Mortal Kombat 9/Jade

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Mortal Kombat 9



Contents

Jade

Image:MK9-Jade_Face.jpg

An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
File:fp.png
3%
File:high.png File:bufferable.png
Back Punch
File:bp.png
3%
File:high.png File:bufferable.png
Front Kick
File:fk.png
5%
File:high.png File:bufferable.png
Back Kick
File:bk.png
5%
File:high.png File:bufferable.png
Crouching Front Punch
File:d.png + File:fp.png
2%
File:high.png File:bufferable.png
Crouching Back Punch
File:d.png + File:bp.png
12%
File:high.png uprcut
Crouching Front Kick
File:d.png + File:fk.png
1%
File:low.png File:bufferable.png
Crouching Back Kick
File:d.png + File:bk.png
3%
File:low.png File:bufferable.png
Angled Jumping Punch
during angled jump, File:fp.png or File:bp.png
4%
File:med.png
Angled Jumping Kick
during angled jump, File:fk.png or File:bk.png
7%
File:high.png File:knockdown.png
Straight Up Jumping Punch
during straight up jump, File:fp.png or File:bp.png
5%
File:med.png File:groundbounce.png
Straight Up Jumping Kick
during straight up jump, File:fk.png or File:bk.png
5%
File:med.png File:knockdown.png

Command Normals

Name
Command
Damage
Notes
Staff Strikes
File:b.png + File:fp.png
5% + 3% + 2%
File:high.png + File:high.png + File:high.png ; 3rd hit: File:bufferable.png File:stagger.png
Rising Pole
File:b.png + File:bp.png
7%
File:high.png File:launch.png ; deceptive range
Upward Thrust
File:f.png + File:bp.png
5%
File:high.png File:bufferable.png
Gut Kick
File:b.png + File:fk.png
5%
File:high.png File:bufferable.png
Pole Vault
File:u.png + File:fk.png
3% + 9%
File:high.png + File:high.png ; 1st and 2nd hit: File:knockdown.png
Sweep
File:b.png + File:bk.png
7%
File:low.png File:sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
File:b.png or File:n.png + File:fp.png + File:fk.png
1% + 7% + 4%
File:throw.png
Throw (Towards)
File:f.png + File:fp.png + File:fk.png
1% + 7% + 4%
File:throw.png

Kombo Attacks

Name
Command
Damage
Notes
Pole Check
File:fp.png File:---.png File:bp.png File:---.png File:bp.png
3% File:---.png 3% File:---.png 5%
File:high.png File:---.png File:high.png File:---.png File:high.png ; 1st and 2nd hit: File:bufferable.png ; 3rd hit: File:flatten.png
Jade Charge
File:b.png + File:fp.png File:---.png File:f.png + File:fp.png
5% + 3% + 2% File:---.png 6%
File:high.png + File:high.png + File:high.png File:---.png File:high.png ; 3rd hit: File:bufferable.png ; 4th hit: File:knockdown.png
Bad Girl
File:bp.png File:---.png File:fk.png File:---.png File:f.png + File:bp.png
3% File:---.png 5% File:---.png 6%
File:high.png File:---.png File:high.png File:---.png File:high.png ; 1st and 2nd and 3rd hit: File:bufferable.png ; 3rd hit: File:knockdown.png
Edenian Rush
File:f.png + File:bp.png File:---.png File:fp.png File:---.png File:bp.png
5% File:---.png 3% File:---.png 6%
File:high.png File:---.png File:high.png File:---.png File:high.png ; 1st and 2nd hit: File:bufferable.png ; 2nd and 3rd hit: File:knockdown.png ; 3rd hit cannot be performed unless 2nd hit connects
Betrayal
File:fk.png File:---.png File:bk.png File:---.png File:bp.png
5% File:---.png 3% File:---.png 9%
File:high.png File:---.png File:low.png File:---.png File:high.png ; 1st and 2nd hit: File:bufferable.png ; 2nd hit: File:knockdown.png ; 3rd hit: File:launch.png
Assassin Strikes
File:b.png + File:fk.png File:---.png File:bp.png
5% File:---.png 7%
File:high.png File:---.png File:high.png ; 1st and 2nd hit: File:bufferable.png ; 2nd hit: File:knockdown.png
Polecat
File:bk.png File:---.png File:f.png + File:fk.png
5% File:---.png 9%
File:high.png File:---.png File:high.png ; 1st hit: File:bufferable.png ; 2nd hit: File:knockdown.png

Fast Tags

Name
Command
Damage
Notes
Untameable
Rising Pole File:---.png File:tg.png
N/A
Pole Pain
Pole Vault File:---.png File:tg.png
N/A

Tag Kombos

Name
Command
Damage
Notes
After You
File:fp.png File:---.png File:bp.png File:---.png File:tg.png
Based on Teammate
Likewise
File:bp.png File:---.png File:fk.png File:---.png File:tg.png
Based on Teammate
Edenian Tag
File:f.png + File:bp.png File:---.png File:fp.png File:---.png File:tg.png
Based on Teammate
Distrust
File:fk.png File:---.png File:bk.png File:---.png File:tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
3% + 9%
File:high.png + File:high.png ; 1st and 2nd hit: File:knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
File:d.png , File:b.png + File:tg.png
7% + 6%
Performs Reboomerang ; File:high.png + File:high.png
Tag Attack
File:d.png , File:f.png + File:tg.png
10%
Performs Eclipse Kick (only first hit) ; File:high.png File:knockdown.png

Special Attacks

Name
Command
Damage
Notes
Boomerang
File:d.png , File:f.png + File:fp.png
8%
File:high.png
Boomerang Up
File:d.png , File:b.png + File:fp.png
8%
File:high.png
Boomerang Down
File:d.png , File:f.png + File:fk.png
8%
File:low.png
Shadow Kick
File:d.png , File:f.png + File:bk.png
6%
File:high.png File:knockdown.png wkup
Shadow Followup
Shadow Kick or Eclipse Kick File:---.png File:d.png , File:f.png + File:bk.png
2%
File:high.png File:knockdown.png ; Cannot be performed unless first attack hits
Shadow Flash
File:b.png , File:f.png + File:fk.png
N/A
wkup ; Causes projectiles to pass through Jade for 1 second
Staff Overhead
File:d.png , File:b.png + File:bp.png
8%
File:med.png File:groundbounce.png wkup
Staff Grab
File:d.png , File:f.png + File:bp.png
2% + 7%
File:high.png + File:unblockable.png ; 2nd hit: File:flatten.png ; wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Reboomerang
File:d.png , File:f.png + File:fp.png + File:bl.png
7% + 6%
File:high.png + File:high.png ; 2nd hit cannot be crouched under
Reboomerang Up
File:d.png , File:b.png + File:fp.png + File:bl.png
7% + 6%
File:high.png + File:high.png ; 2nd hit cannot be crouched under
Reboomerang Down
File:d.png , File:f.png + File:fk.png + File:bl.png
7% + 6%
File:low.png + File:low.png
Eclipse Kick
File:d.png , File:f.png + File:bk.png + File:bl.png
10%
File:high.png File:knockdown.png wkup , has armor
Eclipse Followup
Shadow Kick or Eclipse Kick File:---.png File:d.png , File:f.png + File:bk.png + File:bl.png
6%
File:high.png File:knockdown.png ; Cannot be performed unless first attack hits
Shadow Glow
File:b.png , File:f.png + File:fk.png + File:bl.png
0%
wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun
Staff Smash
File:d.png , File:b.png + File:bp.png + File:bl.png
8%
File:med.png File:groundbounce.png wkup , has armor
Staff Slam
File:d.png , File:f.png + File:bp.png + File:bl.png
2% + 4% + 4% + 5%
File:high.png + File:unblockable.png + File:unblockable.png + File:unblockable.png ; 4th hit: File:flatten.png ; wkup

Wake Up Moves

Name
Command
Damage
Notes
Staff Overhead
File:d.png , File:b.png + File:bp.png
8%
File:med.png File:groundbounce.png
Shadow Flash
File:b.png , File:f.png + File:fk.png
N/A
Causes projectiles to pass through Jade for 1 second

X-Ray Attack

Name
Command
Damage
Notes
Staff Buster
File:fk.png + File:bk.png + File:bl.png
5% + 15% + 15%
1st hit: File:high.png ; File:knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
File:u.png File:u.png File:d.png File:f.png + File:fp.png
Full Screen
Fatality 2
File:b.png File:d.png File:b.png File:d.png + File:bk.png
Sweep
Stage Fatality
File:b.png File:f.png File:d.png + File:bl.png
Varies
Babality
File:d.png File:d.png File:f.png File:d.png + File:bk.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

Staff Strikes

Great distance poke and bufferable move. Safe from afar if blocked high. Remember this move staggers on hit so dash up after you land one for some mixup.


Rising Pole

This move launches and has a deceptive range on it. Think of a shoryuken when it comes to this move. Not best to use up-close.


Pole Vault

Funky move that I would use sparingly. Check people with it. It has fast startup but a few characters can punish it when blocked. Good for spacing.


Kombo Attacks

Sadly this is where Jade lacks any lows or mids. All her starter strings can be blocked high. For any kind of mixup you need to rely on File:fk.png , File:bk.png knockdown into some kind of mixup like EX straight or low boomerang or some poke string pressure.


Special Attacks

Shadow Kick

Relatively fast, safe move when blocked. Just don't spam it like crazy or it will be punished by crouching. Tack on a extra kick during combos. Good for checking opponents mid screen.


Staff Overhead

Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup or during Staff Strikes. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.


Shadow Flash

This is mainly used for projectile wars. Get thru any projectile to get closer to your opponent or just to get thru there projectile and spam your own boomerangs.


Boomerangs

Boomerangs have slow startup animations but good recovery when thrown so use them when midscreen. Remember that the low boomerang needs to be blocked low so use it in your high-low mixup game.


Enhanced Special Attacks

Shadow Glow

This is a move that is well worth the meter. Jade absorbs all attacks for 2 seconds (except throws) and ignores hitstun. It just depends on how much health you have left considering any hit on Jade does significantly more damage then normal during glow. The point to glow is to rush in and try to create any opportunity you can. Using this with mixups can help you out greatly. Also this is a great wake-up move and helps against rushdowners.


Returning Boomerangs

Mainly used after a knockdown. When thrown the boomerang will return to Jade. This is what you use for Jades sub-par mixup game. When you're opponent is on the ground, throw a enhance straight or low boomerang and dash in. Now you can use a mix up like a Straight Up Jump punch or Overhead staff for example, or just go for a standard throw. Remember Low boomerangs needs to be blocked low.

It is obvious that the opponent can do a wakeup attack move during this sequence. This is where the mind game comes in. If you think they will do a wakeup attack move then don't do any setup at all and bait them.


Staff Smash

Faster version of Staff overhead. Has armor. Use only in situations when the opponent goes for attack to absorb the hit.


X-Ray Attack

Save it for Ex Glows, boomerangs or Breakers. Jade really needs the meter to make anything happen.


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: File:B.png + File:bp.png File:---.png File:bk.png File:---.png Staff Grab

5-Hits: File:B.png + File:bp.png File:---.png File:fp.png File:---.png File:bp.png File:---.png Shadow Kick x 2

5-Hits: File:bp.png File:---.png File:fk.png File:---.png File:F.png + File:bp.png File:---.png Shadow Kick x 2

Jump-in Combos

8-Hits: Jump in Punch File:---.png File:fk.png File:---.png Staff Overhead File:---.png Dash File:---.png File:F.png + File:bp.png File:---.png File:fp.png File:---.png Shadow Kick File:---.png Dash File:---.png crouching File:fp.png File:---.png Shadow Kick

10-Hits: Jump in Punch File:---.png File:B.png + File:fp.png File:---.png Staff Overhead File:---.png Dash File:---.png File:B.png + File:bp.png File:---.png Dash File:---.png File:bp.png File:---.png File:fk.png File:---.png Returning Boomerang (Down)

Combos With Enhanced Specials

7-Hits: File:fk.png File:---.png File:bk.png File:---.png Returning Boomerang File:---.png Enhanced Shadow KickFile:---.png Shadow Kick

11-Hits: File:B.png + File:fp.png File:---.png Staff Overhead File:---.png File:F.png + File:bp.png File:---.png Returning Boomerang (Up) File:---.png Dash File:---.png File:fp.png File:---.png File:bp.png File:---.png Shadow Kick x 2

Combos With X-Ray Attacks

Keep Xray combos short because of the damage scaling

8-Hits: File:B.png + File:fp.png File:---.png Staff Overhead File:---.png Rising Pole File:---.png Xray

Corner-Only Combos

14-Hits: File:B.png + File:fp.png File:---.png Staff Overhead File:---.png Rising Pole File:---.png File:fp.png pause a sec. File:---.png File:fp.png File:---.png File:bp.png File:---.png File:fp.png File:---.png crouching File:fp.png File:---.png Staff Slam

Style

Mix-Up, sub-par zoner.

Matchups

N/A

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