Mortal Kombat X/Basics

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Mkx-logo.png

HUD

Mkx-hud-small.png

The elements of the Heads-Up Display (HUD) explained from the screenshot above:

  1. Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition.
  2. Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round.
  3. Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for running, backdashes, stage moves/interactables, and breakers.
  4. Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half).
  5. Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation she is facing.
  6. Super meter: A resource meter that is split into 3 stocks. The requirements of various mechanics are shown above each stock. One stock allows for enhanced moves, two stock allows for breakers, and three stocks allow for X-ray moves.

Controls

Notation

For the sake of konsistency, the notation used here is based upon what is used by the developers and those on the official Kommunity Forums.

Kommand
F Forward
B Backward
U Up
D Down
FP Front Punch
BP Back Punch
FK Front Kick
BK Back Kick
BL Block
TH Throw
SS Flip Stance
TG Interact
Spatial
(air)
(close)
(mid)
(far)
Other
Hold
Press
Enhance
Delay
Cancel
+
or
,

Pad

Stick

Mortal Kombat 9 Japanese location test controls

Mortal Kombat 9 Japanese location test controls for a standard 6-button stick. With throw, front punch, back punch at the top row and block, front kick, back kick at the bottom row.


Mortal Kombat X

Cassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremor

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List