MvCI/Sigma

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Mvci logo.png

Sigma

Sigma.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
N/A

Move List

Unique Trait

Arc Divide: Sigma's Arc Divide is a sword attack that leaves a long lasting projectile on the field depending on the version used. Sigma can also cancel Arc Divide into a secondary version which allows him to chain multiple swords together that leave multiple projectiles on the field. These projectiles are a major threat as they can't be reflected and can help negate your opponents options in neutral.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800
Can be used as an anti-air
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Knockdown.png
Knocks opponents back into a spinning state
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Launch.png
An excellent anti-air, can blow up an opponents box dash
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 Low.png
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Low.png Hardknockdown.png
doesn't seem to be too useful, can't follow up
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 High.png
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 High.png
A long reaching sword attack that hits below him and can potentially enable fuzzy guards, can air dash cancel this into another j.HP and follow up with a combo on the ground.
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 High.png
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 High.png During Air Combo: Groundbounce.png Hardknockdown.png Aircombofinisher.png
A strong overhead when used with short hops
Overload Laser
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 Proj.png Hardknockdown.png
A far reaching eye laser that hits the opponents feet and sweeps them, can be followed up with most of his special attacks even at long distance. If used later on in a combo after a ground bounce has already been used, it will put opponent into a Force Tech where they can only neutral tech or air tech. A strong neutral tool that can cancel into any special and allows combo follow up.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1000 3 1 Hardknockdown.png
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1000 3 1 Hardknockdown.png
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials

Arc Divide
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 700 + 200x3 (1132) Knockdown.png Proj.png
Mvci hp.png 700 + 200x3 (1132) Knockdown.png Proj.png
Sigma slices his sword that leaves a digital trail and creates a projectile with long active frames.
Mvci lp.png version is a ground slice that leaves a stationary projectile on the field in front of Sigma.
Mvci hp.png version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack does not hit crouching opponents.
Arc Divide
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 800 + 200x3 (1232) Knockdown.png Proj.png
Mvci hk.png 800 + 200x3 (1232) Knockdown.png Proj.png
An alternate version that has the longest reaching attacks.
Mvci lk.png version is a ground slice that leaves a long range stationary projectile in the air.
Mvci hk.png version is ground slice that leaves a long range stationary projectile on the ground.
Second Divide
(during Arc Divide) Mvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 800 + 200x3 (1232) Knockdown.png Proj.png
Mvci hk.png 800 + 200x3 (1232) Knockdown.png Proj.png
Canceling Arc Divide into this move allows Sigma to chain these together and create combinations of projectiles on the field.
Mvci lk.png version is a ground slice that leaves a long range stationary projectile in the air.
Mvci hk.png version is ground slice that leaves a long range stationary projectile on the ground.
If Mvci qcf.pngMvci lk.png or Mvci hk.png is then canceled into Mvci lk.png or Mvci hk.png Sigma will always place a long range Arc projectile on top or below the other no matter which order you choose or which button you chain with.
Straight Divide (Air OK)
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 500 + 800 (1300) Knockdown.png Armored.png
Absorbs Proj.png
Mvci hp.png 500 + 800 (1300) Hardknockdown.png Wallbounce.png Armored.png
Absorbs Proj.png
Sigma charges his foe which can extend his combos.
Mvci lp.png version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide, does not hit crouching opponents.
Mvci hp.png version is a shoulder tackle that causes a wall bounce and can be followed up.
Air Straight Divide
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 500 + 800 (1300) Hardknockdown.png Armored.png
Absorbs Proj.png
Mvci hp.png 500 + 800 (1300) Wallbounce.png Hardknockdown.png Armored.png
Absorbs Proj.png
The air version covers new angles of attacks.
Mvci lp.png version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.
Mvci hp.png version is an air shoulder tackle that causes a wall bounce and can be followed up.
Reflector Magnum
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 400x2 (800) Knockdown.png Proj.png
Mvci hk.png 400x2 (800) Knockdown.png Proj.png
Sigma shoots two rockets from his hands that bounce around the field.
Mvci lk.png version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.
Mvci hk.png version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected.
Mirage Claw
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 1500 Throw.png Hardknockdown.png
Mvci hp.png 2000 Throw.png Groundbounce.png
Sigmas command grab can only hit grounded opponents.
Mvci lp.png version throws his opponent full screen.
Mvci hp.png version throws his opponent into a confirmable ground bounce.
Counter Teleport
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 1000 Counter.png Hardknockdown.png
Mvci hk.png 1000 Counter.png Hardknockdown.png
Sigmas counter can stop physical attacks and projectiles, if the projectile can be normally reflected he will simply reflect it back, if he counters a projectile that cannot be reflected, such as a beam, he will treat the counter like a physical and teleport.
Mvci lk.png version teleports above and in front of his enemy and strikes them.
Mvci hk.png version teleports above and behind the enemy and strikes them.

Hypers

Doom Buster (Air OK)
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500x5 (2200) Proj.png Hardknockdown.png
A full screen multi-hitting projectile, can confirm with an OTG in the corner
Blazing Line
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500x2 + 600x4 (2800) Proj.png Knockdown.png
A full screen eye beam that strikes the ground starting from Sigma's left that travels to the other side, a secondary wave of explosions follows.
Rave Divide
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800x6 (3530) Hardknockdown.png
A series of sword attacks that allows combo follow up from a partner.
Final Sigma (Level 3)
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 9 hits (5635)
Invincible on start up

Hitboxes


Videos


Technology

HSDR concept
overload laser reset concept on neutral tech
overload laser reset concept where opponent air techs

Combos


Desks Sigma Video
showing off combo potential with Zero's starters

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Sigma

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