O. Dhalsim (ST)

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ST Main Page
The Characters

Old Dhalsim's portrait in Super Turbo

Contents

Introduction

Picking Old Dhalsim

To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
File:Dhalsim-old1.gif File:Dhalsim-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage  ? File:ODhalsim_stcljab1.png File:ODhalsim_stcljab2.png File:ODhalsim_stcljab3.png File:ODhalsim_stcljab4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Far Standing Jab:
Damage  ? File:ODhalsim_stfarjab1.png File:ODhalsim_stfarjab2&4.png File:ODhalsim_stfarjab3.png File:ODhalsim_stfarjab2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Crouching Jab:
Damage  ? File:ODhalsim_crcljab1&3_crclstrng1&3.png File:ODhalsim_crcljab2.png File:ODhalsim_crcljab1&3_crclstrng1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Crouching Jab:
Damage  ? File:ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png File:ODhalsim_crfarjab4.png File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Strong:
Damage  ? File:ODhalsim_stclstrng1&5.png File:ODhalsim_stclstrng2.png File:ODhalsim_stclstrng3.png File:ODhalsim_stclstrng4.png File:ODhalsim_stclstrng1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Far Standing Strong:
Damage  ? File:ODhalsim_stfarstrng1&7_stfarfrc1.png File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png File:ODhalsim_stfarstrng3.png File:ODhalsim_stfarstrng4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?
File:ODhalsim_stfarstrng5.png File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png File:ODhalsim_stfarstrng1&7_stfarfrc1.png
Frame Count  ?  ?  ?
Simplified  ?


  • Close Crouching Strong:
Damage  ? File:ODhalsim_crcljab1&3_crclstrng1&3.png File:ODhalsim_crclstrng2.png File:ODhalsim_crcljab1&3_crclstrng1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Crouching Strong:
Damage  ? File:ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png File:ODhalsim_crfarstrng4.png File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Fierce:
Damage  ? File:ODhalsim_stclfrc1.png File:ODhalsim_stclfrc2&6.png File:ODhalsim_stclfrc3.png File:ODhalsim_stclfrc4.png File:ODhalsim_stclfrc5.png File:ODhalsim_stclfrc2&6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*/No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?  ?


  • Far Standing Fierce:
Damage  ? File:ODhalsim_stfarstrng1&7_stfarfrc1.png File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png File:ODhalsim_stfarfrc3.png File:ODhalsim_stfarfrc4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?
File:ODhalsim_stfarfrc5.png File:ODhalsim_stfarstrng2&6_stfarfrc2&6.png File:ODhalsim_stfarfrc7.png
Frame Count  ?  ? 1
Simplified  ?


  • Close/Far Crouching Fierce:
Damage  ? File:ODhalsim_crfarjab1_crfarstrng1_crclfrc1_crfarfrc1.png File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png File:ODhalsim_crclfrc4_crfarfrc4.png File:ODhalsim_crfarjab3&5_crfarstrng3&5_crclfrc3&5_crfarfrc3&5.png File:ODhalsim_crfarjab2&6_crfarstrng2&6_crclfrc2&6_crfarfrc2&6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Short:
Damage  ? File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png File:ODhalsim_stclshrt2.png File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Short:
Damage  ? File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png File:ODhalsim_stfarshrt2&4.png File:ODhalsim_stfarshrt3.png File:ODhalsim_stfarshrt2&4.png File:ODhalsim_stfarshrt5.png File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ? 1
Simplified  ?  ?  ?


  • Close/Far Crouching Short:
Damage  ? File:ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png File:ODhalsim_crclshrt2_crfarshrt2.png File:ODhalsim_crclshrt3_crfarshrt3.png File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Forward:
Damage  ? File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png File:ODhalsim_stclfrwrd2.png File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Forward:
Damage  ? File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png File:ODhalsim_stfarfrwrd2.png File:ODhalsim_stfarfrwrd3.png File:ODhalsim_stfarfrwrd4.png File:ODhalsim_stclshrt1&3_stfarshrt1&6_stclfrwrd1&3_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Crouching Forward:
Damage  ? File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png File:ODhalsim_crclfrwrd2.png File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Crouching Forward:
Damage  ? File:ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png File:ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png File:ODhalsim_crfarfrwrd3.png File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Roundhouse:
Damage  ? File:ODhalsim_stclrh1&7.png File:ODhalsim_stclrh2&6.png File:ODhalsim_stclrh3&5.png File:ODhalsim_stclrh4.png File:ODhalsim_stclrh3&5.png File:ODhalsim_stclrh2&6.png File:ODhalsim_stclrh1&7.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Far Standing Roundhouse:
Damage  ? File:ODhalsim_stfarrh1.png File:ODhalsim_stfarrh2.png File:ODhalsim_stfarrh3.png File:ODhalsim_stfarrh4.png File:ODhalsim_stfarrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?
File:ODhalsim_stfarrh6.png File:ODhalsim_stfarrh7.png File:ODhalsim_stfarrh8.png
Frame Count  ?  ? 1
Simplified  ?


  • Close/Far Crouching Roundhouse:
Damage  ? File:ODhalsim_crclshrt1_crfarshrt1_crfarfrwrd1_crclrh1_crfarrh1.png File:ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png File:ODhalsim_crclrh3_crfarrh3.png File:ODhalsim_crfarfrwrd2_crclrh2&4_crfarrh2&4.png File:ODhalsim_crclshrt4_crfarshrt4_crclfrwrd1&3_crfarfrwrd4_crclrh5_crfarrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ? 1
Simplified  ?  ?  ?


Aerial Normals

  • Neutral/Diagonal Jumping Jab:
Damage  ? File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png File:ODhalsim_njjab2_djjab2_njstrng2_djstrng2_njfrc2_djfrc2.png File:ODhalsim_njjab3_djjab3.png File:ODhalsim_njjab4_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral/Diagonal Jumping Strong:
Damage  ? File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png File:ODhalsim_njjab2_djjab2_njstrng2_djstrng2_njfrc2_djfrc2.png File:ODhalsim_njstrng3_djstrng3.png File:ODhalsim_njjab4_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral/Diagonal Jumping Fierce:
Damage  ? File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png File:ODhalsim_njjab2_djjab2_njstrng2_djstrng2_njfrc2_djfrc2.png File:ODhalsim_njfrc3_djfrc3.png File:ODhalsim_njjab4_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:ODhalsim_njjab1&5_djjab1&5_njstrng1&5_djstrng1&5_njfrc1&5_djfrc1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral/Diagonal Jumping Short:
Damage  ? File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png File:ODhalsim_njshrt2_djshrt2_njfrwrd2_djfrwrd2.png File:ODhalsim_njshrt3_djshrt3.png File:ODhalsim_njshrt4_djshrt4_njfrwrd4_djfrwrd4.png File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral/Diagonal Jumping Forward:
Damage  ? File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png File:ODhalsim_njshrt2_djshrt2_njfrwrd2_djfrwrd2.png File:ODhalsim_njfrwrd3_djfrwrd3.png File:ODhalsim_njshrt4_djshrt4_njfrwrd4_djfrwrd4.png File:ODhalsim_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral/Diagonal Jumping Roundhouse:
Damage  ? File:ODhalsim_njrh1_djrh1.png File:ODhalsim_njrh2_djrh2.png File:ODhalsim_njrh3_djrh3.png File:ODhalsim_njrh4_djrh4.png File:ODhalsim_njrh5_djrh5.png File:ODhalsim_njrh6_djrh6.png File:ODhalsim_njrh7_djrh7.png File:ODhalsim_njrh8_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?

Command Normals

  • Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage  ? File:ODhalsim_mummy1.png File:ODhalsim_mummy2anm.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?

Useful because OSim can use it as a tick into Noogie.

  • Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage  ? File:ODhalsim_drill1.png File:ODhalsim_drill2anm.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?

OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember.

Throws

Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.

  • Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage  ? File:ODhalsim_throwb.png File:ODhalsim_throw.png File:ODhalsim_throwf.png
Stun 0
Stun Timer 0
Range (from axis) 64
(from throwable box) 29


  • Yoga Throw: (←/→ + Fierce)
Damage  ? File:ODhalsim_throwb.png File:ODhalsim_throw.png File:ODhalsim_throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 64
(from throwable box) 29

Special Moves

All motions are listed under the assumption that Dhalsim is facing right.

  • Yoga Fire: (↓↘→ + P)
  • Startup:
File:ODhalsim_fire1.png File:ODhalsim_fire2.png File:ODhalsim_fire3.png File:ODhalsim_fire4.png
Frame Count 2 2 7 1
Simplified 12
  • Active:
  • Jab Version:
Damage  ? File:ODhalsim_fire5.png File:ODhalsim_fire6jab.png File:ODhalsim_fire7jab.png File:ODhalsim_fire8jab.png File:ODhalsim_fire9jab.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 3 6 9...
Simplified 40
  • Strong Version:
Damage  ? File:ODhalsim_fire5.png File:ODhalsim_fire6strng.png File:ODhalsim_fire7strng.png File:ODhalsim_fire8strng.png File:ODhalsim_fire9strng.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 3 6 9...
Simplified 40
  • Fierce Version:
Damage  ? File:ODhalsim_fire5.png File:ODhalsim_fire6frc.png File:ODhalsim_fire7frc.png File:ODhalsim_fire8frc.png File:ODhalsim_fire9frc.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 3 6 9...
Simplified 40


  • Yoga Flame: (←↙↓↘→ + P)
  • Startup:
File:ODhalsim_flame1.png File:ODhalsim_flame2.png File:ODhalsim_flame3.png File:ODhalsim_flame4.png File:ODhalsim_flame5.png File:ODhalsim_flame6.png File:ODhalsim_flame7.png
Frame Count (Jab) 2 2 3 2 2 1 1
Simplified (Jab) 13... (21)
Frame Count (Strng) 2 2 3 2 3 1 1
Simplified (Strng) 14... (22)
Frame Count (Frc) 2 2 4 2 4 1 1
Simplified (Frc) 16... (24)
File:ODhalsim_flame8.png File:ODhalsim_flame9.png File:ODhalsim_flame10.png File:ODhalsim_flame11.png File:ODhalsim_flame12.png
Frame Count 1 2 1 3 1
Simplified (Jab) ...8 (21)
Simplified (Strng) ...8 (22)
Simplified (Frc) ...8 (24)
  • Active:
  • Jab Version:
Damage  ? File:ODhalsim_flame13.png File:ODhalsim_flame14&16.png File:ODhalsim_flame15.png File:ODhalsim_flame14&16.png
Stun  ?~?
Stun Timer  ?
Frame Count 3 1 3 1
Simplified 8 (32)
File:ODhalsim_flame17.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame19.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified 8... (32)
File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (32)
File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8 (32)
  • Strong Version:
Damage  ? File:ODhalsim_flame13.png File:ODhalsim_flame14&16.png File:ODhalsim_flame15.png File:ODhalsim_flame14&16.png
Stun  ?~?
Stun Timer  ?
Frame Count 3 1 3 1
Simplified 8 (48)
File:ODhalsim_flame17.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame19.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified 8... (48)
File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (48)
File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (48)
File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (48)
File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame35strng_41frc.png File:ODhalsim_flame36strng_40&42frc.png
Frame Count 3 1 3 1
Simplified ...4 (48) 4 (48)
  • Fierce Version:
Damage  ? File:ODhalsim_flame13.png File:ODhalsim_flame14&16.png File:ODhalsim_flame15.png File:ODhalsim_flame14&16.png
Stun  ?~?
Stun Timer  ?
Frame Count 3 1 3 1
Simplified 8 (63)
File:ODhalsim_flame17.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame19.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified 8... (63)
File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (63)
File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (63)
File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (63)
File:ODhalsim_flame21&27jab_21&27&33strng_21&27&33frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame23jab_23&29strng_23&29&35frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png
Frame Count 3 1 3 1
Simplified ...8... (63)
File:ODhalsim_flame25jab_25&31strng_25&31&37frc.png File:ODhalsim_flame18to28jab_18to34strng_18to38frc_pairsonly.png File:ODhalsim_flame39frc.png File:ODhalsim_flame36strng_40&42frc.png
Frame Count 3 1 3 1
Simplified ...4 (63) 4... (63)
File:ODhalsim_flame35strng_41frc.png File:ODhalsim_flame36strng_40&42frc.png File:ODhalsim_flame43frc.png
Frame Count 3 1 3
Simplified ...7 (63)
  • Recovery:
File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png File:ODhalsim_flame29jab_37strng_45frc.png File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png File:ODhalsim_flame31jab_39strng_47frc.png File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png File:ODhalsim_flame33jab_41strng_49frc.png
Frame Count (Jab) X 3 1 3 1 3
Simplified (Jab) 11... (19)
Frame Count (Strng) X 3 1 3 1 3
Simplified (Strng) 11... (19)
Frame Count (Frc) 1 3 1 3 1 3
Simplified (Frc) 12... (20)
File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png File:ODhalsim_flame35jab_43strng_51frc.png File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png File:ODhalsim_flame37jab_45strng_53frc.png File:ODhalsim_flame30to38jab_38to46strng_44to54frc_pairsonly.png
Frame Count 1 3 1 1 2
Simplified (Jab) ...8 (19)
Simplified (Strng) ...8 (19)
Simplified (Frc) ...8 (20)


  • Yoga Teleport: (→↓↘/←↓↙ + PPP/KKK)
  • Before Teleporting:
File:ODhalsim_teleport1.png File:ODhalsim_teleport2.png File:ODhalsim_teleport3&21.png File:ODhalsim_teleport4&20.png File:ODhalsim_teleport5&19.png File:ODhalsim_teleport6&8&10&14&16&18anm.png File:ODhalsim_teleport12&13.png
Frame Count 2 3 3 3 3 12 12
Simplified 38
  • After Teleporting:
File:ODhalsim_teleport12&13.png File:ODhalsim_teleport6&8&10&14&16&18anm.png File:ODhalsim_teleport5&19.png File:ODhalsim_teleport4&20.png File:ODhalsim_teleport3&21.png File:ODhalsim_teleport22.png
Frame Count 8 9 3 3 3 3
Simplified 26 3

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Advanced Strategy

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