O. Fei Long (ST)

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The Characters

Old Fei Long's portrait in Super Turbo

Contents

Introduction

Picking Old Fei Long

To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
File:Feilong-old1.gif File:Feilong-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage  ? File:OFeiLong_stcljab1&3.png File:OFeiLong_stcljab2.png File:OFeiLong_stcljab1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Jab:
Damage  ? File:OFeiLong_stfarjab1_stfarstrng4.png File:OFeiLong_stfarjab2.png File:OFeiLong_stfarjab3.png File:OFeiLong_stfarjab4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ? 1
Simplified  ?  ?  ?


  • Crouching Jab:
Damage  ? File:OFeiLong_crjab1&3.png File:OFeiLong_crjab2.png File:OFeiLong_crjab1&3.png File:OFeiLong_crjab4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ? 1
Simplified  ?  ?  ?


  • Close Standing Strong:
Damage  ? File:OFeiLong_stclstrng1.png File:OFeiLong_stclstrng2.png File:OFeiLong_stclstrng3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Strong:
Damage  ? File:OFeiLong_stfarstrng1.png File:OFeiLong_stfarstrng2.png File:OFeiLong_stfarstrng3.png File:OFeiLong_stfarjab1_stfarstrng4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Strong:
Damage  ? File:OFeiLong_crstrng1.png File:OFeiLong_crstrng2&4.png File:OFeiLong_crstrng3.png File:OFeiLong_crstrng2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?

Nice range but very bad priority.

  • Close Standing Fierce:
Damage  ? File:OFeiLong_stclfrc1.png File:OFeiLong_stclfrc2.png File:OFeiLong_stclfrc3.png File:OFeiLong_stclfrc4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?

Good anti air and combo starter (canceling into Rekka Kens).

  • Far Standing Fierce:
Damage  ? File:OFeiLong_stfarfrc1.png File:OFeiLong_stfarfrc2.png File:OFeiLong_stfarfrc3.png File:OFeiLong_stfarfrc4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Fierce:
Damage  ? File:OFeiLong_crfrc1.png File:OFeiLong_crfrc2&5.png File:OFeiLong_crfrc3.png File:OFeiLong_crfrc4.png File:OFeiLong_crfrc2&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.

  • Close Standing Short:
Damage  ? File:OFeiLong_stclshrt1.png File:OFeiLong_stclshrt2.png File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?

Good for tick throwing.

  • Far Standing Short:
Damage  ? File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png File:OFeiLong_stfarshrt2_stfarfrwrd2.png File:OFeiLong_stfarshrt3_stfarfrwrd3.png File:OFeiLong_stfarshrt4_stfarfrwrd4.png File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel Yes
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Short:
Damage  ? File:OFeiLong_crshrt1.png File:OFeiLong_crshrt2&4.png File:OFeiLong_crshrt3.png File:OFeiLong_crshrt2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Forward:
Damage  ? File:OFeiLong_stclfrwrd1&3.png File:OFeiLong_stclfrwrd2.png File:OFeiLong_stclfrwrd1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Forward:
Damage  ? File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png File:OFeiLong_stfarshrt2_stfarfrwrd2.png File:OFeiLong_stfarshrt3_stfarfrwrd3.png File:OFeiLong_stfarshrt4_stfarfrwrd4.png File:OFeiLong_stclshrt3_stfarshrt1&5_stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Forward:
Damage  ? File:OFeiLong_crfrwrd1.png File:OFeiLong_crfrwrd2.png File:OFeiLong_crfrwrd3.png File:OFeiLong_crfrwrd4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ? 1
Simplified  ?  ?  ?


  • Close Standing Roundhouse:
Damage  ? File:OFeiLong_stclrh1.png File:OFeiLong_stclrh2.png File:OFeiLong_stclrh3_stfarrh5.png File:OFeiLong_stclrh4.png File:OFeiLong_stclrh5.png File:OFeiLong_stclrh6.png File:OFeiLong_stclrh7.png File:OFeiLong_stclrh8.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?  ?


  • Far Standing Roundhouse:
Damage  ? File:OFeiLong_stfarrh1&6.png File:OFeiLong_stfarrh2.png File:OFeiLong_stfarrh3.png File:OFeiLong_stfarrh4.png File:OFeiLong_stclrh3_stfarrh5.png File:OFeiLong_stfarrh1&6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Roundhouse:
Damage  ? File:OFeiLong_crrh1.png File:OFeiLong_crrh2.png File:OFeiLong_crrh3.png File:OFeiLong_crrh4.png File:OFeiLong_crrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Aerial normals

  • Neutral Jumping Jab:
Damage  ? File:OFeiLong_njjab1_njstrng1.png File:OFeiLong_njjab2&4_njstrng2&4.png File:OFeiLong_njjab3_njstrng3.png File:OFeiLong_njjab2&4_njstrng2&4.png File:OFeiLong_njjab5_djjab4_njstrng5_djstrng4_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Jab:
Damage  ? File:OFeiLong_djjab1_djstrng1.png File:OFeiLong_djjab2_djstrng2.png File:OFeiLong_djjab3.png File:OFeiLong_njjab5_djjab4_njstrng5_djstrng4_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Strong:
Damage  ? File:OFeiLong_njjab1_njstrng1.png File:OFeiLong_njjab2&4_njstrng2&4.png File:OFeiLong_njjab3_njstrng3.png File:OFeiLong_njjab2&4_njstrng2&4.png File:OFeiLong_njjab5_djjab4_njstrng5_djstrng4_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Strong:
Damage  ? File:OFeiLong_djjab1_djstrng1.png File:OFeiLong_djjab2_djstrng2.png File:OFeiLong_djstrng3.png File:OFeiLong_njjab5_djjab4_njstrng5_djstrng4_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Fierce:
Damage  ? File:OFeiLong_njfrc1.png File:OFeiLong_njfrc2.png File:OFeiLong_njfrc3.png File:OFeiLong_njfrc4.png File:OFeiLong_njjab5_djjab4_njstrng5_djstrng4_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Fierce:
Damage  ? File:OFeiLong_djfrc1.png File:OFeiLong_djfrc2.png File:OFeiLong_djfrc3.png File:OFeiLong_djfrc4.png File:OFeiLong_njjab5_djjab4_njstrng5_djstrng4_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Short:
Damage  ? File:OFeiLong_njshrt1&3.png File:OFeiLong_njshrt2.png File:OFeiLong_njshrt1&3.png File:OFeiLong_njshrt4_djshrt4_njfrwrd5_djfrwrd4_njrh5_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Short:
Damage  ? File:OFeiLong_djshrt1&3.png File:OFeiLong_djshrt2.png File:OFeiLong_djshrt1&3.png File:OFeiLong_njshrt4_djshrt4_njfrwrd5_djfrwrd4_njrh5_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Forward:
Damage  ? File:OFeiLong_njfrwrd1.png File:OFeiLong_njfrwrd2&4.png File:OFeiLong_njfrwrd3.png File:OFeiLong_njfrwrd2&4.png File:OFeiLong_njshrt4_djshrt4_njfrwrd5_djfrwrd4_njrh5_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Forward:
Damage  ? File:OFeiLong_djfrwrd1.png File:OFeiLong_djfrwrd2.png File:OFeiLong_djfrwrd3.png File:OFeiLong_njshrt4_djshrt4_njfrwrd5_djfrwrd4_njrh5_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Roundhouse:
Damage  ? File:OFeiLong_njrh1.png File:OFeiLong_njrh2&4.png File:OFeiLong_njrh3.png File:OFeiLong_njrh2&4.png File:OFeiLong_njshrt4_djshrt4_njfrwrd5_djfrwrd4_njrh5_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Roundhouse:
Damage  ? File:OFeiLong_djrh1.png File:OFeiLong_djrh2.png File:OFeiLong_djrh3.png File:OFeiLong_djrh4.png File:OFeiLong_djrh5.png File:OFeiLong_djrh6.png File:OFeiLong_djrh7.png File:OFeiLong_njshrt4_djshrt4_njfrwrd5_djfrwrd4_njrh5_djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?

Command Normals

  • Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage  ? File:OFeiLong_hopk1&9.png File:OFeiLong_hopk2.png File:OFeiLong_hopk3.png File:OFeiLong_hopk4.png File:OFeiLong_hopk5.png File:OFeiLong_hopk6.png File:OFeiLong_hopk7.png File:OFeiLong_hopk8.png File:OFeiLong_hopk1&9.png File:OFeiLong_hopk10.png
Stun  ?~?
Stun Timer  ?
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?  ?  ? 1
Simplified  ?  ?  ?

Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.

  • En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage  ? File:OFeiLong_dk1.png File:OFeiLong_dk2.png File:OFeiLong_dk3.png File:OFeiLong_dk4.png File:OFeiLong_dk5.png File:OFeiLong_dk6.png File:OFeiLong_dk7.png File:OFeiLong_dk8.png
Stun  ?~?
Stun Timer  ?
Frame Advantage  ?
Frame Count  ?  ?  ? 1  ?  ?  ?  ?
Simplified  ?  ?  ?  ?

Throws

FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.

  • Gankai Hou: (←/→ + Strong/Fierce)
Damage 32(+2) File:OFeiLong_throwb.png File:OFeiLong_throw.png File:OFeiLong_throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 40
(from throwable box) 11


  • Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage 32(+2) File:OFeiLong_throwb.png File:OFeiLong_throw.png File:OFeiLong_throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 40
(from throwable box) 11

Special Moves

All motions are listed under the assumption that O.FeiLong is facing right.

  • Rekka Ken: (↓↘→ + P)
  • First Punch:
Damage (Jab)  ? File:OFeiLong_rk11.png File:OFeiLong_rk12.png File:OFeiLong_rk13.png File:OFeiLong_rk14&21.png File:OFeiLong_rk15.png File:OFeiLong_rk16.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?~?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?  ? 1
Simplified (Jab) ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?  ? 1
Simplified (Strng) ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?  ? 1
Simplified (Frc) ?  ?  ?
  • Second Punch:
Damage (Jab)  ? File:OFeiLong_rk14&21.png File:OFeiLong_rk22.png File:OFeiLong_rk23&31.png File:OFeiLong_rk24.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?~?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?
Simplified (Jab) ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?
Simplified (Strng) ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?
Simplified (Frc) ?  ?  ?
  • Last Punch:
Damage (Jab)  ? File:OFeiLong_rk23&31.png File:OFeiLong_rk32.png File:OFeiLong_rk33.png File:OFeiLong_rk34.png File:OFeiLong_rk35anm.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?~?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?  ?
Simplified (Jab) ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?  ?
Simplified (Strng) ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?  ?
Simplified (Frc) ?  ?  ?

Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. The first punch is a jab that has good reach, the second one is a hook to the body and the last one is a backfist, followed by a relatively long recovery. Each punch has a unique animation and demands the input. Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. Each punch gives Fei super meter, so they are a great way of getting full meter while pressuring the enemy.

  • Shien Kyaku a.k.a. Flame Kick: (←↓↙ + K)
  • Startup:
Damage (Shrt)  ? File:OFeiLong_sk1.png File:OFeiLong_sk2.png File:OFeiLong_sk3.png File:OFeiLong_sk4.png
Damage (Frwrd)  ?
Damage (Rh)  ?
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2
Simplified 6 2
  • Active:
  • Short Version:
Damage  ? File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk8shrt_8&12frwrd_8&12rh_anm.png File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk12shrt_14frwrd_17rh.png
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2 2 2 2 4
Simplified 18
  • Forward Version:
Damage  ? File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk8shrt_8&12frwrd_8&12rh_anm.png File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk8shrt_8&12frwrd_8&12rh_anm.png
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2 2 2 2 2
Simplified 16... (22)
File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk12shrt_14frwrd_17rh.png
Frame Count 2 4
Simplified ...6 (22)
  • Roundhouse Version:
Damage  ? File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk8shrt_8&12frwrd_8&12rh_anm.png File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk8shrt_8&12frwrd_8&12rh_anm.png
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2 2 2 2 2
Simplified 16... (27)
File:OFeiLong_sk5&9shrt_5&9&13frwrd_5&9&13rh_anm.png File:OFeiLong_sk6&10shrt_6&10frwrd_6&10&14rh_anm.png File:OFeiLong_sk7&11shrt_7&11frwrd_7&11&15rh_anm.png File:OFeiLong_sk16rh.png File:OFeiLong_sk12shrt_14frwrd_17rh.png
Frame Count 2 2 2 1 4
Simplified ...11 (27)
  • Recovery:
  • Short/Roundhouse Versions:
File:OFeiLong_sk13shrt_15frwrd_18rh.png File:OFeiLong_sk14shrt_19rh.png File:OFeiLong_sk15shrt_20rh.png File:OFeiLong_sk16shr_17frwrd_21rh.png File:OFeiLong_sk17shr_18frwrd_22rh.png
Frame Count (Shrt) 4 5 4 2 4
Simplified (Shrt) 19
Frame Count (Rh) 4 13 4 2 6
Simplified (Rh) 29
  • Forward Version:
File:OFeiLong_sk13shrt_15frwrd_18rh.png File:OFeiLong_sk16frwrd.png File:OFeiLong_sk16shr_17frwrd_21rh.png File:OFeiLong_sk17shr_18frwrd_22rh.png
Frame Count 13 4 2 5
Simplified 24

Fei Long becomes invulnerable for a split second, attacks with a low spinning roundhouse flaming kick, which turns into an ascending spinning kick (which is not anymore invincible). After that, Fei falls helpless as he recover from the move.

The Basics

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