O. Sagat (ST)

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The Characters

Old Sagat's portrait in Super Turbo

Contents

Introduction

Old Sagat, sometimes called Super Sagat, is the SSF2 version of Sagat. However, due to differences in the game engine, he is actually stronger in this game due to gaining other cancelable moves. Particularly, the second active part of his standing Short and Forward kicks can be canceled into special attacks, for devastating combos or ground control.

Old Sagat's moves are mostly similar to those of N.Sagat. The differences one will notice the most is that his Tiger shots recover faster and he has no super. In addition to it, as all characters from SSF2, he can not soften throws. His Tiger Uppercuts knock down on the first hit and do not have any juggle properties. Finally, he does not have a cross-up jumping attack such as N.Sagat's Forward kick, and some normal moves have different frame data while his tigers have better defensive hitboxes.

Picking Old Sagat

To select O.Sagat, choose Sagat and then press ↑ ↓ ↓ ↑ Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
File:Sagat-old1.gif File:Sagat-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage  ? File:OSagat_stcljab1&3.png File:OSagat_stcljab2.png File:OSagat_stcljab1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Jab:
Damage  ? File:OSagat_stfarjab1&3_stfarstrng2&4_stfarfrc2&4.png‎ File:OSagat_stfarjab2.png File:OSagat_stfarjab1&3_stfarstrng2&4_stfarfrc2&4.png File:OSagat_stfarjab4_stfarstrng6_stfarfrc6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Jab:
Damage  ? File:OSagat_crjab1_crstrng1.png File:OSagat_crjab2&4_crstrng2&4.png File:OSagat_crjab3.png File:OSagat_crjab2&4_crstrng2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Strong:
Damage  ? File:OSagat_stclstrng1&4.png‎ File:OSagat_stclstrng2.png File:OSagat_stclstrng3.png File:OSagat_stclstrng1&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Far Standing Strong:
Damage  ? File:OSagat_stfarstrng1&5_stfarfrc1&5.png‎ File:OSagat_stfarjab1&3_stfarstrng2&4_stfarfrc2&4.png File:OSagat_stfarstrng3.png File:OSagat_stfarjab1&3_stfarstrng2&4_stfarfrc2&4.png File:OSagat_stfarstrng1&5_stfarfrc1&5.png‎ File:OSagat_stfarjab4_stfarstrng6_stfarfrc6.png‎
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Strong:
Damage  ? File:OSagat_crjab1_crstrng1.png File:OSagat_crjab2&4_crstrng2&4.png File:OSagat_crstrng3.png File:OSagat_crjab2&4_crstrng2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Fierce:
Damage  ? File:OSagat_stclfrc1&4.png‎ File:OSagat_stclfrc2.png File:OSagat_stclfrc3.png File:OSagat_stclfrc1&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Far Standing Fierce:
Damage  ? File:OSagat_stfarstrng1&5_stfarfrc1&5.png‎ File:OSagat_stfarjab1&3_stfarstrng2&4_stfarfrc2&4.png File:OSagat_stfarfrc3.png File:OSagat_stfarjab1&3_stfarstrng2&4_stfarfrc2&4.png File:OSagat_stfarstrng1&5_stfarfrc1&5.png‎ File:OSagat_stfarjab4_stfarstrng6_stfarfrc6.png‎
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Fierce:
Damage  ? File:OSagat_crfrc1&3.png File:OSagat_crfrc2.png File:OSagat_crfrc1&3.png File:OSagat_crfrc4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close/Far Standing Short:
Damage  ? File:OSagat_stclshrt1&7_stfarshrt1&7_stclfrwrd1&7_stfarfrwrd1&7_stclrh1&7_stfarrh1&7.png‎ File:OSagat_stclshrt2&6_stfarshrt2&6_stclfrwrd2&6_stfarfrwrd2&6_stclrh2&6_stfarrh2&6.png File:OSagat_stclshrt3_stfarshrt3.png File:OSagat_stclshrt4_stfarshrt4.png File:OSagat_stclshrt5_stfarshrt5.png File:OSagat_stclshrt2&6_stfarshrt2&6_stclfrwrd2&6_stfarfrwrd2&6_stclrh2&6_stfarrh2&6.png File:OSagat_stclshrt1&7_stfarshrt1&7_stclfrwrd1&7_stfarfrwrd1&7_stclrh1&7_stfarrh1&7.png‎
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?  ?


  • Crouching Short:
Damage  ? File:OSagat_crshrt1&4.png File:OSagat_crshrt2.png File:OSagat_crshrt3.png File:OSagat_crshrt1&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close/Far Standing Forward:
Damage  ? File:OSagat_stclshrt1&7_stfarshrt1&7_stclfrwrd1&7_stfarfrwrd1&7_stclrh1&7_stfarrh1&7.png‎ File:OSagat_stclshrt2&6_stfarshrt2&6_stclfrwrd2&6_stfarfrwrd2&6_stclrh2&6_stfarrh2&6.png File:OSagat_stclfrwrd3_stfarfrwrd3.png File:OSagat_stclfrwrd4_stfarfrwrd4.png File:OSagat_stclfrwrd5_stfarfrwrd5_stclrh5_stfarrh5.png File:OSagat_stclshrt2&6_stfarshrt2&6_stclfrwrd2&6_stfarfrwrd2&6_stclrh2&6_stfarrh2&6.png File:OSagat_stclshrt1&7_stfarshrt1&7_stclfrwrd1&7_stfarfrwrd1&7_stclrh1&7_stfarrh1&7.png‎
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ? ?  ?  ?
Simplified  ?  ?  ?  ?


  • Crouching Forward:
Damage  ? File:OSagat_crfrwrd1&5_crrh1&5.png File:OSagat_crfrwrd2&4_crrh2&4.png File:OSagat_crfrwrd3.png File:OSagat_crfrwrd2&4_crrh2&4.png File:OSagat_crfrwrd1&5_crrh1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close/Far Standing Roundhouse:
Damage  ? File:OSagat_stclshrt1&7_stfarshrt1&7_stclfrwrd1&7_stfarfrwrd1&7_stclrh1&7_stfarrh1&7.png‎ File:OSagat_stclshrt2&6_stfarshrt2&6_stclfrwrd2&6_stfarfrwrd2&6_stclrh2&6_stfarrh2&6.png File:OSagat_stclrh3_stfarrh3.png File:OSagat_stclrh4_stfarrh4.png File:OSagat_stclfrwrd5_stfarfrwrd5_stclrh5_stfarrh5.png File:OSagat_stclshrt2&6_stfarshrt2&6_stclfrwrd2&6_stfarfrwrd2&6_stclrh2&6_stfarrh2&6.png File:OSagat_stclshrt1&7_stfarshrt1&7_stclfrwrd1&7_stfarfrwrd1&7_stclrh1&7_stfarrh1&7.png‎
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?  ?


  • Crouching Roundhouse:
Damage  ? File:OSagat_crfrwrd1&5_crrh1&5.png File:OSagat_crfrwrd2&4_crrh2&4.png File:OSagat_crrh3.png File:OSagat_crfrwrd2&4_crrh2&4.png File:OSagat_crfrwrd1&5_crrh1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Aerial Normals

  • Neutral Jumping Jab:
Damage  ? File:OSagat_njjab1_djjab1_njstrng1&3_djstrng1&3.png File:OSagat_njjab2.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?


  • Diagonal Jumping Jab:
Damage  ? File:OSagat_njjab1_djjab1_njstrng1&3_djstrng1&3.png File:OSagat_djjab2.png File:OSagat_djjab3.png File:OSagat_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:OSagat_djjab5_njstrng5_djstrng5_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Neutral Jumping Strong:
Damage  ? File:OSagat_njjab1_djjab1_njstrng1&3_djstrng1&3.png File:OSagat_njstrng2.png File:OSagat_njjab1_djjab1_njstrng1&3_djstrng1&3.png File:OSagat_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:OSagat_djjab5_njstrng5_djstrng5_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Strong:
Damage  ? File:OSagat_njjab1_djjab1_njstrng1&3_djstrng1&3.png File:OSagat_djstrng2.png File:OSagat_njjab1_djjab1_njstrng1&3_djstrng1&3.png File:OSagat_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:OSagat_djjab5_njstrng5_djstrng5_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Fierce:
Damage  ? File:OSagat_njfrc1&3_djfrc1&3.png File:OSagat_njfrc2.png File:OSagat_njfrc1&3_djfrc1&3.png File:OSagat_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:OSagat_djjab5_njstrng5_djstrng5_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Fierce:
Damage  ? File:OSagat_njfrc1&3_djfrc1&3.png File:OSagat_djfrc2.png File:OSagat_njfrc1&3_djfrc1&3.png File:OSagat_djjab4_njstrng4_djstrng4_njfrc4_djfrc4.png File:OSagat_djjab5_njstrng5_djstrng5_njfrc5_djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Short:
Damage  ? File:OSagat_njshrt1.png File:OSagat_njshrt2.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?


  • Diagonal Jumping Short:
Damage  ? File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png File:OSagat_djshrt2.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?


  • Neutral/Diagonal Jumping Forward:
Damage  ? File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png File:OSagat_njfrwrd2&4_djfrwrd2&4_njrh2&4_djrh2&4.png File:OSagat_njfrwrd3_djfrwrd3.png File:OSagat_njfrwrd2&4_djfrwrd2&4_njrh2&4_djrh2&4.png File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Roundhouse:
Damage  ? File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png File:OSagat_njfrwrd2&4_djfrwrd2&4_njrh2&4_djrh2&4.png File:OSagat_njrh3.png File:OSagat_njfrwrd2&4_djfrwrd2&4_njrh2&4_djrh2&4.png File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Roundhouse:
Damage  ? File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png File:OSagat_njfrwrd2&4_djfrwrd2&4_njrh2&4_djrh2&4.png File:OSagat_djrh3.png File:OSagat_njfrwrd2&4_djfrwrd2&4_njrh2&4_djrh2&4.png File:OSagat_djshrt1_njfrwrd1&5_djfrwrd1&5_njrh1&5_djrh1&5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?

Throws

Sagat has only one throw, which is a shoulder toss. It is performed by moving the joystick left or right and pressing either Strong or Fierce. The direction you move the stick is the direction your enemy will get tossed at. This does around 22% damage.

Sagat's throw range is not very good: he is only at an advantage against Fei Long. Boxer's Fierce throw and T. Hawk's normal throws have less range, but those characters have longer reach options.

  • Tiger Carry: (←/→ + Strong/Fierce)
Damage 32(+4) File:OSagat_throw.png
Stun 7~13
Stun Timer 100
Range (from axis) 48
(from throwable box) 16

Special Moves

All motions are listed under the assumption that O.Sagat is facing right.

  • Tiger Shot a.k.a. High Tiger: (↓↘→ + P)
  • Startup:
File:OSagat_ht1.png File:OSagat_ht2.png File:OSagat_ht3.png
Frame Count 6 3 1
Simplified 10
  • Active:
  • Jab Version:
Damage  ? File:OSagat_ht4jab.png File:OSagat_ht5jab.png File:OSagat_ht6jab.png File:OSagat_ht7jab.png File:OSagat_ht9jab.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 1 2 1...
Simplified 38
  • Strong Version:
Damage  ? File:OSagat_ht4.png File:OSagat_ht5strng.png File:OSagat_ht6strng.png File:OSagat_ht7strng.png File:OSagat_ht9strng.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 1 2 1...
Simplified 38
  • Fierce Version:
Damage  ? File:OSagat_ht4.png File:OSagat_ht5frc.png File:OSagat_ht6frc.png File:OSagat_ht7frc.png File:OSagat_ht9frc.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 1 2 1...
Simplified 38

Sagat shouts his trademark move name and throws a projectile while standing still. The strength of the punch determines the speed and damage of the projectile, being Jab the lowest and Fierce the highest. This can be avoided by crouching under the projectile.

  • Ground Tiger Shot a.k.a. Low Tiger: (↓↘→ + K)
  • Startup:
File:OSagat_lt1.png File:OSagat_lt2.png File:OSagat_lt3.png
Frame Count 6 3 1
Simplified 10
  • Active:
  • Short Version:
Damage  ? File:OSagat_lt4.png File:OSagat_lt5shrt.png File:OSagat_lt6shrt.png File:OSagat_lt7shrt.png File:OSagat_lt9shrt.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 1 2 1...
Simplified 38
  • Forward Version:
Damage  ? File:OSagat_lt4.png File:OSagat_lt5frwrd.png File:OSagat_lt6frwrd.png File:OSagat_lt7frwrd.png File:OSagat_lt9frwrd.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 1 2 1...
Simplified 38
  • Roundhouse Version:
Damage  ? File:OSagat_lt4.png File:OSagat_lt5rh.png File:OSagat_lt6rh.png File:OSagat_lt7rh.png File:OSagat_lt9rh.png
Stun  ?~?
Stun Timer  ?
Frame Count 1 1 1 2 1...
Simplified 38

Sagat shouts his trademark move name and throws a projectile while crouching. The kick version determines the speed and damage of the projectile, being Short the lowest and Roundhouse the highest. This move hits low, so the enemy must either evade it with a jump or special move, or crouch block. This move is Sagat's main zoning tool. The Short version is quite slow, while the Roundhouse one is the fastest projectile in the game. Being also the one with fastest recovery (but Sonic Booms, which require charge), it becomes a great way of controlling the ground. No character can defeat Old Sagat in a projectile war: they will eventually be forced to jump, block or try to evade the wave of projectiles somehow. As a few moves quickly go over low Tigers, it is a good idea to mix some High Tigers in and keep the enemy guessing.

  • Tiger Uppercut: (→↓↘ + P)
Damage (Jab)  ? File:OSagat_tu1.png File:OSagat_tu2.png File:OSagat_tu3.png File:OSagat_tu4.png File:OSagat_tu5.png File:OSagat_tu6.png File:OSagat_tu7.png File:OSagat_tu8.png File:OSagat_tu9.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?  ?  ?  ?  ?  ?
Simplified (Jab)  ?  ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?  ?  ?  ?  ?  ?
Simplified (Strng)  ?  ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?  ?  ?  ?  ?  ?
Simplified (Frc)  ?  ?  ?  ?  ?

Sagat performs a punch similar to a Shoryuken that hits only once, but with higher damage. This move is invulnerable for a split second, making it an unavoidable anti-air if timed right.

  • Tiger Knee Crush: (↓→↗ + K)
  • Startup + Active:
Damage (Shrt)  ? File:OSagat_tk1.png File:OSagat_tk2.png File:OSagat_tk3.png File:OSagat_tk4.png File:OSagat_tk5.png File:OSagat_tk6.png
Damage (Frwrd)  ?
Damage (Rh)  ?
Stun  ?
Stun Timer  ?
Frame Count (Shrt)  ?  ?  ?  ?  ?  ?
Simplified (Shrt)  ?  ?  ?
Frame Count (Frwrd)  ?  ?  ?  ?  ?  ?
Simplified (Frwrd)  ?  ?  ?
Frame Count (Rh)  ?  ?  ?  ?  ?  ?
Simplified (Rh)  ?  ?  ?
  • Recovery:
File:OSagat_tk7.png File:OSagat_tk8.png File:OSagat_tk9.png File:OSagat_tk10.png
Frame Count (Shrt)  ?  ?  ?  ?
Simplified (Shrt)  ?
Frame Count (Frwrd)  ?  ?  ?  ?
Simplified (Frwrd)  ?
Frame Count (Rh)  ?  ?  ?  ?
Simplified (Rh)  ?

Sagat performs an aerial knee bash attack that hits up to two times. The range, damage and recovery are determined by the kick version, being Short the shortest range and recovery and lowest damage; and Roundhouse the longest reach, longest recovery and highest damage. The first attack does from 14% to 16% damage and forces standing hitstun on the enemy while the second hit does 11% damage and causes a full knock down. This move can be used to avoid projectiles if timed right, finish combos and quickly get close to the enemy, often surprising him with a throw or Tiger Uppercut.

The Basics

Advanced Strategy

Combos

Match-ups

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