O. Vega (ST)

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ST Main Page
The Characters

Old Vega's portrait in Super Turbo

Contents

Introduction

Picking Old Vega

To select O.Vega, choose Vega and then press ← → → ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
File:Vega-old1.gif File:Vega-old2.gif

--Born2SPD

Moves Analysis

Losing the claw makes all punch attacks (including specials) to do less damage. Also, punch normals and some Specials will have worse priority.

Normal Moves

Ground Normals

  • Close/Far Standing Jab:
Damage + Claw  ?+? File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png With Claw Without Claw File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png
Stun  ? File:OVega_stcljab3_stfarjab3_stclstrng3.png File:OVega_stcljab3_stfarjab3_stclstrng3_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?

Very short range, misses crouching opponents. Sometimes useful as quick anti-air against late crossups.

  • Crouching Jab:
Damage + Claw  ?+? File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png With Claw Without Claw
Stun  ? File:OVega_crjab4.png File:OVega_crjab4_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?
File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png
Frame Count  ?  ?  ?  ?
Simplified  ?

Very quick and long range. These do not combo, but the window to counter is very narrow. This move goes past the opponent and whiffs at point blank range.

  • Close Standing Strong:
Damage + Claw  ?+? File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png With Claw Without Claw File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png
Stun  ? File:OVega_stcljab3_stfarjab3_stclstrng3.png File:OVega_stcljab3_stfarjab3_stclstrng3_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?

A high claw that misses crouching characters. Unlike a normal Strong, you can combo after it. Note that only O.Vega can special cancel this move.

  • Far Standing Strong:
Damage + Claw  ?+? File:OVega_stfarstrng1&5_stfarshrt2&4.png File:OVega_stfarstrng2.png With Claw Without Claw File:OVega_stfarstrng4.png File:OVega_stfarstrng1&5_stfarshrt2&4.png
Stun  ? File:OVega_stfarstrng3.png File:OVega_stfarstrng3_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Lunges forward with good range. Hitbox has a little more height than Far Standing Fierce, but less horizontal reach.

  • Crouching Strong:
Damage + Claw  ?+? File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png With Claw Without Claw
Stun  ? File:OVega_crstrng4.png File:OVega_crstrng4_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?
File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png
Frame Count  ?  ?  ?  ?
Simplified  ?

Like the Crouching Jab, but slightly slower, with a bit more range & more damaging. Also misses at point blank range.

  • Close Standing Fierce:
Damage + Claw  ?+? File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png File:OVega_stclfrc3.png With Claw Without Claw File:OVega_stclfrc5.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png
Stun  ? File:OVega_stclfrc4.png File:OVega_stclfrc4_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Like Close Standing Strong.

  • Far Standing Fierce:
Damage + Claw  ?+? File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png File:OVega_stfarfrc2.png File:OVega_stfarfrc3.png With Claw Without Claw File:OVega_stfarfrc5.png File:OVega_stfarfrc6.png
Stun  ? File:OVega_stfarfrc4.png File:OVega_stfarfrc4_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel No
F. Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

This is Vega's longest range move, and does good damage. You can press it early from 1/2 screen and catch people walking in or trying to fireball.

  • Crouching Fierce:
Damage + Claw  ?+? File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png With Claw Without Claw
Stun  ? File:OVega_crfrc4.png File:OVega_crfrc4_noclaw.png
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?
File:OVega_crjab3&5_crstrng3&5_crfrc3&5.png File:OVega_crjab2&6_crstrng2&6_crfrc2&6.png File:OVega_crjab1&7_crstrng1&7_crfrc1&7.png File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png
Frame Count  ?  ?  ?  ?
Simplified  ?

A crouching upwards-angled claw. This is decent anti-air against people with low jumps like Zangief or Balrog, and you keep your charges too.

  • Close Standing Short:
Damage  ? File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png File:OVega_stclshrt2.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?

A quick knee. Different animation than Far Short, but works the same.

  • Far Standing Short:
Damage  ? File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png File:OVega_stfarstrng1&5_stfarshrt2&4.png File:OVega_stfarshrt3.png File:OVega_stfarstrng1&5_stfarshrt2&4.png File:OVega_stfarshrt5.png File:OVega_stfarshrt6.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

A very quick knee attack with good priority. Useful for tick throwing.

  • Crouching Short:
Damage  ? File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png File:OVega_crshrt2_crfrwrd2_crrh2.png File:OVega_crshrt3_crfrwrd3_crrh3.png File:OVega_crshrt4_crfrwrd4.png File:OVega_crshrt5.png File:OVega_crshrt6_crfrwrd6_crrh5.png File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

OK to push away someone that's too close.

  • Close Standing Forward:
Damage  ? File:OVega_stclfrwrd1&3.png File:OVega_stclfrwrd2.png File:OVega_stclfrwrd1&3.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?

Vega does a slightly different looking kick, but it works the same. Note that only O.Vega can special cancel this move.

  • Far Standing Forward:
Damage  ? File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png File:OVega_stfarfrwrd2&4_stclrh2&4.png File:OVega_stfarfrwrd3_stclrh3.png File:OVega_stfarfrwrd2&4_stclrh2&4.png File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

A straight kick with decent range. This beats attacks that stuff your low claws, like Balrog's Crouching Forward. Note that only O.Vega can special cancel this move.

  • Crouching Forward:
Damage  ? File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png File:OVega_crshrt2_crfrwrd2_crrh2.png File:OVega_crshrt3_crfrwrd3_crrh3.png File:OVega_crshrt4_crfrwrd4.png File:OVega_crfrwrd5.png File:OVega_crshrt6_crfrwrd6_crrh5.png File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

A very useful low kick. You can always link another Crouching Forward or a Crouching Strong after this to keep opponents at your preferred distance. You can whiff these on purpose if they like to Psychic DP your claw pokes.

  • Close Standing Roundhouse:
Damage  ? File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png File:OVega_stfarfrwrd2&4_stclrh2&4.png File:OVega_stfarfrwrd3_stclrh3.png File:OVega_stfarfrwrd2&4_stclrh2&4.png File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Animates the same as a normal Far Forward.

  • Far Standing Roundhouse:
Damage  ? File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png File:OVega_stfarrh4&6.png File:OVega_stfarrh5.png File:OVega_stfarrh4&6.png File:OVega_stfarfrwrd1&5_stclrh1&5_stfarrh3&7.png File:OVega_stcljab2&4_stfarjab2&4_stclstrng2&4_stclfrc2&6_stfarfrc1_stclshrt3_stfarshrt1_stfarrh2&8.png File:OVega_stcljab1_stfarjab1_stclstrng1_stclfrc1_stclshrt1_stfarrh1&9.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

High anti-air kick with great range. Hits many air moves including T.Hawk's dive.

  • Crouching Roundhouse:
Damage  ? File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png File:OVega_crshrt2_crfrwrd2_crrh2.png File:OVega_crshrt3_crfrwrd3_crrh3.png File:OVega_crrh4.png File:OVega_crshrt6_crfrwrd6_crrh5.png File:OVega_crjab8_crstrng8_crfrc8_crshrt1&7_crfrwrd1&7_crrh1&6.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

A Slide. This can be punished up close, but is safe at long distance. Often trades hits with fireballs.

Aerial Normals

  • Neutral Jumping Jab:
Damage + Claw  ? File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab2_njstrng2.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?

High claw attack with excellent startup.

  • Diagonal Jumping Jab:
Damage + Claw  ? File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_djjab3_djstrng3.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

High claw attack. Not useful.

  • Neutral Jumping Strong:
Damage + Claw  ? File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab2_njstrng2.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?

Same animation as J.Jab. This has some use in air-to-air vs. high jumpers like Chun Li or M.Bison.

  • Diagonal Jumping Strong:
Damage + Claw  ? File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_djjab3_djstrng3.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

Same animation as J.Jab. Not too good because of its mediocre priority.

  • Neutral Jumping Fierce:
Damage + Claw  ? File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njfrc3.png File:OVega_njjab1&3_djjab2&4_njstrng1&3_djstrng2&4_njfrc2&4.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

Vega's aerial move with better horizontal priority. Can beat a lot ait-to-air by anticipation.

  • Diagonal Jumping Fierce:
Damage + Claw  ? File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_djfrc2&4.png File:OVega_djfrc3.png File:OVega_djfrc2&4.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?

Good combo opener, very good priority and hits low to the ground, making it excellent for safe jumps.

  • Neutral Jumping Short:
Damage  ? File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njshrt3.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

A worse version of NJ.Forward but with more attacking frames. Avoid this move.

  • Diagonal Jumping Short:
Damage  ? File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_djshrt3.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

Low range, low damage, not very useful.

  • Neutral Jumping Forward:
Damage  ? File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njfrwrd3.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

Counters a lot of special moves like Honda's Torpedo or Blanka's Horizontal Ball.

  • Diagonal Jumping Forward:
Damage  ? File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_djfrwrd3.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?

It's not a bad move, it has a decent priority, but since Fierce is straight better then use that instead.

  • Neutral Jumping Roundhouse:
Damage  ? File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njrh2&4_djrh2&4.png File:OVega_njrh3.png File:OVega_njrh2&4_djrh2&4.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?

Like the DJ.Rh but with bigger hitbox.

  • Diagonal Jumping Roundhouse:
Damage  ? File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njrh2&4_djrh2&4.png File:OVega_djrh3.png File:OVega_njrh2&4_djrh2&4.png File:OVega_djjab1_djstrng1_njfrc1_djfrc1&5_njshrt2&4_djshrt2&4_njfrwrd2&4_djfrwrd2&4_njrh1&5_djrh1&5.png File:OVega_njjab4_djjab5_njstrng4_djstrng5_njfrc5_djfrc6_njshrt1&5_djshrt1&5_njfrwrd1&5_djfrwrd1&5_njrh6_djrh6.png File:OVega_djjab6_njstrng5_djstrng6_njfrc6_djfrc7_njshrt6_djshrt6_njfrwrd6_djfrwrd6_njrh7_djrh7.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?

Best jumping attack with decent range.

Throws

Vega can throw using Strong and Fierce. He can air throw that way as well. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds).

  • Rainbow Suplex: (←/→ + Strong/Fierce)
Damage 32(+2) File:OVega_throw.png
Stun 7~13
Stun Timer 100
Range (from axis) 48
(from throwable box) 20


  • Stardust Drop: (Vega and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage  ?(+?) File:OVega_airthrow.png
Stun  ?~?
Stun Timer  ?
Range (from axis) 62
(from throwable box) 34

Special Moves

All motions are listed under the assumption that O.Vega is facing right.

  • Back Slash a.k.a. Punch Back Flip: (Jab + Strong + Fierce)
File:OVega_pbf1_kbf1.png File:OVega_pbf2_kbf2.png File:OVega_pbf3_kbf3.png File:OVega_pbf4.png File:OVega_pbf5.png File:OVega_pbf6_kbf4.png File:OVega_pbf7_kbf5.png File:OVega_pbf8_kbf6.png
Frame Count 1 7 8 19 3 8 8 9
Simplified 54 9

The punch version is a double flip which lasts longer. It is completely invincible, but have a brief vulnerable period at the end. It is handy for getting out of tick situations, but if you over-use it, the opponent will catch on and sweep you as it's ending.

  • Short Back Slash a.k.a. Kick Back Flip: (Short + Forward + Roundhouse)
File:OVega_pbf1_kbf1.png File:OVega_pbf2_kbf2.png File:OVega_pbf3_kbf3.png File:OVega_pbf6_kbf4.png File:OVega_pbf7_kbf5.png File:OVega_pbf8_kbf6.png
Frame Count 1 8 8 8 5 9
Simplified 30 9

The kick version is great at the last second as your opponent is rising; you can bait them into missing a reversal or throw attempt.

  • Rolling Crystal Flash: (Charge ←, →, P)
  • Startup:
File:OVega_rcf1.png File:OVega_rcf2jab_2&7strng_2&7&12frc.png
Frame Count 5 5
Simplified 10
  • Active part 1:
    • Jab Version: This does not occur.
    • Strong Version: This happens only once.
    • Fierce Version: This happens twice.
Damage  ? File:OVega_rcf3jab_3&8strng_3&8&13frc.png File:OVega_rcf4jab_4&9strng_4&9&14frc.png File:OVega_rcf5jab_5&10strng_5&10&15frc.png File:OVega_rcf6jab_6&11strng_6&11&16frc.png File:OVega_rcf2jab_2&7strng_2&7&12frc.png
Stun  ?~?
Stun Timer  ?
Frame Count 4 3 3 1 2
Simplified 4 6 1 2
  • Active part 2 + Recovery:
Damage  ? File:OVega_rcf3jab_3&8strng_3&8&13frc.png File:OVega_rcf4jab_4&9strng_4&9&14frc.png File:OVega_rcf5jab_5&10strng_5&10&15frc.png File:OVega_rcf6jab_6&11strng_6&11&16frc.png File:OVega_rcf7&11jab_12&16strng_17&21frc.png File:OVega_rcf8&10jab_13&15strng_18&20frc.png
Stun  ?~?
Stun Timer  ?
Frame Count 4 3 3 3 2 2
Simplified 4 6 3 4
Damage (Jab) + Claw  ? + ? With Claw Without Claw File:OVega_rcf8&10jab_13&15strng_18&20frc.png File:OVega_rcf7&11jab_12&16strng_17&21frc.png
Damage (Strong) + Claw  ? + ? File:OVega_rcf9jab_14strng_19frc.png File:OVega_rcf9jab_14strng_19frc_noclaw.png
Damage (Fierce) + Claw  ? + ?
Stun  ?~?
Stun Timer  ?
Frame Count 8 4 1
Simplified 8 5

Fierce roll is 4 hits of chip damage and good for finishing off a low-life opponent (note pun). Fierce & Strong rolls are not reliable and will often not combo all the hits even at close range. Jab roll should be your only one used, and is nice at pressuring from long range. All rolls can be followed up with C.Jab or C.Strong which will combo.

Rolls have curious priority that is not common knowledge. When done from close, priority is bad and rolls can be easily countered with most normals & special moves. However, when done from maximum range so that just the tip of the extended claw hits, the priority is excellent and will stuff nearly anything, including a wakeup Dragon Punch. It's very important to learn the range and timing so you can Jab Roll a knocked down opponent and have your claw extended as his wake-up invincibility ends.

The Basics

Advanced Strategy

Match-ups

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