Push Back Moves (making his/her moves harder to punish)

From Shoryuken Wiki!
Jump to: navigation, search

In all fighting games, there're moves who push back opponent (more or less intensely depending on the move) and who allows both (or one of the two) to be harder to be punished when used well (special moves and far normal attacks generally) or not especially used well (close normal attacks generally) and can frame trap opponent despite the negative frame advantage of move.on block.

Of course, these moves can sometimes be punished anyway depending if move executed when opponent is in corner together with opponent's reach move and speed move.

Here is a list of moves who have useful push back for each character of game

K'

  • cl.c
  • qcb.b

Maxima

  • far.a
  • cr.a
  • qcf.p

Benimaru

  • qcf.b
  • cr.c
  • far.b
  • far.d
  • cl.d
  • qcf.a
  • far.a
  • qcb.a

Shingo

  • hcb.k
  • qcf.a
  • cl.c
  • far.b

Terry

  • far.b
  • qcb.p
  • qcf.a

Andy

Joe

Mai

Ryo

Robert

Yuri

Takuma

Kyo 1

Kyo 2

Kyo

Iori

Leona

Ralf

Clark

Whip

Athena

Kensou

Chin

Bao

King

Mary

Kasumi

Li

Kim

Chang

Choi

Jhun