Pyron (DS2)

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VHPyronportrait.gif
VHPyronWin.gif

Introduction

The final boss of the game, now as a selectable its fixed and its a low rushdown one with teleport and overhead mixup moves.

Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP/MK - good combo starters

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - completely useless outside of chain combos

Crouching MK - good low poke

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping HP - good air-to-air attack, but the legs are vulernable

Jumping LK - deep angle that's good for tick throws

Jumping MK - good air-to-air and can cross up

Jumping HK - good for pinning people down when cornered and good combo starter

Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


Special Moves

Diving Punch: During jump, press D + P

An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude.



Sol Smasher: QCF + P [ES]

Pyron's projectile that shoots a fire sphere,a straight horizontal in LP version, or a front to up trayectory curve with MP and HP versions.

ES version had LP trajectory and HP damage.


Air Sol Smasher: During jump, U, UF, F + P [ES]

An aerial version of your fire sphere projectile, its a diagonal downward one but slow for an overhead.

ES version can juggle jumping opponents.


Zodiac Fire: F, D, DF + P (Guard Reversal) [ES]

Pyron becames a fire wheel and rush forwards to his opponent instead as a hop diagonally trajectory of his Vampire incarnation,its a great combo ender and have a good startup and medium recovery.

ES version makes more damage and had LP startup.


Orbital Blaze: - During jump, QCB + K [ES]

Your Aerial Rush Move, Pyron makes a mini typhoon and going downwards, its makes good damage and a decent startup but his recovery its slow and had bad range hitboxes, useful as a hit or miss move.

ES version its a waste outside of make more damage.


Planet Burning: Close, HCB + MP or HP [ES]

Pyron grabs his opponent and became a sphere jail and bounces,its his Command Grab, had a nice animation and good range.

ES version had better startup makes more damage.


Galaxy Trip: B, D, DB + P or K (useable in air)

A teleport move that varies the warp zone which button you press, use it randomly and for escape situations, but his recovery its slow and can be vulnerable for meatys.

Super Moves

Cosmo Disruption: HCF + 2P or 2K

Pyron throws a lot of exploding stars that covers the half back and front screen opponent view, it had slow startup outside of his big damage, only recommended for wake up situations after a sweep.

The Basics

Pyron's objective is too obvious,to be a air to low rushdown chainer and charge the bar for a Super Move Reset.

Your Fire Wheel its your meterless best combo ender and the teleport will be your corner trap escape tool.

Combos

Crouching LK, MP, MK, HK - 4 hits , 24% Damage

Standing LP, Crouching LK, Standing MP, Crouching MK,Foward HP - 7 hits , 26% Damage

Crouching LK,MP,MK,Standing Foward HP - 6 hits , 26% Damage

Jump HK, Crouching LK/MK, Zodiac Fire - 6 hits, 30% Damage

Close MP, ES Zodiac Fire - 6 hits, 31% Damage

Cosmo Disruption, Orbital Blaze or Zodiac Fire - 4 hits, 32% Damage

Advanced Strategy

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes

LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 6 17 -4 -6 // LM
HP 8 3・9 26 0 -14 // LM ×x2 2ヒット目吹き飛び
LK 6 3 7 +4 +2 // LM ○/連打可 12F~14F:胸部無敵
MK 32 4 8 +7 +5 // ×
HK 11 9 20 -6 -8 // LM ×


F.gif + LP 6 6 11 -3 -5 // LM
F.gif + MP 8 9 16 -6 -8 // LM ×
F.gif + HP 10 3(3)1(3)1(1)1(1)1 24 +7 -3 // LM ×x5 3ヒット目吹き飛び
Crouching LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 6 18 -5 -7 // LM
HP 10 12 19 +4 -10 // LM × ヒット時吹き飛び
LK 6 3 7 +4 +2 // L ○/連打可
MK 7 6 16 -3 -5 // L
HK 11 14 22 Fall -15 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes




LP 6 着地まで - - - // HM Cancel after Startup
MP 7 9 10 - - // HM
HP 8 9 9 - - // HM ×
LK 6 着地まで - - - // HM Cancel after Startup
MK 7 9 10 - - // HM
HK 11 9 9 - - // HM ×

Up.gif要素+LP 6 着地まで - - - // HML ガード時は後方に跳ね返る(*1)
Up.gif要素+MP 7 9 着地まで - - // HML ガード時は後方に跳ね返る(*1)
Up.gif要素+HP 8 9 着地まで - - // HML × ガード時は後方に跳ね返る(*1)
(*1)跳ね返り中は2F目から必殺技でCancel可能







Specials
ソルスマッシャー
     
Qcf.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
弾:22 - Total:53 KD 0 // HML
弾:22 - Total: KD 0 // HML
弾:22 - Total: KD 0 // HML
ES 弾:22 - Total: KD +26 0/ 0/ 0 HML
空中
     ソルスマッシャー

空中で Up.gif Uf.gif F.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
弾:19 - 可変+着地7 KD // HML ES版:地面着弾後火柱Startup
     
火柱のGuard Height:LM

火柱のActive:38
弾:19 - 可変+着地7 KD // HML
弾:19 - 可変+着地7 KD // HML
ES 弾:19 - 可変+着地7 KD 0/ 0/ 0 HML
ゾディアック
     ファイア
(GC技)

Dp.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
4 7 16 KD -2 // LM
7 13 19 KD -11 // LM
9 23 22 KD -24 // LM
ES 6 2x14・1 16 KD +4 0/ 0/ 0 LM
オービター
     ブレイズ

空中で Qcb.gif + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
13 着地まで 着地7 KD // HML
13 着地まで 着地7 KD // HML
13 着地まで 着地7 KD // HML
ES 13 着地まで 着地7 KD 0/ 0/ 0 HML
ギャラクシー
     トリップ

Rdp.gif + P or K
(空中でも使用可)
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
- - Total:62 - - - 完全無敵
     11F~50Fの40F間
Recovery:12
(*1)
- - Total:62 - - -
- - Total:62 - - -
ES - - - - - - -
プラネット
     バーニング

相手の近くで
Hcb.gif + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - - - 間合いが遠い場合
     Startup:8
投げ空振り中
13F目~49F目はInvincible
2 1(5)1(4)1 37 KD - / 投げ
2 1(5)1(4)1 37 KD - / 投げ
ES 2 1(5)1(4)1 37 KD - 0/ 0 投げ
(*1)動作開始から動作終了まで足元無敵







Supers
コスモディスラプション
     
Hcf.gif+ PP or KK
Startup Active Recovery Hit Guard Guard Height Notes
弾:65~129 - Total:44~108 KD HML ボタンを押し続けることでStartupとRecovery可変
 







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 37 KD +21 レバー
投げ空振り中の13F目~49F目はInvincible







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
投げ後着地までに、空中必殺技使用可







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 27 2(1)2(1)2 着地0 /
ES 27 2(1)2(1)2 着地0 0/ 0
 


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Match-ups

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