Rabbit/Hou-En

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Introduction

MoveList

Throw


Toss Away f/b + HP close f and b determine where

                                                   opponent is thrown


Basic Moves


Rock Fist HP opponent will dodge with a

                                                   standing block

Sneaky Kick HK opponent will dodge with a

                                                   standing block

Front Kick LK opponent will dodge with a

                                                   standing block


Command Moves


Deflect LP+LK will counter normal moves by

                                                   staggering the opponent
 Slap Fight         hcf + LP/LK/LP+LK            enter command immediately 
                                                   after performing a 
                                                   successful Deflect

Air Gorilla Smash LP+HP in air overhead Gorilla Smash LP+HP overhead; opponent will dodge

                                                   with a standing block

Spirit Summon LP+HP+LK allows you to use Spirit

                                                   Moves; costs 1 stock

Boulder Punch f + HP opponent will dodge with a

                                                   standing block
 Heavy Slap         HP                           Boulder Punch must touch
                                                   opponent (or be high 
                                                   dodged) for this follow up
                                                   to come out

Crouch Kick f + HK opponent will dodge with a

                                                   standing block
 Double Fist        HK                           Crouch Kick must touch
                                                   opponent (or be high 
                                                   dodged) for this follow up
                                                   to come out

Low Elbow d + LP must be blocked low Low Rock Punch d + HP must be blocked low


Special Moves


Lightning Blow f, d, df + P the actual punch can absorb

                                                   projectiles, but it's 
                                                   difficult to time

Tremor b, d, db + P must be blocked low Air Ram qcb + P in air Quake Toss 360 + P grab must connect (not

                                                   blocked) to perform the
                                                   entire maneuver

Shoulder Ram f, f + HP very quickly it helps with timing if the

                      after performing a           normal moves touch the
                      normal move                  opponent; can use this to
                                                   sometimes add an extra hit
                                                   if you are chaining normals
                                                   together; will also work 
                                                   after certain command
                                                   attacks (ala f + HP / 
                                                   f + HK)


Spirit Moves


Fire Geyser LP+HP+LK drains spirit timer a bit

                                                   when used; geyser absorbs
                                                   projectiles

Hungry Wolf b, hcb + HP drains a lot of the spirit

                                                   timer when used; the wolf
                                                   must swallow the opponent
                                                   for the entire maneuver to
                                                   come out; the swallow
                                                   portion is unblockable


The Basics

Advanced Strategies