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Head Scissor Toss f/b + HK close f and b determine where

                                                   opponent is thrown

Command Moves

Short Spear f + HP opponent will dodge with a

                                                   standing block; low dodge

Long Spear f + HK opponent will dodge with a

                                                   standing block; low dodge

Low Punch d + LP must be blocked low Rising Pedal Swipe d + HP opponent will dodge with a

                                                   standing block

Special Moves

Destructive Winds qcf + P will collide with other

                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process; projectile must
                                                   connect (not blocked) to
                                                   perform the entire maneuver

Steel Swatter f, d, df + P Venus Trap b, d, db + P if opponent steps on pedal,

                                                   maneuver will activate; 
                                                   must be blocked low 

Charging Knee f, f + HP very quickly it helps with timing if the

                      after performing a           normal moves touch the
                      normal move                  opponent; can use this to
                                                   sometimes add an extra hit
                                                   if you are chaining normals
                                                   together; will also work 
                                                   after certain command
                                                   attacks (ala f + HP / 
                                                   f + HK)

Swift Cutter f, d, df + K

 Second Slice       K
   Finish           K

Spirit Moves

Tail Swipe LP+HP+LK the tail can strike the

                                                   opponent, but it's main use
                                                   is that it reflects 

Foxy Flash b, hcb + HK drains a lot of the spirit

                                                   timer when used; dash in
                                                   must connect (not blocked)
                                                   for entire maneuver to come

The Basics

Advanced Strategies