Raiga (Ninja Masters)

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Nm raiga select.png

Introduction

Unarmed Weapon
Raiga-sprite1.gif Raiga-sprite2.gif

Story:

Is renown as bounty hunter, but has not succeeded to catch Goemon,a thief wanted for a bounty prize in history.

Has spent all his life chasing Goemon.

Move list

Command Moves

Upper

Dash Forward, df + HP


Slide Kick

Dash Forward, df + HK

must be blocked low


Knee Hop

Dash Forward, df + LK


Rough Shoulder

f + LP

overhead; staggers opponent if it connects as an overhead


Short Dropkick

f + LK

overhead


Falling Back

d + HP in air

overhead


Butt Drop

d + LK in air

overhead


Unarmed


Low Punch

d + HP

blocked low

Special Moves

Raigeki Satsu > Chirairyu

qcb + P; if it connects, hcf + P:

Raigan slams his fists on the ground, creating a wave of electricity which slides forward a little ways before dissapearing.

If it connects, perform a hcf + P to slide forward and then throw the opponent.

The powered versions have better range.


Bakurai Geki

charge b, f + P, then b-f P, b-f P:

Raiga rams the opponent with his elbow, hits them again, then uppercuts them,knocking them down.

NOTE: You only need to charge the first part of this move, the other two parts are just " back-forward " done quickly.


Mega Tiger Bomb

360 degrees + B:

Command throw.

Raiga grabs the opponent, leaps in to the air, and performs a pile driver on them.


Ikazuchi Chiryu

charge b, f + K:

Command throw.

Raiga rolls forward and grabs the opponent.

He performs a single throw for the weak version, two throws for the fierce version, and three for the powered version.

Note: Raiga barely rolls at all for the weak version; he rolls about mid-screen distance for the fierce.

The powered version is the same as the fierce, range wise; it's just faster.


Raishinsho

charge d, u + BD:

Raiga charges up, and creates several spheres of electricity which rotate around him.

These remain around him indefinately, until they touch an opponent( to whom they cause damage ).

Raiga performs this move without charging if your super meter is already full; it empties the meter.


Ikazuchi Tenryu

charge d, u + K:

Command throw.

Raiga flips forward and grabs the opponent.

He performs a single throw for the weak version, two throws for the fierce version, and three throws for the powered version.

Note: The weak version lands directly infront of where Raiga was previously standing, the fierce version has about a mid-screen range.

The powered version also has a mid-screen range, it's just faster.

Super Combo Ender

A, B, B, B, f +B:

Raiga charges some energy in his hands, then performs three electrified uppercuts on the opponent.

Combos

Weapon Combos

Weapon Chain Attacks 
-------------------- 
Punch Starters        
``````````````  
LP far     ---> HP (*)    -----> HP         ----> HP       -----> f + HP (SE)
LP close (*) |  LK               LK (_)        |  d + HK (_, E)   HP (T, E) 
             |                   HK (*)        |
             |                   f + LK (O, E) |
             |                                 -> HK       -----> LK     ----+
             |                                                    HP (E)     |
             |                                                    HK (_, E)  |
             |                                                               |
             |                                                               |
             |                                                    HP (E) <---+
             |
             |
             -> HK        -----> LK         ----> HP (E)
                                 HP (E)
                                 HK (_, E)


f + LP (O) ---> f + HK    -----> HK (E)
                                 f + LK (O, E)


HP close (*)--> HP        -----> HP         ----> f + HP (SE)
                LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> f + HP (SE)
HK close (*)    LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)




Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far (*) ---> HP (*)    -----> HP         ----> HP       -----> f + HP (SE)
LP close (*) |  LK               LK (_)        |  d + HK (_, E)   HP (T, E) 
             |                   HK (*)        |
             |                   f + LK (O, E) |
             |                                 -> HK       -----> LK     ----+
             |                                                    HP (E)     |
             |                                                    HK (_, E)  |
             |                                                               |
             |                                                               |
             |                                                    HP (E) <---+
             |
             |
             -> HK        -----> LK         ----> HP (E)
                                 HP (E)
                                 HK (_, E)


f + LP (O) ---> f + HK    -----> HK (E)
                                 f + LK (O, E)


HP close (*)--> HP        -----> HP         ----> f + HP (SE)
                LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> f + HP (SE)
HK close (*)    LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)

Deadly Move

Senco Raizin

qcf, hcf + AB:

Raiga throws his knife forward; it hits for electrical damage.

Super Deadly Move

Lightning Cage

b,f,b,db,d + CD (with weapon):

Raiga throws his knife in to the ground; lightning strikes it, creating a cage of lightning around the knife that remains there for several seconds. Very useful.