Marvel vs Capcom 2/Rogue

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Rogue's great damage, mobility, and mixup generally lets her keep up with the top tier.


First row: LP, HP, A1. Second row: LK, HK, A2.


Moves List

Normal Moves

c.Hk.png: Dive kick. Key move for her.


Note that her taunt hits and can do one point of damage. It cannot kill, though.

Special Moves

Special Properties (glossary)
Repeating Punches
Qcf.png + P.png
Rising Repeating Punches
Dp.png + P.png
Mash.png Mash buttons for more damage.
Dive Punch
Dp.png + K.png
Press K.png to activate early.
Power Drain
Qcb.png + K.png
Airok.png Her best move: use it. Gives her power, speed, defense, life, or armor up according to the opponent.

Power Drain bonuses

Defence up: Captain America (no shield), Colossus, Dr. Doom, Guile, Iceman, Iron Man, Jin, Magneto, Omega Red, Roll, Ruby Heart, Sakura, Silver Samuari, Spiral, Tron Bonne, War Machine, Zangief

Life up: Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot, Shuma-Gorath, Spiral (in Metamorphose Dance). Note that she only gets Life Up if she red recoverable life. Otherwise no bonus is gained.

Power up: Akuma, Amingo, Bison, Blackheart, Cable, Captain America, Captain Commando, Charlie, Cyclops, Hayato (with Plasma Field), Juggernaut (powered-up), Ken, Megaman, Ryu, Sabretooth, Sakura (Dark), Silver Samurai (with Fire Sword), Spiral (in Power Dance), Shuma-Gorath (with Chaos Dimension activated), Thanos, Venom

Speed up: Cammy, Chun-Li, Felicia, Gambit, Hayato, Marrow, Morrigan, Psylocke, Silver Samurai (with Lightning Sword), Sonson, Spider-man, Spiral (in Speed Dance), Storm, Strider, Wolverine, Bonerine

Super Armor: Hulk, Jin (in desperation mode), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)

Hyper Armor: Colossus (in Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword x3), Zangief (Mech mode)

Super Moves

Special Properties (glossary)
Goodnight Sugah
Qcf.png + Lp.png + Hp.png
Finishes with a Power Drain.
Hyper Repeating Punches (THC)
A1.png + A2.png

Assist Moves

Cross-Over Combination
Alpha Counter
Alpha.png Hp.png Rising Punches
Hyper Repeating Punches
Hp.png Rising Punches
Can OTG after this.
Beta.png Hp.png Repeating Punches
Hyper Repeating Punches
Hp.png Repeating Punches
Gamma.png Hk.png Power Drain
Hyper Repeating Punches
Hk.pngPower Drain

The Basics


-Jump LK > LP XX qcf + HP

-Jump LK > LP \/ d.s.LP > s.LK > s.LK XX qcb + K

-Jump HP \/ d.s.LK > s.LK XX f,d,df + LP

-Jump HP \/ d.c.LP > c.LP XX qcf + HP

-Jump LK > LP \/ d.s.LP > s.LK > s.LP > s.LK XX f,d,df + LP

-Jump LK > LP \/ d.s.LP > s.LK > s.LK > s.HK /\ sj.LK > sj.LK XX qcb + K

-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.d + HK

-d.c.LP > c.LP > c.LK > c.HP /\ sj.LP > sj.LP XX qcf + HP

-Jump LK > LP \/ d.s.LP > c.LK > c.LP > c.LK XX qcf + PP

-Jump HP \/ d.s.LP > s.LK > c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.HP

-Corner Speed Up c.LP > c.LK > c.LP > c.LK, c.LP > c.LK > c.LP > c.LK XX qcf + PP

-Speed up c.LP > c.LP, xN XX qcf + HP X qcf + PP


With Speed up

  • sLP, sMP, repeat until time runs out

Advanced Strategy