Skullgirls/Eliza

From Shoryuken Wiki!
Jump to: navigation, search
SkullgirlsSGEncoreLogo.png
Skullgirls#BasicsSkullgirls/Game ElementsSkullgirls#CastSkullgirls/Game SystemsSkullgirls#Fun StuffSkullgirls/Strategy TacticsMvC3HeaderButtons.png
SG Eliza portrait.jpg
Eliza
Voiced by: Michelle Ruff, with Wendee Lee as Sekhmet, Sean Schemmel as Horace, and Christopher Corey Smith as Albus
Age: Secret
Birthday: October 17
Bloodtype: Any
Height: 5'11"
Weight: 160lbs (on average)
Measurements: 36DD - 24 - 41 (on average)
Likes: Beer, kushari, dolma, Old Fashioneds, board games (especially Senet), bathing, dressing up, cats, sunny weather, dancing, singing, being in the spotlight, blood, conquest, Samson
Dislikes: Human arrogance, prejudice against Parasites, plebians, missed opportunities, philanthropy, X-rays, living small, Trinitism, historical inaccuracies, unhealthy blood, losing her nose, Samson

Eliza

A celebrity diva known for her charity, Eliza has been a host to the skeletal Parasite Sekhmet for countless years, completely internal and hidden from everyone. In reality, Eliza's charity blood drives primarily serve to feed Sekhmet and preserve her own beauty. When the Medicis found out, they blackmailed Eliza and forced her to use her vampiric abilities for their own purposes. Now forced into the pursuit for the Skull Heart, an ancient ambition stirs... one that Samson and Leviathan are all too familiar with.[1]

In a nutshell
As the hottest lounge act at Club 28, Eliza mesmerizes crowds with her golden microphone stand, the Staff of Ra, as effortlessly as she swings it during her massive normal moves. Her bodyguards, Albus and Horace, are quick to defend Eliza should the fans get too close. Even though her talent and fame are enough to win a fight, she hides her true strength just under her shiny tan; unleashing Sekhmet puts the skeletal parasite under direct player control with her own set of abusive attacks. Eliza must first satisfy her hunger for Tension to satisfy Sekhmet's hunger for blood, so she is best played on a team that can help build meter and take advantage of her Sequel-friendly set of Blockbusters.

Basics

Movement
Walk: Slow
Jump: Single jump
Dash or Run: Eliza has a very long, slow forward dash and a slow backward run that will end after a set distance.
Air Dash: Average speed 2 way (forward and backward) air dash. Her forward air dash moves upward at a 20 degree angle. Her backward air dash moves upward with a much smaller angle.
Chains
Standing: 3 Buttons: Lp.png OR Lk.png ---.png Mp.png OR Mk.png ---.png Hp.png OR Hk.png
Crouching: 3 Buttons: Lp.png OR Lk.png ---.png Mp.png OR Mk.png ---.png Hp.png OR Hk.png
Air: 6 Buttons: Lp.png ---.png Lk.png ---.png Mp.png ---.png Mk.png ---.png Hp.png ---.png Hk.png

Signature Techniques

  • With the Sekhmet's Turn (↓↙←+P) special, Eliza retreats to the background as Sekhmet comes under direct player control. The LP, MP, and HP attacks from Sekhmet's Turn are Sekhmet's 3 standing command normals. She can use these, along with her 1 crouching and 3 jumping command normals, in relatively easy chain combos but has no specials, throws, Blockbusters, or other moves of any kind. Keeping Sekhmet out drains Dramatic Tension at a rate of one level of meter per 420f, she receives no tension for getting hit, and all of her attacks consume tension on start up instead of generating it for the team. Running out of meter forces Sekhmet back to Eliza with the same animation as Hathor's Return (↓↙←+P), which manually returns the parasite. Sekhmet has unlimited Armored.png , even against sweep attacks, and takes all damage as recoverable damage. The opponent can break the armor and send Sekhmet back to Eliza only by landing a throw, Outtake, or Infinity Breaker. Although her armor Sekhmet's small size, speed, limited set of moves, timer, and unlimited armor encourage a faster paced and more reckless offense than with Eliza.
  • Despite resembling Proj.png attacks, all of Eliza's servant summon special moves demand unique countermeasures from the opponent. The Throne of Isis (↓↘→+LK) can absorb an unlimited number of projectile hits without breaking, does not count as a projectile itself, but can be broken by a carefully placed non-projectile attack. Horace counts as a projectile during Dive of Horus (↓↘→+MK), so he can trade with another projectile, get hit out of his attack, or trade directly with an opponent and cause a Groundbounce.png anyway. Albus has no vulnerable boxes during Weight of Anubis (↓↘→+HK); he can Throw.png an opponent while the opponent has no way of interacting with Albus. All of these attacks can continue and will hit even if Eliza happens to get hit during her recovery.
  • The Scarlet Ladies (MK, LP, ↓, LK, MP) taunt powers up the bloodthirsty Sekhmet, giving all of her attacks a 25% life leech property and allowing her to independently perform the Lady of Slaughter (↓↘→+PP) Blockbuster for the duration of the next Sekhmet's Turn. Eliza can perform her taunt relatively safely if she cancels off of Throw.png or s.HK while the opponent is stuck in a Slide.png stun.

Ensemble Selection

  • Upper Khat (→↓↘+P): While Startupinv.png anti-air specials typically make a decent Ensemble, Eliza's does not. The disjointed hit box demands careful spacing, it doesn't cause any kind of a knockdown, and every button strength of this move will only give a one hit when used as a custom Ensemble.
  • Sekhmet's Turn (↓↙←+P): Sekhmet's attacks may be Eliza's best overall assists if her team can afford the Tension to use them. Unless Eliza gets stuffed in the 3f of standard Ensemble start up, Sekhmet starting the attack means she is guaranteed to complete it because of her permanent armor. Carpenter's Axe attacks with a High.png that is faster than Dive of Horus. Butcher's Blade has similar advantages over Osiris Spiral as a lockdown Ensemble. Calling a Sekhmet attack as an Ensemble drains meter from Eliza's team a half the usual rate.
  • Throne of Isis (↓↘→+LK): This Default Ensemble Choice has Eliza summon her fireball-like bodyguard before leaving the screen. Not only does it keep Eliza out of the line of fire, the couch can negate an enemy Proj.png as it charges forward.
  • Dive of Horus (↓↘→+MK): Dropping Horus on the opponent as a custom Ensemble can force the opponent to block High.png and causes a Groundbounce.png on hit, setting up a combo opportunity for the point character. Eliza doesn't take any damage if her servant takes a hit.
  • Weight of Anubis (↓↘→+HK): Using this attack as a custom Ensemble adds Eliza's entrance as additional start up time before Albus appears, giving a visual cue to the opponent. The warning makes this otherwise deceptive Throw.png less likely to hit.
  • Osiris Spiral (↓↙←+K): The rapid, close range hits from the Default Ensemble Choice HP version of this move make it useful for trapping an opponent in block stun. Because of the unusually high chip damage on this attack, it is Eliza's best Ensemble for punishing a blocking opponent and her best lockdown Ensemble if she doesn't want to sacrifice meter to use Sekhmet.

Move List

Normals

Command Name / Quote Properties (glossary)
Lp.png Wadjab Chains Thrice
Eliza moves slightly forward during her jab, which adds up to a significant boost forward when used three times in a row.
Damage Meter Gain Start Up Active Recovery
200 2.5% 6 2 14
Hit Stop Hit Stun Block Stun On Hit On Block
7 20 18 5 3
Mp.png Siren Serpopards Launch.png
In a combo, this launcher has a single hit and sends the opponent to a low height for an air chain. Outside of a combo, Eliza's serpent-like appendages have no vulnerable boxes and can be used to stop opponents trying to air dash over her head.
Damage Meter Gain Start Up Active Recovery
600 7.5% 11 4 28
Hit Stop Hit Stun Block Stun On Hit On Block
9 29 19 -2 -12
Hp.png Sirocco Storm Chains Thrice, Once Per Combo (3rd hit Knockdown.png )
Amun Ra!
Eliza's three part s.HP attacks with a long range staff swing first, a bloody wing, then a shorter range staff attack. Eliza gets a lengthy knockdown from the final hit the first time she uses it in a combo and no knockdown if used more than once in a combo.
Damage Meter Gain Start Up Active Recovery
400 3.3% 21 2 30
Hit Stop Hit Stun Block Stun On Hit On Block
8 31 21 0 -10
---.png Hp.png
Damage Meter Gain Start Up Active Recovery
500 3.3% 18 2 33
Hit Stop Hit Stun Block Stun On Hit On Block
8 31 21 -3 -13
---.png ---.png Hp.png
Damage Meter Gain Start Up Active Recovery
900 5% 18 4 39
Hit Stop Hit Stun Block Stun On Hit On Block
9 30 24 Knockdown.png OR -12 -18
Lk.png Sandal Wedge
Damage Meter Gain Start Up Active Recovery
375 2.5% 7 2 18
Hit Stop Hit Stun Block Stun On Hit On Block
8 21 18 2 -1
Mk.png Chaos Banish Chains Twice
Eliza extends a three hit bloody snake from her leg for the first attack. The second chops the snake's head off with the single hit.
Damage Meter Gain Start Up Active Recovery
300, 300, 400 2.4% x3 15 1, (2), 1, (3), 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
3 x2, 9 25 x2, 23 19 x3 -5 -9
---.png Mk.png
Damage Meter Gain Start Up Active Recovery
450 2.9% 12 2 27
Hit Stop Hit Stun Block Stun On Hit On Block
9 26 19 -2 -9
Hk.png Solar Arc Chains Twice
Staff of Ra!
The first s.HK's slow, arcing swing from the Staff of Ra leaves Eliza fairly vulnerable with used by itself. She should only attempt the first hit if she wants to ends a ground chain with the second hit's slide stun.
Damage Meter Gain Start Up Active Recovery
500 5% 22 3 32
Hit Stop Hit Stun Block Stun On Hit On Block
10 27 26 -7 -8
---.png Hk.png
Damage Meter Gain Start Up Active Recovery
1000 5% 22 3 39
Hit Stop Hit Stun Block Stun On Hit On Block
13 20 19 Slide.png -22
D.png + Lp.png Nemes Set Chains Twice
Atum!
Eliza attacks with a bloody pharaoh's beard and snake crown. Although this is slower than s.LP, shorter characters can't crouch underneath this jab.
Damage Meter Gain Start Up Active Recovery
250 2.5% 7 2 14
Hit Stop Hit Stun Block Stun On Hit On Block
7 20 18 5 3
---.png Lp.png
Damage Meter Gain Start Up Active Recovery
250 2.5% 7 2 15
Hit Stop Hit Stun Block Stun On Hit On Block
7 20 18 4 2
D.png + Mp.png Middle of the Sphynx Low.png Chains Twice Proj.png
Excuse me!
Eliza attacks low with a sphinx's paws, then sneezes the nose off of her own face for a projectile second hit.
Damage Meter Gain Start Up Active Recovery
550 7.5% 11 3 22
Hit Stop Hit Stun Block Stun On Hit On Block
9 24 18 0 -6
---.png Mp.png
Damage Meter Gain Start Up Active Recovery
300 4.4% 12 16 31
Hit Stop Hit Stun Block Stun On Hit On Block
7 24 18 1 -5
D.png + Hp.png Isis Wings Launch.png
Eliza must use this 2 hit attack instead of the faster s.MP if she wants a full height launcher.
Damage Meter Gain Start Up Active Recovery
400, 500 5% x2 21 3, (12), 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
7, 9 25, 33 19 x2 5 -9
D.png + Lk.png Bast's Cuff Low.png
Meow~
The bloody cat scratch reaches relatively far, has quick start up, and is Eliza's best way to start an ground chain from a low attack.
Damage Meter Gain Start Up Active Recovery
325 2.5% 7 2 14
Hit Stop Hit Stun Block Stun On Hit On Block
7 21 18 6 3
D.png + Mk.png Sobek Slide Low.png
Eliza slides forward behind a bloody crocodile head. She only performs the second hit if the first hit makes contact, giving Eliza a consistent advantage on hit and block.
On miss:
Damage Meter Gain Start Up Active Recovery
N/A N/A 12 16 27
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A
On hit:
Damage Meter Gain Start Up Active Recovery
450, 550 3.7% 2 12 16, (13), 1 35
Hit Stop Hit Stun Block Stun On Hit On Block
6, 9 24 x2 23 x2 Softknockdown.png -12
D.png + Hk.png Solar Barge Armored.png (vs Proj.png ) Low.png
Crusin' by!
Eliza cruises forward with a long range slide attack behind armor that will absorb an unlimited number of projectile hits. Eliza can use her sweep to rush forward before cancelling the later active frames into a special move.
Damage Meter Gain Start Up Active Recovery
1350 10% 24 44 17
Hit Stop Hit Stun Block Stun On Hit On Block
13 15 18 Sweep.png -42
(air) Lp.png Sistrum Shake High.png
Damage Meter Gain Start Up Active Recovery
300 2.5% 8 18 8
Hit Stop Hit Stun Block Stun On Hit On Block
7 21 17 -4 -8
(air) Mp.png Crescent Scribe High.png
Thoth!
Damage Meter Gain Start Up Active Recovery
875 7.5% 13 3 22
Hit Stop Hit Stun Block Stun On Hit On Block
10 23 19 -1 -5
(air) Hp.png Aten Array High.png
Bloody sun rays hit in a wide arc in front of and below Eliza. Combining this attack with Eliza's angled air dash can hit an opponent as a cross up. Despite the animation, the active hit boxes don't actually cover that far behind or directly below Eliza.
Damage Meter Gain Start Up Active Recovery
875 10% 19 5 23
Hit Stop Hit Stun Block Stun On Hit On Block
12 25 22 -2 -5
(air) Lk.png Low Glyph High.png OR Med.png
When Eliza is on on the way up from her jump, an opponent can block this attack as a mid.
Damage Meter Gain Start Up Active Recovery
350 2.5% 7 6 14
Hit Stop Hit Stun Block Stun On Hit On Block
7 21 17 2 -2
(air) Mk.png High Glyph High.png
Tread!
Damage Meter Gain Start Up Active Recovery
600 7.5% 13 12 8
Hit Stop Hit Stun Block Stun On Hit On Block
10 24 19 5 0
(air) Hk.png Hesat Head High.png
Eliza uses a bloody bull's head for a high impact kick. The attack abruptly changes Eliza's momentum in the air and will cause one of two knockdown effects on hit.
Damage Meter Gain Start Up Active Recovery
900 10% 18 4 21
Hit Stop Hit Stun Block Stun On Hit On Block
12 19 22 Knockdown.png OR Slide.png (vs air) -2

Command Normals

Command Name / Quote Properties (glossary)
Lp.png OK Lk.png Warrior's Khopesh Sekhmet!, Chains Thrice
Rip and tear!
Sekhmet's single jab is good enough to chain into s.HP. Chaining additional hits will consume tension for each LP attack.
Damage Meter Gain Start Up Active Recovery
300 N/A 13 3 25
Hit Stop Hit Stun Block Stun On Hit On Block
7 24 17 -3 -10
---.png Lp.png
Damage Meter Gain Start Up Active Recovery
300 N/A 9 3 25
Hit Stop Hit Stun Block Stun On Hit On Block
7 24 17 -3 -10
---.png ---.png Lp.png
Damage Meter Gain Start Up Active Recovery
500 N/A 9 3 32
Hit Stop Hit Stun Block Stun On Hit On Block
11 27 17 -7 -17
Mp.png OR Mk.png Butcher's Blade Sekhmet!
Butchery!
This 10 dagger attacks his attack can add 10 hits at end end of a combo while only using tension from a single button press. Outside of a combo, this attack can leave Sekhmet standing around and taking damage through her armor.
Damage Meter Gain Start Up Active Recovery
200 x10 N/A 16 4 x2, 2 x8 20
Hit Stop Hit Stun Block Stun On Hit On Block
4x 9, 10 21 x10 10 x10 0 -11
Hp.png OR Hk.png Carpenter's Axe Sekhmet! High.png
This overhead axe swing is Sekhmet's most damaging attack. The lengthy ground bounce animation can be used more than once per combo.
Damage Meter Gain Start Up Active Recovery
1300 N/A 20 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
13 16 19 Groundbounce.png -9
D.png + Lp.png OR Lk.png Sekhem Lunge Sekhmet! Low.png
Sekhmet's quick lunge forward is her only low and can chain directly to s.HP to start a combo.
Damage Meter Gain Start Up Active Recovery
350 N/A 14 12 22
Hit Stop Hit Stun Block Stun On Hit On Block
8 34 18 1 -15
(air) Lp.png OR Lk.png Sekhem Dive Sekhmet! High.png
The air version of Sekhmet's lunge has less active frames than the c.LP version.
Damage Meter Gain Start Up Active Recovery
350 N/A 11 12 9
Hit Stop Hit Stun Block Stun On Hit On Block
8 21 13 1 -7
(air) Mp.png OR Mk.png Carpenter's Axe Sekhmet! High.png Groundbounce.png
Ptah!
Sekhmet drops to the ground before performing an axe attack similar to s.HP. Because this is an MP button attack, it will chain to s.HP after Sekhmet lands.
Damage Meter Gain Start Up Active Recovery
1300 N/A 15, (until ground) 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
13 16 19 Groundbounce.png -9
(air) Hp.png OR Hk.png Signature Attack Sekhmet! High.png
Cartouche!
The cartouche spells "Sekhmet" in the large active hit box.
Damage Meter Gain Start Up Active Recovery
1200 N/A 18 2 20
Hit Stop Hit Stun Block Stun On Hit On Block
12 16 19 Wallbounce.png -2

Normal Throws

Command Name / Quote Properties (glossary)
Lp.png + Lk.png Lower Domain Throw.png
An offering to Renenutet.
The a slide stun at the end of Eliza's ground throw leaves the opponent at range for a Mp or HP Upper Khat.
Damage Meter Gain Start Up Active Recovery
0, 600, 100 x4, 0 7%, 4%, .5% x4, 0% 7 1 28
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Throw.png N/A Slide.png N/A
(air) Lp.png + Lk.png Upper Domain Airthrow.png Wallbounce.png
Down where you belong!
Eliza catches and attempts to carry the opponent to the side of the screen for a wall splat. Eliza can combo into Nekhbet Breaker after an air throw even if she doesn't reach the corner.
Damage Meter Gain Start Up Active Recovery
0, 1000 4%, 10% 7 3 16
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Airthrow.png N/A Wall Splat N/A

Special Moves

Command Name / Quote Properties (glossary)
Dp.png + P.png Upper Khat Startupinv.png Proj.png Strk.png (HP) Jcancel.png (HP)
You serve me!
A move using 3 hieroglyphic servants who appear out of the ground as projectiles. The LP verion starts with the shortest servant, allowing a chain into the medium MP and tall HP servant. The MP version can use the medium and tall while the HP version can only attack with the tallest servant. On successful hit, the final servant will take the opponent off of the ground and allow Eliza to jump cancel. All versions have the same invulnerability to hits with the initial hit.
Lp.png
Damage Meter Gain Start Up Active Recovery
350 (2.5%) 6% 11, 4 3 37
Hit Stop Hit Stun Block Stun On Hit On Block
8 29 15 4 -9
  • Invulnerable to hits for all start up and 6f recovery.
---.png P.png
Damage Meter Gain Start Up Active Recovery
550 (2.5%) 6% 12, 4 3 48
Hit Stop Hit Stun Block Stun On Hit On Block
9 29 14 -6 -20
---.png ---.png P.png
Damage Meter Gain Start Up Active Recovery
1000 (2.5%) 5% 12, 4 3 57
Hit Stop Hit Stun Block Stun On Hit On Block
10 24 13 -19 -29
Mp.png
Damage Meter Gain Start Up Active Recovery
550 (2.5%) 6% 11, 4 3 43
Hit Stop Hit Stun Block Stun On Hit On Block
9 29 14 -1 -15
  • Invulnerable to hits for all start up and 6f recovery.
---.png P.png
Damage Meter Gain Start Up Active Recovery
1000 (2.5%) 6% 12, 4 3 53
Hit Stop Hit Stun Block Stun On Hit On Block
10 24 13 -15 -25
Hp.png
Damage Meter Gain Start Up Active Recovery
1000 (2.5%) 6% 11, 4 3 49
Hit Stop Hit Stun Block Stun On Hit On Block
10 24 13 -11 -21
  • Invulnerable to hits for all start up and 6f recovery.
Qcb.png + P.png Sekhmet's Turn Airok.png
Ejecting Sekhmet adds additional start up from Eliza before Sekhmet performs the attack. Eliza has a vulnerable recovery as Sekhmet runs back to her, either after running out of tension or by Hathor's Return.
Damage Meter Gain Start Up Active Recovery
N/A 0 17 N/A 20
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A
Qcb.png OR Qcf.png + P.png OR K.png Hathor's Return Sekhmet!
Sekhmet's run back to Eliza still has armor but is otherwise vulnerable.
Qcf.png + Lk.png Throne of Isis
Boys!
Albus or Horace comes charging in from the side of the screen, pushing Eliza's couch and attempting to ram the opponent. The vulnerable boxes of the couch will absorb unlimited hits from projectiles even though it doesn't count as one, so it is best used to interrupt an opponent attempting to keep Eliza at long range. It will shatter instantly after taking a direct hit, making it less useful when Eliza wants to keep an opponent at long range.
Damage Meter Gain Start Up Active Recovery
1000 (2.5%) 7.5% 16 - 42
Hit Stop Hit Stun Block Stun On Hit On Block
8 17 20 Knockdown.png N/A
Qcf.png + Mk.png Dive of Horus High.png Proj.png
Back off, ruffian!
Eliza calls Horace to come in from the top of the screen with a dive kick. Hes arrives quick enough to combo off of some of Eliza's heavier ground normals, allowing her to combo into this attack then continue the combo from the ground bounce. Defensively, Horace has vulnerable boxes that can take a hit for Eliza and he will keep going even when Eliza is hit out of her recovery.
Damage Meter Gain Start Up Active Recovery
850 (2.5%) 7.5% 18 - 38
Hit Stop Hit Stun Block Stun On Hit On Block
9 12 15 Groundbounce.png N/A
Qcf.png + Hk.png Weight of Anubis Throw.png
To the underworld!
Eliza calls Albus, who appears at the opponent's feet for a grab attempt. If successful, Albus will toss the opponent into the wall, giving Eliza an easy opportunity to start a combo but dealing no damage with the throw itself. Albus doesn't have a vulnerable box, so the opponent can't hit him to stop the throw.
Damage Meter Gain Start Up Active Recovery
0 (2.5%) 0% 15, 32 2 36
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Throw.png N/A Wallbounce.png N/A
Qcb.png + K.png Osiris Spiral Strk.png
True beauty!
Eliza twirls the Staff of Ra, her skirt, then skin around herself to reveal Sekhmet. The multiple hits deal significant chip damage, making it a strong Ensemble. Eliza has limited use for Osiris Spiral as a point character.
Lk.png
Damage Meter Gain Start Up Active Recovery
300, 600 (2.5%) 2%, 4% 15 3, (13), 5 14
Hit Stop Hit Stun Block Stun On Hit On Block
5, 10 26, 28 19, 16 10 -2
Mk.png
Damage Meter Gain Start Up Active Recovery
250 x3, 600 (2.5%) 2% x3, 7% 17 8, 4, (15), 8, 3 22
Hit Stop Hit Stun Block Stun On Hit On Block
2 x3, 10 33 x3, 28 19 x4 4 -5
Hk.png
Damage Meter Gain Start Up Active Recovery
200 x7, 750 (2.5%) 2% x7, 7% 19 6 x3, 3, (13), 6 x3, 3 27
Hit Stop Hit Stun Block Stun On Hit On Block
0 x7, 10 33 x7, 28 17 x7, 20 -1 -9

Team Moves

Command Name / Quote Properties (glossary)
Mp.png + Mk.png OR Hp.png + Hk.png Chauffeur Service Tag In Groundbounce.png
I hunt again!
Eliza enters from the top of the screen, carried in by Horace performing a dive kick.
Qcf.png + Mp.png + Mk.png OR Hp.png + Hk.png Exile from Aaru Outtake Startupinv.png
Leave my sight!
Damage Meter Gain Start Up Active Recovery
0 -100% 12 + 3 8 28
Hit Stop Hit Stun Block Stun On Hit On Block
13 14 17 N/A -18
  • Invulnerability starting 1f before the super flash, ending after 3f after the flash.

Blockbusters

Command Name / Quote Properties (glossary)
Qcf.png + P.png + P.png Lady of Slaughter Uses 1 level of Dramatic Tension Startupinv.png Wallbounce.png
She who mauls!
Eliza ejects Sekhmet, who performs an SNK-ish auto combo super on hit. Ends with Sekhmet under player control. When combined with the Scarlet Ladies taunt, Sekhmet can perform the super when on the field.
Qcf.png + K.png + K.png Nekhbet Breaker Uses 1 level of Dramatic Tension Throwonhit.png Aironly.png
The clutches of eternity!
Eliza forms wings and grabs at the opponent, slamming them into the ground in a single, damaging hit. No invulnerability! Forced damage scaling 50%? She can't follow it up with anything BUT a Blockbuster Sequel, which will just undo the forced damage scaling anyway...
Qcb.png + P.png + P.png Khepri Sun Uses 3 levels of Dramatic Tension Startupinv.png
Sunrise! High noon! Sunset!
Eliza forms an effigy of the sun, flying straight up, across the top of the screen, and back down to the ground. Button inputs can trigger "early" turns. The many, rapid, low damage hits make the attack a damage efficient ending for a fully scaled combo. Does the last hit cause ground bounce?

Taunts

Command Name / Quote Properties (glossary)
Mk.png , Lp.png , D.png , Lk.png , Mp.png Scarlet Ladies
Eliza leans forward with Sekhmet standing straight up out of Eliza's back, making for a doubly provocative gesture. As long as she successfully completes the animation, Eliza will save the boost to Sekhmet for the next Sekhmet's Turn.
Damage Meter Gain Start Up Active Recovery
N/A 0 86 N/A N/A
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A

Colors and Costumes

SG palette Eliz01.jpg Palette 1:
Lp.png

Default color palette.
SG palette Eliz02.jpg Palette 2:
Mp.png

Based on Cleopatra (as portrayed by Elizabeth Taylor) from Cleopatra.
SG palette Eliz03.jpg Palette 3:
Hp.png

Based on Kikuri-Hime from Shin Megami Tensei (Nocturne onward).
SG palette Eliz04.jpg Palette 4:
Lk.png

Original alternate color palette.
SG palette Eliz05.jpg Palette 5:
Mk.png

Original alternate color palette.
SG palette Eliz06.jpg Palette 6:
Hk.png

Original alternate color palette.
SG palette Eliz07.jpg Palette 7:
Lp.png + Mp.png + Hp.png

Original color palette based on bloody Eliza from her story mode.
SG palette Eliz08.jpg Palette 8:
Lk.png + Mk.png + Hk.png

Based on Princess Iset from Vindictus.
SG palette Eliz09.jpg Palette 9:
Lp.png + Lk.png

Based on Jedah from Darkstalkers.
SG palette Eliz10.jpg Palette 10:
Mp.png + Lk.png

Based on C. Viper from Street Fighter 4.
SG palette Eliz11.jpg Palette 11:
Lp.png + Mp.png + Lk.png

Based on Tharja from Fire Emblem: Awakening.
SG palette Eliz12.jpg Palette 12:
Lp.png + Hp.png

Based on Eliza from Tekken Revolution.
SG palette Eliz13.jpg Palette 13:
Lp.png + Hp.png + Lk.png

Based on I-No from Guilty Gear.
SG palette Eliz14.jpg Palette 14:
Mp.png + Hp.png + Lk.png

Based on Queen Odette from Odin Sphere.
SG palette Eliz15.jpg Palette 15:
Lp.png + Mp.png + Hp.png + Lk.png

Based on Dio Brando from Jojo's Bizarre Adventure: Stardust Crusaders.
SG palette Eliz16.jpg Palette 16:
Lp.png + Mp.png

Based on Faye Valentine from Cowboy Bebop.
SG palette Eliz17.jpg Palette 17:
Lp.png + Mk.png

Based on Velvet from Odin Sphere.
SG palette Eliz18.jpg Palette 18:
Mp.png + Mk.png

Based on Ragyo Kiryuin from Kill La Kill.
SG palette Eliz19.jpg Palette 19:
Lp.png + Mp.png + Mk.png

Based on Red from Transistor.
SG palette Eliz20.jpg Palette 20:
Hp.png + Mk.png

Original alternate color palette.
SG palette Eliz21.jpg Palette 21:
Lp.png + Hp.png + Mk.png

Based on Porrim Maryam from MS Paint Adventures.
SG palette Eliz22.jpg Palette 22:
Mp.png + Hp.png + Mk.png

Original alternate color palette.

Extras

Win Poses

Eliza's single win pose has 8 variants, and the winning player can select a variant by holding a button at the end of the match.

SG winpose EliLP.jpg Winpose 1:
Hold
Lp.png

How do I look?
SG winpose EliMP.jpg Winpose 2:
Hold
Mp.png

Yes, I am rich.
SG winpose EliHP.jpg Winpose 3:
Hold
Hp.png

Victory looks good on me.
SG winpose EliLK.jpg Winpose 4:
Hold
Lk.png

Boys! Prepare the limo!
SG winpose EliMK.jpg Winpose 5:
Hold
Mk.png

I could go for a dip right about now...
SG winpose EliHK.jpg Winpose 6:
Hold
Hk.png

I give the orders!
SG winpose EliPP.jpg Winpose 7:
Hold
P.png + P.png

How do I look?
SG winpose EliKK.jpg Winpose 8:
Hold
K.png + K.png

Deal with it!

Development History

  • September 30th, 2014: Eliza's arrives on US PSN and Steam in latest patch 1.03 "Skin and Bones" [2]
  • June 6th, 2014: Eliza's voice actress is revealed as Michelle Ruff, with Wendee Lee playing Sekhmet, Sean Schemmel playing Horace, and Christopher Corey Smith playing Albus. Eliza is made playable in the PC beta version soon after the announcement.[3]
  • May 9th, 2014: Eliza is shown in game and playable for the first time.[4]
  • November 20, 2013: Mariel Cartwright shows off a complete, but uncolored, standing idle animation for Eliza. This announces that Lab Zero has begun work on the character. [5]
  • April 28, 2013: After several rounds of voting, Skullgirls crowdfunding campaign contributors select Eliza as the third DLC character.[6] Alex Ahad releases a celebratory character portrait. [7]