Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power.
With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.[1]
| Command
| Name / Quote
| Properties (glossary)
|
|
| Snip Snip
| Chains Twice
|
|
|
| Filia's uses Samson for a short range jab, her overall fastest normal.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300
| 2.5%
| 5
| 3
| 14
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 16
| 19
| 0
| 3
|
|
- Filia can break throws during the last 4f of recovery.
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 200
| 2.5%
| 5
| 3
| 16
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 16
| 19
| -2
| 1
|
|
- Filia can break throws during the last 3f of recovery.
|
|
| Thinning Shears
|
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 550
| 7.5%
| 13
| 3
| 19
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 26
| 29
| 5
| 8
|
|
|
| Chompadour
|
|
|
|
| Samson bites at a large area above Filia to launch the opponent. This attack has a shorter horizontal range than many of Filia's other ground normals, but will always work in specific chain combos. c.MP > s.HP lifts the opponent off of the ground first to let s.HP connect. Chaining c.MK > s.HP will pull opponents to Filia, leaving them at close range for the launcher.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 1000
| 10.0%
| 12
| 3
| 21
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 11
| 31
| 19
| 8
| -4
|
|
|
| Knee High
|
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 400
| 2.5%
| 9
| 3
| 19
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 25
| 28
| 4
| 7
|
|
- Filia can break throws during the last 9f of recovery.
|
|
| Leg Warmer
|
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 450
| 7.5%
| 10
| 3
| 17
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 22
| 18
| 3
| -1
|
|
|
| Samson Boot
|
|
| Eat Boot!
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 1200
| 10.0%
| 19
| 9
| 19
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 14
| 26
| 19
| OR
(vs air)
| -8
|
|
|
+
| Comb Under
| Chains Twice
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 200
| 2.5%
| 6
| 3
| 7
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 14
| 17
| 5
| 8
|
|
- When chaining twice, the second attack is identical to the first.
|
|
+
| Ariel Rave
|
|
|
|
| Filia's second launcher readily combos off of any weaker normal but is not as powerful as s.HP. The opponent won't travel as high. Comboing after a super jump cancel will require different air chains than those used with s.HP.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 600
| 7.5%
| 13
| 3
| 38
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 28
| 17
| -12
| -23
|
|
|
+
| Queue Sting
|
|
|
|
| Samson's attack causes a ground bounce vs aerial opponents, making it's careful use in a combo send the opponent into the air without using an OTG or a conventional launcher. The hit box on the last active frame of this attack reaches significantly father than the first 2f.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 900
| 10.0%
| 12
| 3
| 32
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 24
| 19
| -10 OR
(vs air)
| -15
|
|
|
+
| Ankle Sock
|
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 200
| 2.5%
| 7
| 3
| 10
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 15
| 18
| 3
| 6
|
|
|
+
| French Twist
|
|
|
|
| Filia leans back to let Samson attack low to the ground. As a multi hit ground normal, when used in a chain this gives Filia plenty of time to hit confirm to a launcher.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 150 x2, 200, 250, 400
| 1.3% x5
| 10
| 2, (2), 2, (2), 2, (2), 2, (2), 2
| 24
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 4 x4, 9
| 20 x4
| 18 x4
| -5
| -7
|
|
|
+
| Tread of Hair
|
|
| Don't look down!
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 1000
| 10.0%
| 12
| 26
| 19
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 11
| 14
| 17
|
| -27
|
|
|
(air)
| Straight Razor
|
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 250
| 2.5%
| 7
| 4
| 7
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 17
| 20
| 7
| 10
|
|
|
(air)
| Buzz Cut
|
|
|
|
| Samson spins around Filia for multiple hits. In an instant air dash the move stays active for a long time and can hit as a cross up, but it isn't necessarily the best move to start a combo. The multiple hits carry a hidden disadvantage from damage scaling. A more damaging, single strike is a better choice as the first hit of a combo.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 150 x5, 250
| 1.1% x6
| 11
| 2, 2, 2, 2, 2, 2
| 9
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 4 x5, 9
| 16 x5, 17
| 18 x6
| 7
| 8
|
|
|
(air)
| Salon Treatment
|
|
|
|
| Samson's attack creates a large hitbox in front of and above Filia, causing high hit stun for such a fast attack. This is Filia's preferred poke in an instant air dash.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 900
| 10.0%
| 10
| 8
| 15
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 11
| 25
| 20
| 3
| -2
|
|
|
(air)
| Thigh High
|
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 250
| 2.5%
| 7
| 4
| 8
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7
| 17
| 20
| 6
| 9
|
|
|
(air)
| Bounce and Volume
|
|
|
|
| Filia kicks before Samson attacks, leaving time to cancel into an air dash after the first or second hit. The attack gives Filia a sudden change of momentum during her jump and can hit as a cross up, so an air dash cancel at an unpredictable time during this move can create a tricky block situation for the opponent.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 200, 350
| 7.5% x2
| 11
| 3, (9), 3
| 19
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7 x2
| 17, 20
| 20, 23
| -1
| -1
|
|
|
(air)
| Split Ends
|
|
|
|
| Samson bites directly below Filia. The attack brings Filia to a sudden stop in the air, making it ideal for cross ups against a standing opponent. j.HP > j.HK works as a highly damaging 2 hit jump in to start a combo. Against an aerial opponent it will always cause a knockdown, allowing Filia to end an air chain close to the ground, land, then continue a combo using an OTG.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 1100
| 10.0%
| 13
| 2
| 26
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 14
| 28
| 21
| 1
| -6
|
|
|
| Command
| Name / Quote
| Properties (glossary)
|
|
+
| Ringlet Spike
| Default Ensemble Choice (MP)
|
| Look out below!
|
| Filia drops to the floor as Samson sends a spike from the ground. It's not very useful as a conventional fireball, but it can get under some enemy projectiles. The spike will send the opponent upward on hit, making the short range LP version useful for some combos in the corner. The longer range MP and HP versions can cancel the recovery animation of Filia's normal throw then immediately cancel to a Gregor Samson, starting a lengthy combo off of a mid screen throw.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 600
| (2.5%) 3.9%
| 18, 10
| 18
| 45
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 12
| 12
| 15
|
| -7
|
|
|
+
| Updo
| Default Ensemble Choice (LP)
|
|
|
| All versions of Filia's signature anti-air attack are horribly unsafe on block or whiff. Fortunately, Filia can sacrifice meter and cancel to a low height Gregor Samson for a much faster recovery.
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 800
| (2.5%) 3.9%
| 10
| 8
| 69
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 16
| 19
|
| -57
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 1000
| (2.5%) 3.9%
| 10
| 10
| 69
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 16
| 19
|
| -59
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 1500
| (2.5%) 3.9%
| 10
| 14
| 74
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 9
| 16
| 19
|
| -68
|
|
|
+
| Hairball
|
|
|
|
| Samson rolls Filia into a ball for a multiple hits. Increasing button strength does not change the start up, recovery, or block disadvantage for this attack. Filia has few reasons to use anything but the HK version to add hits and cancel to a Blockbuster at the end of a combo.
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300x2, 400
| (2.5%) 2.0% x2, 3.9%
| 14
| 14
| 29
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 2 x2, 18
| 12 x2, 32
| 15 x2, 18
| 1
| -13
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300x3, 400
| (2.5%) 2.0% x3, 3.9%
| 14
| 20
| 29
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 2 x3, 18
| 12 x3, 32
| 15 x3, 18
| 1
| -13
|
|
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300 x5, 400
| (2.5%) 2.0% x5, 3.9%
| 14
| 32
| 29
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 2 x5, 18
| 12 x4, 32
| 15 x4, 18
| 1
| -13
|
|
|
(air) +
| Airball
|
|
|
|
| When Filia uses Hairball in the air, it becomes a versatile tool for both mobility and extending combos. All strengths of Airball have the same number of hits and damage as the MK version of Hairball, with the button strength controlling Filia's trajectory in the air. LK curves upwards, MK goes straight forward, and HK curves down. Using the HK version to cancel the recovery animation of Filia's normal air throw can hit the opponent OTG and transition to a combo after Filia lands. Even if it doesn't hit anything, the attack can work like a second air dash in an unexpected direction. On hit or miss, Filia can cancel the recovery of Airball with an air dash. This is a unique property that allows Filia to cancel directly into another air chain on hit, but can't make the move safer on block.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300 x3, 400
| (2.5%) 2.0% x3, 3.9%
| 14
| 20
| 16
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 2 x3, 16
| 12 x3, 19
| 15 x3, 18
| 1
| 0
|
|
|
| Command
| Name / Quote
| Properties (glossary)
|
|
+ +
| Fenrir Drive
| Uses 1 level of Dramatic Tension
|
| Death from above!
|
| The Blockbuster version of the Updo cannot be blocked after the super flash; opponents must start holding a block before the flash starts to defend against this move at close range. If opponents don't respect Filia's invincible Updo, a Fenrir Drive might be what it takes to stop their offense. The last hit of this move, the impact as Filia and her opponent hit the ground, does not increase damage scaling for the combo. If used as a Blockbuster Sequel, the move has additional frames of start up after the flash.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 400, 200 x6, 400, 3500, 500
| -100%
| 3 + 0
| 28, (4), 2
| 73
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 7, 3 x6, 7, N/A
| 16 x8, N/A
| 19 x8, N/A
|
| -81
|
|
- Invulnerability through all start up and 7f of active.
|
|
+ +
| Gregor Samson
| Uses 1 level of Dramatic Tension
|
| Metamorphosis!
|
| Samson transforms into insect wings as Filia charges forward, attacks with multiple hits, and ends with a guaranteed wall bounce. Using the super at different distances from the sides of the stage will send the helpless opponent in various directions. The air version's recovery depends on Filia's height, with a shorter fall to the ground giving a shorter recovery. Filia must adjust her follow up combos accordingly. Gregor Samson stays in active frames indefinitely, only ending when it makes contact with an opponent or crosses sides with the enemy point character.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300 x4, 1750
| -100%
| 4 + 4
| N/A
| 42
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 20
| 25
| 28
|
| -25
|
|
- Invulnerability through all start up and 1f of active.
|
| (air)
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 300 x4, 1750
| -100%
| 3 + 4
| N/A
| 18 (min)
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 20
| 15
| 18
|
| -4 (or worse)
|
|
- Invulnerability through all start up and 1f of active.
|
|
+ +
| Trichobezoar
| Uses 3 levels of Dramatic Tension
|
|
|
| Samson hurls a massive, single hit projectile. The upward angle will miss against most standing opponents, so it is best placed in a combo against an opponent who is already off the ground. Unfortunately, the super will deal less damage if it doesn't connect on the first frame. Updo can get the opponent in the air and cancel to Trichobezoar if done quickly, guaranteeing the blockbuster hits for full damage.
|
| Damage
| Meter Gain
| Start Up
| Active
| Recovery
|
| 4750 or 3000
| -300%
| 8 + 1
| N/A
| 83
|
| Hit Stop
| Hit Stun
| Block Stun
| On Hit
| On Block
|
| 14
| 15
| 18
|
| -65
|
|
- Invulnerability through all start up and 42f of recovery.
|
|
| Palette 1:
Default color palette.
|
| Palette 2:
Original alternate color palette.
|
| Palette 3:
Original alternate color palette.
|
| Palette 4:
Original alternate color palette.
|
| Palette 5:
Original alternate color palette.
|
| Palette 6:
Original alternate color palette.
|
| Palette 7:
+ +
Original alternate color palette based on pre-Samson Filia from her story mode.
|
| Palette 8:
+ +
Original alternate color palette.
|
| Palette 9:
+
Based on Hatsune Miku from Vocaloid.
|
| Palette 10:
+
Based on Rei Miyamoto from High School of the Dead.
|
| Palette 11:
+ +
Original alternate color palette.
|
| Palette 12:
+
Based on Magnteo from Marvel Vs Capcom 2.
|
| Palette 13:
+ +
Original alternate color palette.
|
| Palette 14:
+ +
Based on Millia Rage from Guilty Gear.
|
| Palette 15:
+ + +
Original alternate color palette.
|
| Palette 16:
+
Based on Zeruel from Neon Genesis Evangelion.
|
| Palette 17:
+
Based on Scanty Panty & Stocking with Garterbelt.
|
| Palette 18:
+
Based on Madoka Kaname from Puella Magi Madoka Magica.
|