Skullgirls/Frame Data

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Filia

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia 5LP Mid Chains Into Self 300 2.5% 5 3 14 16 19 7 ±0 +3
Filia 5LP, LP Mid - 200 2.5% 6 3 16 16 19 7 -2 +1
Filia 5MP Mid - 550 7.5% 13 3 19 26 29 9 +5 +8
Filia 5HP Mid Launcher 1000 10% 12 3 21 31 19 11 +8 -4
Filia 5LK Mid - 400 2.5% 9 3 19 25 26 7 +4 +7
Filia 5MK Mid - 450 7.5% 10 3 17 22 18 9 +3 -1
Filia 5HK Mid - 1000 10% 19 9 26 26 19 14 Wall Bounce -15
Filia 2LP Mid Chains Into Self 200 2.5% 6 3 7 14 15 7 +5 +6
Filia 2MP Mid Launcher 600 7.5% 13 3 38 28 17 9 -12 -23
Filia 2HP Mid - 900 10% 12 3 32 24 19 9 -10,
Ground Bounce (vs air)
-15
Filia 2LK Low - 200 2.5% 7 3 10 15 18 7 +3 +6
Filia 2MK Low - 150 x2, 200, 250, 400 1.3% x5 10 2, (2), 2, (2), 2, (2), 2, (2), 2 24 20 x5 18 x5 4 x4, 9 -5 -7
Filia 2HK Low Sweep 1100 10% 12 26 19 14 17 11 Soft KD (Invuln.) -27
Filia jLP High - 250 2.5% 7 4 7 17 20 7 +7 +10
Filia jMP High - 150 x5, 250 1.1% x6 11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9 +7 +8
Filia jHP High - 900 10% 10 8 15 23 OR 19 (vs air) 20 11 +3 -3
Filia jLK High - 250 2.5% 7 4 8 17 20 7 +6 +9
Filia jMK High - 200, 350 7.5% x2 11 3, (9), 3 19 17, 20 20, 23 7 x2 -1 +1
Filia jHK Mid - 900 10% 13 2 26 29 OR 28 (vs air) 21 13
KD (vs air)
-13

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia LP+LK Throw 50% Damage Scaling 0, 212 x4 0, 5% x4 7 1 28 N/A N/A N/A KD N/A
Filia (air) LP+LK Air Throw 50% Damage Scaling,
Airdash Cancel
300, 1000 10% x2 7 3 13 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia MP+MK / HP+HK Mid Tag 500 10% 20 19 48 10 13 9 KD -35 (At best)
Filia 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 23 14 13 (9) 10 N/A -12

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia Ringlet Spike (236P) Mid Projectile,
50% Damage Scaling
600 (100) (2.5%) 1.9565% 18, 10 18 35 12 15 28 (12 on block) KD -7
Filia 236K N/A - N/A 0% 18 N/A 10 N/A N/A N/A N/A N/A
Filia 623LP Mid Invuln. (Full) 800 (100) (2.5%) 2.5% 8 8 69 16 18 9 (8 on block) KD -59
Filia 623MP Mid Invuln. (Full) 600, 400 (100) (2.5%) 2.5% x2 10 10 69 16, 40 18 7, 8 (8 on block) KD -61
Filia 623HP Mid Invuln. (Full) 900, 300, 300

(200 OR 100*)

(2.5%) 2.5% x3 13 14 74 40, 16 x2** 18 10 x2, 9 (8 on block) KD -70
Filia 214LK Mid - 300x2, 400

(50 x2, 150)

(2.5%) 2% x2, 4.5% 14 14 29 16 x2, 32 15 x2, 16 2 x2, 18 KD -15
Filia 214MK Mid - 300x3, 400

(50 x3, 150)

(2.5%) 2% x3, 4.5% 14 20 29 16 x3, 32 15 x3, 16 2 x3, 18 KD -15
Filia 214HK Mid - 300 x5, 400

(50 x5, 150)

(2.5%) 2% x5, 4.5% 14 32 29 16 x5, 32 15 x5, 16 2 x5, 18 KD -15
Filia j214K Mid Airdash Cancel 300 x3, 400

(50, x3, 150)

(2.5%) 2% x3, 4.5% 13 20 16 16 x3, 19 15 x3, 13 3 x3, 16

(4 x3, 11 on block)

+1 -12

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia 623PP Mid Invuln. (Full),
Hit Grab (2nd to last hit)
400, 200x6, 400, 1500, 200

(250, 100 x6, 250)

-100% 3 + 1 5 x5, 3, (4), 2 74 16 x7, N/A 19 x8 (3), 7, 3 x6, 7 KD -57 (At best)
Filia 214KK Mid Invuln. (Full) 300 x4, 1750

(100 x4, 350)

-100% 4 + 4 3, 3, 2, 3, 2 49 30 x4, 25 27 x4, 28 (5) 4 x4, 20

(5 x4, 20 on block)

Wall Bounce -25
Filia j214KK Mid Invuln. (Full) 250 x4, 1250

(100 x4, 350)

-100% 3 + 4 3, 3, 2, 3, 2 (Until ground) 30 x4, 15 27 x4, 18 (4) 4 x5, 20

(5 x4, 20 on block)

Wall Bounce -5 (At best)
Filia 214PP Mid Invuln. (Full),
45% Min. Scaling,
Projectile
4750 or 3000

(500)

-300% 8 + 0 - 73 15 18 (5) 14 KD -40

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia LP, MP, 6, MK, MK Mid - 5 0% 38 1 38 8 11 5 -30 -27

Cerebella

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella 5LP Mid Chains Into Self 300 2.5% 6 2 18 16 19 7 -3 ±0
Cerebella 5LP, LP Mid - 300 2.5% 6 2 15 16 19 7 ±0 +3
Cerebella 5MP Mid - 600 7.5% 12 3 18 22 25 9 Stagger (+44) OR +2 +5
Cerebella 5HP Mid - 1000 10% 17 3 26 29 18 11 +1,
KD (vs air)
-10
Cerebella 5LK Mid - 400 2.5% 9 2 14 20 17 (19 vs air) 7 +5 +2
Cerebella 5MK Mid - 600 7.5% 11 2 23 26 29 9 +2 +5
Cerebella 5HK High (2nd hit) - 600, 700 10% x2 15 3, (20), 4 20 25, 26 26, 21 10, 12 +3 -2
Cerebella 2LP Mid - 250 2.5% 6 2 13 16 19 7 +2 +5
Cerebella 2MP Mid - 550 7.5% 14 6 21 25 17 10 -1 -9
Cerebella 2HP Mid Launcher 950 10% 14 3 30 31 18 12 -1 -14
Cerebella 2LK Low - 325 2.5% 8 3 10 15 18 7 +3 +6
Cerebella 2MK Mid Launcher 550 7.5% 11 2 24 29 17 9 +4 -8
Cerebella 2HK Low Sweep 1100 10% 18 2 16 14 17 10 Soft KD (Invuln.) ±0
Cerebella jLP Mid Chains Into Self 250 2.5% 6 2 37 17 20 7 -21 -4
Cerebella jLP, LP, LP ... Mid Chains Into Self 250, 100, 100… 2.5%... 1 2, (3), 2, (3)... 28 17… 20… 7, 5, 5, 5… -12 -4
Cerebella jMP High - 575 7.5% 14 3 17 31 (29 vs air) 23 11 +10 OR KD (vs air, chained into) +4
Cerebella jHP High 75% Damage Scaling 950 7.5% 7, (35), 8 3 15 34 37 11 KD (vs air) +4
Cerebella j[HP] N/A - N/A N/A 7, (35) N/A 12 N/A N/A N/A N/A N/A
Cerebella jLK High - 300 2.5% 7 4 12 17 20 7 +2 +5
Cerebella jMK High - 650 7.5% 14 11 8 19 22 10 +1 +4
Cerebella jHK High - 950 10% 13 10 16 28 31 11 KD (vs air) -5
Cerebella 6HP Mid - 1600 10% 21 3 22 26 19 14 Sliding KD -5
Cerebella j2MP High - 800 7.5% 11* until ground, 4 17 24 22 12 KD -16 (-2 IOH)

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella LP+LK Throw 50% Damage Scaling 1000 5%, 10%% 7 1 28 N/A N/A N/A KD N/A
Cerebella (air) LP+LK Air Throw 50% Damage Scaling 200 x3, 800 0%, 3% x3, 6% 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella MP+MK / HP+HK Mid Tag 500 7.50% 20 (Until ground), 2 41 10 13 12 Sliding KD * -36
Cerebella 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 22 N/A 13 (9) 13 N/A -37

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella 236LP Mid - 900 (100) (2.5%), 13.8462% 24 9 22 24 17 9 +1 -6
Cerebella 236MP Mid Armor (1 hit) 1150 (100) (2.5%), 18% 28 9 22 26 17 9 +3 -6
Cerebella 236HP Mid Armor (2 hits) 1400 (100) (2.5%), 18% 36 9 22 29 217 9 +6 -6
Cerebella 623LP (whiff) N/A - N/A (2.5%) 22 N/A 21 N/A N/A N/A N/A N/A
Cerebella 623LP (reflection) Mid 85% Damage Scaling,
Invuln. (Proj.),
Projectile
300 (100) 5.1% N/A -- N/A 29 32 0 (8 on block) Stagger N/A
Cerebella 623MP Mid Invuln. (Full) 1200 (100) (2.5%), 13.84% 18 3 48 18 21 16 KD -29
Cerebella 623HP Mid - 275 x7, 500 (20 x7, 300) (2.5%) 2.5% x7, 3.6% 19 2, 4, 4, 4, 4, 4, 4, 4 34 12 x7, 16 15 x7, 19 2 x7, 12 KD -18
Cerebella 236LP+LK Command Grab Invuln. (Throw),
55% Damage Scaling
0, 2300 (2.5%) 5%, 8% 4 3 26 N/A N/A N/A KD N/A
Cerebella 214LP+LK Command Grab 55% Damage Scaling 0, 2300 (2.5%) 3%, 7% 10 3 29 N/A N/A N/A KD N/A
Cerebella 623LP+LK Anti-Air Grab 50% Damage Scaling 0, 150 x5, 900 (2.5%) 5%, 2% x5, 5.4% 10 2 33 N/A 21 N/A (11 on block) KD -13
Cerebella j236LP+LK Air Throw Invuln. (Throw) 0, 150 xN, 1200 * (2.5%), 0%, 2.5% xN, 6.6667% 14 until ground 60** N/A N/A N/A KD N/A
Cerebella [4]6K N/A Armor (1 hit) N/A 3.33% 1 N/A 16 N/A N/A N/A N/A N/A
Cerebella [4]6K~LK N/A - N/A 0% N/A N/A 16 N/A N/A N/A N/A N/A
Cerebella [4]6K~[MK] Mid Invuln. (Proj.) (Frame 3) 1000 (100) (2.5%), 13.84% 2, (at most 28), 8 4 42 17 20 18 Wall Bounce (once per combo),
KD
-25
Cerebella [4]6K~MK N/A Invuln. (Proj.) (Frame 3) N/A (2.5%) N/A N/A 43 N/A N/A N/A N/A N/A
Cerebella [4]6K~HK Mid Armor (2 hits) 1400 OR 2000*

(150 OR 500)

(2.5%), 9.47% 11 8 28 13 16 14 OR 25* KD -19
Cerebella [4]6K~LP+LK High Invuln. (Throw),
45% Damage Scaling,
Hit Grab
0, 175 x6 (100) (2.5%), 5%, 0% x6 25 3 58 N/A, 48 24 N/A, 0 (11 on block) Stagger (+19) OR +4 -37

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella 236PP Mid Invuln. (Full) 300 x8, 2100 (80 x8, 200) -100% 6 + 6 14, 14, 14, 14, 14, 14, 14, 11, (13), 6 54 30 x8, 22 33 x8, 25 (7), 3 x8, 17 Ground Bounce -34
Cerebella 360LP+LK Command Grab Invuln. (Full),
Chains Backwards (Devil Horns),
50% Damage Scaling
0, 300 x4, 100, 3500 -100% 4 + 0 4 62 N/A N/A (1) N/A KD N/A
Cerebella 214PP Low (1st hit), Mid Hyper Armor,
45% Min. Scaling,
Projectile
0, 2400, 2800 (0, 600, 400) -300% 28 5, (29 + 0), 5, (8), -- 35 35, 30, 25 38, 33, 28 15, (5), 8, 20 Wall Bounce +14

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella LP, MP, 4, LK, MK N/A - N/A 0% N/A N/A 81 N/A N/A N/A N/A N/A

Peacock

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock 5LP Mid Chains Into Self 300 2.5% 6 2 14 19 18 7 +4 +3
Peacock 5MP Mid - 500 7.5% 15 3 29 (30 on miss) 22 20 9 -10 -12
Peacock 5HP Mid Projectile (2nd hit) 700, 500 5%, 5% 15 2, (10 / 17 on hit), - 26 33, 17 21, 15 11, 14 (8 on block) +6 -2
Peacock 5LK Mid - 400 2.5% 9 2 13 20 18 8 +6 +4
Peacock 5MK Mid Launcher 600 7.5% 16 3 25 31 17 11 +4 -10
Peacock 5HK Mid - 950 10% 19 3 33 25 21 12 KD -14
Peacock 2LP Mid Chains Into Self 300 2.5% 6 3 13 22 19 7 +7 +4
Peacock 2LP, LP Mid - 300 2.5% 14 3 12 19 19 7 +5 +5
Peacock 2MP Mid - 525 7.5% 12 3 15 21 17 9 +4 ±0
Peacock 2HP Low - 800 10% 16 3 30 25 17 10 -7 -15
Peacock 2LK Mid - 350 2.5% 7 5 13 18 21 7 +1 +4
Peacock 2MK Low - 550 7.5% 15 3 21 19 17 9 +1,
KD (vs. air)
-1
Peacock HK Low Sweep 1100 10% 17 28 24 15 18 10 Soft KD (Invuln.) -33
Peacock jLP High (rising mid) - 300 2.5% 8 2 19 17 20 7 -3 ±0
Peacock jMP High - 525 7.5% 11 2, (2), 3 21 28 21 10 +1 -6
Peacock jHP High - 1050 7.5% 14 2 27 28 21 10 ±0 -7
Peacock jLK High - 225 x3 2% x3 10 8 [1, 1, 1...] 22 19 x3 22 x3 8 x3 (7 x3 on block) -8 -1
Peacock jMK Mid Projectile 500 7.5% 23 3 32 19 17 9 -6 -8
Peacock jHK High - 800 7.5% 13 2 35 22 25 11 -14 -1
Peacock jHK (Projectile) Mid Projectile 400 x2 2.25% x2 6 6, 6... N/A 19 x2 17 x2 5 x2 N/A N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock LP+LK Throw 50% Damage Scaling 150 x5, 400 2% x5, 5% 7 1 28 N/A N/A N/A Sliding KD N/A
Peacock (air) LP+LK Air Throw 50% Damage Scaling 200 x5 1.43% x5 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock MP+MK/HP+HK Mid Tag 500 7.5% 42 6 43 10 13 20 (12 on block) KD -35
Peacock 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 25 14 17 (9) 13 N/A -10

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock 236LP Mid Invuln. (Throw) 700 (150) (2.5%) 11.25% 16 3 36 26 21 9 Stagger (+26),
Soft KD (Invuln.) (vs air)
-17
Peacock 236MP Mid Invuln. (Strike) 700 (150) (2.5%) 11.25% 20 4 21 12 15 11 Wall Bounce -9
Peacock 236HP Mid Projectile 350 (133) (2.5%) 3.6% 18 - 33 18 15 11 (8 on block) -3 -9
Peacock 236HP, HP Mid Projectile 350 (133) (1.6667%) 3.6% 6 - 38 18 15 11 (8 on block) -8 -14
Peacock 236HP, HP, HP Mid Projectile 350 (133) (1.6667%) 3.6% 6 - 43 18 15 11 (8 on block) -13 -19
Peacock 236LK Mid Projectile 550 (200) (2.5%) 4.5% 11 - 25 27 13 9 +12 -1
Peacock 236MK Mid Projectile 650 (250) (2.5%) 4.5% 15 - 24 23 17 9 N/A N/A
Peacock 236HK Mid Projectile 550 (250) (2.5%) 4.5% 15 - 21 23 17 9 N/A N/A
Peacock 214P N/A - N/A (2.5%) 14 N/A 16 N/A N/A N/A N/A N/A
Peacock 214P (Projectile, Lv. 1) Mid Projectile,
80% Damage Scaling
850 (200) 6.26% 12 (Until ground) 18 26 21 9 N/A N/A
Peacock 214P (Projectile, Lv. 2) Mid Projectile,
80% Damage Scaling
1400 (300) 7.2% 12 (Until ground) 18 34 21 11 N/A N/A
Peacock 214P (Projectile, Lv. 3) High Projectile,
80% Damage Scaling
2100 (500) 9% 12 (Until ground) 18 38 24 14 Ground Bounce N/A
Peacock 214P (Projectile, Road Roller) High Projectile,
Hit Grab,
80% Damage Scaling
2400 (500) (2.5%) 0% 14 (Until ground) 16 N/A 24 N/A (14 on block) KD N/A
Peacock 214P (Projectile, Tenraiha) High Projectile 1300, 200 x7 (500, 80 x7) (2.5%) 11.25%, 5.14% x7 14 (Until ground) 16 38, 18 x7 24, 15 x7 14, 11 x7 (14, 6 x7 on block) Ground Bounce N/A
Peacock 214K N/A Invuln. (Full) (Frame 4) N/A (2.5%) 31 N/A 21 N/A N/A N/A N/A N/A
Peacock 214K, [P] Mid Invuln. (Full) (Frame 4),
Projectile
550 (100) (2.5%) 6.92% 52, 27 5 20 23 17 9 N/A N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock 236PP Mid Projectile,
Beam
300x5, 750, 180x30 (100 x6, 25 x30) -100% 6 + 10 6 x6, (33), - 37 25 x5, 43, 30 x30 17 x36 (9), 8 x5, 25, 2 x30 (4 x6, 8 x30 on block) -3 -11
Peacock 236KK Mid - 3800 (800) -100% 4 + 7 1 18 24 27 (9), 16 KD N/A
Peacock (during LP+LK) 214PP N/A 45% Min. Scaling 6225 (total) -300% N/A N/A N/A N/A N/A N/A Sliding KD N/A
Peacock 214PP (DHC) Mid Hit Grab,
55% Min. Scaling
6225 (total) (250) -200% 6 3 56 N/A 23 N/A (10 on block) Sliding KD -35

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock LK, HK, MP, MP, 8 N/A - N/A 0% N/A N/A 94 N/A N/A N/A N/A N/A

Parasoul

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul 5LP Mid Chains Into Self 300 2.5% 7 3 21 14 17 7 -9 -6
Parasoul 5LP, LP Mid - 200 2.5% 10 3 22 14 17 7 -10 -7
Parasoul 5MP Mid Ignites Tears 525 7.5% 10 3 29 21 20 9 -10 -11
Parasoul 5HP Mid Chains Into Self,
Ignites Tears
700 4.5% 19 3 24 23 23 11 -3 -7
Parasoul 5HP, HP Mid Ignites Tears 750 5% 14 2 24 24 20 11 -1 -9
Parasoul 5LK Mid Chains Into Self 300 2.5% 8 3 20 20 17 (19 vs air) 7 -2 -5
Parasoul 5LK, LK Mid - 250 2.5% 7 3 20 20 17 (19 vs air) 7 -2 -5
Parasoul 5MK Mid Chains Into Self 400 3.75% 11 4 21 21 24 10 -3 ±0
Parasoul 5MK, MK Mid - 300 3.75% 10 3 26 21 24 9 -7 -4
Parasoul 5HK Mid - 1100 10% 16 3 33 26 21 12 Wall Bounce -14
Parasoul 2LP Mid - 200 2.5% 7 3 13 18 19 7 +3 +4
Parasoul 2MP Mid Ignites Tears 350 x2 3.75% x2 11 3, (5 OR 3 on hit/block), 3 21 21 x2 16 x2 4, 9 -2 -7
Parasoul 2HP Mid Launcher 950 10% 16 2 32 30 18 10 -3 -15
Parasoul 2LK Low - 200 2.5% 8 3 15 19 18 7 +2 +1
Parasoul 2MK Low - 575 7.5% 13 4 19 22 18 9 ±0 -4
Parasoul 2HK Low Sweep 1050 10% 18 4 30 15 18 11 Soft KD (Invuln.) -15
Parasoul jLP High Ignites Tears 250 2.5% 8 12 11 19 22 8 -3 ±0
Parasoul jMP High Ignites Tears 600 7.5% 14 4 14 28 20 10 +11 +3
Parasoul jHP High Ignites Tears 900 10% 14 6 20 30 27 12 Soft KD (vs air),
KD (vs air, chained into)
-10
Parasoul jLK High - 250 2.5% 7 6 12 19 22 8 +2 +5
Parasoul jMK High Ignites Tears,
Chains Backwards
550 7.5% 14 3 8 22 20 10 +12 +10
Parasoul jHK High Ignites Tears 300 x5 1.7% x5 15 3, 3, 3, 3, 3 12 22 x5 21 x5 4 x5 +8 +7
Parasoul 6LP High - 375 2.5% 20 4 12 19 16 9 +4 +1
Parasoul 6MP Low Ignites Tears 500 7.5% 17 3 29 22 18 9 -9 -13
Parasoul 6HP Mid - 1200 10% 21 4 25 28 20 12 ±0 -8
Parasoul 4HK High - 1050 10% 22 3 27 16 19 13 Ground Bounce -10
Parasoul j4LK High Ignites Tears 150 x3 1.5% x3 10 18 16 23 x3 26 x3 7 x3 (6 x3 on block) +18 +20
Parasoul j2MK High Chains Backwards 450 7.5% 7 18 8 21 17 10 +13 +9

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul LP+LK Throw 50% Damage Scaling 0, 900 5%, 10% 7 1 28 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul (air) LP+LK Air Throw 50% Damage Scaling 0, 400, 550 5%, 8% 7 3 27 N/A N/A N/A KD N/A
Parasoul MP+MK / HP+HK Mid Tag
Projectile
500 10.% 22 -- 67 10 13 10 KD -9 (at best)
Parasoul 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 28 14 17 13 N/A -17

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul 214K N/A - 0 0.5% 12 N/A 21 N/A N/A N/A N/A N/A
Parasoul j214K N/A Chains Backwards (Normals) 0 0.5% 14 OR 12* N/A 29 OR 31* N/A N/A N/A N/A N/A
Parasoul Tear (Auto detonate) Mid Projectile 400 (100) 4% 10 OR 6** 5 N/A 25 17 7 N/A N/A
Parasoul Tear (Manual detonate) Mid Projectile 600 (200) 6% 10 5 N/A 39 OR 40*** 16 8 N/A N/A
Parasoul [4]6LP Mid Projectile,
Ignites Tears
375 (100) (2.5%) 2.25% 16 -- 24 24 17 10 (8 on block) +11 +2
Parasoul [4]6MP Mid Projectile,
Ignites Tears
375 (100) (2.5%) 2.25% 17 -- 28 24 17 10 (8 on block) +7 -2
Parasoul [4]6HP Mid Projectile,
Ignites Tears
400 (100) (2.5%) 2.3% 18 -- 33 26 17 10 (8 on block) +4 -7
Parasoul [2]8LK N/A - N/A (2.5%) 2 N/A 39 N/A N/A N/A N/A N/A
Parasoul [2]8MK Low Ignites Tears 950 (100) (2.5%) 7.5% 15 4 29 32 21 10 ±0 -11
Parasoul [2]8HK Mid Invuln. (Full),
Ignites Tears
1000 (100) (2.5%) 10% 17 5 46 26 19 11 KD -31
Parasoul [4]6LK N/A - N/A (2.5%) N/A N/A 21 N/A N/A N/A N/A N/A
Parasoul [4]6MK N/A - N/A (2.5%) 6 N/A 43 N/A N/A N/A N/A N/A
Parasoul [4]6HK Mid - 200, 300 (100) (2.5%) 4.1667% 8 -- 41 N/A 16 N/A (11 on block) Wall Bounce N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul 236PP Mid Projectile 1750 (200) -100% 19 + 0, 10 60 97 OR 67 (hit, block and whiff) OR 117 (air hit) 19 23 (9), 25 (23 on block) Crumple -20
Parasoul 236KK Mid Invuln. (Full),
45% Min. Scaling,
Projectile
380 x6 (100 x6) -100% 3 + 0, 1 -, (6) -, (6) -,(6) -, (6) -, (6) - 53 24 24 (2), 9 KD +11
Parasoul 214PP Mid Invuln. (Full),
45% Min. Scaling,
Ignites Tears,
Projectile
120 x69 (20 x69) -300% 5 + 10 - 49 18 x69 13 x69 (9), 7 x69 KD -28

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul LP, HP, 4, LK, HK N/A - N/A 0% N/A N/A 94 N/A N/A N/A N/A N/A

Ms. Fortune

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune 5LP Mid Chains Into Self 225 / 250 2.5% 5 2 12 17 18 7 +4 +5
Ms. Fortune 5MP Mid - 115 x4, 400 (25 x4, 50) 2.25% x5 12 3, 3, 3, 3, 8 22 21 x4, 22 20 x4, 21 1 x4, 9 -7 -8
Ms. Fortune 5MP (Headless) Mid - 600 7.5% 9 2 20 20 22 9 -1 +1
Ms. Fortune 5HP Mid - 1000 10% 14 4 25 28 19 12 ±0 -9
Ms. Fortune 5LK Mid - 315 / 350 2.5% 10 2 19 17 18 7 -3 -2
Ms. Fortune 5MK Mid - 270, 360 / 300, 400 3.75% x2 13 2, (8), 3 22 18, 23 19, 21 5, 9 -1 -3
Ms. Fortune 5HK Mid - 270, 315, 540 3.33% x3 16 3, (7), 3, (7), 3 23 23 x2, 28 18 x2, 19 3 x2, 11 +3 -6
Ms. Fortune 5HK (Headless) Mid Launcher 1050 10% 15 2 33 29 21 12 -5 -13
Ms. Fortune 2LP Mid Chains Into Self 225 / 250 2.5% 6 2 13 17 18 7 +3 +4
Ms. Fortune 2LP, LP Mid - 225 / 250 2.5% 8 2 13 17 18 7 +3 +4
Ms. Fortune 2MP Mid - 383 / 425 7.5% 11 3 24 21 18 9 -5 -8
Ms. Fortune 2HP Mid Launcher 1000 10% 15 3 31 29 21 12 -4 -12
Ms. Fortune 2LK Low - 248 / 275 2.5% 8 2 11 16 14 7 +4 ±0
Ms. Fortune 2MK Mid - 405 / 450 7.5% 11 3 20 23 19 9 +1 -3
Ms. Fortune 2HK Low Sweep 315, 765 / 350, 850 5% x2 13 3, (10), 3 25 13, 14 16, 17 9, 11 Soft KD, Soft KD (Invuln.) -10
Ms. Fortune jLP High - 225 / 250 2.5% 6 3 16 19 18 7 +1 ±0
Ms. Fortune jMP High - 360 / 400 7.5% 11 3 15 20 20 9 +3 +3
Ms. Fortune jHP High - 775 10% 12 3 18 21 18 11 +1 -2
Ms. Fortune jLK High - 270 / 300 2.5% 8 2 11 20 18 7 +8 +6
Ms. Fortune jMK High - 270, 360 / 300, 400 3.75% x2 11 3, (13), 3 12 17, 21 20, 24 6, 10 +7 +10
Ms. Fortune jHK High - 855 / 950 10% 15 5 13 23 22 12 Soft KD (vs air),
KD (vs air, chained into)
-2

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune LP+LK Throw 50% Damage Scaling 0, 100 x5, 300 0, 3.6% x5, 0 7 1 28 N/A N/A N/A KD N/A
Ms. Fortune (air) LP+LK Air Throw 50% Damage Scaling,
Airdash Cancel
0, 1000 0, 15% 7 3 19 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune MP+MK / HP+HK Mid Tag 500 2.5% 20 22 49 23 17 (9) 9 KD -22 (At best)
Ms. Fortune 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 1, (5)*, 49* 42 14 17 13 N/A -25

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune 236LP Mid - 300 (100) → 350 (100) → 950 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 14 → 12 → 15 3 → 3 → 4 19 → 24 → 27 24 → 23 → 28 22 → 21 → 23 9 → 9 → 11 +3 → -3 → KD ±0 → -5 → -7
Ms. Fortune 236MP Mid - 350 (100) → 400 (100) → 1100 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 19 → 16 → 17 4 → 3 → 4 27 → 30 → 28 27 → 25 → 28 22 → 22 → 24 10 → 10 → 11 -3 → -7 → KD -8 → -10 → -7
Ms. Fortune 236HP Mid - 400 (100) → 450 (100) → 1250 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 23 → 20 → 20 4 → 3 → 4 29 → 34 → 30 30 → 27 → 28 23 → 23 → 25 11 → 10 → 12 -2 → -9 → KD -9 → -13 → -8
Ms. Fortune 236P, K High - 1100 (100) (2.5%) 9% 30 3 17 26 20 12 Ground Bounce +1
Ms. Fortune (Headless) 214K High - 1100 (100) (2.5%) 9% 25 3 21 26 20 12 Ground Bounce -3
Ms. Fortune 236P, 2K Low - 450 (100) (2.5%) 9% 10 15 17 18 21 10 KD -10
Ms. Fortune (Headless) 236K Low - 450 (100) (2.5%) 9% 10 15 17 18 21 10 KD -10
Ms. Fortune (Head on) 214P Mid Invuln. (Strike),
Projectile
750, 800 OR 750 x2 (100, 100) (2.5%) 9%, 4.5% 30 4, 35 30 26 x2 21, 17 12, 9 Stagger (+45)
OR +7
-2
Ms. Fortune (Head on) j214P High (1st hit) Projectile 750, 550 (100, 100) (2.5%) 9%, 4.5% 20 1, (Until ground) 17 26 x2 21, 17 12, 12 KD +2
Ms. Fortune 623LK Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
765 / 850 (100) (2.5%) 9% 13 1 29 27 17 10 (8 on block) -2 -13
Ms. Fortune 623MK Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
495 x2 / 550 x2 (100, 100) (2.5%) 9% x2 14 3, 2 32 20, 31 21, 17 5, 10 (5, 9 on block) -2 -15
Ms. Fortune 623HK Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
405 x2, 495 / 450 x2, 550 (100, 100, 100) (2.5%) 9% x3 15 2, 2, 2 36 20x 2, 33 21 x2, 17 5 x2, 10 -4 -17
Ms. Fortune j214LK Mid - 900 (100) (2.5%) 9% 17 3 19 22 21 10 KD (vs air) ±0
Ms. Fortune j214MK Mid - 1000 (100) (2.5%) 9% 19 3 22 24 22 11 KD (vs air) -3
Ms. Fortune j214HK Mid - 1100 (100) (2.5%) 9% 21 3 26 26 24 12 Ground Bounce,
Sliding KD (vs air)
-13
Ms. Fortune (Headless) 214LP/MP N/A - N/A 0% 12 N/A 19 N/A N/A N/A N/A N/A
Ms. Fortune Strike the head Mid Projectile 300 (50) 0% 4 N/A 4 23 17 9 N/A N/A
Ms. Fortune (Headless) HP Mid Projectile 675 (1.25%) 2.25% 14 22 7 25 22 9 N/A N/A
Ms. Fortune (Headless) 4/6HP Mid Projectile 675 (1.25%) 2.25% 23 20 14 22 20 10 KD N/A
Ms. Fortune (Headless) 623HP Mid Invuln. (Full) (Head only),
Projectile
950 (100) (1.25%) 4.5% 18 18 33 34 20 11 (15 on block) N/A N/A
Ms. Fortune (Headless) 214HP Mid 55% Damage Scaling 216 x8 (100) (1.25%) 1% x8 20 30 4 22 (82) 20 N/A (10 on block) KD (After Nom ends) N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune (Head on) 236PP Mid Invuln. (Full)
Chains Backwards (Cat Strike)
350 x10, 1900 (33 x10, 200) -100% 4 + 1 2, [(4), 2,] x9, (21), 12 36 34 x10, 30 31 x10, 18 (2), 0 x10, 21 (4 x10, 19 on block) Sliding KD -29
Ms. Fortune (Headless) 236PP Mid Invuln. (Full) 350 x10, 150, 80x17, 900 (33 x11, 10x17, 100) -100% 4 + 1 2, [(4), 2] x9, (10), 2, (5), 35 18 34 x10, 24, 25 x18 31 x10, 19 x19 (2) 0x10, 10, 2x17, 19 (4 x10, 10, 1 x17, 19 on block) Sliding KD (Head on)
KD (Headless)
-16
Ms. Fortune j214KK Mid Invuln. (Full),
Chains Backwards (Feline Allergies)
250 xN, 550, 850, 1700 (50xN, 100, 200) -100% 4 + 4 (Until ground), (3), 1, (5), 3 65 16 xN, 16 x3 19xN, 19 x3 (4) 3xN, 10, 30, 35 (3 xN, 10, 11 on block) KD -20
Ms. Fortune 214PP Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab,
Projectile (2nd hit)
500, 4500 (200, 250) -300% 5 + 4 --, 3 58 N/A, 25 25, 28 (9), N/A, 25
(10 x2 on block)
KD -30

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune HP, LK, 6, LP, LP N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A

Painwheel

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel 5LP Mid Hatred Guard (1 hit) 200 2.5% 3, (12), 5 3 12 16 19 8 +2 +5
Painwheel 5MP Mid Hatred Guard (2 hits),
Launcher
675 7.5% 4, (12), 10 3 21 33 18 10 +10 -5
Painwheel 5HP Mid Hatred Guard (3 hits) 900 10% 16 3 24 25 18 12 -1 -8
Painwheel 5[HP] Mid Hatred Guard (3 hits) 1100 10% 6, (27), 10 3 24 32 18 15 Stagger (+38),
KD (vs air)
-8
Painwheel 5LK Mid 375 2.5% 11 3 14 17 20 8 +1 +4
Painwheel 5MK Mid Hatred Guard (2 hits) 200 x3, 500 1.875% x4 5, (20), 8 2, 4, 3, 3 18 22 x4 16 x4 6 x3, 10 +3 -5
Painwheel 5HK Mid Launcher 300, 400, 500 3.3% x3 16 3, (6), 3, (8), 3 35 24 x2, 33 13, 15, 19 7 x2, 10 -4 -18
Painwheel 2LP Mid Hatred Guard (1 hit) 325 2.5% 4, (12), 6 3 13 17 20 8 +2 +5
Painwheel 2MP Mid Hatred Guard (2 hits) 210 x3, 350 1.875 % x4 5, (20), 7 4, 4, 3, 5 28 16 x4 15 x4 8 x4 -8 -16
Painwheel 2HP Mid Hatred Guard (3 hits) 950 10% 22 4 38 25 22 12 Ground Bounce -19
Painwheel 2[HP] High Hatred Guard (3 hits) 1150 10% 7, (18), 15 4 38 25 22 15 Crumple,
Ground Bounce (vs air)
-19
Painwheel 2LK Low - 325 2.5% 11 4 12 17 20 8 +2 +5
Painwheel 2MK Low - 650 7.5% 13 2 20 24 16 10 +3 -5
Painwheel 2HK Low Hatred Guard (3 hits),
Sweep
900 10% 20 7 23 14 17 10 Soft KD (Invuln.) -12
Painwheel 2[HK] Low Hatred Guard (3 hits),
Sweep
1000 10% 5, (20), 15 10 23 14 17 14 KD -15
Painwheel jLP High - 325 2.5% 8 2 14 20 15 8 +5 ±0
Painwheel jMP High - 250 x3, 425 2% x4 22 15 25 18 x3, 16 16 x4 7 x3, 12 +3 -9
Painwheel jHP High Hatred Guard (1 hit) 300 x3, 550 2% x4 21 15 35 22 x3, 27 16 x4 7 x3, 12 +16 -2
Painwheel j[HP] High Hatred Guard (1 hit) 300 x5, 550 2% x6 2, (16), 19 23 34 22 x5, 27 16 x6 7 x5, 12 +16 +4
Painwheel jLK High - 350 2.5% 9 5 15 22 16 8 +3 -3
Painwheel jMK High - 650 7.5% 14 4 15 26 19 10 +8 +1
Painwheel jHK High - 225 x6 1.8% x6 17 OR 15 * 24 14 22 x6 16 x6 2 x6 +7 +4
Painwheel 6HK Mid Chains Into Self 300 2.5% 17 3 41 17 17 15 (12 on block) -23 -26
Painwheel 6HK, HK
6HK, HK, HK
Mid Chains Into Self 250 2.5%, 3.3333% 5 3 41 17 17 15 (7 on block) -26 -18
Painwheel 6HK, HK, HK, HK Mid - 700 3.3333% 5 3 35 21 17 15 Ground Bounce,
KD (vs air)
-20

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel LP+LK Throw 50% Damage Scaling 0, 1000 OR
0, 1000, 1300 (during HI)
0, 15.0% OR
0, 5.0%, 10.0% (during HI)
7 1 28 N/A N/A N/A Ground Bounce N/A
Painwheel (air) LP+LK Air Throw 50% Damage Scaling 0, 1000 OR
0, 1000, 1300 (during HI)
0, 15.0% OR
0, 5.0%, 10.0% (during HI)
7 3 18 N/A N/A N/A Ground Bounce N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel MP+MK / HP+HK Mid (also techable) Tag,
Hit Grab,
50% Damage Scaling
0, 500 OR
0, 500, 650 (during HI)
0%, 15% OR
0%, 1.6667%, 3.3333% (during HI)
20 19 60 N/A 13 9 Ground Bounce +11 (at best)
Painwheel 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 4 28 10 17 (9), 13 N/A -18

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel 214K N/A - N/A 0% 12 N/A N/A N/A N/A N/A N/A N/A
Painwheel 214K N/A - N/A 0% 10 N/A N/A N/A N/A N/A N/A N/A


Painwheel 236LP Mid 50% Damage Scaling (except in HI) 650 (90) (2.5%) 4.5% 22 8 46 28 21 55 OR 13 (8 on block) +38 OR -4 -16
Painwheel 236MP/236HP Mid Projectile,
Flight Cancel
350 x5 (100 x5) (2.5%) 6% x5 13, (36), 16 - 30 25 17 12 (8 on block) +8 to +12 ±0 to +4
Painwheel 236MP/236HP (during install) Mid Projectile,
Flight Cancel
350 x5 (100 x5) (2.5%) 6% x5 13, (13), 16 - 25 25 17 12 (8 on block) +13 to +17 +5 to +9
Painwheel 236LK Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 +3 (+8*) -18
Painwheel 236MK Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 KD -18
Painwheel 236HK Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 2 34 N/A 17 11 KD -18
Painwheel j236K Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 KD -18
Painwheel 22LK (assist only) Mid - 1050 (100) (2.5%) 5% 10 25 32 33 16 12 +1 -16
Painwheel 22MK (assist only) Mid - 1150 (100) (2.5%) 5.4546% 33 (11 as AC) 25 32 13 16 15 (12 on block) KD -43
Painwheel 22HK (assist only) Mid - 1250 (100) (2.5%) 6% 42 (14 as AC) 25 32 13 16 18 (12 on block) KD -50

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel 236PP Mid Invuln. (Full),
45% Min. Scaling (HI only)
220 x26 (15 x26) OR
200 x26 (15 x26) (during HI)
-100% 6 + 8 2, 2, 2... / -- (On whiff) 53 19 x26 21 x26 (9), 0 x26 (1 x26 on block) (4 x26 on OTG) Ground Bounce -32
Painwheel 236KK Mid Invuln. (Full),
Hit Grab,
Flight Cancel,
45% Min. Scaling (After first 3 hits, except during HI)
150 x3, 70 x15, 500 (150 x3) OR
150 x3, 70 x30, 500 (150 x3) (during HI)
-100% 3 + 4 3, (11), 2, (12), 3 46 N/A 19 x2, 20 (5), N/A (11 x2, 10 on block) KD -18
Painwheel 214KK N/A Invuln. (Full) N/A -200% 3 + 0 N/A 8 N/A N/A (2) N/A N/A N/A
Painwheel 214PP Mid Invuln. (Full),
Hatred Guard (3 hits),
45% Min. Scaling
2000, 175 x16, 1000 (300) OR
2000, 225 x16, 1500 (300) (during HI)
-300% 7 + 2 25 32 35, 19 x17 16 (6) 20, 2 x16, 35 (15 on block) Wall Bounce -40

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel MK, HK, 2, MP, HP Mid - 5 0% 33 3 48 8 11 5 -42 -39

Valentine

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine 5LP Mid Chains Into Self 200 2.5% 6 3 13 16 19 7 +1 +4
Valentine 5LP, LP Mid Chains Into Self 200 2.5% 7 3 18 16 19 7 -4 -1
Valentine 5LP, LP, LP Mid - 200 2.5% 8 2 16 16 19 7 -1 +2
Valentine 5MP Mid Chains Into Self 140 x3, 325 2.25% x47.5%, 1.8% x4 13 1, 1, 1, 1 23 22 x4, 22 21 x4, 21 1 x3, 10 -1 -2
Valentine 5MP, MP Mid - 300, 100 x4 2.25% x5 14 3, (7), 3, (3), 3, (3), 3, (3), 3 16 22 x5 17, 21 x4 9, 1 x4 +4 +3
Valentine 5HP Mid - 950 10% 21 2 26 29 24 14 +2 -3
Valentine 5LK Mid - 275 2.5% 11 2 16 22 20 7 +5 +3
Valentine 5MK Mid - 400, 75 x4 7.5%, 1.8% x4 14 2, (4), 3, 3, 3, 5 22 22, 20 x4 25, 23 x4 9, 2 x4 -3 ±0
Valentine 5HK Mid Chains Into Self 400 10% 16 4 33 25 20 10 -11 -16
Valentine 5HK, HK Mid Chains Into Self 450 4.5% 16 4 34 25 20 10 -12 -17
Valentine 5HK, HK, HK Mid - 600 4.5% 13 4 37 27 19 13 Sliding KD -21
Valentine 2LP Mid - 200 2.5% 6 2 15 20 22 8 +4 +6
Valentine 2MP Mid - 160 x2, 300 2.25% x3 14 1, 1, 2 21 16 x2, 24 17 x2, 21 2 x2, 10 (1 x2, 10 on block) +2 -1
Valentine 2HP Mid Launcher 950 10% 14 4 34 31 18 14 -6 -19
Valentine 2LK Low Chains Into Self 225 2.5% 9 3 14 20 17 8 +4 +1
Valentine 2LK, LK Mid - 85 x3 2% x3 10 2, (2), 2, (2), 2 16 20 x3 17 x3 1 x3 +3 ±0
Valentine 2MK Low - 350 x2 3.75% x2 14 3, (3), 2 20 23 x2 19 x2 6, 10 +2 -2
Valentine 2HK Low Sweep 975 10% 17 4 32 14 17 10 Soft KD (Invuln.) -18
Valentine jLP High - 200 2.5% 7 4 12 21 17 7 +6 +2
Valentine jMP High - 250, 175 x4 1.8% x5 10 3, 3, 3, 3, 3 13 22 x5 16 x5 6 x5 +7 +3
Valentine jHP High - 875 10% 18 2 19 25 22 12 +4 +2
Valentine jLK High - 325, 100 x3 OR 200, 100 x2 2%, 1.8% x3 OR 1.8% x3 9 3, (1), 10 10 21 x4 OR 21 x3 17 x4 OR 17 x3 7, 2x3 OR 2 x3 +2 -2
Valentine jMK High - 300, 550 2.5%, 6% 12 3, (3), 3 21 24, 27 17, 20 7, 10 +4 -3
Valentine jHK High - 500, 600 2.5%, 6% 17 3, (3), 3 36 13, 25 16, 20 12 x2 -13 -18

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine LP+LK Throw 50% Damage Scaling 800 5%, 8% 7 1 28 N/A N/A N/A Crumple N/A
Valentine (air) LP+LK Air Throw 50% Damage Scaling 0, 75 x4, 800 5%, 1% x4, 0 7 3 15 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine MP+MK / HP+HK Mid Tag 500 10% 38 to 58 3 34 10 13 12 Wall Bounce -23
Valentine 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 36 14 17 (9), 13 N/A -21

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine 236P Mid Projectile 300 (100) (2.5%) 6% 17 29 31 28 13 8 +6 -9
Valentine j236P Mid Projectile 300 (100) (2.5%) 6% 17 (Until ground) 24 28 13 8 +13 -2
Valentine 236LK Mid - 975 (100) (2.5%) 10% 17 2 34 18 21 15 (10 on block) KD -4
Valentine 236MK Mid - 1100 (150) (2.5%) 10% 21 4 39 (37 on block) 18 21 15 (10 on block) KD -7
Valentine 236HK Mid - 1275 (200) (2.5%) 10% 27 8 44 (40 on block) 18 21 15 (10 on block) KD -10
Valentine j236LK Mid 75% Damage Scaling 750 (100) (2.5%) 7.5% 15 2 (until ground) 18 21 15 (10 on block) KD -23
Valentine j236MK Mid 75% Damage Scaling 825 (150) (2.5%) 7.5% 18 4 (until ground) 18 21 15 (10 on block) KD -23
Valentine j236HK Mid 75% Damage Scaling 900 (200) (2.5%) 7.5% 23 8 (until ground) 18 21 15 (10 on block) KD -22
Valentine 214P N/A - N/A (2.5%) N/A N/A 67 (Lv.1) / 72 (Lv.2) / 77 (Lv.3) / 88 (Assist) N/A N/A N/A N/A N/A
Valentine (after 214P) 236[P] Mid Projectile 400 (100) (5%) 6% 17 -- 31 28 15 12 +10 -3
Valentine (after 214P) 236[P] Mid Projectile 400 (100) (5%) 6% 17 (Until ground) 24 28 15 12 +17 +4
Valentine 214LP+LK Command Grab 50% Damage Scaling,
Invuln. (Throw)
0x2, 1200 (2.5%) 7%, 3%, 8% 25 2 64 N/A N/A N/A KD N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine 236PP Mid Invuln. (Full) (Frame 3) 450 x8 (125 x8) -100% 5 + 0, 2 -- 64 16 x8 19 x8 (3), 30 x8 (8 x8 on block) KD -33
Valentine j236PP Mid Invuln. (Full) (Frame 3),
Airdash Cancel
450 x8 (125 x8) -100% 5 + 2, 2 (Until ground) 44 16 x8 19 x8 (4), 30 x8 (8 x8 on block) KD -2 (at best)
Valentine 236KK Mid Invuln. (Full) 275 x12, 1850 (75) -100% 4 + 4 13 58 30 x13 21 (5), 30 x12, 30, (10 on block) KD -28
Valentine j236KK Mid Invuln. (Full) 240 x12, 1750 (75) -100% 4 + 4 13 (Until ground) 30 x13 21 (5), 38 x12, 30 (10 on block) KD -30 (at best)
Valentine 421KK N/A - N/A -200% 0 25 25 N/A N/A (0), 130 N/A N/A
Valentine (after 214P) 421KK N/A - 2250 (300) -200% 0 25 25 30 N/A (0), 7, 51 KD +45
Valentine 214PP Mid Invuln. (Full),
55% Min. Scaling,
Hit Grab
0 x2, 1000, 4000 (250) -300% 4 + 10 2 64 N/A 23 (8), N/A (8 on block) KD -42
Valentine 214MP+MK / 214HP+HK Mid Invuln. (Full),
55% Min. Scaling
4500 (300) -500% 8 + 4 6 49 19 22 (9), 25 (18 on block) KD -20

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine LP, MK, 4, MP, HK N/A - N/A 0% N/A N/A 101 N/A N/A N/A N/A N/A

Double

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double 5LP Mid Chains Into Self 300 2.5% 6 3 19 18 21 7 -3 ±0
Double 5MP Mid - 550 7.5% 12 3 26 (25 on miss) 28 24 9 ±0 -4
Double 5HP Mid - 1000 10% 21 3 22 26 19 14 Sliding KD -5
Double 5LK Mid - 400 2.5% 8 2 16 22 20 7 +5 +3
Double 5MK Mid Chains Into Self 400 3.75% 11 4 21 20 19 10 -4 -5
Double 5MK, MK Mid - 500 7.5% 11 3 23 24 19 9 -1 -6
Double 5HK Mid Launcher 975 10% 16 2 33 29 21 12 -5 -13
Double 2LP Mid Chains Into Self 200 2.5% 7 3 11 17 18 7 +4 +5
Double 2MP Mid - 575 7.5% 14 6 21 25 17 10 -1 -9
Double 2HP Mid - 900 10% 12 3 28 28 21 9 -2,
Ground Bounce (vs air)
-9
Double 2LK Low - 200 2.5% 8 4 12 17 20 8 +2 +5
Double 2MK Low - 500 7.5% 15 4 19 22 18 9 ±0 -4
Double 2HK Low Sweep 1000 10% 17 4 32 14 17 10 Soft KD (Invuln.) -18
Double jLP High - 250 2.5% 6 3 16 19 18 7 +1 ±0
Double jMP High - 150 x5, 250 1.0588% x6 11 2, 2, 2, 2, 2, 2 9 20 x5, 21 18 x6 4 x5, 9 +11 +8
Double jHP High - 250, 225, 450 1.5% x3 17 11 14 22 x2, 24 17 x2, 15 7 x2, 12 (10 on block last hit) +2 -6
Double jLK High - 100 x3 1.5% x3 10 18 16 19 x3 22 x3 7 x3 (6 x3 on block) -12 2
Double jMK High - 300, 600 2.5%, 6% 12 3, (3), 3 15 24, 27 17, 20 7, 10 +10 +3
Double jHK High - 900 7.50% 13 2 30 22 21 11 (9 on block) -9 -8
Double jHK (Projectile) Mid Projectile 450 x2 2.25% x2 7 (Until ground) N/A 19 x2 17 x2 5 x2 N/A N/A
Double LP+LK Throw 50% Damage Scaling 0, 300, 900 4%, 0%, 7% 7 1 28 N/A N/A N/A KD N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double (air) LP+LK Air Throw 50% Damage Scaling 0 x2, 800 0% x2, 9% 7 3 19 N/A N/A N/A Ground Bounce N/A
Double MP+MK / HP+HK Mid Tag 200, 300 10% x2 31 40, (Until Ground) 65 10 x2 13 x2 9, 12 Ground Bounce,
OR KD
-51

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 6 30 14 17 (9) 13 N/A -18
Double 214K N/A Invuln. (Proj.) (Frame 12) N/A N/A 11 N/A 23 N/A N/A N/A N/A N/A

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double 236LP Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 12 - 37 28 24 8 ±0,
KD (vs air)
-4
Double 236MP Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 12 - 37 28 24 8 ±0,
KD (vs air)
-4
Double 236HP Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 16 - 33 30 24 8 Ground Bounce ±0
Double 623LK Mid Invuln. (Full) 600, 800 (100, 100) (2.5%) 4.5%, 3.6% 12 16, 6 42 22, 14 25, 13 8, 8 KD -34
Double 623MK Mid - 400, 500, 900 (100, 100, 100) (2.5%) 4.5%, 4.6% x2 14 11, 4, (10), 9 49 20 x2, 17 23, 23, 14 10, 8, 9 KD -43
Double 623HK Mid - 500, 600, 1000 (100, 100, 100) (2.5%) 4.5%, 4.6% x2 17 12, 4, (11), 13 50 20 x3 23, 23, 15 11, 9, 10 KD -47
Double j214LK High - 500 (100) (2.5%) 7.5% 12 until landing 24 (40 on whiff) 24 17 8 Stagger -23 (at best)
Double j214MK High - 450, 475 (100, 100) (2.5%) 4.5%, 7.5% 12 until landing, 3 35 55, 34 23 x2 10 x2 KD (2nd hit) -14
Double j214HK High - 550, 650 (100, 200) (2.5%) 6%, 7.5% 14 until landing, 3 55 55, 22 25, 26 10, 12 Ground Bounce (2nd hit) -31
Double 4LK+MK Low Sweep 1000 (100) (2.5%) 7.5% 16 10 36 18 21 12 KD -16

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double 236PP Mid Invuln. (Full) ,
33% Min. Scaling (except 1st hit)
500 x4, 1200 (100 x4. 200) -100% 6 + 2 OR 6 + 11 -- 32 26 x5 26 x5 (8) 5 x4, 24 KD -64 (at best)
Double 214KK Mid Invuln. (Full) (1 frame before flash),
Hit Grab
0, 1500 -100% 12 + 15 + 5 480, 2 20 N/A 19 (2) N/A (9 on block) KD N/A
Double 236KK Mid Projectile, Invuln. (Full) (1 frame before flash) 200 xN (33 xN) -200% 7 + 10 N/A 32 28 25 (2), 8 N/A N/A
Double 214PP Mid Invuln. (Full),
45% Min. Scaling
0, 1500, 300x9, 0, 300x6, 2500 (200) -300% 4 + 2 17 40 20 23 (6) 46 (10 on block) Sliding KD -35
Double 22KK Mid Invuln. (Full),
55% Min. Scaling
2000 (200) -500% 4 + 1 3 0 22 25 (5), 12 Ground Bounce +25
Double j22KK High Invuln. (Full),
55% Min. Scaling
100, 2000 (200, 200) -500% 4 + 1 (until ground), 3 0 55, 22 25 x2 (5), 10, 12 Ground Bounce +23
Double (during 22KK) P Mid 45% Min. Scaling,
Projectile
200 x3 (50 x3) 0% 8 -- 35 30 x3 18 x3 8 x3 N/A, KD (vs air) N/A
Double (during 22KK) LK Mid 45% Min. Scaling,
Projectile
250 (100) 0% 1 N/A N/A 26 18 8 KD N/A
Double (during 22KK) MK Mid 45% Min. Scaling,
Projectile
240 (100) 0% 1 N/A N/A 26 18 8 N/A N/A
Double (during 22KK) HK Mid 45% Min. Scaling,
Projectile
265 x3 (100 x3) 0% 1 N/A N/A 23 x3 18 x3 8 x3 N/A, KD (vs air) N/A
Double (during 22KK) 214P / 214K Mid 55% Min. Scaling,
2250 (400) 0% 8 1 90 24 27 16 KD -47

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double LP, LK, MK, HK, HP, MP N/A - N/A 0% N/A N/A 99 N/A N/A N/A N/A N/A

Squigly

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly 5LP Mid Chains Into Self 200 2.5% 6 2 10 20 17 7 +9 +6
Squigly 5LP, LP Mid - 300 2.5% 8 5 9 20 19 7 +7 +6
Squigly 5MP Mid - 400, 450 3.75% x2 13 2, (2), 3 25 26 x2 20 x2 7, 9 -1 -7
Squigly 5HP Mid Chains Into Self 750 5.0% 16 2 24 30 19 9 +5 -6
Squigly 5HP, HP Mid - 800 5.0% 14 2 25 30 20 9 +4 -6
Squigly 5LK Mid Chains Into Self 200 2.5% 8 2 23 20 19 7 -4 -5
Squigly 5LK, LK Mid - 150 2.5% 6 3 23 20 19 7 -5 -6
Squigly 5MK Mid Launcher (vs air) 650 7.5% 13 2 24 28 OR 32 (vs air) 22 11 +3 OR 7 (vs air) -3
Squigly 5HK Mid Launcher 1000 10.0% 18 4 28 29 21 12 -2 -10
Squigly 2LP Mid - 150 x3 .9% x3 10 6 to 60 (4, 4, 4... if held) 8 20 x3 16 x3 6 x3 +7 (1st hit), +8 (2nd hit), +6 (Last hit) +3 (1st hit), +4 (2nd hit), +2 (Last hit)
Squigly 2MP Mid - 500 7.5% 12 4 18 26 18 8 +5 -3
Squigly 2HP Low - 300 x3, 800 2.5% x4 18 6, 8 x2, 16 12 24 x4 17 x3, 18 11 x4 (5 x4 on block) +3 -9
Squigly 2LK Low - 300 2.5% 8 3 11 20 18 7 +7 +5
Squigly 2MK Low - 650 7.5% 14 2 19 28 16 9 +8 -4
Squigly 2HK Low Sweep 1100 10.0% 15 4 26 15 18 11 Soft KD (Invuln.) -11
Squigly jLP High - 250 2.5% 7 2 16 20 15 8 +3 -2
Squigly jMP High - 550 7.5% 10 5 18 24 20 9 +2 -2
Squigly jHP High - 250 x3, 750 2.5% x4 16 2, 2, 2, 6 17 19 x3, 26 21 x4 5 x3, 11 +4 -1
Squigly jLK High - 200 2.5% 8 7 8 24 18 8 +10 +4
Squigly jMK High - 500, 300 x3 1.875% x4 12 6, (3), 4 x3 16 (21 on whiff) 20, 20 x2, 24 18 x4 9, 4 x3 +4 +2
Squigly jHK High - 325 x3, 500 2.5% x4 15 2, 2, 2, 3 23 22 x4 21 x4 4 x3, 11 -3 -4
Squigly 6HP High - 300, 150 x2, 800 2.5% x4 22 6, 6, 6, 6 21 24 x3, 26 15 x3, 18 11 x4 (5 x4 on block) +6 -8

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly LP+LK Throw 50% Damage Scaling 0, 1000 5%, 8% 7 1 28 N/A N/A N/A Wall Bounce N/A
Squigly (air) LP+LK Air Throw 50% Damage Scaling 0, 1000 5%, 8% 7 3 25 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly MP+MK / HP+HK Mid Tag 0, 500 x2 10% x3 37 6, (19), 4, (16), 6 36 24, 15 x2 27, 18 x2 55, 11 x2 (10, 14 x2 on block) Wall Bounce -32
Squigly 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 33 14 17 (9) 13 N/A -18

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly 236[P] N/A - N/A 0% 12 N/A 7 N/A N/A N/A N/A N/A
Squigly 236[P] (Charged) N/A - N/A 0% 8 N/A 4 N/A N/A N/A N/A N/A
Squigly 236LP Mid Invuln. (Strike) (Frame 13) 1000 (100) (2.5%) 4.5% 20 2 32 26 25 16 Sliding KD -8
Squigly 236LP (Charged) Mid Invuln. (Strike) (Frame 9) 1400 (250) (2.5%) 4.5% 11 2 32 28 25 20 Wall Bounce -8
Squigly 236MP N/A - N/A (2.5%) 20 N/A 40 N/A N/A N/A N/A N/A
Squigly 236MP (Charged) N/A Invuln. (Full) (1 frame before and after flash) N/A (2.5%) 16 N/A 18 N/A N/A (4) N/A N/A
Squigly 236HP Mid - 350, 300 x2, 400 (100, 90 x3) (2.5%) 4.5% x4 7 2, (12), 2, (10), 2, (12), 2 30 28 x4 16 x4 9 x4 +1 -11
Squigly 236HP (Charged) Mid - 350, 300 x5, 800 (100, 90 x6) (2.5%) 4.5% x7 7 2, (9), 2, (7), 2, (9), 2, (7), 2, (9), 2, (7), 2 25 28, 34, 28, 34, 28, 34 x2 16 x7 9 x7 +11 -7
Squigly 623P Mid Invuln. (Full) (Frame 13) 900 (100) (2.5%) 7.5% 6 15 35 33 22 12 -16 -27
Squigly 623P (Charged) Mid Invuln. (Full) 1300, 175 x2 (100 x3) (2.5%) 7.5% x3 6 2, 2, 15 35 40 x3 20 x2, 22 20, 10 x2 KD -27
Squigly 236[K] N/A - N/A 0% 12 N/A 7 N/A N/A N/A N/A N/A
Squigly 236[K] (Charged) N/A - N/A 0% 8 N/A 4 N/A N/A N/A N/A N/A
Squigly 236LK Mid - 133 x7, 300 (33 x8) (2.5%) 2.5% x8 8 4, 4, 4, 4, 4, 4, 4, 4 13 24 x7, 26 18 x8 0 x7, 11 (1x7, 11 on block) +10 +1
Squigly 236LK (Charged) Mid - 133 x7, 300, 1000 (33 x8, 150) (2.5%) 2.5% x8, 4.5% 8 4, 4, 4, 4, 4, 4, 4, 4, (13), 4 18 24 x7, 26 x2 18 x8, 21 0 x7, 11 x2 (1 x7, 11 x2 on block) Sliding KD ±0
Squigly 236MK Mid Hit Grab 600 (100) (2.5%) 2.5% 12 20 65 N/A OR 15 18 9 Stagger OR +3 -13
Squigly 236MK (Charged) Mid Hit Grab 600 (100) (2.5%) 2.5% 8 25 49 N/A OR 29 18 9 Stagger OR +17 -8
Squigly 236HK Mid Projectile 350, 350, 550 (100 x3) (2.5%) 1.6364% x3 16 3, (2), 4, (2), 4 27 26 x3 21 x3 4, 2, 11 KD -3
Squigly 236HK (Charged) Low Projectile 350 x5, 550 (100 x6) (2.5%) 1.6364% x6 16 3, (2), 4, (2), 4, (2), 4, (2), 4, (2), 4 28 26 x6 21 x6 4, 2 x4, 17 (4, 2 x4, 11 on block) KD -4
Squigly j236LK Mid - 300 (100) (0.5%) 7.5% 10 (until ground) 4 12 15 9 +8 (at best) +11 (at best)
Squigly j236MK Mid - 400 (100) (0.5%) 7.5% 12 (until ground) 4 19 15 9 +15 (at best) +11 (at best)
Squigly j236HK High - 400, 1000 (100) (0.5%) 7.5% x2 14 (until ground), (33), 6 32 58, 20 21 12, 16 KD -11 (at best)
Squigly j236HK (Second use) High - 400 (100) (0.5%) 7.5% 14 (until ground) 32 35 21 12 +3 (at best) -11 (at best)

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly 214KK Mid Invuln. (Full) (Frame 2),
Projectile
375 x5 (100 x5) -100% 4 + 11 240 19 26 x5 22 x5 (9), 4 x5 +64 OR KD (vs air) +60
Squigly 214LP+LK Command Grab Invuln. (Full) 0, 500, 2000 -100% 4 + 9 23 57 N/A N/A (9), N/A Crumple N/A
Squigly 214PP Mid Invuln. (Full),
45% Min. Scaling,
Projectile
675 x8 (150 x8) -300% 8 + 6 -- (8, 8, 8...) 46 32 x8 22 x8 (9), 7 x8 (6 x8 on block) N/A N/A
Squigly (After LP, LP, 6, LK, HP, with either charge) LK, LK, 6, LP, HK Command Grab Invuln. (Full),
64.3% Min. Scaling
7777 -500% 3 + 4 40 13 N/A N/A (7) N/A Hard Knockdown N/A

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly LP, LP, 6, LK, HP N/A - N/A 0% N/A N/A 84 N/A N/A N/A N/A N/A

Big Band

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band 5LP Mid Chains Into Self 300 2.5% 6 2 16 20 19 7 +3 +2
Big Band 5LP, LP Mid - 300 2.5% 5 2 16 20 19 7 +3 +2
Big Band 5MP Mid - 700 7.5% 10 2 25 24 20 9 -2 -6
Big Band 5MP, MP ... Mid - 75 0% 11, 3, 3... 2 72 24 20 9 -40 -44
Big Band 5HP Mid Launcher 950 10% 18 4 25 28 21 14 ±0 -7
Big Band 5LK Low - 275, 325 2.5% x2 8 2, (5), 2 21 22 x2 20 x2 7 x2 ±0 -2
Big Band 5MK Mid Launcher,
Chains Into Self
600 7.5% 15 2 34 22 21 10 -13 -14
Big Band 5MK, MK Mid - 650 7.5% 11 2 33 25 21 10 -9 -13
Big Band 5HK Mid - 950 10% 21 4 36 26 21 12 Wall Bounce -18
Big Band 2LP Mid Chains Into Self 250 2.5% 6 3 14 21 19 7 +5 +3
Big Band 2LP, LP Mid - 100 x5 1.2857% x5 3 3 x5 14 21 x5 19 x5 3x4, 7 +5 +3
Big Band 2MP Mid Chains Into Self 550 7.5% 11 4 20 25 21 10 +2 -2
Big Band 2MP, MP Mid - 700 7.5% 6 4 24 28 22 10 +1 -5
Big Band 2HP Mid Sound Stun 1000 10% 20 4 32 20 23 40, 12, (12 on block) Soft KD (Sound Stun),
Soft KD (Invuln.)
-12
Big Band 2LK Low - 325 2.5% 8 4 12 22 20 7 +7 +5
Big Band 2MK Mid - 750 7.5% 12 4 21 25 21 10 +1 -3
Big Band 2HK Low Sweep 1200 10% 19 6 28 14 17 10 Soft KD (Invuln.) -16
Big Band jLP High Whiff Cancel 400 2.5% 10 2 26 22 18 8 -5 -3
Big Band jMP High Whiff Cancel 650 7.5% 12 2 26 24 20 10 -3 -1
Big Band jHP High - 1000 10% 16 2 30 26 22 12 -3 -6
Big Band jLK High (rising mid) - 200 x3 0.9% x3 7 18 (3, 3, 3...) 11 22 x3 18 x3 6 x3 +3 +3
Big Band jMK High Chains Into Self 400 7.5% 11 4 18 28 OR 25 (vs air) 20 9 +4 ±0
Big Band jMK, MK Mid - 220x3, 240 1.8% x4 16 5 x4 16 25 x4 20 x4 3, 3, 3, 7 +5 ±0
Big Band jHK High No Cancel * 1200 10% 16 (until ground) 16, KD OR 19 ** 37 18 14 Wall Bounce N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band LP+LK Throw 50% Damage Scaling 0, 150 x8 5%, 1% x8 7 1 28 N/A N/A N/A +27 N/A
Big Band (air) LP+LK Air Throw 50% Damage Scaling 0, 350, 1000 5%, 2%, 6% 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band MP+MK / HP+HK Mid Armor (1 hit),
Tag
500 4.50% 29 to 49 7 41 26 29 15 KD -18
Big Band 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 37 14 17 (9), 13 N/A -22

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band 623LP, 4~6~4~6 ... / LP~HP~LP~HP ... Mid Invuln. (Strike) (Frame 2),
Sound Stun
350, 350, 150 x9 (100, 100, 50 x9) (2.5) 5.5%, 3%, 1.5% x9 8 1, (6), 1 [(2), 1, (2), 1...] 34 18 x2, (16 x9 Shake) 18, 13, (19 x9 Shake) 2, 60, 35 x9 OR 2, 33, 12 x9 (4, 9, 35 x9 on block) KD -24
Big Band 623MP, 4~6~4~6 ... / LP~HP~LP~HP ... Mid Invuln. (Strike),
Sound Stun
350, 550, 150 x12 (100, 100, 50 x12) (2.5%) 7%, 4.5%, 1.5% x12 10 3, (3), 3 [(4), 1, (2), 1...] 39 18 x2, (16 x12 Shake) 21, 15, (19 x12 Shake) 4, 60, 35 x12 OR 4, 33, 12 x12 (8, 9, 35 x12 on block) KD -29
Big Band 623HP, 4~6~4~6 ... / LP~HP~LP~HP ... Mid Invuln. (Full),
Sound Stun
350 x2, 550, 150 x14 (100, 100, 100, 50 x14) (2.5%) 7%, 4.5% x2, 1.5% x9 12 3, (6), 3, (3), 3 [(4), 1, (2), 1...] 36 18 x3, (16 x14 Shake) 18 x2, 15 (19 x14 Shake) 4, 2, 60, 35 x14 OR 4, 2, 33, 12 x14 (4, 4, 8, 35 x14 on block) KD -27
Big Band [4]6LP Mid - 900 (100) (2.5%) 4.5% 16 3 28 35 OR 21 (vs air) 24 11 +5 OR KD (vs air) -6
Big Band [4]6MP Mid Armor (2 hits) 1300 (175) (2.5%) 4.5% 20 5 36 21 24 14 (12 on block) KD -16
Big Band [4]6HP Mid Armor (2 hits) 1750 (250) (2.5%) 4.5% 24 7 48 25 29 17 (14 on block Sliding KD -25
Big Band [4]6LK Command Grab 50% Damage Scaling 0, 350, 1000 (2.5%) 4%, 3%, 10% 18 1 33 N/A N/A N/A Sliding KD N/A
Big Band [4]6MK Anti-Air Grab Armor (2 hits),
50% Damage Scaling
0, 350, 450, 1000 (100) (2.5%) 3%, 14% x2 17 2 34 N/A 21 11 Sliding KD -14
Big Band [4]6HK Anti-Air Grab Armor (3 hits),
50% Damage Scaling
0, 350, 450, 500, 1000 (100) (2.5%) 4%, 3% x3, 10% 21 2 34 N/A 21 11 Sliding KD -14
Big Band [4]6P~K / [4]6K~P N/A - N/A 0% N/A N/A 19 N/A N/A N/A N/A N/A
Big Band 214LK High Sound Stun 650 (100) (2.5%) 4.5% 18 2 31 28 18 28 OR 10 (14 on block) +14 OR -4 OR KD (vs air) -10
Big Band 214MK High Sound Stun 800 (100) (2.5%) 4.5% 20 2 34 33 18 30 OR 11 (14 on block) +17 OR -2 OR KD (vs air) -14
Big Band 214HK High Sound Stun 950 (100) (2.5%) 4.5% 22 4 35 20 OR 2 (Shockwave) 18 30 OR 12 (10 on block) KD -22
Big Band j214LK Mid Sound Stun 700 (100) (2.5%) 7.5% 20 2 24 18 21 40 (10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-4
Big Band j214MK Mid Sound Stun 400, 500 (100, 100) (2.5%) 4.5% x2 22 2 x2 25 18, 19 21, 22 5, 40 (5, 10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-1
Big Band j214HK Mid Sound Stun 350, 400, 450 (100, 100, 100) (2.5%) 3% x3 24 2 x3 28 18 x2, 19 21 x2, 22 5 x2, 42 (5 x2, 10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-1

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band 236PP Mid Armor (1 hit),
Invuln. (Throw) (Frames 1-2),
Invuln. (Full) (Frame 3 until active)
600 x3, 2300 (100 x3, 300) -100% 2 + 6 7, 5, 6, 4 47 35 x3, 20 23 x4 (7), 8 x3, 13 KD -27
Big Band (After 6, HP, MP, LP, 6) 236PP Mid Armor (15 hits),
Invuln. (Throw) (Frames 1-2),
Invuln. (Full) (Frame 3, startup only)
600 x4, 475 x12, 1600 (100 x3, 33x12, 200) -100% 2 + 6 7, 5, 6, 4, (11), 4 x11, 4, (24), 5 52 35 x16, 25 23 x3, 20 x21, 23 (7), 8 x4, 5 x12, 28 (8 x3, 8 x4, 5 x12, 28 on block) KD -33
Big Band j236KK High Invuln. (Full) (startup only) 275 x15, 1200 (50 x16) -100% 8 + 7 8 x2, 4, (4), 8 x4, 4, (4), 8 x4, 4, (4), 8 x2, 4 30 27 x15, 35 30 x15, 23 (8), 2 x15, 8 (6 x15, 8 on block) KD -10
Big Band (After 6, HP, MP, LP, 6) j236KK High Invuln. (Full) (startup only),
No Scaling (last two hits),
Hit Grab (last hit),
Sound Stun
275 x15, 0, 250, 1400, 0 (50 x 16) -100% 8 + 7 8 x2, 4, (4), 8 x4, 4, (4), 8 x4, 4, (4), 8 x2, 4 30 27 x15, N/A 30 x15, 23 (8), 2 x15, N/A (6 x15, 8 on block) KD (Sound Stun),
Soft KD (Invuln.)
-2
Big Band 214PP Mid Invuln. (Full),
45% Min. Scaling,
Projectile
550 x7, 110 x84 (100 x7, 33x84) -300% 4 + 3 5, (1), 5, (1), 5, (1), 5, (1), 5, (1), 5, (1), 5 87 35 x6, 20 x85 19 x6, 23, (23 x84) (7), 2 x6, 20 (2 x6, 10, 8 x84 on block) KD -76
Big Band 5LP, 2LK, 5LP, 5LP+MP, 236PP Mid Invuln. (Full),
Hyper Armor,
Sweep,
55% Min. Scaling
400 x20, 4500 (33x20, 200) -500% 1 OR 2 + 0 4 x20, (24), 5 6 OR 50 35 x20, 25 23 x21 (1) 2 x20, 30 Wall Bounce -21

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band 6, HP, MP, LP, 6 N/A - N/A 0% N/A N/A 110 N/A N/A N/A N/A N/A

Eliza

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza 5LP Mid Chains Into Self 200 2.5% 6 2 14 16 18 7 +1 +3
Eliza 5MP Mid Launcher 550 7.5% 11 4 28 29 19 9 -2 -12
Eliza 5HP Mid Chains Into Self 400 3.3% 21 2 30 31 21 8 ±0 -10
Eliza 5HP, HP Mid Chains Into Self 500 4% 18 2 33 31 21 8 -3 -13
Eliza 5HP, HP, HP High - 750 5% 18 4 36 27 21 9 OR 10 (2nd use) KD OR -8 -18
Eliza 5LK Mid - 325 2.5% 7 2 18 21 18 8 +2 -1
Eliza 5MK Mid Chains Into Self 300 x3 2.5% x3 15 1, (2), 1, (3), 3 26 25 x3 19 x3 3 x2, 9 -3 -9
Eliza 5MK, MK Mid - 400 2.9% 12 2 27 26 19 9 -2,
KD (vs air)
-9
Eliza 5HK Mid Chains Into Self 500 5% 22 3 32 27 26 10 -7 -8
Eliza 5HK, HK Mid - 900 6.6667% 25 3 39 27 19 13 Sliding KD -22
Eliza 2LP Mid Chains Into Self 250 2.5% 7 2 14 20 18 7 +5 +3
Eliza 2LP, LP Mid - 250 2.5% 7 2 15 20 18 7 +4 +2
Eliza 2MP Low Chains Into Self 550 7.5% 11 3 22 24 18 9 ±0 -6
Eliza 2MP, MP Mid Projectile 300 4.5% 12 16 31 24 18 7 +1 -5
Eliza 2HP Mid Launcher 400, 500 5% x2 21 3, (12), 3 26 25, 33 19 x2 7, 9 +5 -9
Eliza 2LK Low - 275 2.5% 7 2 14 21 18 7 +6 +3
Eliza 2MK Low - 400, 500 3.75% x2 12 16, (13), 1 35 (27 on whiff) 24, 16 23 x2 6, 9 Soft KD -12
Eliza 2HK Low Armor (vs projectiles),
Sweep
1200 10% 24 44 17 15 18 13 Soft KD (Invuln.) -42
Eliza jLP High - 300 2.5% 8 18 8 21 17 7 -4 -8
Eliza jMP High - 450 7.5% 13 3 22 23 19 10 -1 -5
Eliza jHP High - 875 10% 19 5 23 25 22 12 -2 -5
Eliza jLK High (rising mid) - 300 2.5% 7 6 14 21 17 7 +2 -2
Eliza jMK High - 500 7.5% 13 12 8 24 19 10 +5 ±0
Eliza jHK High - 875 10% 18 4 21 25 22 12
Sliding KD OR KD (vs air)
-2

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza LP+LK Throw 50% Damage Scaling 0, 250, 100 x4, 350 5%, 4%, 1% x4, 0% 7 1 28 N/A N/A N/A Sliding KD N/A
Eliza (air) LP+LK Air Throw 50% Damage Scaling 0, 1000 5%, 9% 7 3 16 N/A N/A N/A Wall Splat N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza MP+MK / HP+HK Mid Tag 500 7.5% 15 18 43 10 13 12 Ground Bounce  ?
Eliza 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 2 29 14 17 (9) 13 N/A -13

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza 623LP Mid Invuln. (Strike),
Projectile
350 (100) (2.5%) 6% 11, 4 3 30 28 15 8 +4 -9
Eliza 623LP~MP Mid Projectile 550 (100) (2.5%) 6% 12, 4 3 41 28 14 9 -6 -20
Eliza 623LP~MP~HP Mid Launcher,
Projectile
750 (100) (2.5%) 6% 12, 4 3 50 33 13 10 -19 -29
Eliza 623MP Mid Invuln. (Strike),
Projectile
550 (100) (2.5%) 6% 11, 4 3 36 28 14 9 -1 -15
Eliza 623MP~HP Mid Launcher,
Projectile
750 (100) (2.5%) 6% 12, 4 3 46 33 13 10 -15 -25
Eliza 623HP Mid Invuln. (Strike),
Launcher,
Projectile
750 (100) (2.5%) 6% 11, 4 3 42 33 13 10 -11 -21
Eliza 214LK Mid - 300, 600 (100, 100) (2.5%) 2.25%, 3.75% 15 3, (13), 5 14 26, 28 OR 26, 22 19, 16 7, 10

(5, 10 on block)

+10 OR +4 -2
Eliza 214MK Mid - 250 x3, 600 (100 x4) (2.5%) 2.25% x3, 7.50% 17 8, 4, (15), 8, 3 22 26 x3, 28 17 x3, 19 7 x3, 10

(4 x3, 10 on block)

+4 -5
Eliza 214HK Mid - 200 x7, 750

(110 x7, 130)

(2.5%) 2.25% x7, 7.50% 19 6 x3, 3, (13), 6 x3, 3 27 26 x7, 28 15 x7, 20 7 x7, 10

(2 x7, 10 on block)

-1 -9
Eliza 236LK Mid - 1000 (100) (2.5%) 7.5% 16 -- 42 17 20 8 (7 on block) Soft KD N/A
Eliza 236MK High 66% Damage Scaling,
Projectile
850 (100) (2.5%) 4.95% 19 (Until ground) 37 12 15 10 (7 on block) Ground Bounce -5
Eliza 236HK Command Grab - 0 (2.5%) 0% 37 2 18 N/A N/A N/A Sliding KD N/A
Eliza 214P - - N/A 0% 17 N/A 20 N/A N/A N/A N/A N/A
Eliza Sekhmet 5L Mid Chains Into Self 300 (75) N/A 13 3 25 24 17 7 -3 -10
Eliza Sekhmet 5L, L Mid Chains Into Self 300 (75) N/A 9 3 25 24 17 7 -3 -10
Eliza Sekhmet 5L, L, L Mid - 550 (100) N/A 9 3 32 27 17 11 -7 -17
Eliza Sekhmet 2L Low - 350 N/A 14 12 22 34 18 8 +1 -15 to -7
Eliza Sekhmet 5M Mid - 200 x10 (30 x9, 25) N/A 16 4 x2, 2 x8 20 24 x10 15 x10 4x 9, 10 ±0 -11
Eliza Sekhmet 5H High - 1100 (100) N/A 20 3 26 15 18 13 Ground Bounce -10
Eliza Sekhmet jL High - 350 N/A 11 12 9 21 13 8 +1 -7
Eliza Sekhmet jM High - 1100 (100) N/A 15, (until ground) 3 26 15 18 13 Ground Bounce -10
Eliza Sekhmet jH High - 1050 (100) N/A 18 2 20 16 19 12 Wall Bounce -2

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza 236PP Mid 66.7% Min. Scaling (last hit),
Hit Grab
0, 80x25, 1200(min. 800) (100) -100% 16+1 16 37 N/A, 36 x8, 16 x17, 16 21 (5) N/A (12 on block) KD -54
Eliza Sekhmet 236PP Mid 66.7% Min. Scaling (last hit),
Hit Grab
0, 80x25, 1200(min. 800) (100) -100% 7 + 3 16 23 N/A, 36 x8, 16 x17, 16 21 (4) N/A (12 on block) KD -50
Eliza j236KK Mid 33.3% Min. Scaling,
Hit Grab
0, 3000 (100) -100% 7 + 3 until ground 35 N/A 18 (4) N/A (9 on block) Hard Knockdown -32
Eliza 214PP Mid Invuln. (Full),
45% Min. Scaling
380x10, 100x11, 50, 100x9, 1200

(100 x 31, 200)

-300% 9 + 3 3 x3, 4 x6, 3, 1, (12),

3 x2, 4 x7, 2, 1, (12), 3 x2, 4 x6, 1, 3

66 16x10, 14, 16x10, 40, 16x9, 14 19 x10, 17, 19 x10, 17, 19 x9, 17 (6) 2 x10, 15, 2 x10, 15, 2 x9, 29

(last hit is 15 on block)

Ground Bounce -51

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza MK, LP, 2, LK, MP N/A - N/A 0% N/A N/A 85 N/A N/A N/A N/A N/A

Fukua

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua 5LP Mid Chains Into Self 200 2.5% 6 3 14 16 19 7 ±0 +3
Fukua 5LP, LP Mid - 200 2.5% 5 3 16 16 19 7 -2 +1
Fukua 5MP Mid - 500 7.5% 10 3 19 24 17 9 +3 -4
Fukua 5HP Mid Launcher 850 10.0% 12 3 28 31 19 11 +1 -11
Fukua 5LK Mid Chains Into Self 300 2.5% 8 → 7 3 19 20 23 7 -1 +2
Fukua 5MK Mid - 500 7.5% 10 3 20 22 18 9 ±0 -4
Fukua 5HK Mid - 1000 10.0% 19 9 26 26 19 14 (10 on block) Wall Bounce -19
Fukua 2LP Mid Chains Into Self 200 2.5% 6 3 8 14 16 7 +4 +6
Fukua 2MP Mid Launcher 500 7.5% 9 3 19 23 19 9 +2 -2
Fukua 2HP Mid - 800 10.0% 12 3 25 24 19 9 -3,
Ground Bounce (vs air)
-8
Fukua 2LK Low Chains Into Self 200 2.5% 7 3 10 15 18 7 +3 +6
Fukua 2MK Low - 300 x2, 350 1.2857% x3 10 2, (2), 2, (2), 2 24 20 x3 18 x3 4 x2, 9 -5 -7
Fukua 2HK Low Sweep 1100 10.0% 12 26 19 14 17 11 Soft KD (Invuln.) -27
Fukua jLP High - 200 2.5% 7 4 7 17 20 7 +7 +10
Fukua jMP High - 150 x5, 250 1.0588% x6 11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9 +7 +8
Fukua jHP High, (mid when chained from j.HK) - 700 10.0% OR 6% 10 8 15 25 20 11 -3 -2
Fukua jLK High - 200 2.5% 7 4 8 17 20 7 +6 +9
Fukua jMK High - 450 7.5% 10 6 11 19 20 8 +3 +4
Fukua jHK Mid Chains Backwards (to j.HP) 500 4.50% 9 2 26 32 21 10 (8 on block) +18 ±0

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua LP+LK Throw 50% Damage Scaling 0, 212 x4 0, 5.0% x4 7 1 28 N/A N/A N/A KD N/A
Fukua (air) LP+LK Air Throw 50% Damage Scaling 300, 1000 10.0% x2 7 3 18 N/A N/A N/A Sliding KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua MP+MK / HP+HK Mid Tag 500 7.5% 43 6 58 12 13 35 (11 on block) KD -39
Fukua 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 3 23 10 13 (9), 13 N/A -12

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua 236P Mid Projectile 600 (200) See Desc. 12 -- 35 31 OR 12 (close, far) 18 9 +6 -7
Fukua j236P Mid Projectile 600 (200) See Desc. 11 (Until ground), 33 (Air) 24 24 OR 12 (close, far) 18 OR 12 9 N/A N/A
Fukua 214LK Low Projectile,
Sweep (vs assists)
600 (100) (2.5%) 4.15% 21, X, 2 17 21 18 12 9 (8 on block) Soft KD N/A
Fukua 214MK Mid Projectile,
Hit Grab
0, 750 (100) (2.5%) 0%, 2.5% 25, X, 8 2 19 N/A 15 N/A (6 on block) Ground Bounce N/A
Fukua 214HK High Projectile 600 (2.5%) 4.15% 25, X, 8 3 19 18 14 14 (8 on block) Ground Bounce N/A
Fukua 236LK Mid 350x3 (100 x3) (2.5%) 2.5714% x3 10 12 24 20x2, 30 22x3 1x2, 8 +5 -3
Fukua 236MK Mid - 300x3, 500 (100 x4) (2.5%) 2.5714% x4 14 17 25 21x3, 30 22x3, 20 1x3, 10 +4 -6
Fukua 236HK Mid Invuln. (Strike) 300x4, 600 (100 x5) (2.5%) 2.5714% x5 18 22 32 22x4, 33 22x4, 18 1x4, 10 ±0 -15
Fukua 236LP+LK Command Grab 55% Damage Scaling 0, 300, 300, 1100 (0%) 0%, 7% x3 9 2 34 N/A N/A N/A KD N/A
Fukua 214LP+LK Command Grab Armor (7 hits),
55% Damage Scaling
0, 300, 300, 1100 (0%) 0%, 7% x3 31 2 43 N/A N/A N/A KD N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua 236PP Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% 5 + 6 -- 50 26 x4 29 x4 (5), 16 x4 (2 x4 on block) KD ±0
Fukua j236PP Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% 8 + 4 (Until ground) OR -- 43 26 x4 29 x4 (4), 16 x4 (2 x4 on block) KD N/A
Fukua 236KK Mid Invuln. (Full) (1 frame before flash) 350x14, 400 (75 x15) -100% 5 + 3 25 37 18 x15 21x15 (5), 3x14, 20 (1 x14, 20 On block) KD -37
Fukua j236KK Mid Invuln. (Full) (1 frame before flash) 275xN, 400 (75 xN) -100% 5 + 3 (Until ground), 1 30 25xn, 18 21xn (5), 3xn, 20 (1 x14, 12 On block) Ground Bounce -17
Fukua 214KK Mid Invuln. (Full),
50% Damage Scaling
200, 2300 (100) -100% 29 + 6 15 35 35, 15 24 (8), 58, 20 (1 on Block) Crumple OR Soft KD -24
Fukua 214PP Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab
2300, 600, 2000 (300) -300% 4 + 2 1 61 N/A 23 (3) N/A (8 on block) Wall Splat -38
Fukua 360LP+LK Command Grab Invuln. (Full),
200% Damage Scaling
0, 0, 3000 -500% 5 + 0 2 39 N/A N/A (1) KD N/A

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua LK, MK, 4, MP, MP N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A

Beowulf

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf 5LP Mid - 250 2.5% 7 2 13 16 19 7 +2 +5
Beowulf 5MP Mid - 475 7.5% 13 3 20 26 20 9 +4 -2
Beowulf 5[MP] High Projectile 200 2.5% 9 (Until Ground) 11 22 17 10 +4 -1
Beowulf 5HP Mid - 925 10% 21 1 26 31 18 11 +1 OR
KD (vs air)
-12
Beowulf Chairless 5HP Mid Hit Grab 0 0% 18 3 28 N/A 19 N/A (11 on block) Grab Stance -11
Beowulf 5LK Low - 325 2.5% 11 2 17 18 17 7 ±0 -1
Beowulf 5MK Mid - 475 7.5% 14 4 24 26 19 9 -1 -8
Beowulf 5HK Mid - 975 10% 20 5 28 31 21 12 -1 OR Stagger (+32) OR Wall Bounce (vs air) -11
Beowulf 2LP Mid - 250 2.5% 6 2 14 16 19 7 +1 +4
Beowulf 2MP Mid - 525 7.5% 13 3 21 26 17 10 +3 -6
Beowulf 2HP Mid Launcher 775 10% 15 2 33 33 18 14 -1 -16
Beowulf Chairless 2HP Mid Armor (1 hit),

No Cancel (Specials)

625, 725 10%, 10% 25 4, (9), 4 46 26, 36 18, 18 12, 15 KD -31
Beowulf 2LK Low - 250 2.5% 7 3 12 16 18 7 +2 +4
Beowulf 2MK Low - 425 7.5% 14 2 24 26 23 9 +1 OR Grab Stance (on OTG hit) -2
Beowulf 2HK Low Sweep 1000 10% 19 3 29 14 17 10 Soft KD (Invuln.) -14
Beowulf Chairless 2HK Low Armor (3 hits),
Sweep,
No Cancel (Specials)
1400 10% 25 2 35, KD OR 90* 14 17 16 Soft KD (Invuln.) -19
Beowulf jLP High - 200 2.5% 8 3 14 24 17 7 +8 +1
Beowulf jMP High - 575 7.5% 14 3 15 28 20 10 +11 +3
Beowulf jHP High - 775 10% 16 (Until ground) (Until ground) 28 19 11 -5 -7
Beowulf Chairless jHP High Hit Grab 0 0% 16 (Until ground) (Until ground) N/A 19 N/A (11 on block) Grab Stance -7
Beowulf jLK High - 275 2.5% 9 24 7 24 18 7 -6 -3
Beowulf jMK High - 625 7.5% 14 (Until ground) 2 26 19 9 -11 -4
Beowulf jHK High - 750 10% 16 3 29 28 31 14 KD (vs air) -6
Beowulf j2HK High Projectile 750 10% 19 (Until ground) 4 28 20 8 N/A OR KD (vs air) N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf LP+LK Throw 50% Damage Scaling 0 5% 7 1 28 N/A N/A N/A Grab Stance N/A
Beowulf (air) LP+LK Air Throw 50% Damage Scaling 0 5% 7 3 18 N/A N/A N/A Grab Stance N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf MP+MK / HP+HK Mid Tag 500 4.5% 31 to 46 1 33 10 13 13 KD -20
Beowulf 236MP+MK / 236HP+HK Mid Snapback 0, 0 -100% 12 + 3 3, *(45), 5 37, 45 45, 14 17, 17 (9) 14, 13 (9 on block) N/A -16, -32

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf 236LP Low Sweep,
Projectile
600 (100) (2.5%) 7.5% 21 12 30 16 19 12 (9 on block) Soft KD -1
Beowulf 236MP High (2nd hit) 85% Damage Scaling (2nd hit),
Projectile
250, 350 (100, 100) (2.5%) 4.5%, 3.825% 22 48, 16 34 28, 28 18, 17 8, 8 +3 OR KD (vs air) -7, N/A
Beowulf 236HP Mid Invuln. (Strike),
90% Damage Scaling,
Projectile
600 (100) (2.5%) 4.05% 25 50 28 17 20 8 KD +1
Beowulf 236K Mid - See description (100) (2.5%) 3% 20 28 (Until ground), 12 after landing 15 18 8 KD -24 (L), -57 (M), -65 (H)
Beowulf 236K, K
236K, K, K
Mid - See description (100) (2.5%) 3% 8 28 (Until ground), 12 after landing 15 18 8 KD -24
Beowulf j236K Mid - See description (100) (2.5%) 3% 18 28 (Until ground), 12 after landing 15 18 8 KD -27 (At best) (L), -2 (At best) (M), -57 (At best) (H)
Beowulf j236K, K Mid - See description (100) (2.5%) 3% 8 28 (Until ground),12 after landing 15 18 8 KD -8 (At best)
Beowulf 236LP+LK Command Grab Invuln. (Throw) 0 0.025% 24 18 24 N/A N/A N/A Grab Stance N/A
Beowulf KK (near chair) N/A - 0 0% N/A N/A 13 N/A N/A N/A N/A N/A
Beowulf Grab Stance 5P N/A - 200 OR 250, 300** 5% 9 OR 11** 10 OR 16* OR 9, (3), 9** 0 45 (vs assists) N/A 10 (vs assists) KD* N/A
Beowulf Grab Stance 5K N/A - 400 OR 500** 0.5% 9 10 OR 16* 0 45 (vs assists) N/A 10 (vs assists) KD* N/A
Beowulf Grab Stance 4/6P N/A - 1500 5% 38 3 20 25 (vs assists) N/A 6 (vs assists) Soft KD N/A
Beowulf Grab Stance 4/6PP N/A - 1500 5% 38 3 24 25 (vs assists) N/A 6 (vs assists) Grab Stance,

Soft KD (vs assists)

N/A
Beowulf Grab Stance 6K N/A - 1700 5% 12 4, (20), 1 26, KD OR 77* 25 x2 (vs assists) N/A 2, 16 (vs assists) Soft KD N/A
Beowulf Grab Stance 6KK N/A - 1500 5% 12 4, (20), 1 36 25 x2 (vs assists) N/A 2, 16 (vs assists) Grab Stance,

Soft KD (vs assists)

N/A
Beowulf Grab Stance j6K N/A - 1500 5% 11 (Until ground), 1 26, KD OR 77* 25 (vs assists) N/A 12 (vs assists) Soft KD N/A
Beowulf Grab Stance j6KK N/A - 1200 5% 11 (Until ground), 1 36 25 (vs assists) N/A 12 (vs assists) Grab Stance, Soft KD N/A
Beowulf Grab Stance 4K N/A - 2100 2% 19 3, (47), 1 59 35, 25 (vs assists) N/A 24 (vs assists) Stagger (vs assists), Soft KD N/A
Beowulf Grab Stance 4KK N/A - 1700 2% 19 3, (47), 1 51 35, 25 (vs assists) N/A 24 (vs assists) Stagger (vs assists), Soft KD (vs assists), Ground Bounce N/A
Beowulf Grab Stance j4K N/A - 1900 2% 12 (Until ground), 1 59 25 (vs assists) N/A 12 (vs assists) Soft KD N/A
Beowulf Grab Stance j4KK N/A - 1700 2% 12 (Until ground), 1 51 25 (vs assists) N/A 12 (vs assists) Ground Bounce,

Soft KD (vs assists)

N/A
Beowulf Grab Stance 2K Mid - [325, 250] x3, 1000 1.8% x6, 1.98% 15 3, (10), 3,... 58 25 x7 28 x7 4 x6, 14 KD -28
Beowulf Grab Stance 2KK Mid - [325, 250] x3, 1000 1.8% x6, 1.98% 15 3, (10), 3,... 89 25 x7 28 x7 4 x6, 80 Wall Splat +6
Beowulf Grab Stance j2P N/A - 1000 7% N/A (Until ground) 58 25 (vs assists) N/A 12 (vs assists) Hard Knockdown N/A
Beowulf Grab Stance j2PP N/A - 1250 7% N/A (Until ground) 50 25 (vs assists) N/A 12 (vs assists) Hard Knockdown N/A
Beowulf Grab Stance 236MP+MK / 236HP+HK N/A Snapback 0, 0 (675 vs assists) -100% 4 + 26 4, (26), 2 54 25 x2 (vs assists) N/A 6, 7 (vs assists) N/A N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf 236PP Mid Invuln. (Full) 2250 (350) -100% 6 + 4 13 58 21 24 (5) 32 (20 on block) Wall Splat -46
Beowulf 214KK Anti-Air Grab Invuln. (Full) 0 (250) -100% 10 + 2 22 14 N/A 24 (3) N/A (11 on block) Grab Stance -11
Beowulf 214PP Mid Invuln. (Full),
45% Min. Scaling
750, 1000, 1500, 2750 (100, 100, 100) -300% 8 + 2 3, (18), 3, (21), 7 44 32, 32, 18 35, 35, 21 (5) 24x 2, 19, (10 x3 On Block) KD -30
Beowulf 360LP+LK Command Grab Invuln. (Full) 0 -300% 4 + 0 5 37 N/A N/A (1) N/A Grab Stance N/A

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf LP, MP, 6, LK, MK N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A

Robo-Fortune

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune 5LP Mid Chains Into Self 175 2.5% 6 2 15 18 18 7 +2 +2
Robo-Fortune 5LP, LP Mid - 175 2.5% 5 2 17 18 18 7 ±0 ±0
Robo-Fortune 5MP Mid - 425 7.5%, 10 3 16 22 20 9 +4 +2
Robo-Fortune 5[MP] Mid - 425, 115x2, 175 7.5%, 2.5% x3 10 3, (3), 3, 3, 2 11 22x4 20, 12x3 9, 3x2, 8 +10 ±0
Robo-Fortune 5HP Mid Armor (1 hit) 180x4, 400 2.4% x4, 3.6% 17 4, 4, 4, 4, 4 39 40x5 22x5 2x4, 7 -2 -20
Robo-Fortune 5LK Mid - 275 2.5% 7 2 17 19 20 7 +1 +2
Robo-Fortune 5MK Mid - 475 7.5% 16 2 19 27 20 9 +7 ±0
Robo-Fortune 5HK High No Cancel * 1000 10% 22 3 40 16 19 16 Wall Splat OR KD -26
Robo-Fortune 2LP Mid Chains Into Self 175 2.5% 6 2 17 18 18 7 ±0 ±0
Robo-Fortune 2MP Low - 475 7.5% 10 4 22 21 17 9 +1 -3
Robo-Fortune 2HP Mid Launcher 900 10% 20 4 28 32 19 12 +1 -12
Robo-Fortune 2LK Low - 225 2.5% 8 2 16 19 18 7 +2 +1
Robo-Fortune 2MK Low Sweep 425 7.5% 13 26 8 14 17 9 Soft KD -16
Robo-Fortune 2HK Mid Projectile 700 10% 20 (16 during lvl. 3) 40 32 (28 during lvl. 3) 30 21 6 5 -4
Robo-Fortune jLP High Jump Cancel 175 2.5% 7 2 11 19 18 9 +7 +6
Robo-Fortune jMP High Jump Cancel 100x5, 200 1.0588% x6 12 12 13 24x6 16 x5, 18 2 x5, 9 +10 +4
Robo-Fortune jHP Mid Projectile,
Jump Cancel
625 10% 18 20 22 25 15 8 +12 +2
Robo-Fortune jLK High Jump Cancel 225 2.5% 8 2 16 20 18 7 +3 +1
Robo-Fortune jMK High Jump Cancel 475 7.5% 10 3 14 26 19 9 +10 +3
Robo-Fortune jHK Mid Jump Cancel 100x6, 200 1.6364% x7 16 [1, (3)]x6, 1 14 26x6, 24 16x6, 19 2x6, 13 +10 +5

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune LP+LK Throw 50% Damage Scaling 0, 1000 2%, 13% 7 1 28 N/A N/A N/A KD N/A
Robo-Fortune (air) LP+LK Air Throw Jump Cancel,
50% Damage Scaling
75 x9, 325 1% x9, 6% 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune MP+MK / HP+HK Mid Tag 500 7.5% 40 16 61 10 13 20 (11 on block) KD -52
Robo-Fortune 236MP+MK / 236HP+HK Mid Snapback 0 -100% 12 + 3 1 42 14 17 (9) 13 N/A -25

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune 236LP Mid Projectile,
Beam
650 (375) (2.5%) 4.5% 18 10 23 24 17 4 -4 -11
Robo-Fortune 236MP Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 18 6 27 24 17 4 -4 -11
Robo-Fortune 236HP Mid Projectile,
Beam
250x6 (125 x6) (2.5%) 1.8% x6 25 31 22 22x6 13x6 4x6 (3 x6 on block) -1 -11
Robo-Fortune j236LP Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 15 5 22 26 19 4 +4 +2
Robo-Fortune j236MP Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 15 6 19 24 17 4 +4 +1
Robo-Fortune j236HP Mid Projectile,
Beam
250 x6 (125 x6) (2.5%) 1.8% x6 15 31 12 22 x6 13 x6 4 x6 (3 x6 on block) +12 +2
Robo-Fortune 214LK Mid Projectile 850 (300) 7.5% 7, 29 -- 17 30 25 8 N/A N/A
Robo-Fortune 214MK Mid 50% Damage Scaling,
Projectile, Sweep
200, 750 (100, 150) 4.5%, 3.75% 7, 26 12, (15), - 17 30, 10 27, 13 9, 8 (9, 4 on block) Soft KD N/A
Robo-Fortune 214HK Mid Projectile 250 x4 (per head) (75 x4 per head) 4.5% x4 (per head) 14, 38 (Until ground) 24 OR 34 OR 44 30x4 17x4 8x4 (6 x4 on block) N/A N/A
Robo-Fortune 236LK Mid - 150x4, 400 (50 x4, 200) (2.5%) 2.5%x 4, 3.6% 9 11 37 16x5 19x5 1x4, 10 KD -20
Robo-Fortune 236MK Mid Invuln. (Throw) 175x4, 500 (50 x4, 200) (2.5%) 2.5% x4, 3.6% 10 28 29 39x4, 36 20x5 2x4, 12 +4 -12
Robo-Fortune Danger! Rotating Component Hazard! (236HK) Mid Invuln. (Throw) (first 2 frames) 200x6, 500 (20 x6, 200) (2.5%) 2.5% x6, 3.6% 29 33 35 38x6, 16 19x7 2x6, 8 Ground Bounce -18

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune 236PP Mid Invuln. (Full) (post flash) 275 x30 (33 x30) -100% 33 + 7 120 70 18 x30 15 x30 (8) 13 x29,12 (2 x30 on block) KD -56
Robo-Fortune 236KK Anti-Air Grab Invuln. (Strike) (pre flash),
Invuln. (Full) (post flash),
36.4% Min. Scaling
0, 2750 (200) -100% 5 + 6~95 3 26 N/A 18 (5) N/A (8 on block) Hard Knockdown -18
Robo-Fortune 214PP Activation N/A Invuln. (Full) N/A -300% 4 + 0 N/A 8 (20) N/A N/A (9) N/A N/A N/A
Robo-Fortune 214PP Explosion Mid Invuln. (Full) 360 x30 (33 x30) 0% N/A 60 96 22 x30 25 x30 12 x30 KD +34
Robo-Fortune 236PP, [MP] Mid Invuln. (Full) (post flash),
45% Min. Scaling
190 x45 (33 x45) -300% 33 + 7 133 80 18 x45 15 x45 (8) 13 x44, 12 (1 x45 on block) KD -64
Robo-Fortune 236PP, [HP] Mid Invuln. (Full) (post flash),
55% Min. Scaling
200 x60 (33 x60) -500% 33 + 7 120 80 18 x60 15 x60 (8) 13 x59 12 (1 x60 on block) KD -66

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune HP, LK, 4, LP, LP N/A - N/A 0% N/A N/A 138 N/A N/A N/A N/A N/A


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