Skullgirls/Frame Data

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Filia

SG Filia icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia sLP Mid Chains Into Self 300 2.5% 5 3 14 16 19 7 ±0 +3
Filia sLP x2 Mid - 200 2.5% 6 3 16 16 19 7 -2 +1
Filia sMP Mid - 550 7.5% 13 3 19 26 29 9 +5 +8
Filia sHP Mid Launcher 1000 10% 12 3 21 31 19 11 +8 -4
Filia sLK Mid - 400 2.5% 9 3 19 25 26 7 +4 +7
Filia sMK Mid - 450 7.5% 10 3 17 22 18 9 +3 -1
Filia sHK Mid - 1000 10% 19 9 26 26 19 14 Wall Bounce -15
Filia cLP Mid Chains Into Self 200 2.5% 6 3 7 14 15 7 +5 +6
Filia cMP Mid Launcher 600 7.5% 13 3 38 28 17 9 -12 -23
Filia cHP Mid - 900 10% 12 3 32 24 19 9 -10,
Ground Bounce (vs air)
-15
Filia cLK Low - 200 2.5% 7 3 10 15 18 7 +3 +6
Filia cMK Low - 150 x2, 200, 250, 400 1.3% x5 10 2, (2), 2, (2), 2, (2), 2, (2), 2 24 20 x5 18 x5 4 x4, 9 -5 -7
Filia cHK Low Sweep 1100 10% 12 26 19 14 17 11 Soft KD (Invuln.) -27
Filia jLP High - 250 2.5% 7 4 7 17 20 7 +7 +10
Filia jMP High - 150 x5, 250 1.1% x6 11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9 +7 +8
Filia jHP High - 900 10% 10 8 15 23 OR 19 (vs air) 20 11 +3 -3
Filia jLK High - 250 2.5% 7 4 8 17 20 7 +6 +9
Filia jMK High - 200, 350 7.5% x2 11 3, (9), 3 19 17, 20 20, 23 7 x2 -1 +1
Filia jHK Mid - 900 10% 13 2 26 29 OR 28 (vs air) 21 13
KD (vs air)
-13

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia Throw Throw 50% Damage Scaling 0, 212 x4 0, 5% x4 7 1 28 N/A N/A N/A KD N/A
Filia Air Throw Air Throw 50% Damage Scaling,
Airdash Cancel
300, 1000 10% x2 7 3 13 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia Tag Mid Tag 500 10% 20 19 48 10 13 9 KD -35 (At best)
Filia Snapback Mid Snapback 0 -100% 12 + 3 3 23 14 13 (9) 10 N/A -12

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia Ringlet Spike Mid Projectile,
50% Damage Scaling
600 (100) (2.5%) 1.9565% 18, 10 18 35 12 15 28 (12 on block) KD -7
Filia Ringlet Psych N/A - N/A 0% 18 N/A 10 N/A N/A N/A N/A N/A
Filia L Updo Mid Invuln. (Full) 800 (100) (2.5%) 2.5% 8 8 69 16 18 9 (8 on block) KD -59
Filia M Updo Mid Invuln. (Full) 600, 400 (100) (2.5%) 2.5% x2 10 10 69 16, 40 18 7, 8 (8 on block) KD -61
Filia H Updo Mid Invuln. (Full) 900, 300, 300

(200 OR 100*)

(2.5%) 2.5% x3 13 14 74 40, 16 x2** 18 10 x2, 9 (8 on block) KD -70
Filia L Hairball Mid - 300x2, 400

(50 x2, 150)

(2.5%) 2% x2, 4.5% 14 14 29 16 x2, 32 15 x2, 16 2 x2, 18 KD -15
Filia M Hairball Mid - 300x3, 400

(50 x3, 150)

(2.5%) 2% x3, 4.5% 14 20 29 16 x3, 32 15 x3, 16 2 x3, 18 KD -15
Filia H Hairball Mid - 300 x5, 400

(50 x5, 150)

(2.5%) 2% x5, 4.5% 14 32 29 16 x5, 32 15 x5, 16 2 x5, 18 KD -15
Filia Airball Mid Airdash Cancel 300 x3, 400

(50, x3, 150)

(2.5%) 2% x3, 4.5% 13 20 16 16 x3, 19 15 x3, 13 3 x3, 16

(4 x3, 11 on block)

+1 -12

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia Fenrir Mid Invuln. (Full),
Hit Grab (2nd to last hit)
400, 200x6, 400, 1500, 200

(250, 100 x6, 250)

-100% 3 + 1 5 x5, 3, (4), 2 74 16 x7, N/A 19 x8 (3), 7, 3 x6, 7 KD -57 (At best)
Filia Gregor (ground) Mid Invuln. (Full) 300 x4, 1750

(100 x4, 350)

-100% 4 + 4 3, 3, 2, 3, 2 49 30 x4, 25 27 x4, 28 (5) 4 x4, 20

(5 x4, 20 on block)

Wall Bounce -25
Filia Gregor (air) Mid Invuln. (Full) 250 x4, 1250

(100 x4, 350)

-100% 3 + 4 3, 3, 2, 3, 2 (Until ground) 30 x4, 15 27 x4, 18 (4) 4 x5, 20

(5 x4, 20 on block)

Wall Bounce -5 (At best)
Filia Trichobezoar Mid Invuln. (Full),
45% Min. Scaling,
Projectile
4750 or 3000

(500)

-300% 8 + 0 - 73 15 18 (5) 14 KD -40

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Filia LP, MP, 6, MK, MK Mid - 5 0% 38 1 38 8 11 5 -30 -27

Cerebella

SG Cerebella icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella sLP Mid Chains Into Self 300 2.5% 6 2 18 16 19 7 -3 ±0
Cerebella sLP x2 Mid - 300 2.5% 6 2 15 16 19 7 ±0 +3
Cerebella sMP Mid - 600 7.5% 12 3 18 22 25 9 Stagger (+44 / +59 CH) OR +2 +5
Cerebella sHP Mid - 1000 10% 17 3 26 29 18 11 +1,
KD (vs air)
-10
Cerebella sLK Mid - 400 2.5% 9 2 14 20 17 (19 vs air) 7 +5 +2
Cerebella sMK Mid - 600 7.5% 11 2 23 26 29 9 +2 +5
Cerebella sHK High (2nd hit) - 600, 700 10% x2 15 3, (20), 4 20 25, 26 26, 21 10, 12 +3 -2
Cerebella cLP Mid - 250 2.5% 6 2 13 16 19 7 +2 +5
Cerebella cMP Mid - 550 7.5% 14 6 21 25 17 10 -1 -9
Cerebella cHP Mid Launcher 950 10% 14 3 30 31 18 12 -1 -14
Cerebella cLK Low - 325 2.5% 8 3 10 15 18 7 +3 +6
Cerebella cMK Mid Launcher 550 7.5% 11 2 24 29 17 9 +4 -8
Cerebella cHK Low Sweep 1100 10% 18 2 16 14 17 10 Soft KD (Invuln.) ±0
Cerebella jLP Mid Chains Into Self 250 2.5% 6 2 37 17 20 7 -21 -4
Cerebella jLP xN Mid Chains Into Self 250, 100, 100… 2.5%... 1 2, (3), 2, (3)... 28 17… 20… 7, 5, 5, 5… -12 -4
Cerebella jMP High - 575 7.5% 14 3 17 31 (29 vs air) 23 11 +10 OR KD (vs air, chained into) +4
Cerebella jHP High 75% Damage Scaling 950 7.5% 7, (35), 8 3 15 34 37 11 KD (vs air) +4
Cerebella j[HP] N/A - N/A N/A 7, (35) N/A 12 N/A N/A N/A N/A N/A
Cerebella jLK High - 300 2.5% 7 4 12 17 20 7 +2 +5
Cerebella jMK High - 650 7.5% 14 11 8 19 22 10 +1 +4
Cerebella jHK High - 950 10% 13 10 16 28 31 11 KD (vs air) -5
Cerebella 6HP Mid - 1600 10% 21 3 22 26 19 14 Sliding KD -5
Cerebella j2MP High - 800 7.5% 11* until ground, 4 17 24 22 12 KD -16 (-2 IOH)

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella Throw Throw 50% Damage Scaling 1000 5%, 10%% 7 1 28 N/A N/A N/A KD N/A
Cerebella Air Throw Air Throw 50% Damage Scaling 200 x3, 800 0%, 3% x3, 6% 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella Tag Mid Tag 500 7.50% 20 (Until ground), 2 41 10 13 12 Sliding KD * -36
Cerebella Snapback Mid Snapback 0 -100% 12 + 3 3 22 N/A 13 (9) 13 N/A -37

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella L Lock n' Load Mid - 900 (100) (2.5%), 13.8462% 24 9 22 24 17 9 +1 -6
Cerebella M Lock n' Load Mid Armor (1 hit) 1150 (100) (2.5%), 18% 28 9 22 26 17 9 +3 -6
Cerebella H Lock n' Load Mid Armor (2 hits) 1400 (100) (2.5%), 18% 36 9 22 29 17 9 +6 -6
Cerebella Deflector (whiff) N/A - N/A (2.5%) 22 N/A 21 N/A N/A N/A N/A N/A
Cerebella Deflector (success) Mid 85% Damage Scaling,
Invuln. (Proj.),
Projectile
300 (100) 5.1% N/A -- N/A 29 32 0 (8 on block) Stagger N/A
Cerebella Devil Horns Mid Invuln. (Full) 1200 (100) (2.5%), 13.84% 18 3 48 18 21 16 KD -29
Cerebella Cerecopter Mid - 275 x7, 500 (20 x7, 300) (2.5%) 2.5% x7, 3.6% 19 2, 4, 4, 4, 4, 4, 4, 4 34 12 x7, 16 15 x7, 19 2 x7, 12 KD -18
Cerebella Diamond Drop Command Grab Invuln. (Throw),
55% Damage Scaling
0, 2300 (2.5%) 5%, 8% 4 3 26 N/A N/A N/A KD N/A
Cerebella Merry Go-Rilla Command Grab 55% Damage Scaling 0, 2300 (2.5%) 3%, 7% 10 3 29 N/A N/A N/A KD N/A
Cerebella Excellebella Anti-Air Grab 50% Damage Scaling 0, 150 x5, 900 (2.5%) 5%, 2% x5, 5.4% 10 2 33 N/A 21 N/A (11 on block) KD -13
Cerebella Grab Bag Air Throw Invuln. (Throw) 0, 150 xN, 1200 * (2.5%), 0%, 2.5% xN, 6.6667% 14 until ground 60** N/A N/A N/A KD N/A
Cerebella Tumbling Run N/A Armor (1 hit) N/A 3.33% 1 N/A 16 N/A N/A N/A N/A N/A
Cerebella Run Stop N/A - N/A 0% N/A N/A 16 N/A N/A N/A N/A N/A
Cerebella Kanchou Mid Invuln. (Proj.) (Frame 3) 1000 (100) (2.5%), 13.84% 2, (at most 28), 8 4 42 17 20 18 Wall Bounce (once per combo),
KD
-25
Cerebella Kanchou (feint) N/A Invuln. (Proj.) (Frame 3) N/A (2.5%) N/A N/A 43 N/A N/A N/A N/A N/A
Cerebella Battle Butt Mid Armor (2 hits) 1400 OR 2000*

(150 OR 500)

(2.5%), 9.47% 11 8 28 13 16 14 OR 25* KD -19
Cerebella Pummel Horse High Invuln. (Throw),
45% Damage Scaling,
Hit Grab
0, 175 x6 (100) (2.5%), 5%, 0% x6 25 3 58 N/A, 48 24 N/A, 0 (11 on block) Stagger (+19 / +34 CH) OR +4 -37

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella Dynamo Mid Invuln. (Full) 300 x8, 2100 (80 x8, 200) -100% 6 + 6 14, 14, 14, 14, 14, 14, 14, 11, (13), 6 54 30 x8, 22 33 x8, 25 (7), 3 x8, 17 Ground Bounce -34
Cerebella Ultimate Showstopper (360) Command Grab Invuln. (Full),
Chains Backwards (Devil Horns),
50% Damage Scaling
0, 300 x4, 100, 3500 -100% 4 + 0 4 62 N/A N/A (1) N/A KD N/A
Cerebella Diamonds Are Forever Low (1st hit), Mid Hyper Armor,
45% Min. Scaling,
Projectile
0, 2400, 2800 (0, 600, 400) -300% 28 5, (29 + 0), 5, (8), -- 35 35, 30, 25 38, 33, 28 15, (5), 8, 20 Wall Bounce +14

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Cerebella LP, MP, 4, LK, MK N/A - N/A 0% N/A N/A 81 N/A N/A N/A N/A N/A

Peacock

SG Peacock icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock sLP Mid Chains Into Self 300 2.5% 6 2 14 19 18 7 +4 +3
Peacock sMP Mid - 500 7.5% 15 3 29 (30 on miss) 22 20 9 -10 -12
Peacock sHP Mid Projectile (2nd hit) 700, 500 5%, 5% 15 2, (10 / 17 on hit), - 26 33, 17 21, 15 11, 14 (8 on block) +6 -2
Peacock sLK Mid - 400 2.5% 9 2 13 20 18 8 +6 +4
Peacock sMK Mid Launcher 600 7.5% 16 3 25 31 17 11 +4 -10
Peacock sHK Mid - 950 10% 19 3 33 25 21 12 KD -14
Peacock cLP Mid Chains Into Self 300 2.5% 6 3 13 22 19 7 +7 +4
Peacock cLP x2 Mid - 300 2.5% 14 3 12 19 19 7 +5 +5
Peacock cMP Mid - 525 7.5% 12 3 15 21 17 9 +4 ±0
Peacock cHP Low - 800 10% 16 3 30 25 17 10 -7 -15
Peacock cLK Mid - 350 2.5% 7 5 13 18 21 7 +1 +4
Peacock cMK Low - 550 7.5% 15 3 21 19 17 9 +1,
KD (vs. air)
-1
Peacock HK Low Sweep 1100 10% 17 28 24 15 18 10 Soft KD (Invuln.) -33
Peacock jLP High (rising mid) - 300 2.5% 8 2 19 17 20 7 -3 ±0
Peacock jMP High - 525 7.5% 11 2, (2), 3 21 28 21 10 +1 -6
Peacock jHP High - 1050 7.5% 14 2 27 28 21 10 ±0 -7
Peacock jLK High - 225 x3 2% x3 10 8 [1, 1, 1...] 22 19 x3 22 x3 8 x3 (7 x3 on block) -8 -1
Peacock jMK Mid Projectile 500 7.5% 23 3 32 19 17 9 -6 -8
Peacock jHK High - 800 7.5% 13 2 35 22 25 11 -14 -1
Peacock jHK (Projectile) Mid Projectile 400 x2 2.25% x2 6 6, 6... N/A 19 x2 17 x2 5 x2 N/A N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock Throw Throw 50% Damage Scaling 150 x5, 400 2% x5, 5% 7 1 28 N/A N/A N/A Sliding KD N/A
Peacock Air Throw Air Throw 50% Damage Scaling 200 x5 1.43% x5 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock Tag Mid Tag 500 7.5% 42 6 43 10 13 20 (12 on block) KD -35
Peacock Snapback Mid Snapback 0 -100% 12 + 3 3 25 14 17 (9) 13 N/A -10

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock L Bang Mid Invuln. (Throw) 700 (150) (2.5%) 11.25% 16 3 36 26 21 9 Stagger (+26 / +41 CH),
Soft KD (Invuln.) (vs air)
-17
Peacock M Bang Mid Invuln. (Strike) 700 (150) (2.5%) 11.25% 20 4 21 12 15 11 Wall Bounce -9
Peacock H Bang x1 Mid Projectile 350 (133) (2.5%) 3.6% 18 - 33 18 15 11 (8 on block) -3 -9
Peacock H Bang x2 Mid Projectile 350 (133) (1.6667%) 3.6% 6 - 38 18 15 11 (8 on block) -8 -14
Peacock H Bang x3 Mid Projectile 350 (133) (1.6667%) 3.6% 6 - 43 18 15 11 (8 on block) -13 -19
Peacock L George Mid Projectile 550 (200) (2.5%) 4.5% 11 - 25 27 13 9 +12 -1
Peacock M George Mid Projectile 650 (250) (2.5%) 4.5% 15 - 24 23 17 9 N/A N/A
Peacock H George Mid Projectile 550 (250) (2.5%) 4.5% 15 - 21 23 17 9 N/A N/A
Peacock Item Drop (summon animation) N/A - N/A (2.5%) 14 N/A 16 N/A N/A N/A N/A N/A
Peacock Item Drop (Lv. 1) Mid Projectile,
80% Damage Scaling
850 (200) 6.26% 12 (Until ground) 18 26 21 9 N/A N/A
Peacock Item Drop (Lv. 2) Mid Projectile,
80% Damage Scaling
1400 (300) 7.2% 12 (Until ground) 18 34 21 11 N/A N/A
Peacock Item Drop (Lv. 3) High Projectile,
80% Damage Scaling
2100 (500) 9% 12 (Until ground) 18 38 24 14 Ground Bounce N/A
Peacock Item Drop (Road Roller) High Projectile,
Hit Grab,
80% Damage Scaling
2400 (500) (2.5%) 0% 14 (Until ground) 16 N/A 24 N/A (14 on block) KD N/A
Peacock Item Drop (Tenraiha) High Projectile 1300, 200 x7 (500, 80 x7) (2.5%) 11.25%, 5.14% x7 14 (Until ground) 16 38, 18 x7 24, 15 x7 14, 11 x7 (14, 6 x7 on block) Ground Bounce N/A
Peacock Teleport N/A Invuln. (Full) (Frame 4) N/A (2.5%) 31 N/A 21 N/A N/A N/A N/A N/A
Peacock Fake Teleport Mid Invuln. (Full) (Frame 4),
Projectile
550 (100) (2.5%) 6.92% 52, 27 5 20 23 17 9 N/A N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock Argus Mid Projectile,
Beam
300x5, 750, 180x30 (100 x6, 25 x30) -100% 6 + 10 6 x6, (33), - 37 25 x5, 43, 30 x30 17 x36 (9), 8 x5, 25, 2 x30 (4 x6, 8 x30 on block) -3 -11
Peacock Lenny Mid - 3800 (800) -100% 4 + 7 1 18 24 27 (9), 16 KD N/A
Peacock Goodfellows (Point) N/A 45% Min. Scaling 6225 (total) -300% N/A N/A N/A N/A N/A N/A Sliding KD N/A
Peacock Goodfellows (DHC) Mid Hit Grab,
55% Min. Scaling
6225 (total) (250) -200% 6 3 56 N/A 23 N/A (10 on block) Sliding KD -35

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Peacock LK, HK, MP, MP, 8 N/A - N/A 0% N/A N/A 94 N/A N/A N/A N/A N/A

Parasoul

SG Parasoul icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul sLP Mid Chains Into Self 300 2.5% 7 3 21 14 17 7 -9 -6
Parasoul sLP x2 Mid - 200 2.5% 10 3 22 14 17 7 -10 -7
Parasoul sMP Mid Ignites Tears 525 7.5% 10 3 29 21 20 9 -10 -11
Parasoul sHP Mid Chains Into Self,
Ignites Tears
700 4.5% 19 3 24 23 23 11 -3 -7
Parasoul sHP x2 Mid Ignites Tears 750 5% 14 2 24 24 20 11 -1 -9
Parasoul sLK Mid Chains Into Self 300 2.5% 8 3 20 20 17 (19 vs air) 7 -2 -5
Parasoul sLK x2 Mid - 250 2.5% 7 3 20 20 17 (19 vs air) 7 -2 -5
Parasoul sMK Mid Chains Into Self 400 3.75% 11 4 21 21 24 10 -3 ±0
Parasoul sMK x2 Mid - 300 3.75% 10 3 26 21 24 9 -7 -4
Parasoul sHK Mid - 1100 10% 16 3 33 26 21 12 Wall Bounce -14
Parasoul cLP Mid - 200 2.5% 7 3 13 18 19 7 +3 +4
Parasoul cMP Mid Ignites Tears 350 x2 3.75% x2 11 3, (5 OR 3 on hit/block), 3 21 21 x2 16 x2 4, 9 -2 -7
Parasoul cHP Mid Launcher 950 10% 16 2 32 30 18 10 -3 -15
Parasoul cLK Low - 200 2.5% 8 3 15 19 18 7 +2 +1
Parasoul cMK Low - 575 7.5% 13 4 19 22 18 9 ±0 -4
Parasoul cHK Low Sweep 1050 10% 18 4 30 15 18 11 Soft KD (Invuln.) -15
Parasoul jLP High Ignites Tears 250 2.5% 8 12 11 19 22 8 -3 ±0
Parasoul jMP High Ignites Tears 600 7.5% 14 4 14 28 20 10 +11 +3
Parasoul jHP High Ignites Tears 900 10% 14 6 20 30 27 12 Soft KD (vs air),
KD (vs air, chained into)
-10
Parasoul jLK High - 250 2.5% 7 6 12 19 22 8 +2 +5
Parasoul jMK High Ignites Tears,
Chains Backwards
550 7.5% 14 3 8 22 20 10 +12 +10
Parasoul jHK High Ignites Tears 300 x5 1.7% x5 15 3, 3, 3, 3, 3 12 22 x5 21 x5 4 x5 +8 +7
Parasoul 6LP High - 375 2.5% 20 4 12 19 16 9 +4 +1
Parasoul 6MP Low Ignites Tears 500 7.5% 17 3 29 22 18 9 -9 -13
Parasoul 6HP Mid - 1200 10% 21 4 25 28 20 12 ±0 -8
Parasoul 4HK High - 1050 10% 22 3 27 16 19 13 Ground Bounce -10
Parasoul j4LK High Ignites Tears 150 x3 1.5% x3 10 18 16 23 x3 26 x3 7 x3 (6 x3 on block) +18 +20
Parasoul j2MK High Chains Backwards 450 7.5% 7 18 8 21 17 10 +13 +9

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul Throw Throw 50% Damage Scaling 0, 900 5%, 10% 7 1 28 N/A N/A N/A KD N/A
Parasoul Air Throw Air Throw 50% Damage Scaling 0, 400, 550 5%, 8% 7 3 27 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul Tag Mid Tag
Projectile
500 10.% 22 -- 67 10 13 10 KD -9 (at best)
Parasoul Snapback Mid Snapback 0 -100% 12 + 3 3 28 14 17 13 N/A -17

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul Tear Toss (ground) N/A - 0 0.5% 12 N/A 21 N/A N/A N/A N/A N/A
Parasoul Tear Toss (air) N/A Chains Backwards (Normals) 0 0.5% 14 OR 12* N/A 29 OR 31* N/A N/A N/A N/A N/A
Parasoul Tear (auto detonate) Mid Projectile 400 (100) 4% 10 OR 6** 5 N/A 25 17 7 N/A N/A
Parasoul Tear (manual detonate) Mid Projectile 600 (200) 6% 10 5 N/A 39 OR 40*** 16 8 N/A N/A
Parasoul L Napalm Shot Mid Projectile,
Ignites Tears
375 (100) (2.5%) 2.25% 16 -- 24 24 17 10 (8 on block) +11 +2
Parasoul M Napalm Shot Mid Projectile,
Ignites Tears
375 (100) (2.5%) 2.25% 17 -- 28 24 17 10 (8 on block) +7 -2
Parasoul H Napalm Shot Mid Projectile,
Ignites Tears
400 (100) (2.5%) 2.3% 18 -- 33 26 17 10 (8 on block) +4 -7
Parasoul Napalm Trigger N/A - N/A (2.5%) 2 N/A 39 N/A N/A N/A N/A N/A
Parasoul Napalm Quake Low Ignites Tears 950 (100) (2.5%) 7.5% 15 4 29 32 21 10 ±0 -11
Parasoul Napalm Pillar Mid Invuln. (Full),
Ignites Tears
1000 (100) (2.5%) 10% 17 5 46 26 19 11 KD -31
Parasoul Egret Call N/A - N/A (2.5%) N/A N/A 21 N/A N/A N/A N/A N/A
Parasoul Egret Dive N/A - N/A (2.5%) 6 N/A 43 N/A N/A N/A N/A N/A
Parasoul Egret Charge Mid - 200, 300 (100) (2.5%) 4.1667% 8 -- 41 N/A 16 N/A (11 on block) Wall Bounce N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul Sniper Mid Projectile 1750 (200) -100% 19 + 0, 10 60 97 OR 67 (hit, block and whiff) OR 117 (air hit) 19 23 (9), 25 (23 on block) Crumple -20
Parasoul Bikes Mid Invuln. (Full),
45% Min. Scaling,
Projectile
380 x6 (100 x6) -100% 3 + 0, 1 -, (6) -, (6) -,(6) -, (6) -, (6) - 53 24 24 (2), 9 KD +11
Parasoul Inferno Brigade Mid Invuln. (Full),
45% Min. Scaling,
Ignites Tears,
Projectile
120 x69 (20 x69) -300% 5 + 10 - 49 18 x69 13 x69 (9), 7 x69 KD -28

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Parasoul LP, HP, 4, LK, HK N/A - N/A 0% N/A N/A 94 N/A N/A N/A N/A N/A

Ms. Fortune

SG MsFortune icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune sLP Mid Chains Into Self 225 / 250 2.5% 5 2 12 17 18 7 +4 +5
Ms. Fortune sMP Mid - 115 x4, 400 (25 x4, 50) 2.25% x5 12 3, 3, 3, 3, 8 22 21 x4, 22 20 x4, 21 1 x4, 9 -7 -8
Ms. Fortune sMP (Headless) Mid - 600 7.5% 9 2 20 20 22 9 -1 +1
Ms. Fortune sHP Mid - 1000 10% 14 4 25 28 19 12 ±0 -9
Ms. Fortune sLK Mid - 315 / 350 2.5% 10 2 19 17 18 7 -3 -2
Ms. Fortune sMK Mid - 270, 360 / 300, 400 3.75% x2 13 2, (8), 3 22 18, 23 19, 21 5, 9 -1 -3
Ms. Fortune sHK Mid - 270, 315, 540 3.33% x3 16 3, (7), 3, (7), 3 23 23 x2, 28 18 x2, 19 3 x2, 11 +3 -6
Ms. Fortune sHK (Headless) Mid Launcher 1050 10% 15 2 33 29 21 12 -5 -13
Ms. Fortune cLP Mid Chains Into Self 225 / 250 2.5% 6 2 13 17 18 7 +3 +4
Ms. Fortune cLP x2 Mid - 225 / 250 2.5% 8 2 13 17 18 7 +3 +4
Ms. Fortune cMP Mid - 383 / 425 7.5% 11 3 24 21 18 9 -5 -8
Ms. Fortune cHP Mid Launcher 1000 10% 15 3 31 29 21 12 -4 -12
Ms. Fortune cLK Low - 248 / 275 2.5% 8 2 11 16 14 7 +4 ±0
Ms. Fortune cMK Mid - 405 / 450 7.5% 11 3 20 23 19 9 +1 -3
Ms. Fortune cHK Low Sweep 315, 765 / 350, 850 5% x2 13 3, (10), 3 25 13, 14 16, 17 9, 11 Soft KD, Soft KD (Invuln.) -10
Ms. Fortune jLP High - 225 / 250 2.5% 6 3 16 19 18 7 +1 ±0
Ms. Fortune jMP High - 360 / 400 7.5% 11 3 15 20 20 9 +3 +3
Ms. Fortune jHP High - 775 10% 12 3 18 21 18 11 +1 -2
Ms. Fortune jLK High - 270 / 300 2.5% 8 2 11 20 18 7 +8 +6
Ms. Fortune jMK High - 270, 360 / 300, 400 3.75% x2 11 3, (13), 3 12 17, 21 20, 24 6, 10 +7 +10
Ms. Fortune jHK High - 855 / 950 10% 15 5 13 23 22 12 Soft KD (vs air),
KD (vs air, chained into)
-2

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune Throw Throw 50% Damage Scaling 0, 100 x5, 300 0, 3.6% x5, 0 7 1 28 N/A N/A N/A KD N/A
Ms. Fortune Air Throw Air Throw 50% Damage Scaling,
Airdash Cancel
0, 1000 0, 15% 7 3 19 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune Tag Mid Tag 500 2.5% 20 22 49 23 17 (9) 9 KD -22 (At best)
Ms. Fortune Snapback Mid Snapback 0 -100% 12 + 3 1, (5)*, 49* 42 14 17 13 N/A -25

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune L Cat Scratch Mid - 300 (100) → 350 (100) → 950 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 14 → 12 → 15 3 → 3 → 4 19 → 24 → 27 24 → 23 → 28 22 → 21 → 23 9 → 9 → 11 +3 → -3 → KD ±0 → -5 → -7
Ms. Fortune M Cat Scratch Mid - 350 (100) → 400 (100) → 1100 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 19 → 16 → 17 4 → 3 → 4 27 → 30 → 28 27 → 25 → 28 22 → 22 → 24 10 → 10 → 11 -3 → -7 → KD -8 → -10 → -7
Ms. Fortune H Cat Scratch Mid - 400 (100) → 450 (100) → 1250 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 23 → 20 → 20 4 → 3 → 4 29 → 34 → 30 30 → 27 → 28 23 → 23 → 25 11 → 10 → 12 -2 → -9 → KD -9 → -13 → -8
Ms. Fortune El Gato (from Cat Scratch) High - 1100 (100) (2.5%) 9% 30 3 17 26 20 12 Ground Bounce +1
Ms. Fortune El Gato (headless 214K) High - 1100 (100) (2.5%) 9% 25 3 21 26 20 12 Ground Bounce -3
Ms. Fortune Cat Slide (from Cat Scratch) Low - 450 (100) (2.5%) 9% 10 15 17 18 21 10 KD -10
Ms. Fortune Cat Slide (headless 236K) Low - 450 (100) (2.5%) 9% 10 15 17 18 21 10 KD -10
Ms. Fortune Cat Strike Mid Invuln. (Strike),
Projectile
750, 800 OR 750 x2 (100, 100) (2.5%) 9%, 4.5% 30 4, 35 30 26 x2 21, 17 12, 9 Stagger (+45)
OR +7
-2
Ms. Fortune Cat Spike High (1st hit) Projectile 750, 550 (100, 100) (2.5%) 9%, 4.5% 20 1, (Until ground) 17 26 x2 21, 17 12, 12 KD +2
Ms. Fortune L Fiber Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
765 / 850 (100) (2.5%) 9% 13 1 29 27 17 10 (8 on block) -2 -13
Ms. Fortune M Fiber Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
495 x2 / 550 x2 (100, 100) (2.5%) 9% x2 14 3, 2 32 20, 31 21, 17 5, 10 (5, 9 on block) -2 -15
Ms. Fortune H Fiber Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
405 x2, 495 / 450 x2, 550 (100, 100, 100) (2.5%) 9% x3 15 2, 2, 2 36 20x 2, 33 21 x2, 17 5 x2, 10 -4 -17
Ms. Fortune L El Gato (air) Mid - 900 (100) (2.5%) 9% 17 3 19 22 21 10 KD (vs air) ±0
Ms. Fortune M El Gato (air) Mid - 1000 (100) (2.5%) 9% 19 3 22 24 22 11 KD (vs air) -3
Ms. Fortune H El Gato (air) Mid - 1100 (100) (2.5%) 9% 21 3 26 26 24 12 Ground Bounce,
Sliding KD (vs air)
-13
Ms. Fortune Cat Call N/A - N/A 0% 12 N/A 19 N/A N/A N/A N/A N/A
Ms. Fortune Decap Attack Mid Projectile 300 (50) 0% 4 N/A 4 23 17 9 N/A N/A
Ms. Fortune Headbutt Mid Projectile 675 (1.25%) 2.25% 14 22 7 25 22 9 N/A N/A
Ms. Fortune Zoom! Mid Projectile 675 (1.25%) 2.25% 23 20 14 22 20 10 KD N/A
Ms. Fortune Feline Allergies Mid Invuln. (Full) (Head only),
Projectile
950 (100) (1.25%) 4.5% 18 18 33 34 20 11 (15 on block) N/A N/A
Ms. Fortune OMNOMNOMNOM Mid 55% Damage Scaling 216 x8 (100) (1.25%) 1% x8 20 30 4 22 (82) 20 N/A (10 on block) KD (After Nom ends) N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune Cat Scratch Fever (head on) Mid Invuln. (Full)
Chains Backwards (Cat Strike)
350 x10, 1900 (33 x10, 200) -100% 4 + 1 2, [(4), 2,] x9, (21), 12 36 34 x10, 30 31 x10, 18 (2), 0 x10, 21 (4 x10, 19 on block) Sliding KD -29
Ms. Fortune Cat Scratch Fever (headless) Mid Invuln. (Full) 350 x10, 150, 80x17, 900 (33 x11, 10x17, 100) -100% 4 + 1 2, [(4), 2] x9, (10), 2, (5), 35 18 34 x10, 24, 25 x18 31 x10, 19 x19 (2) 0x10, 10, 2x17, 19 (4 x10, 10, 1 x17, 19 on block) Sliding KD (Head on)
KD (Headless)
-16
Ms. Fortune Feral Edge Mid Invuln. (Full),
Chains Backwards (Feline Allergies)
250 xN, 550, 850, 1700 (50xN, 100, 200) -100% 4 + 4 (Until ground), (3), 1, (5), 3 65 16 xN, 16 x3 19xN, 19 x3 (4) 3xN, 10, 30, 35 (3 xN, 10, 11 on block) KD -20
Ms. Fortune The 5th of Dismember Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab,
Projectile (2nd hit)
500, 4500 (200, 250) -300% 5 + 4 --, 3 58 N/A, 25 25, 28 (9), N/A, 25
(10 x2 on block)
KD -30

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Ms. Fortune HP, LK, 6, LP, LP N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A

Painwheel

SG Painwheel icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel sLP Mid Hatred Guard (1 hit) 200 2.5% 3, (12), 5 3 12 16 19 8 +2 +5
Painwheel sMP Mid Hatred Guard (2 hits),
Launcher
675 7.5% 4, (12), 10 3 21 33 18 10 +10 -5
Painwheel sHP Mid Hatred Guard (3 hits) 900 10% 16 3 24 25 18 12 -1 -8
Painwheel s[HP] Mid Hatred Guard (3 hits) 1100 10% 6, (27), 10 3 24 32 18 15 Stagger (+38 / +53 CH),
KD (vs air)
-8
Painwheel sLK Mid 375 2.5% 11 3 14 17 20 8 +1 +4
Painwheel sMK Mid Hatred Guard (2 hits) 200 x3, 500 1.875% x4 5, (20), 8 2, 4, 3, 3 18 22 x4 16 x4 6 x3, 10 +3 -5
Painwheel sHK Mid Launcher 300, 400, 500 3.3% x3 16 3, (6), 3, (8), 3 35 24 x2, 33 13, 15, 19 7 x2, 10 -4 -18
Painwheel cLP Mid Hatred Guard (1 hit) 325 2.5% 4, (12), 6 3 13 17 20 8 +2 +5
Painwheel cMP Mid Hatred Guard (2 hits) 210 x3, 350 1.875 % x4 5, (20), 7 4, 4, 3, 5 28 16 x4 15 x4 8 x4 -8 -16
Painwheel cHP Mid Hatred Guard (3 hits) 950 10% 22 4 38 25 22 12 Ground Bounce -19
Painwheel c[HP] High Hatred Guard (3 hits) 1150 10% 7, (18), 15 4 38 25 22 15 Crumple,
Ground Bounce (vs air)
-19
Painwheel cLK Low - 325 2.5% 11 4 12 17 20 8 +2 +5
Painwheel cMK Low - 650 7.5% 13 2 20 24 16 10 +3 -5
Painwheel cHK Low Hatred Guard (3 hits),
Sweep
900 10% 20 7 23 14 17 10 Soft KD (Invuln.) -12
Painwheel c[HK] Low Hatred Guard (3 hits),
Sweep
1000 10% 5, (20), 15 10 23 14 17 14 KD -15
Painwheel jLP High - 325 2.5% 8 2 14 20 15 8 +5 ±0
Painwheel jMP High - 250 x3, 425 2% x4 22 15 25 18 x3, 16 16 x4 7 x3, 12 +3 -9
Painwheel jHP High Hatred Guard (1 hit) 300 x3, 550 2% x4 21 15 35 22 x3, 27 16 x4 7 x3, 12 +16 -2
Painwheel j[HP] High Hatred Guard (1 hit) 300 x5, 550 2% x6 2, (16), 19 23 34 22 x5, 27 16 x6 7 x5, 12 +16 +4
Painwheel jLK High - 350 2.5% 9 5 15 22 16 8 +3 -3
Painwheel jMK High - 650 7.5% 14 4 15 26 19 10 +8 +1
Painwheel jHK High - 225 x6 1.8% x6 17 OR 15 * 24 14 22 x6 16 x6 2 x6 +7 +4
Painwheel 6HK Mid Chains Into Self 300 2.5% 17 3 41 17 17 15 (12 on block) -23 -26
Painwheel 6HK x2-3 Mid Chains Into Self 250 2.5%, 3.3333% 5 3 41 17 17 15 (7 on block) -26 -18
Painwheel 6HK x4 Mid - 700 3.3333% 5 3 35 21 17 15 Ground Bounce,
KD (vs air)
-20

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel Throw Throw 50% Damage Scaling 0, 1000 OR
0, 1000, 1300 (during HI)
0, 15.0% OR
0, 5.0%, 10.0% (during HI)
7 1 28 N/A N/A N/A Ground Bounce N/A
Painwheel Air Throw Air Throw 50% Damage Scaling 0, 1000 OR
0, 1000, 1300 (during HI)
0, 15.0% OR
0, 5.0%, 10.0% (during HI)
7 3 18 N/A N/A N/A Ground Bounce N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel Tag Mid (also techable) Tag,
Hit Grab,
50% Damage Scaling
0, 500 OR
0, 500, 650 (during HI)
0%, 15% OR
0%, 1.6667%, 3.3333% (during HI)
20 19 60 N/A 13 9 Ground Bounce +11 (at best)
Painwheel Snapback Mid Snapback 0 -100% 12 + 3 4 28 10 17 (9), 13 N/A -18

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel Flight (ground) N/A - N/A 0% 12 N/A N/A N/A N/A N/A N/A N/A
Painwheel Flight (air) N/A - N/A 0% 10 N/A N/A N/A N/A N/A N/A N/A


Painwheel L Nails Mid 50% Damage Scaling (except in HI) 650 (90) (2.5%) 4.5% 22 8 46 28 21 55 OR 13 (8 on block) +38 OR -4 -16
Painwheel M/H Nails Mid Projectile,
Flight Cancel
350 x5 (100 x5) (2.5%) 6% x5 13, (36), 16 - 30 25 17 12 (8 on block) +8 to +12 ±0 to +4
Painwheel M/H Nails (during install) Mid Projectile,
Flight Cancel
350 x5 (100 x5) (2.5%) 6% x5 13, (13), 16 - 25 25 17 12 (8 on block) +13 to +17 +5 to +9
Painwheel L Buer Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 +3 (+8*) -18
Painwheel M Buer Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 KD -18
Painwheel H Buer Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 2 34 N/A 17 11 KD -18
Painwheel Buer (air) Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 KD -18
Painwheel L Pinion Mid - 1050 (100) (2.5%) 5% 10 25 32 33 16 12 +1 -16
Painwheel M Pinion Mid - 1150 (100) (2.5%) 5.4546% 33 (11 as AC) 25 32 13 16 15 (12 on block) KD -43
Painwheel H Pinion Mid - 1250 (100) (2.5%) 6% 42 (14 as AC) 25 32 13 16 18 (12 on block) KD -50

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel Death Crawl Mid Invuln. (Full),
45% Min. Scaling (HI only)
220 x26 (15 x26) OR
200 x26 (15 x26) (during HI)
-100% 6 + 8 2, 2, 2... / -- (On whiff) 53 19 x26 21 x26 (9), 0 x26 (1 x26 on block) (4 x26 on OTG) Ground Bounce -32
Painwheel Thresher Mid Invuln. (Full),
Hit Grab,
Flight Cancel,
45% Min. Scaling (After first 3 hits, except during HI)
150 x3, 70 x15, 500 (150 x3) OR
150 x3, 70 x30, 500 (150 x3) (during HI)
-100% 3 + 4 3, (11), 2, (12), 3 46 N/A 19 x2, 20 (5), N/A (11 x2, 10 on block) KD -18
Painwheel Hatred Install N/A Invuln. (Full) N/A -200% 3 + 0 N/A 8 N/A N/A (2) N/A N/A N/A
Painwheel Buer Overdrive Mid Invuln. (Full),
Hatred Guard (3 hits),
45% Min. Scaling
2000, 175 x16, 1000 (300) OR
2000, 225 x16, 1500 (300) (during HI)
-300% 7 + 2 25 32 35, 19 x17 16 (6) 20, 2 x16, 35 (15 on block) Wall Bounce -40

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Painwheel MK, HK, 2, MP, HP Mid - 5 0% 33 3 48 8 11 5 -42 -39

Valentine

SG Valentine icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine sLP Mid Chains Into Self 200 2.5% 6 3 13 16 19 7 +1 +4
Valentine sLP x2 Mid Chains Into Self 200 2.5% 7 3 18 16 19 7 -4 -1
Valentine sLP x3 Mid - 200 2.5% 8 2 16 16 19 7 -1 +2
Valentine sMP Mid Chains Into Self 140 x3, 325 2.25% x47.5%, 1.8% x4 13 1, 1, 1, 1 23 22 x4, 22 21 x4, 21 1 x3, 10 -1 -2
Valentine sMP x2 Mid - 300, 100 x4 2.25% x5 14 3, (7), 3, (3), 3, (3), 3, (3), 3 16 22 x5 17, 21 x4 9, 1 x4 +4 +3
Valentine sHP Mid - 950 10% 21 2 26 29 24 14 +2 -3
Valentine sLK Mid - 275 2.5% 11 2 16 22 20 7 +5 +3
Valentine sMK Mid - 400, 75 x4 7.5%, 1.8% x4 14 2, (4), 3, 3, 3, 5 22 22, 20 x4 25, 23 x4 9, 2 x4 -3 ±0
Valentine sHK Mid Chains Into Self 400 10% 16 4 33 25 20 10 -11 -16
Valentine sHK x2 Mid Chains Into Self 450 4.5% 16 4 34 25 20 10 -12 -17
Valentine sHK x3 Mid - 600 4.5% 13 4 37 27 19 13 Sliding KD -21
Valentine cLP Mid - 200 2.5% 6 2 15 20 22 8 +4 +6
Valentine cMP Mid - 160 x2, 300 2.25% x3 14 1, 1, 2 21 16 x2, 24 17 x2, 21 2 x2, 10 (1 x2, 10 on block) +2 -1
Valentine cHP Mid Launcher 950 10% 14 4 34 31 18 14 -6 -19
Valentine cLK Low Chains Into Self 225 2.5% 9 3 14 20 17 8 +4 +1
Valentine cLK x2 Mid - 85 x3 2% x3 10 2, (2), 2, (2), 2 16 20 x3 17 x3 1 x3 +3 ±0
Valentine cMK Low - 350 x2 3.75% x2 14 3, (3), 2 20 23 x2 19 x2 6, 10 +2 -2
Valentine cHK Low Sweep 975 10% 17 4 32 14 17 10 Soft KD (Invuln.) -18
Valentine jLP High - 200 2.5% 7 4 12 21 17 7 +6 +2
Valentine jMP High - 250, 175 x4 1.8% x5 10 3, 3, 3, 3, 3 13 22 x5 16 x5 6 x5 +7 +3
Valentine jHP High - 875 10% 18 2 19 25 22 12 +4 +2
Valentine jLK High - 325, 100 x3 OR 200, 100 x2 2%, 1.8% x3 OR 1.8% x3 9 3, (1), 10 10 21 x4 OR 21 x3 17 x4 OR 17 x3 7, 2x3 OR 2 x3 +2 -2
Valentine jMK High - 300, 550 2.5%, 6% 12 3, (3), 3 21 24, 27 17, 20 7, 10 +4 -3
Valentine jHK High - 500, 600 2.5%, 6% 17 3, (3), 3 36 13, 25 16, 20 12 x2 -13 -18

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine Throw Throw 50% Damage Scaling 800 5%, 8% 7 1 28 N/A N/A N/A Crumple N/A
Valentine Air Throw Air Throw 50% Damage Scaling 0, 75 x4, 800 5%, 1% x4, 0 7 3 15 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine Tag Mid Tag 500 10% 38 to 58 3 34 10 13 12 Wall Bounce -23
Valentine Snapback Mid Snapback 0 -100% 12 + 3 3 36 14 17 (9), 13 N/A -21

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine Dead Cross (ground) Mid Projectile 300 (100) (2.5%) 6% 17 29 31 28 13 8 +6 -9
Valentine Dead Cross (air) Mid Projectile 300 (100) (2.5%) 6% 17 (Until ground) 24 28 13 8 +13 -2
Valentine L Bypass (ground) Mid - 975 (100) (2.5%) 10% 17 2 34 18 21 15 (10 on block) KD -4
Valentine M Bypass (ground) Mid - 1100 (150) (2.5%) 10% 21 4 39 (37 on block) 18 21 15 (10 on block) KD -7
Valentine H Bypass (ground) Mid - 1275 (200) (2.5%) 10% 27 8 44 (40 on block) 18 21 15 (10 on block) KD -10
Valentine L Bypass (air) Mid 75% Damage Scaling 750 (100) (2.5%) 7.5% 15 2 (until ground) 18 21 15 (10 on block) KD -23
Valentine M Bypass (air) Mid 75% Damage Scaling 825 (150) (2.5%) 7.5% 18 4 (until ground) 18 21 15 (10 on block) KD -23
Valentine H Bypass (air) Mid 75% Damage Scaling 900 (200) (2.5%) 7.5% 23 8 (until ground) 18 21 15 (10 on block) KD -22
Valentine Vial Hazard N/A - N/A (2.5%) N/A N/A 67 (Lv.1) / 72 (Lv.2) / 77 (Lv.3) / 88 (Assist) N/A N/A N/A N/A N/A
Valentine Flew Shot (ground) Mid Projectile 400 (100) (5%) 6% 17 -- 31 28 15 12 +10 -3
Valentine Flew Shot (air) Mid Projectile 400 (100) (5%) 6% 17 (Until ground) 24 28 15 12 +17 +4
Valentine Mortuary Drop Command Grab 50% Damage Scaling,
Invuln. (Throw)
0x2, 1200 (2.5%) 7%, 3%, 8% 25 2 64 N/A N/A N/A KD N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine Scalpels (ground) Mid Invuln. (Full) (Frame 3) 450 x8 (125 x8) -100% 5 + 0, 2 -- 64 16 x8 19 x8 (3), 30 x8 (8 x8 on block) KD -33
Valentine Scalpels (air) Mid Invuln. (Full) (Frame 3),
Airdash Cancel
450 x8 (125 x8) -100% 5 + 2, 2 (Until ground) 44 16 x8 19 x8 (4), 30 x8 (8 x8 on block) KD -2 (at best)
Valentine EKG Flatliner (ground) Mid Invuln. (Full) 275 x12, 1850 (75) -100% 4 + 4 13 58 30 x13 21 (5), 30 x12, 30, (10 on block) KD -28
Valentine EKG Flatliner (air) Mid Invuln. (Full) 240 x12, 1750 (75) -100% 4 + 4 13 (Until ground) 30 x13 21 (5), 38 x12, 30 (10 on block) KD -30 (at best)
Valentine Acquisitive Prescription N/A - N/A -200% 0 25 25 N/A N/A (0), 130 N/A N/A
Valentine Countervenom N/A - 2250 (300) -200% 0 25 25 30 N/A (0), 7, 51 KD +45
Valentine Dead On Arrival Mid Invuln. (Full),
55% Min. Scaling,
Hit Grab
0 x2, 1000, 4000 (250) -300% 4 + 10 2 64 N/A 23 (8), N/A (8 on block) KD -42
Valentine Forbidden Procedure: Rebirth Ex Machina Mid Invuln. (Full),
55% Min. Scaling
4500 (300) -500% 8 + 4 6 49 19 22 (9), 25 (18 on block) KD -20

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Valentine LP, MK, 4, MP, HK N/A - N/A 0% N/A N/A 101 N/A N/A N/A N/A N/A

Double

SG Double icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double sLP Mid Chains Into Self 300 2.5% 6 3 19 18 21 7 -3 ±0
Double sMP Mid - 550 7.5% 12 3 26 (25 on miss) 28 24 9 ±0 -4
Double sHP Mid - 1000 10% 21 3 22 26 19 14 Sliding KD -5
Double sLK Mid - 400 2.5% 8 2 16 22 20 7 +5 +3
Double sMK Mid Chains Into Self 400 3.75% 11 4 21 20 19 10 -4 -5
Double sMK x2 Mid - 500 7.5% 11 3 23 24 19 9 -1 -6
Double sHK Mid Launcher 975 10% 16 2 33 29 21 12 -5 -13
Double cLP Mid Chains Into Self 200 2.5% 7 3 11 17 18 7 +4 +5
Double cMP Mid - 575 7.5% 14 6 21 25 17 10 -1 -9
Double cHP Mid - 900 10% 12 3 28 28 21 9 -2,
Ground Bounce (vs air)
-9
Double cLK Low - 200 2.5% 8 4 12 17 20 8 +2 +5
Double cMK Low - 500 7.5% 15 4 19 22 18 9 ±0 -4
Double cHK Low Sweep 1000 10% 17 4 32 14 17 10 Soft KD (Invuln.) -18
Double jLP High - 250 2.5% 6 3 16 19 18 7 +1 ±0
Double jMP High - 150 x5, 250 1.0588% x6 11 2, 2, 2, 2, 2, 2 9 20 x5, 21 18 x6 4 x5, 9 +11 +8
Double jHP High - 250, 225, 450 1.5% x3 17 11 14 22 x2, 24 17 x2, 15 7 x2, 12 (10 on block last hit) +2 -6
Double jLK High - 100 x3 1.5% x3 10 18 16 19 x3 22 x3 7 x3 (6 x3 on block) -12 2
Double jMK High - 300, 600 2.5%, 6% 12 3, (3), 3 15 24, 27 17, 20 7, 10 +10 +3
Double jHK High - 900 7.50% 13 2 30 22 21 11 (9 on block) -9 -8
Double jHK (Projectile) Mid Projectile 450 x2 2.25% x2 7 (Until ground) N/A 19 x2 17 x2 5 x2 N/A N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double Throw Throw 50% Damage Scaling 0, 300, 900 4%, 0%, 7% 7 1 28 N/A N/A N/A KD N/A
Double Air Throw Air Throw 50% Damage Scaling 0 x2, 800 0% x2, 9% 7 3 19 N/A N/A N/A Ground Bounce N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double Tag Mid Tag 200, 300 10% x2 31 40, (Until Ground) 65 10 x2 13 x2 9, 12 Ground Bounce,
OR KD
-51
Double Snapback Mid Snapback 0 -100% 12 + 3 6 30 14 17 (9) 13 N/A -18

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double Flesh Step N/A Invuln. (Proj.) (Frame 12) N/A N/A 11 N/A 23 N/A N/A N/A N/A N/A
Double L Luger Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 12 - 37 28 24 8 ±0,
KD (vs air)
-4
Double M Luger Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 12 - 37 28 24 8 ±0,
KD (vs air)
-4
Double H Luger Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 16 - 33 30 24 8 Ground Bounce ±0
Double L Bomber Mid Invuln. (Full) 600, 800 (100, 100) (2.5%) 4.5%, 3.6% 12 16, 6 42 22, 14 25, 13 8, 8 KD -34
Double M Bomber Mid - 400, 500, 900 (100, 100, 100) (2.5%) 4.5%, 4.6% x2 14 11, 4, (10), 9 49 20 x2, 17 23, 23, 14 10, 8, 9 KD -43
Double H Bomber Mid - 500, 600, 1000 (100, 100, 100) (2.5%) 4.5%, 4.6% x2 17 12, 4, (11), 13 50 20 x3 23, 23, 15 11, 9, 10 KD -47
Double Teacup High - 500 (100) (2.5%) 7.5% 12 until landing 24 (40 on whiff) 24 17 8 Stagger -23 (at best)
Double Barrel High - 450, 475 (100, 100) (2.5%) 4.5%, 7.5% 12 until landing, 3 35 55, 34 23 x2 10 x2 KD (2nd hit) -14
Double Fridge High - 550, 650 (100, 200) (2.5%) 6%, 7.5% 14 until landing, 3 55 55, 22 25, 26 10, 12 Ground Bounce (2nd hit) -31
Double Cilia Slide Low Sweep 1000 (100) (2.5%) 7.5% 16 10 36 18 21 12 KD -16

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double Car Mid Invuln. (Full) ,
33% Min. Scaling (except 1st hit)
500 x4, 1200 (100 x4. 200) -100% 6 + 2 OR 6 + 11 -- 32 26 x5 26 x5 (8) 5 x4, 24 KD -64 (at best)
Double Monster Mid Invuln. (Full) (1 frame before flash),
Hit Grab
0, 1500 -100% 12 + 15 + 5 480, 2 20 N/A 19 (2) N/A (9 on block) KD N/A
Double Catheads Mid Projectile, Invuln. (Full) (1 frame before flash) 200 xN (33 xN) -200% 7 + 10 N/A 32 28 25 (2), 8 N/A N/A
Double Nightmare Legion Mid Invuln. (Full),
45% Min. Scaling
0, 1500, 300x9, 0, 300x6, 2500 (200) -300% 4 + 2 17 40 20 23 (6) 46 (10 on block) Sliding KD -35
Double Megalith Array (ground, first hit) Mid Invuln. (Full),
55% Min. Scaling
2000 (200) -500% 4 + 1 3 0 22 25 (5), 12 Ground Bounce +25
Double Megalith Array (air, first hit) High Invuln. (Full),
55% Min. Scaling
100, 2000 (200, 200) -500% 4 + 1 (until ground), 3 0 55, 22 25 x2 (5), 10, 12 Ground Bounce +23
Double Rings (during Megalith Array) Mid 45% Min. Scaling,
Projectile
200 x3 (50 x3) 0% 8 -- 35 30 x3 18 x3 8 x3 N/A, KD (vs air) N/A
Double L Bombs (during Megalith Array) Mid 45% Min. Scaling,
Projectile
250 (100) 0% 1 N/A N/A 26 18 8 KD N/A
Double M Bombs (during Megalith Array) Mid 45% Min. Scaling,
Projectile
240 (100) 0% 1 N/A N/A 26 18 8 N/A N/A
Double H Bombs (during Megalith Array) Mid 45% Min. Scaling,
Projectile
265 x3 (100 x3) 0% 1 N/A N/A 23 x3 18 x3 8 x3 N/A, KD (vs air) N/A
Double Explosion (during Megalith Array) Mid 55% Min. Scaling,
2250 (400) 0% 8 1 90 24 27 16 KD -47

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Double LP, LK, MK, HK, HP, MP N/A - N/A 0% N/A N/A 99 N/A N/A N/A N/A N/A

Squigly

SG Squigly icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly sLP Mid Chains Into Self 200 2.5% 6 2 10 20 17 7 +9 +6
Squigly sLP x2 Mid - 300 2.5% 8 5 9 20 19 7 +7 +6
Squigly sMP Mid - 400, 450 3.75% x2 13 2, (2), 3 25 26 x2 20 x2 7, 9 -1 -7
Squigly sHP Mid Chains Into Self 750 5.0% 16 2 24 30 19 9 +5 -6
Squigly sHP x2 Mid - 800 5.0% 14 2 25 30 20 9 +4 -6
Squigly sLK Mid Chains Into Self 200 2.5% 8 2 23 20 19 7 -4 -5
Squigly sLK x2 Mid - 150 2.5% 6 3 23 20 19 7 -5 -6
Squigly sMK Mid Launcher (vs air) 650 7.5% 13 2 24 28 OR 32 (vs air) 22 11 +3 OR 7 (vs air) -3
Squigly sHK Mid Launcher 1000 10.0% 18 4 28 29 21 12 -2 -10
Squigly cLP Mid - 150 x3 .9% x3 10 6 to 60 (4, 4, 4... if held) 8 20 x3 16 x3 6 x3 +7 (1st hit), +8 (2nd hit), +6 (Last hit) +3 (1st hit), +4 (2nd hit), +2 (Last hit)
Squigly cMP Mid - 500 7.5% 12 4 18 26 18 8 +5 -3
Squigly cHP Low - 300 x3, 800 2.5% x4 18 6, 8 x2, 16 12 24 x4 17 x3, 18 11 x4 (5 x4 on block) +3 -9
Squigly cLK Low - 300 2.5% 8 3 11 20 18 7 +7 +5
Squigly cMK Low - 650 7.5% 14 2 19 28 16 9 +8 -4
Squigly cHK Low Sweep 1100 10.0% 15 4 26 15 18 11 Soft KD (Invuln.) -11
Squigly jLP High - 250 2.5% 7 2 16 20 15 8 +3 -2
Squigly jMP High - 550 7.5% 10 5 18 24 20 9 +2 -2
Squigly jHP High - 250 x3, 750 2.5% x4 16 2, 2, 2, 6 17 19 x3, 26 21 x4 5 x3, 11 +4 -1
Squigly jLK High - 200 2.5% 8 7 8 24 18 8 +10 +4
Squigly jMK High - 500, 300 x3 1.875% x4 12 6, (3), 4 x3 16 (21 on whiff) 20, 20 x2, 24 18 x4 9, 4 x3 +4 +2
Squigly jHK High - 325 x3, 500 2.5% x4 15 2, 2, 2, 3 23 22 x4 21 x4 4 x3, 11 -3 -4
Squigly 6HP High - 300, 150 x2, 800 2.5% x4 22 6, 6, 6, 6 21 24 x3, 26 15 x3, 18 11 x4 (5 x4 on block) +6 -8

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly Throw Throw 50% Damage Scaling 0, 1000 5%, 8% 7 1 28 N/A N/A N/A Wall Bounce N/A
Squigly Air Throw Air Throw 50% Damage Scaling 0, 1000 5%, 8% 7 3 25 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly Tag Mid Tag 0, 500 x2 10% x3 37 6, (19), 4, (16), 6 36 24, 15 x2 27, 18 x2 55, 11 x2 (10, 14 x2 on block) Wall Bounce -32
Squigly Snapback Mid Snapback 0 -100% 12 + 3 3 33 14 17 (9) 13 N/A -18

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly Dragon's Breath N/A - N/A 0% 12 N/A 7 N/A N/A N/A N/A N/A
Squigly Dragon's Breath (Charged) N/A - N/A 0% 8 N/A 4 N/A N/A N/A N/A N/A
Squigly Liver Mortis Mid Invuln. (Strike) (Frame 13) 1000 (100) (2.5%) 4.5% 20 2 32 26 25 16 Sliding KD -8
Squigly Liver Mortis (Charged) Mid Invuln. (Strike) (Frame 9) 1400 (250) (2.5%) 4.5% 11 2 32 28 25 20 Wall Bounce -8
Squigly Center Stage N/A - N/A (2.5%) 20 N/A 40 N/A N/A N/A N/A N/A
Squigly Center Stage (Charged) N/A Invuln. (Full) (1 frame before and after flash) N/A (2.5%) 16 N/A 18 N/A N/A (4) N/A N/A
Squigly Drag 'n' Bite Mid - 350, 300 x2, 400 (100, 90 x3) (2.5%) 4.5% x4 7 2, (12), 2, (10), 2, (12), 2 30 28 x4 16 x4 9 x4 +1 -11
Squigly Drag 'n' Bite (Charged) Mid - 350, 300 x5, 800 (100, 90 x6) (2.5%) 4.5% x7 7 2, (9), 2, (7), 2, (9), 2, (7), 2, (9), 2, (7), 2 25 28, 34, 28, 34, 28, 34 x2 16 x7 9 x7 +11 -7
Squigly Draugen Punch Mid Invuln. (Full) (Frame 13) 900 (100) (2.5%) 7.5% 6 15 35 33 22 12 -16 -27
Squigly Draugen Punch (Charged) Mid Invuln. (Full) 1300, 175 x2 (100 x3) (2.5%) 7.5% x3 6 2, 2, 15 35 40 x3 20 x2, 22 20, 10 x2 KD -27
Squigly Serpent’s Tail N/A - N/A 0% 12 N/A 7 N/A N/A N/A N/A N/A
Squigly Serpent’s Tail (Charged) N/A - N/A 0% 8 N/A 4 N/A N/A N/A N/A N/A
Squigly Arpeggio Mid - 133 x7, 300 (33 x8) (2.5%) 2.5% x8 8 4, 4, 4, 4, 4, 4, 4, 4 13 24 x7, 26 18 x8 0 x7, 11 (1x7, 11 on block) +10 +1
Squigly Arpeggio (Charged) Mid - 133 x7, 300, 1000 (33 x8, 150) (2.5%) 2.5% x8, 4.5% 8 4, 4, 4, 4, 4, 4, 4, 4, (13), 4 18 24 x7, 26 x2 18 x8, 21 0 x7, 11 x2 (1 x7, 11 x2 on block) Sliding KD ±0
Squigly The Silver Chord Mid Hit Grab 600 (100) (2.5%) 2.5% 12 20 65 N/A OR 15 18 9 Stagger OR +3 -13
Squigly The Silver Chord (Charged) Mid Hit Grab 600 (100) (2.5%) 2.5% 8 25 49 N/A OR 29 18 9 Stagger OR +17 -8
Squigly Tremolo Mid Projectile 350, 350, 550 (100 x3) (2.5%) 1.6364% x3 16 3, (2), 4, (2), 4 27 26 x3 21 x3 4, 2, 11 KD -3
Squigly Tremolo (Charged) Low Projectile 350 x5, 550 (100 x6) (2.5%) 1.6364% x6 16 3, (2), 4, (2), 4, (2), 4, (2), 4, (2), 4 28 26 x6 21 x6 4, 2 x4, 17 (4, 2 x4, 11 on block) KD -4
Squigly L Fallen Woman Mid - 300 (100) (0.5%) 7.5% 10 (until ground) 4 12 15 9 +8 (at best) +11 (at best)
Squigly M Fallen Woman Mid - 400 (100) (0.5%) 7.5% 12 (until ground) 4 19 15 9 +15 (at best) +11 (at best)
Squigly H Fallen Woman High - 400, 1000 (100) (0.5%) 7.5% x2 14 (until ground), (33), 6 32 58, 20 21 12, 16 KD -11 (at best)
Squigly H Fallen Woman (Second use) High - 400 (100) (0.5%) 7.5% 14 (until ground) 32 35 21 12 +3 (at best) -11 (at best)

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly Squigly Battle Opera Mid Invuln. (Full) (Frame 2),
Projectile
375 x5 (100 x5) -100% 4 + 11 240 19 26 x5 22 x5 (9), 4 x5 +64 OR KD (vs air) +60
Squigly Daisy Pusher Command Grab Invuln. (Full) 0, 500, 2000 -100% 4 + 9 23 57 N/A N/A (9), N/A Crumple N/A
Squigly Inferno of Leviathan Mid Invuln. (Full),
45% Min. Scaling,
Projectile
675 x8 (150 x8) -300% 8 + 6 -- (8, 8, 8...) 46 32 x8 22 x8 (9), 7 x8 (6 x8 on block) N/A N/A
Squigly Rage of the Dragon Command Grab Invuln. (Full),
64.3% Min. Scaling
7777 -500% 3 + 4 40 13 N/A N/A (7) N/A Hard Knockdown N/A

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Squigly LP, LP, 6, LK, HP N/A - N/A 0% N/A N/A 84 N/A N/A N/A N/A N/A

Big Band

SG BigBand icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band sLP Mid Chains Into Self 300 2.5% 6 2 16 20 19 7 +3 +2
Big Band sLP x2 Mid - 300 2.5% 5 2 16 20 19 7 +3 +2
Big Band sMP Mid - 700 7.5% 10 2 25 24 20 9 -2 -6
Big Band sMP x2-5 Mid - 75 0% 11, 3, 3... 2 72 24 20 9 -40 -44
Big Band sHP Mid Launcher 950 10% 18 4 25 28 21 14 ±0 -7
Big Band sLK Low - 275, 325 2.5% x2 8 2, (5), 2 21 22 x2 20 x2 7 x2 ±0 -2
Big Band sMK Mid Launcher,
Chains Into Self
600 7.5% 15 2 34 22 21 10 -13 -14
Big Band sMK x2 Mid - 650 7.5% 11 2 33 25 21 10 -9 -13
Big Band sHK Mid - 950 10% 21 4 36 26 21 12 Wall Bounce -18
Big Band cLP Mid Chains Into Self 250 2.5% 6 3 14 21 19 7 +5 +3
Big Band cLP x2 Mid - 100 x5 1.2857% x5 3 3 x5 14 21 x5 19 x5 3x4, 7 +5 +3
Big Band cMP Mid Chains Into Self 550 7.5% 11 4 20 25 21 10 +2 -2
Big Band cMP x2 Mid - 700 7.5% 6 4 24 28 22 10 +1 -5
Big Band cHP Mid Sound Stun 1000 10% 20 4 32 20 23 40, 12, (12 on block) Soft KD (Sound Stun),
Soft KD (Invuln.)
-12
Big Band cLK Low - 325 2.5% 8 4 12 22 20 7 +7 +5
Big Band cMK Mid - 750 7.5% 12 4 21 25 21 10 +1 -3
Big Band cHK Low Sweep 1200 10% 19 6 28 14 17 10 Soft KD (Invuln.) -16
Big Band jLP High Whiff Cancel 400 2.5% 10 2 26 22 18 8 -5 -3
Big Band jMP High Whiff Cancel 650 7.5% 12 2 26 24 20 10 -3 -1
Big Band jHP High - 1000 10% 16 2 30 26 22 12 -3 -6
Big Band jLK High (rising mid) - 200 x3 0.9% x3 7 18 (3, 3, 3...) 11 22 x3 18 x3 6 x3 +3 +3
Big Band jMK High Chains Into Self 400 7.5% 11 4 18 28 OR 25 (vs air) 20 9 +4 ±0
Big Band jMK, MK Mid - 220x3, 240 1.8% x4 16 5 x4 16 25 x4 20 x4 3, 3, 3, 7 +5 ±0
Big Band jHK High No Cancel * 1200 10% 16 (until ground) 16, KD OR 19 ** 37 18 14 Wall Bounce N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band Throw Throw 50% Damage Scaling 0, 150 x8 5%, 1% x8 7 1 28 N/A N/A N/A +27 N/A
Big Band Air Throw Air Throw 50% Damage Scaling 0, 350, 1000 5%, 2%, 6% 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band Tag Mid Armor (1 hit),
Tag
500 4.50% 29 to 49 7 41 26 29 15 KD -18
Big Band Snapback Mid Snapback 0 -100% 12 + 3 3 37 14 17 (9), 13 N/A -22

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band L Beat Extend Mid Invuln. (Strike) (Frame 2),
Sound Stun
350, 350, 150 x9 (100, 100, 50 x9) (2.5) 5.5%, 3%, 1.5% x9 8 1, (6), 1 [(2), 1, (2), 1...] 34 18 x2, (16 x9 Shake) 18, 13, (19 x9 Shake) 2, 60, 35 x9 OR 2, 33, 12 x9 (4, 9, 35 x9 on block) KD -24
Big Band M Beat Extend Mid Invuln. (Strike),
Sound Stun
350, 550, 150 x12 (100, 100, 50 x12) (2.5%) 7%, 4.5%, 1.5% x12 10 3, (3), 3 [(4), 1, (2), 1...] 39 18 x2, (16 x12 Shake) 21, 15, (19 x12 Shake) 4, 60, 35 x12 OR 4, 33, 12 x12 (8, 9, 35 x12 on block) KD -29
Big Band H Beat Extend Mid Invuln. (Full),
Sound Stun
350 x2, 550, 150 x14 (100, 100, 100, 50 x14) (2.5%) 7%, 4.5% x2, 1.5% x9 12 3, (6), 3, (3), 3 [(4), 1, (2), 1...] 36 18 x3, (16 x14 Shake) 18 x2, 15 (19 x14 Shake) 4, 2, 60, 35 x14 OR 4, 2, 33, 12 x14 (4, 4, 8, 35 x14 on block) KD -27
Big Band L Brass Knuckles Mid - 900 (100) (2.5%) 4.5% 16 3 28 35 OR 21 (vs air) 24 11 +5 OR KD (vs air) -6
Big Band M Brass Knuckles Mid Armor (2 hits) 1300 (175) (2.5%) 4.5% 20 5 36 21 24 14 (12 on block) KD -16
Big Band H Brass Knuckles Mid Armor (2 hits) 1750 (250) (2.5%) 4.5% 24 7 48 25 29 17 (14 on block Sliding KD -25
Big Band L 'A' Train Command Grab 50% Damage Scaling 0, 350, 1000 (2.5%) 4%, 3%, 10% 18 1 33 N/A N/A N/A Sliding KD N/A
Big Band M 'A' Train Anti-Air Grab Armor (2 hits),
50% Damage Scaling
0, 350, 450, 1000 (100) (2.5%) 3%, 14% x2 17 2 34 N/A 21 11 Sliding KD -14
Big Band H 'A' Train Anti-Air Grab Armor (3 hits),
50% Damage Scaling
0, 350, 450, 500, 1000 (100) (2.5%) 4%, 3% x3, 10% 21 2 34 N/A 21 11 Sliding KD -14
Big Band Emergency Break N/A - N/A 0% N/A N/A 19 N/A N/A N/A N/A N/A
Big Band L Giant Step High Sound Stun 650 (100) (2.5%) 4.5% 18 2 31 28 18 28 OR 10 (14 on block) +14 OR -4 OR KD (vs air) -10
Big Band M Giant Step High Sound Stun 800 (100) (2.5%) 4.5% 20 2 34 33 18 30 OR 11 (14 on block) +17 OR -2 OR KD (vs air) -14
Big Band H Giant Step High Sound Stun 950 (100) (2.5%) 4.5% 22 4 35 20 OR 2 (Shockwave) 18 30 OR 12 (10 on block) KD -22
Big Band L Cymbal Clash Mid Sound Stun 700 (100) (2.5%) 7.5% 20 2 24 18 21 40 (10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-4
Big Band M Cymbal Clash Mid Sound Stun 400, 500 (100, 100) (2.5%) 4.5% x2 22 2 x2 25 18, 19 21, 22 5, 40 (5, 10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-1
Big Band H Cymbal Clash Mid Sound Stun 350, 400, 450 (100, 100, 100) (2.5%) 3% x3 24 2 x3 28 18 x2, 19 21 x2, 22 5 x2, 42 (5 x2, 10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-1

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band Super-Sonic Jazz Mid Armor (1 hit),
Invuln. (Throw) (Frames 1-2),
Invuln. (Full) (Frame 3 until active)
600 x3, 2300 (100 x3, 300) -100% 2 + 6 7, 5, 6, 4 47 35 x3, 20 23 x4 (7), 8 x3, 13 KD -27
Big Band Taunted Super-Sonic Jazz Mid Armor (15 hits),
Invuln. (Throw) (Frames 1-2),
Invuln. (Full) (Frame 3, startup only)
600 x4, 475 x12, 1600 (100 x3, 33x12, 200) -100% 2 + 6 7, 5, 6, 4, (11), 4 x11, 4, (24), 5 52 35 x16, 25 23 x3, 20 x21, 23 (7), 8 x4, 5 x12, 28 (8 x3, 8 x4, 5 x12, 28 on block) KD -33
Big Band Tympany Drive High Invuln. (Full) (startup only) 275 x15, 1200 (50 x16) -100% 8 + 7 8 x2, 4, (4), 8 x4, 4, (4), 8 x4, 4, (4), 8 x2, 4 30 27 x15, 35 30 x15, 23 (8), 2 x15, 8 (6 x15, 8 on block) KD -10
Big Band Taunted Tympany Drive High Invuln. (Full) (startup only),
No Scaling (last two hits),
Hit Grab (last hit),
Sound Stun
275 x15, 0, 250, 1400, 0 (50 x 16) -100% 8 + 7 8 x2, 4, (4), 8 x4, 4, (4), 8 x4, 4, (4), 8 x2, 4 30 27 x15, N/A 30 x15, 23 (8), 2 x15, N/A (6 x15, 8 on block) KD (Sound Stun),
Soft KD (Invuln.)
-2
Big Band Strike Up the Band Mid Invuln. (Full),
45% Min. Scaling,
Projectile
550 x7, 110 x84 (100 x7, 33x84) -300% 4 + 3 5, (1), 5, (1), 5, (1), 5, (1), 5, (1), 5, (1), 5 87 35 x6, 20 x85 19 x6, 23, (23 x84) (7), 2 x6, 20 (2 x6, 10, 8 x84 on block) KD -76
Big Band Satchmo Death Blow Mid Invuln. (Full),
Hyper Armor,
Sweep,
55% Min. Scaling
400 x20, 4500 (33x20, 200) -500% 1 OR 2 + 0 4 x20, (24), 5 6 OR 50 35 x20, 25 23 x21 (1) 2 x20, 30 Wall Bounce -21

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Big Band 6, HP, MP, LP, 6 N/A - N/A 0% N/A N/A 110 N/A N/A N/A N/A N/A

Eliza

SG Eliza icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza sLP Mid Chains Into Self 200 2.5% 6 2 14 16 18 7 +1 +3
Eliza sMP Mid Launcher 550 7.5% 11 4 28 29 19 9 -2 -12
Eliza sHP Mid Chains Into Self 400 3.3% 21 2 30 31 21 8 ±0 -10
Eliza sHP x2 Mid Chains Into Self 500 4% 18 2 33 31 21 8 -3 -13
Eliza sHP x3 High - 750 5% 18 4 36 27 21 9 OR 10 (2nd use) KD OR -8 -18
Eliza sLK Mid - 325 2.5% 7 2 18 21 18 8 +2 -1
Eliza sMK Mid Chains Into Self 300 x3 2.5% x3 15 1, (2), 1, (3), 3 26 25 x3 19 x3 3 x2, 9 -3 -9
Eliza sMK x2 Mid - 400 2.9% 12 2 27 26 19 9 -2,
KD (vs air)
-9
Eliza sHK Mid Chains Into Self 500 5% 22 3 32 27 26 10 -7 -8
Eliza sHK x2 Mid - 900 6.6667% 25 3 39 27 19 13 Sliding KD -22
Eliza cLP Mid Chains Into Self 250 2.5% 7 2 14 20 18 7 +5 +3
Eliza cLP x2 Mid - 250 2.5% 7 2 15 20 18 7 +4 +2
Eliza cMP Low Chains Into Self 550 7.5% 11 3 22 24 18 9 ±0 -6
Eliza cMP x2 Mid Projectile 300 4.5% 12 16 31 24 18 7 +1 -5
Eliza cHP Mid Launcher 400, 500 5% x2 21 3, (12), 3 26 25, 33 19 x2 7, 9 +5 -9
Eliza cLK Low - 275 2.5% 7 2 14 21 18 7 +6 +3
Eliza cMK Low - 400, 500 3.75% x2 12 16, (13), 1 35 (27 on whiff) 24, 16 23 x2 6, 9 Soft KD -12
Eliza cHK Low Armor (vs projectiles),
Sweep
1200 10% 24 44 17 15 18 13 Soft KD (Invuln.) -42
Eliza jLP High - 300 2.5% 8 18 8 21 17 7 -4 -8
Eliza jMP High - 450 7.5% 13 3 22 23 19 10 -1 -5
Eliza jHP High - 875 10% 19 5 23 25 22 12 -2 -5
Eliza jLK High (rising mid) - 300 2.5% 7 6 14 21 17 7 +2 -2
Eliza jMK High - 500 7.5% 13 12 8 24 19 10 +5 ±0
Eliza jHK High - 875 10% 18 4 21 25 22 12
Sliding KD OR KD (vs air)
-2

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza Throw Throw 50% Damage Scaling 0, 250, 100 x4, 350 5%, 4%, 1% x4, 0% 7 1 28 N/A N/A N/A Sliding KD N/A
Eliza Air Throw Air Throw 50% Damage Scaling 0, 1000 5%, 9% 7 3 16 N/A N/A N/A Wall Splat N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza Tag Mid Tag 500 7.5% 15 18 43 10 13 12 Ground Bounce  ?
Eliza Snapback Mid Snapback 0 -100% 12 + 3 2 29 14 17 (9) 13 N/A -13

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza L Upper Khat Mid Invuln. (Strike),
Projectile
350 (100) (2.5%) 6% 11, 4 3 30 28 15 8 +4 -9
Eliza L~M Upper Khat Mid Projectile 550 (100) (2.5%) 6% 12, 4 3 41 28 14 9 -6 -20
Eliza L~M~H Upper Khat Mid Launcher,
Projectile
750 (100) (2.5%) 6% 12, 4 3 50 33 13 10 -19 -29
Eliza M Upper Khat Mid Invuln. (Strike),
Projectile
550 (100) (2.5%) 6% 11, 4 3 36 28 14 9 -1 -15
Eliza M~H Upper Khat Mid Launcher,
Projectile
750 (100) (2.5%) 6% 12, 4 3 46 33 13 10 -15 -25
Eliza H Upper Khat Mid Invuln. (Strike),
Launcher,
Projectile
750 (100) (2.5%) 6% 11, 4 3 42 33 13 10 -11 -21
Eliza L Osiris Spiral Mid - 300, 600 (100, 100) (2.5%) 2.25%, 3.75% 15 3, (13), 5 14 26, 28 OR 26, 22 19, 16 7, 10

(5, 10 on block)

+10 OR +4 -2
Eliza M Osiris Spiral Mid - 250 x3, 600 (100 x4) (2.5%) 2.25% x3, 7.50% 17 8, 4, (15), 8, 3 22 26 x3, 28 17 x3, 19 7 x3, 10

(4 x3, 10 on block)

+4 -5
Eliza H Osiris Spiral Mid - 200 x7, 750

(110 x7, 130)

(2.5%) 2.25% x7, 7.50% 19 6 x3, 3, (13), 6 x3, 3 27 26 x7, 28 15 x7, 20 7 x7, 10

(2 x7, 10 on block)

-1 -9
Eliza Throne of Isis Mid - 1000 (100) (2.5%) 7.5% 16 -- 42 17 20 8 (7 on block) Soft KD N/A
Eliza Dive of Horus High 66% Damage Scaling,
Projectile
850 (100) (2.5%) 4.95% 19 (Until ground) 37 12 15 10 (7 on block) Ground Bounce -5
Eliza Weight of Anubis Command Grab - 0 (2.5%) 0% 37 2 18 N/A N/A N/A Sliding KD N/A
Eliza Sekhmet's Turn - - N/A 0% 17 N/A 20 N/A N/A N/A N/A N/A
Eliza Sekhmet sL Mid Chains Into Self 300 (75) N/A 13 3 25 24 17 7 -3 -10
Eliza Sekhmet sL x2 Mid Chains Into Self 300 (75) N/A 9 3 25 24 17 7 -3 -10
Eliza Sekhmet sL x3 Mid - 550 (100) N/A 9 3 32 27 17 11 -7 -17
Eliza Sekhmet cL Low - 350 N/A 14 12 22 34 18 8 +1 -15 to -7
Eliza Sekhmet sM Mid - 200 x10 (30 x9, 25) N/A 16 4 x2, 2 x8 20 24 x10 15 x10 4x 9, 10 ±0 -11
Eliza Sekhmet sH High - 1100 (100) N/A 20 3 26 15 18 13 Ground Bounce -10
Eliza Sekhmet jL High - 350 N/A 11 12 9 21 13 8 +1 -7
Eliza Sekhmet jM High - 1100 (100) N/A 15, (until ground) 3 26 15 18 13 Ground Bounce -10
Eliza Sekhmet jH High - 1050 (100) N/A 18 2 20 16 19 12 Wall Bounce -2

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza Lady of Slaughter Mid 66.7% Min. Scaling (last hit),
Hit Grab
0, 80x25, 1200(min. 800) (100) -100% 16+1 16 37 N/A, 36 x8, 16 x17, 16 21 (5) N/A (12 on block) KD -54
Eliza Lady of Slaughter (Sekhmet) Mid 66.7% Min. Scaling (last hit),
Hit Grab
0, 80x25, 1200(min. 800) (100) -100% 7 + 3 16 23 N/A, 36 x8, 16 x17, 16 21 (4) N/A (12 on block) KD -50
Eliza Nekhbet Breaker Mid 33.3% Min. Scaling,
Hit Grab
0, 3000 (100) -100% 7 + 3 until ground 35 N/A 18 (4) N/A (9 on block) Hard Knockdown -32
Eliza Khepri Sun Mid Invuln. (Full),
45% Min. Scaling
380x10, 100x11, 50, 100x9, 1200

(100 x 31, 200)

-300% 9 + 3 3 x3, 4 x6, 3, 1, (12),

3 x2, 4 x7, 2, 1, (12), 3 x2, 4 x6, 1, 3

66 16x10, 14, 16x10, 40, 16x9, 14 19 x10, 17, 19 x10, 17, 19 x9, 17 (6) 2 x10, 15, 2 x10, 15, 2 x9, 29

(last hit is 15 on block)

Ground Bounce -51

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Eliza MK, LP, 2, LK, MP N/A - N/A 0% N/A N/A 85 N/A N/A N/A N/A N/A

Fukua

SG Fukua icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua sLP Mid Chains Into Self 200 2.5% 6 3 14 16 19 7 ±0 +3
Fukua sLP x2 Mid - 200 2.5% 5 3 16 16 19 7 -2 +1
Fukua sMP Mid - 500 7.5% 10 3 19 24 17 9 +3 -4
Fukua sHP Mid Launcher 850 10.0% 12 3 28 31 19 11 +1 -11
Fukua sLK Mid Chains Into Self 300 2.5% 8 → 7 3 19 20 23 7 -1 +2
Fukua sMK Mid - 500 7.5% 10 3 20 22 18 9 ±0 -4
Fukua sHK Mid - 1000 10.0% 19 9 26 26 19 14 (10 on block) Wall Bounce -19
Fukua cLP Mid Chains Into Self 200 2.5% 6 3 8 14 16 7 +4 +6
Fukua cMP Mid Launcher 500 7.5% 9 3 19 23 19 9 +2 -2
Fukua cHP Mid - 800 10.0% 12 3 25 24 19 9 -3,
Ground Bounce (vs air)
-8
Fukua cLK Low Chains Into Self 200 2.5% 7 3 10 15 18 7 +3 +6
Fukua cMK Low - 300 x2, 350 1.2857% x3 10 2, (2), 2, (2), 2 24 20 x3 18 x3 4 x2, 9 -5 -7
Fukua cHK Low Sweep 1100 10.0% 12 26 19 14 17 11 Soft KD (Invuln.) -27
Fukua jLP High - 200 2.5% 7 4 7 17 20 7 +7 +10
Fukua jMP High - 150 x5, 250 1.0588% x6 11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9 +7 +8
Fukua jHP High, (mid when chained from j.HK) - 700 10.0% OR 6% 10 8 15 25 20 11 -3 -2
Fukua jLK High - 200 2.5% 7 4 8 17 20 7 +6 +9
Fukua jMK High - 450 7.5% 10 6 11 19 20 8 +3 +4
Fukua jHK Mid Chains Backwards (to j.HP) 500 4.50% 9 2 26 32 21 10 (8 on block) +18 ±0

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua Throw Throw 50% Damage Scaling 0, 212 x4 0, 5.0% x4 7 1 28 N/A N/A N/A KD N/A
Fukua Air Throw Air Throw 50% Damage Scaling 300, 1000 10.0% x2 7 3 18 N/A N/A N/A Sliding KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua Tag Mid Tag 500 7.5% 43 6 58 12 13 35 (11 on block) KD -39
Fukua Snapback Mid Snapback 0 -100% 12 + 3 3 23 10 13 (9), 13 N/A -12

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua Love Dart (ground) Mid Projectile 600 (200) See Desc. 12 -- 35 31 OR 12 (close, far) 18 9 +6 -7
Fukua Love Dart (air) Mid Projectile 600 (200) See Desc. 11 (Until ground), 33 (Air) 24 24 OR 12 (close, far) 18 OR 12 9 N/A N/A
Fukua L Clone Low Projectile,
Sweep (vs assists)
600 (100) (2.5%) 4.15% 21, X, 2 17 21 18 12 9 (8 on block) Soft KD N/A
Fukua M Clone Mid Projectile,
Hit Grab
0, 750 (100) (2.5%) 0%, 2.5% 25, X, 8 2 19 N/A 15 N/A (6 on block) Ground Bounce N/A
Fukua H Clone High Projectile 600 (2.5%) 4.15% 25, X, 8 3 19 18 14 14 (8 on block) Ground Bounce N/A
Fukua L Drill Mid 350x3 (100 x3) (2.5%) 2.5714% x3 10 12 24 20x2, 30 22x3 1x2, 8 +5 -3
Fukua M Drill Mid - 300x3, 500 (100 x4) (2.5%) 2.5714% x4 14 17 25 21x3, 30 22x3, 20 1x3, 10 +4 -6
Fukua H Drill Mid Invuln. (Strike) 300x4, 600 (100 x5) (2.5%) 2.5714% x5 18 22 32 22x4, 33 22x4, 18 1x4, 10 ±0 -15
Fukua Tender Embrace Command Grab 55% Damage Scaling 0, 300, 300, 1100 (0%) 0%, 7% x3 9 2 34 N/A N/A N/A KD N/A
Fukua Inevitable Snuggle Command Grab Armor (7 hits),
55% Damage Scaling
0, 300, 300, 1100 (0%) 0%, 7% x3 31 2 43 N/A N/A N/A KD N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua Blown Kiss (ground) Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% 5 + 6 -- 50 26 x4 29 x4 (5), 16 x4 (2 x4 on block) KD ±0
Fukua Blown Kiss (air) Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% 8 + 4 (Until ground) OR -- 43 26 x4 29 x4 (4), 16 x4 (2 x4 on block) KD N/A
Fukua The Drill of My Dreams (ground) Mid Invuln. (Full) (1 frame before flash) 350x14, 400 (75 x15) -100% 5 + 3 25 37 18 x15 21x15 (5), 3x14, 20 (1 x14, 20 On block) KD -37
Fukua The Drill of My Dreams (air) Mid Invuln. (Full) (1 frame before flash) 275xN, 400 (75 xN) -100% 5 + 3 (Until ground), 1 30 25xn, 18 21xn (5), 3xn, 20 (1 x14, 12 On block) Ground Bounce -17
Fukua Best Friends Forever! Mid Invuln. (Full),
50% Damage Scaling
200, 2300 (100) -100% 29 + 6 15 35 35, 15 24 (8), 58, 20 (1 on Block) Crumple OR Soft KD -24
Fukua Twice Shy Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab
2300, 600, 2000 (300) -300% 4 + 2 1 61 N/A 23 (3) N/A (8 on block) Wall Splat -38
Fukua Head Over Heels (360) Command Grab Invuln. (Full),
200% Damage Scaling
0, 0, 3000 -500% 5 + 0 2 39 N/A N/A (1) KD N/A

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Fukua LK, MK, 4, MP, MP N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A

Beowulf

SG Beowulf icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf sLP Mid - 250 2.5% 7 2 13 16 19 7 +2 +5
Beowulf sMP Mid - 475 7.5% 13 3 20 26 20 9 +4 -2
Beowulf s[MP] High Projectile 200 2.5% 9 (Until Ground) 11 22 17 10 +4 -1
Beowulf sHP Mid - 925 10% 21 1 26 31 18 11 +1 OR
KD (vs air)
-12
Beowulf Chairless sHP Mid Hit Grab 0 0% 18 3 28 N/A 19 N/A (11 on block) Grab Stance -11
Beowulf sLK Low - 325 2.5% 11 2 17 18 17 7 ±0 -1
Beowulf sMK Mid - 475 7.5% 14 4 24 26 19 9 -1 -8
Beowulf sHK Mid - 975 10% 20 5 28 31 21 12 -1 OR Stagger (+32 / +47 CH) OR Wall Bounce (vs air) -11
Beowulf cLP Mid - 250 2.5% 6 2 14 16 19 7 +1 +4
Beowulf cMP Mid - 525 7.5% 13 3 21 26 17 10 +3 -6
Beowulf cHP Mid Launcher 775 10% 15 2 33 33 18 14 -1 -16
Beowulf Chairless cHP Mid Armor (1 hit),

No Cancel (Specials)

625, 725 10%, 10% 25 4, (9), 4 46 26, 36 18, 18 12, 15 KD -31
Beowulf cLK Low - 250 2.5% 7 3 12 16 18 7 +2 +4
Beowulf cMK Low - 425 7.5% 14 2 24 26 23 9 +1 OR Grab Stance (on OTG hit) -2
Beowulf cHK Low Sweep 1000 10% 19 3 29 14 17 10 Soft KD (Invuln.) -14
Beowulf Chairless cHK Low Armor (3 hits),
Sweep,
No Cancel (Specials)
1400 10% 25 2 35, KD OR 90* 14 17 16 Soft KD (Invuln.) -19
Beowulf jLP High - 200 2.5% 8 3 14 24 17 7 +8 +1
Beowulf jMP High - 575 7.5% 14 3 15 28 20 10 +11 +3
Beowulf jHP High - 775 10% 16 (Until ground) (Until ground) 28 19 11 -5 -7
Beowulf Chairless jHP High Hit Grab 0 0% 16 (Until ground) (Until ground) N/A 19 N/A (11 on block) Grab Stance -7
Beowulf jLK High - 275 2.5% 9 24 7 24 18 7 -6 -3
Beowulf jMK High - 625 7.5% 14 (Until ground) 2 26 19 9 -11 -4
Beowulf jHK High - 750 10% 16 3 29 28 31 14 KD (vs air) -6
Beowulf j2HK High Projectile 750 10% 19 (Until ground) 4 28 20 8 N/A OR KD (vs air) N/A

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf Throw Throw 50% Damage Scaling 0 5% 7 1 28 N/A N/A N/A Grab Stance N/A
Beowulf Air Throw Air Throw 50% Damage Scaling 0 5% 7 3 18 N/A N/A N/A Grab Stance N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf Tag Mid Tag 500 4.5% 31 to 46 1 33 10 13 13 KD -20
Beowulf Snapback Mid Snapback 0, 0 -100% 12 + 3 3, *(45), 5 37, 45 45, 14 17, 17 (9) 14, 13 (9 on block) N/A -16, -32

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf L Hurting Hurl Low Sweep,
Projectile
600 (100) (2.5%) 7.5% 21 12 30 16 19 12 (9 on block) Soft KD -1
Beowulf M Hurting Hurl High (2nd hit) 85% Damage Scaling (2nd hit),
Projectile
250, 350 (100, 100) (2.5%) 4.5%, 3.825% 22 48, 16 34 28, 28 18, 17 8, 8 +3 OR KD (vs air) -7, N/A
Beowulf H Hurting Hurl Mid Invuln. (Strike),
90% Damage Scaling,
Projectile
600 (100) (2.5%) 4.05% 25 50 28 17 20 8 KD +1
Beowulf Wulf Blitzer (ground) Mid - See description (100) (2.5%) 3% 20 28 (Until ground), 12 after landing 15 18 8 KD -24 (L), -57 (M), -65 (H)
Beowulf Wulf Blitzer (ground followups) Mid - See description (100) (2.5%) 3% 8 28 (Until ground), 12 after landing 15 18 8 KD -24
Beowulf Wulf Blitzer (air) Mid - See description (100) (2.5%) 3% 18 28 (Until ground), 12 after landing 15 18 8 KD -27 (At best) (L), -2 (At best) (M), -57 (At best) (H)
Beowulf Wulf Blitzer (air followup) Mid - See description (100) (2.5%) 3% 8 28 (Until ground),12 after landing 15 18 8 KD -8 (At best)
Beowulf Wulf Shoot Command Grab Invuln. (Throw) 0 0.025% 24 18 24 N/A N/A N/A Grab Stance N/A
Beowulf Take a Seat N/A - 0 0% N/A N/A 13 N/A N/A N/A N/A N/A
Beowulf Berserker Headbutt N/A - 200 OR 250, 300** 5% 9 OR 11** 10 OR 16* OR 9, (3), 9** 0 45 (vs assists) N/A 10 (vs assists) KD* N/A
Beowulf Naegling Knee Lift N/A - 400 OR 500** 0.5% 9 10 OR 16* 0 45 (vs assists) N/A 10 (vs assists) KD* N/A
Beowulf Wulf Press Slam N/A - 1500 5% 38 3 20 25 (vs assists) N/A 6 (vs assists) Soft KD N/A
Beowulf EX Wulf Press Slam N/A - 1500 5% 38 3 24 25 (vs assists) N/A 6 (vs assists) Grab Stance,

Soft KD (vs assists)

N/A
Beowulf Diving Wulfdog (ground) N/A - 1700 5% 12 4, (20), 1 26, KD OR 77* 25 x2 (vs assists) N/A 2, 16 (vs assists) Soft KD N/A
Beowulf EX Diving Wulfdog (ground) N/A - 1500 5% 12 4, (20), 1 36 25 x2 (vs assists) N/A 2, 16 (vs assists) Grab Stance,

Soft KD (vs assists)

N/A
Beowulf Diving Wulfdog (air) N/A - 1500 5% 11 (Until ground), 1 26, KD OR 77* 25 (vs assists) N/A 12 (vs assists) Soft KD N/A
Beowulf EX Diving Wulfdog (air) N/A - 1200 5% 11 (Until ground), 1 36 25 (vs assists) N/A 12 (vs assists) Grab Stance, Soft KD N/A
Beowulf Da Grendel Killa (ground) N/A - 2100 2% 19 3, (47), 1 59 35, 25 (vs assists) N/A 24 (vs assists) Stagger (vs assists), Soft KD N/A
Beowulf EX Da Grendel Killa (ground) N/A - 1700 2% 19 3, (47), 1 51 35, 25 (vs assists) N/A 24 (vs assists) Stagger (vs assists), Soft KD (vs assists), Ground Bounce N/A
Beowulf Da Grendel Killa (air) N/A - 1900 2% 12 (Until ground), 1 59 25 (vs assists) N/A 12 (vs assists) Soft KD N/A
Beowulf EX Da Grendel Killa (air) N/A - 1700 2% 12 (Until ground), 1 51 25 (vs assists) N/A 12 (vs assists) Ground Bounce,

Soft KD (vs assists)

N/A
Beowulf Geatish Trepak Mid - [325, 250] x3, 1000 1.8% x6, 1.98% 15 3, (10), 3,... 58 25 x7 28 x7 4 x6, 14 KD -28
Beowulf EX Geatish Trepak Mid - [325, 250] x3, 1000 1.8% x6, 1.98% 15 3, (10), 3,... 89 25 x7 28 x7 4 x6, 80 Wall Splat +6
Beowulf Canis Major Press N/A - 1000 7% N/A (Until ground) 58 25 (vs assists) N/A 12 (vs assists) Hard Knockdown N/A
Beowulf EX Canis Major Press N/A - 1250 7% N/A (Until ground) 50 25 (vs assists) N/A 12 (vs assists) Hard Knockdown N/A
Beowulf Grab Stance Snapback N/A Snapback 0, 0 (675 vs assists) -100% 4 + 26 4, (26), 2 54 25 x2 (vs assists) N/A 6, 7 (vs assists) N/A N/A

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf Gigantic Arm Mid Invuln. (Full) 2250 (350) -100% 6 + 4 13 58 21 24 (5) 32 (20 on block) Wall Splat -46
Beowulf Airwulf Anti-Air Grab Invuln. (Full) 0 (250) -100% 10 + 2 22 14 N/A 24 (3) N/A (11 on block) Grab Stance -11
Beowulf Three Wulf Moonsault Mid Invuln. (Full),
45% Min. Scaling
750, 1000, 1500, 2750 (100, 100, 100) -300% 8 + 2 3, (18), 3, (21), 7 44 32, 32, 18 35, 35, 21 (5) 24x 2, 19, (10 x3 On Block) KD -30
Beowulf Wulfamania (360) Command Grab Invuln. (Full) 0 -300% 4 + 0 5 37 N/A N/A (1) N/A Grab Stance N/A

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Beowulf LP, MP, 6, LK, MK N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A

Robo-Fortune

SG RoboFortune icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune sLP Mid Chains Into Self 175 2.5% 6 2 15 18 18 7 +2 +2
Robo-Fortune sLP x2 Mid - 175 2.5% 5 2 17 18 18 7 ±0 ±0
Robo-Fortune sMP Mid - 425 7.5%, 10 3 16 22 20 9 +4 +2
Robo-Fortune s[MP] Mid - 425, 115x2, 175 7.5%, 2.5% x3 10 3, (3), 3, 3, 2 11 22x4 20, 12x3 9, 3x2, 8 +10 ±0
Robo-Fortune sHP Mid Armor (1 hit) 180x4, 400 2.4% x4, 3.6% 17 4, 4, 4, 4, 4 39 40x5 22x5 2x4, 7 -2 -20
Robo-Fortune sLK Mid - 275 2.5% 7 2 17 19 20 7 +1 +2
Robo-Fortune sMK Mid - 475 7.5% 16 2 19 27 20 9 +7 ±0
Robo-Fortune sHK High No Cancel * 1000 10% 22 3 40 16 19 16 Wall Splat OR KD -26
Robo-Fortune cLP Mid Chains Into Self 175 2.5% 6 2 17 18 18 7 ±0 ±0
Robo-Fortune cMP Low - 475 7.5% 10 4 22 21 17 9 +1 -3
Robo-Fortune cHP Mid Launcher 900 10% 20 4 28 32 19 12 +1 -12
Robo-Fortune cLK Low - 225 2.5% 8 2 16 19 18 7 +2 +1
Robo-Fortune cMK Low Sweep 425 7.5% 13 26 8 14 17 9 Soft KD -16
Robo-Fortune cHK Mid Projectile 700 10% 20 (16 during lvl. 3) 40 32 (28 during lvl. 3) 30 21 6 5 -4
Robo-Fortune jLP High Jump Cancel 175 2.5% 7 2 11 19 18 9 +7 +6
Robo-Fortune jMP High Jump Cancel 100x5, 200 1.0588% x6 12 12 13 24x6 16 x5, 18 2 x5, 9 +10 +4
Robo-Fortune jHP Mid Projectile,
Jump Cancel
625 10% 18 20 22 25 15 8 +12 +2
Robo-Fortune jLK High Jump Cancel 225 2.5% 8 2 16 20 18 7 +3 +1
Robo-Fortune jMK High Jump Cancel 475 7.5% 10 3 14 26 19 9 +10 +3
Robo-Fortune jHK Mid Jump Cancel 100x6, 200 1.6364% x7 16 [1, (3)]x6, 1 14 26x6, 24 16x6, 19 2x6, 13 +10 +5

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune Throw Throw 50% Damage Scaling 0, 1000 2%, 13% 7 1 28 N/A N/A N/A KD N/A
Robo-Fortune Air Throw Air Throw Jump Cancel,
50% Damage Scaling
75 x9, 325 1% x9, 6% 7 3 18 N/A N/A N/A KD N/A

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune Tag Mid Tag 500 7.5% 40 16 61 10 13 20 (11 on block) KD -52
Robo-Fortune Snapback Mid Snapback 0 -100% 12 + 3 1 42 14 17 (9) 13 N/A -25

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune L Beam (ground) Mid Projectile,
Beam
650 (375) (2.5%) 4.5% 18 10 23 24 17 4 -4 -11
Robo-Fortune M Beam (ground) Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 18 6 27 24 17 4 -4 -11
Robo-Fortune H Beam (ground) Mid Projectile,
Beam
250x6 (125 x6) (2.5%) 1.8% x6 25 31 22 22x6 13x6 4x6 (3 x6 on block) -1 -11
Robo-Fortune L Beam (air) Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 15 5 22 26 19 4 +4 +2
Robo-Fortune M Beam (air) Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 15 6 19 24 17 4 +4 +1
Robo-Fortune H Beam (air) Mid Projectile,
Beam
250 x6 (125 x6) (2.5%) 1.8% x6 15 31 12 22 x6 13 x6 4 x6 (3 x6 on block) +12 +2
Robo-Fortune Headrone RAM Mid Projectile 850 (300) 7.5% 7, 29 -- 17 30 25 8 N/A N/A
Robo-Fortune Headrone Impact Mid 50% Damage Scaling,
Projectile, Sweep
200, 750 (100, 150) 4.5%, 3.75% 7, 26 12, (15), - 17 30, 10 27, 13 9, 8 (9, 4 on block) Soft KD N/A
Robo-Fortune Headrone Salvo Mid Projectile 250 x4 (per head) (75 x4 per head) 4.5% x4 (per head) 14, 38 (Until ground) 24 OR 34 OR 44 30x4 17x4 8x4 (6 x4 on block) N/A N/A
Robo-Fortune L Danger Mid - 150x4, 400 (50 x4, 200) (2.5%) 2.5%x 4, 3.6% 9 11 37 16x5 19x5 1x4, 10 KD -20
Robo-Fortune M Danger Mid Invuln. (Throw) 175x4, 500 (50 x4, 200) (2.5%) 2.5% x4, 3.6% 10 28 29 39x4, 36 20x5 2x4, 12 +4 -12
Robo-Fortune H Danger Mid Invuln. (Throw) (first 2 frames) 200x6, 500 (20 x6, 200) (2.5%) 2.5% x6, 3.6% 29 33 35 38x6, 16 19x7 2x6, 8 Ground Bounce -18

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune Catastrophe Cannon Alpha Mid Invuln. (Full) (post flash) 275 x30 (33 x30) -100% 33 + 7 120 70 18 x30 15 x30 (8) 13 x29,12 (2 x30 on block) KD -56
Robo-Fortune Magnetic Trap Anti-Air Grab Invuln. (Strike) (pre flash),
Invuln. (Full) (post flash),
36.4% Min. Scaling
0, 2750 (200) -100% 5 + 6~95 3 26 N/A 18 (5) N/A (8 on block) Hard Knockdown -18
Robo-Fortune Systemic Circuit Breaker (activation) N/A Invuln. (Full) N/A -300% 4 + 0 N/A 8 (20) N/A N/A (9) N/A N/A N/A
Robo-Fortune Systemic Circuit Breaker (explosion) Mid Invuln. (Full) 360 x30 (33 x30) 0% N/A 60 96 22 x30 25 x30 12 x30 KD +34
Robo-Fortune Catastrophe Cannon Gamma Mid Invuln. (Full) (post flash),
45% Min. Scaling
190 x45 (33 x45) -300% 33 + 7 133 80 18 x45 15 x45 (8) 13 x44, 12 (1 x45 on block) KD -64
Robo-Fortune Catastrophe Cannon Omega Mid Invuln. (Full) (post flash),
55% Min. Scaling
200 x60 (33 x60) -500% 33 + 7 120 80 18 x60 15 x60 (8) 13 x59 12 (1 x60 on block) KD -66

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
Robo-Fortune HP, LK, 4, LP, LP N/A - N/A 0% N/A N/A 138 N/A N/A N/A N/A N/A


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