Skullgirls/Ms. Fortune

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SG msf.jpg

Ms. Fortune

Voiced by: Kimlinh Tran (EN), Kana Hanazawa (JP)
Age: 20
Birthday: November 24
Bloodtype: B
Height: 5'8”
Weight: 127 lbs.
Measurements: 32B-23-34
Likes: Making friends, Sunlit naps, Volleyball, Bowling, Golf, Parkour, Subjecting others to terrible puns, Yu-wan's resturant, Dim Sum, The Fishbone Gang, Robbing from rich, Giving to poor, Potato chips
Dislikes: The Medici Mafia, Black Dahlia, Sushi, Cops, Bullies, Marsupials, Loud noises, Lemonade
SG MsFortune icon.png

Skullgirls main page


Story

A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.

Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.

Basics

A rushdown puppet character who can take off her head, which provides amazing corner pressure and keeps the opponent in check on the ground

  • Headless mode
  • IAD mixups, good pressure normals
  • Amazing DP which can launch herself on whiff or hit
  • Air super
  • Airdash and double jump. Tiny jumping hurtbox, but unfortunately big airdash hurtbox
  • ???


Important moves:


Movement
Walk: Average
Jump: Double jump
Dash or Run: Ms. Fortune has a medium speed forward run and a medium speed, extendable backward run that will end after a set distance.
Air Dash: Medium speed 2 way (forward and backward) air dash
Weight: Light
Chains
Standing: 5 Buttons: SG lp.png ---.png SG lk.png ---.png SG mp.png ---.png SG mk.png ---.png SG hp.png OR SG hk.png
Crouching: 5 Buttons: SG lp.png ---.png SG lk.png ---.png SG mp.png ---.png SG mk.png ---.png SG hp.png OR SG hk.png
Air: 6 Buttons: SG lp.png ---.png SG lk.png ---.png SG mp.png ---.png SG mk.png ---.png SG hp.png ---.png SG hk.png

Headless

Ms. Fortunes normals and Fiber Upper have increased damage when she is headless (listed as Head on / Headless). Stuff explaining how the head behaves goes here.

Assists

Default Assists
  • Fiber Upper (H): A useful Startupinv.png anti-air assist. Ms. Fortune cannot include the jump follow up in a custom action. Although the Headless version of this move downgrades Fortune's completely invulnerable frames to throw invulnerability, she always has full invulnerability when performing the attack as an assist.
  • s.HK - Wheel of Fortune
Noteworthy Custom Assists
  • s.MK - One-Two Punisher: As a custom assist a carefully timed s.MK can keep an opponent on the ground in hit or block stun longer than any of Ms. Fortune's other normals.
  • Cat Scratch (↓↘→ + P): With her Head On, this custom assist will command Fortune to use the first hit of Cat Scratch series. When Headless, the same command will give the last hit of the series. Ms. Fortune can use the last hit of the HP version of the attack as an assist even when she is Headless.
  • Be Headed (↓↙← + P): Ms. Fortune preforms a Cat Strike if she has her Head On. The two hit move has significant Startupinv.png , block stun, and has a good chance of actually hitting for a Stagger.png when called at close range. If Ms. Fortune is Headless, the same assist gets a Cat Call and holds it until the head returns to the body. All strength (↓↙← + P) commands give the same attacks when selected as a custom action.

Head On/Headless Assists

Some overlapping commands give Ms. Fortune different attacks with her Head On and when Headless Ms. Fortune. These inputs can effectively give Fortune two custom assists at the same time. Other inputs seem as if they would give a double assist but don't. Some have unexpected effects, such as allowing Fortune to use a single hit HP Cat Scratch while Headless.

Custom Assist Command Assist with Head On Assist when Headless
SG hp.png Ears Pierced:
Head On SG hp.png
Headbutt:
Headless SG hp.png
B.png OR F.png + SG hp.png Ears Pierced:
Head On SG hp.png
Headbutt:
Headless SG hp.png
Db.png OR Df.png + SG hp.png High Brow:
Head On D.png + SG hp.png
Zoom!:
Headless B.png OR F.png + SG hp.png
D.png + SG hp.png High Brow:
Head On D.png + SG hp.png
Headbutt:
Headless SG hp.png
Qcf.png + SG hp.png Cat Scratch:
Qcf.png + SG hp.png (first attack)
Cat Scratch:
Qcf.png + SG hp.png (third attack)
Dp.png + SG hp.png High Brow:
Head On D.png + SG hp.png
Zoom!:
Headless B.png OR F.png + SG hp.png
Qcb.png + SG p.png Cat Strike:
Head On Qcb.png + SG hp.png
Cat Call:
Headless Qcb.png + SG lp.png OR SG mp.png (hold)

Move List

Normals

Standing Normals

SG msf slp.png


View hitbox

(?)
s.LP
Neko Pun-ch
SG lp.png (standing)
x1, x2 Guard Properties Damage Meter On Hit On Block
Mid Chains Into Self 225 / 250 2.5% +4 +5
Start Up Active Recovery Hit Stun Block Stun Hit Stop
5 2 12 17 18 7




SG msf smp.png


View hitbox

(?)
s.MP
Facepalm
Head On SG mp.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid - 104 x4, 360 / 115 x4, 400 (25 x4, 50) 2.25% x5 -7 -8
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 3, 3, 3, 3, 8 22 21 x4, 22 20 x4, 21 1 x4, 9


  • Ms. Fortune's Head On drill attack is slower than the simpler Headless version of s.MP. The multiple hits can force significant damage scaling if used early in a combo.
  • The only normal to cause chip damage



SG msf smp hl.png


View hitbox

(?)
s.MP (Headless)
Hand Shake
Headless SG mp.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid - 600 7.5% -1 +1
Start Up Active Recovery Hit Stun Block Stun Hit Stop
9 2 20 20 22 9




SG msf shp.png


View hitbox

(?)
s.HP
Ears Pierced
Head On SG hp.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid - 1000 10% ±0 -9
Start Up Active Recovery Hit Stun Block Stun Hit Stop
14 4 25 28 19 12


  • This long range stab requires Ms. Fortune's Head On. It can combo into any strength of Cat Scratch from max range.



SG msf slk.png


View hitbox

(?)
s.LK
Fishbone Flop
SG lk.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid - 315 / 350 2.5% -3 -2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 2 19 17 18 7


  • A quick attack that hits at the perfect height to bounce Ms. Fortune's head off of the ground.



SG msf smk.png


View hitbox

(?)
s.MK
One Two Punisher
SG mk.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid - 270, 360 / 300, 400 3.75% x2 -1 -3
Start Up Active Recovery Hit Stun Block Stun Hit Stop
13 2, (8), 3 22 18, 23 19, 21 5, 9


  • A 2 hit attack that keeps an opponent in place with a long hit or block stun, making it a strong normal with or without Ms. Fortune's head. It will easily chain into s.HP or s.HK from the body or give the head time to combo into an attack of it's own.



SG msf shk.png


View hitbox

(?)
s.HK
Wheel of Fortune
Head On SG hk.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid - 270, 315, 540 3.33% x3 +3 -6
Start Up Active Recovery Hit Stun Block Stun Hit Stop
16 3, (7), 3, (7), 3 23 23 x2, 28 18 x2, 19 3 x2, 11


  • A 3 hit attack that deals the most total damage from any of Ms. Fortune's normals.



SG msf shk hl.png


View hitbox

(?)
s.HK (Headless)
Limber Up
Headless SG hk.png (standing)
Guard Properties Damage Meter On Hit On Block
Mid Launcher 1050 10% -5 -13
Start Up Active Recovery Hit Stun Block Stun Hit Stop
15 2 33 29 21 12


  • A Launch.png attack for the Headless Ms. Fortune. It doesn't have as much damage as her Head On c.HP, but it gives the same launch trajectory and the same opportunity for a combo. Hitting her own head with this attack allows Fortune to jump cancel while sending the head in a high arc.



Crouching Normals

SG msf clp.png


View hitbox

(?)
c.LP
Toy Touch
SG lp.png (crouching)
x1 Guard Properties Damage Meter On Hit On Block
Mid Chains Into Self 225 / 250 2.5% +3 +4
Start Up Active Recovery Hit Stun Block Stun Hit Stop
6 2 13 17 18 7
x2 Guard Properties Damage Meter On Hit On Block
Mid - 225 / 250 2.5% +3 +4
Start Up Active Recovery Hit Stun Block Stun Hit Stop
8 2 13 17 18 7




SG msf cmp.png


View hitbox

(?)
c.MP
Hand In Hand
SG mp.png (crouching)
Guard Properties Damage Meter On Hit On Block
Mid - 383 / 425 7.5% -5 -8
Start Up Active Recovery Hit Stun Block Stun Hit Stop
11 3 24 21 18 9


  • A single attack that hits in front and behind Ms. Fortune while lowering her hit box. This attack easily chains into s.HK.



SG msf chp.png


View hitbox

(?)
c.HP
High Brow
Head On SG hp.png (crouching)
Guard Properties Damage Meter On Hit On Block
Mid Launcher 1000 10% -4 -12
Start Up Active Recovery Hit Stun Block Stun Hit Stop
15 3 31 29 21 12


  • A Launch.png with Ms. Fortune's Head On. The attack has better damage than Ms. Fortune's Headless s.HK.



SG msf clk.png


View hitbox

(?)
c.LK
Knees and Toes
SG lk.png (crouching)
Guard Properties Damage Meter On Hit On Block
Low - 248 / 275 2.5% +4 ±0
Start Up Active Recovery Hit Stun Block Stun Hit Stop
8 2 11 16 14 7


  • A quick kick with more range than equivalent lows from other cast members. It can also kick Ms. Fortune's head at the opponent.



SG msf cmk.png


View hitbox

(?)
c.MK
Nail Clipper
SG mk.png (crouching)
Guard Properties Damage Meter On Hit On Block
Mid - 405 / 450 7.5% +1 -3
Start Up Active Recovery Hit Stun Block Stun Hit Stop
11 3 20 23 19 9




SG msf chk.png


View hitbox

(?)
c.HK
Kitten Spin
SG hk.png (crouching)
Guard Properties Damage Meter On Hit On Block
Low Sweep 315, 765 / 350, 850 5% x2 Soft KD, Soft KD (Invuln.) -10
Start Up Active Recovery Hit Stun Block Stun Hit Stop
13 3, (10), 3 25 13, 14 16, 17 9, 11


  • Ms. Fortune's 2 hit sweep gives an invulnerable sweep knockdown on the second hit only. The first hit causes a knockdown that gives the opponent an immediate ground recovery but still leaves the opponent fully vulnerable before touching the ground.



Jumping Normals

SG msf jlp.png


View hitbox

(?)
j.LP
Claws for Alarm
SG lp.png (in air)
Guard Properties Damage Meter On Hit On Block
High - 225 / 250 2.5% +1 ±0
Start Up Active Recovery Hit Stun Block Stun Hit Stop
6 3 16 19 18 7




SG msf jmp.png


View hitbox

(?)
j.MP
Claws for Concern
SG mp.png (in air)
Guard Properties Damage Meter On Hit On Block
High - 360 / 400 7.5% +3 +3
Start Up Active Recovery Hit Stun Block Stun Hit Stop
11 3 15 20 20 9




SG msf jhp.png


View hitbox

(?)
j.HP
X-scrape Claws
Head On SG hp.png (in air)
Guard Properties Damage Meter On Hit On Block
High - 775 10% +1 -2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 3 18 21 18 11


  • Ms. Fortune needs to keep her Head On to use this powerful attack. Its large hit box works well in an IAD and can easily hit the opponent as a cross up.



SG msf jlk.png


View hitbox

(?)
j.LK
Shock and Paw
SG lk.png (in air)
Guard Properties Damage Meter On Hit On Block
High - 270 / 300 2.5% +8 +6
Start Up Active Recovery Hit Stun Block Stun Hit Stop
8 2 11 20 18 7


  • asdf



SG msf jmk.png


View hitbox

(?)
j.MK
Footloose
SG mk.png (in air)
Guard Properties Damage Meter On Hit On Block
High - 270, 360 / 300, 400 3.75% x2 +7 +10
Start Up Active Recovery Hit Stun Block Stun Hit Stop
11 3, (13), 3 12 17, 21 20, 24 6, 10


  • Preforming this 2 hit air normal gives Ms. Fortune a slight upward boost in her jump. Attacking with IAD j.LK > j.MK will keep Ms. Fortune airborne at a deceptively low height.



SG msf jhk.png


View hitbox

(?)
j.HK
Flying Screen Door
SG hk.png (in air)
Guard Properties Damage Meter On Hit On Block
High - 855 / 950 10%
KD (vs air)
-2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
15 5 13 23 22 12


  • A circular kick that covers a large area on top and in front of Ms. Fortune. A hit from any of its active frames will send an airborne opponent straight down.
  • When used outside of a chain combo, causes a knockdown similar to Sweep.png against aerial opponents, allowing an immediate ground recovery.



Throws

Throw
Apotemnophobia
SG lp.png + SG lk.png
Guard Properties Damage Meter On Hit On Block
Throw 50% Damage Scaling 0, 100 x5, 300 0, 3.6% x5, 0 KD N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
7 1 28 Throw.png N/A N/A




Air Throw
Cat Ceiling
SG lp.png + SG lk.png (in air)
Guard Properties Damage Meter On Hit On Block
Air Throw 50% Damage Scaling,
Airdash Cancel
0, 1000 0, 15% KD N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
7 3 19 Airthrow.png N/A N/A


  • Ms. Fortune can cancel the recovery of her standard air throw with an airdash, allowing her to start a follow up combo with an air normal. She can always cancel directly into a Feral Edge to get an easier follow up at the cost of some meter.



Team Moves

Tag
Alley Cat Oop
SG mp.png + SG mk.png / SG hp.png + SG hk.png
Guard Properties Damage Meter On Hit On Block
Mid Tag 500 2.5% KD -22 (At best)
Start Up Active Recovery Hit Stun Block Stun Hit Stop
20 22 49 23 17 (9) 9


  • Ms. Fortune tags in head first, catching and reattaching her head as it bounces off the opponent from the attack. There is no attack from the body when tagging in Headless, but commands for head attacks will work as soon as Ms. Fortune becomes the point character. }



Snapback
Cat-apult
Qcf.png + SG mp.png + SG mk.png / SG hp.png + SG hk.png
Guard Properties Damage Meter On Hit On Block
Mid Snapback 0 -100% N/A -25
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 + 3 1, (5)*, 49* 42 14 17 13


  • If Ms. Fortune hits her own head with her snapback, the head bounces across the screen extremely quickly for multiple hits and will still counts as a snapback. If Ms. Fortune gets hit by an snapback with her Head On, she'll drop her head and leave it on screen.
* If the head is struck.



Specials

Cat Scratch Qcf.png + SG p.png
SG lp.png Guard Properties Damage Meter On Hit On Block
Mid - 300 (100) (2.5%) 9% +3 ±0
Start Up Active Recovery Hit Stun Block Stun Hit Stop
14 3 19 24 22 9
SG lp.png x2 Guard Properties Damage Meter On Hit On Block
Mid - 350 (100) (2.5%) 9% -3 -5
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 3 24 23 21 9
SG lp.png x3 Guard Properties Damage Meter On Hit On Block
Mid - 950 (150) (2.5%) 9% KD -7
Start Up Active Recovery Hit Stun Block Stun Hit Stop
15 4 27 28 23 11
SG mp.png Guard Properties Damage Meter On Hit On Block
Mid - 350 (100) (2.5%) 9% -3 -8
Start Up Active Recovery Hit Stun Block Stun Hit Stop
19 4 27 27 22 10
SG mp.png x2 Guard Properties Damage Meter On Hit On Block
Mid - 400 (100) (2.5%) 9% -7 -10
Start Up Active Recovery Hit Stun Block Stun Hit Stop
16 3 30 25 22 10
SG mp.png x3 Guard Properties Damage Meter On Hit On Block
Mid - 1100 (100) (2.5%) 9% KD -7
Start Up Active Recovery Hit Stun Block Stun Hit Stop
17 4 28 28 24 11
SG hp.png Guard Properties Damage Meter On Hit On Block
Mid - 400 (100) (2.5%) 9% -2 -9
Start Up Active Recovery Hit Stun Block Stun Hit Stop
23 4 29 30 23 11
SG hp.png x2 Guard Properties Damage Meter On Hit On Block
Mid - 450 (100) (2.5%) 9% -9 -13
Start Up Active Recovery Hit Stun Block Stun Hit Stop
20 3 34 27 23 10
SG hp.png x3 Guard Properties Damage Meter On Hit On Block
Mid - 1250 (150) (2.5%) 9% KD -8
Start Up Active Recovery Hit Stun Block Stun Hit Stop
20 4 30 28 25 12


  • Ms. Fortune reaches forward with a claw swipe that can cancel into additional moves on hit or miss, creating a series of up to 3 attacks. With her Head On she can chain Cat Scratch into itself with additional P inputs, ending in a knockdown from the third hit. The Cat Slide and El Gato variants replace the second or third hit with a surprising low or high attack. She can also cancel the second Cat Scratch directly into the hit invulnerable Cat Strike to relatively safely remove her head from close range. When Headless, Ms. Fortune cannot chain Cat Scratch attacks; she will go directly into the third hit and can use the Cat Slide and El Gato variants on their own.


El Gato After Cat Scratch:
---.png SG k.png
From Cat Scratch Guard Properties Damage Meter On Hit On Block
High - 1100 (100) (2.5%) 9% Ground Bounce 1
Start Up Active Recovery Hit Stun Block Stun Hit Stop
30 3 17 26 20 12
Headless Qcb.png + SG k.png Guard Properties Damage Meter On Hit On Block
High - 1100 (100) (2.5%) 9% Ground Bounce -3
Start Up Active Recovery Hit Stun Block Stun Hit Stop
25 3 21 26 20 12


  • The high Cat Scratch variant does not combo; it resets and allows Fortune to begin a new combo off of the ground bounce if the opponent does not react with the appropriate block.



Cat Slide After Cat Scratch:
---.png D.png + SG k.png
From Cat Scratch Guard Properties Damage Meter On Hit On Block
Low - 450 (100) (2.5%) 9% KD -10
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 15 17 18 21 10
Headless Qcf.png + SG k.png Guard Properties Damage Meter On Hit On Block
Low - 450 (100) (2.5%) 9% KD -10
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 15 17 18 21 10


  • The low Cat Scratch variant can combo off of any hit of any strength of the series.



Cat Strike Head On Qcb.png + SG p.png
Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Strike),
Projectile
750, 800 OR 750 x2 (100, 100) (2.5%) 9%, 4.5% Stagger
OR +7
-2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
30 4, 35 30 26 x2 21, 17 12, 9


  • Ms. Fortune bowls her head at the opponent, detaching it from her body. She has lengthy invulnerability to hits during the start up frames, but the attack is slow enough that it will not combo without the aid of an assist. The stagger will only trigger if it connects at close range for 2 hits. Obviously, using this attack to detach Ms. Fortune's head requires her Head On.



Cat Spike Aironly.png Head On Qcb.png + SG p.png
Guard Properties Damage Meter On Hit On Block
High (1st hit) Projectile 750, 550 (100, 100) (2.5%) 9%, 4.5% KD +2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
20 1, (Until ground) 17 26 x2 21, 17 12, 12


  • When volleyball spiking her head at the opponent, Ms. Fortune hits with both her hand and the head. Only the first hit causes the full ground bounce; hitting with only the second hit from the head or with both hits at the same time will cause the standard knockdown. Similar to Cat Strike, Fortune can't combo Cat Spike directly from her air normals. Working this move into any combo requires a bit of creativity. Taking advantage of the ground bounce in a combo requires extremely careful positioning and may be impossible against certain heavier characters.



Fiber Upper Dp.png + SG k.pngSG k.png
SG lk.png Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
765 / 850 (100) (2.5%) 9% -2 -13
Start Up Active Recovery Hit Stun Block Stun Hit Stop
13 1 29 27 17 10 (8 on block)
SG mk.png Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
495 x2 / 550 x2 (100, 100) (2.5%) 9% x2 -2 -15
Start Up Active Recovery Hit Stun Block Stun Hit Stop
14 3, 2 32 20, 31 21, 17 5, 10 (5, 9 on block)
SG hk.png Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
405 x2, 495 / 450 x2, 550 (100, 100, 100) (2.5%) 9% x3 -4 -17
Start Up Active Recovery Hit Stun Block Stun Hit Stop
15 2, 2, 2 36 20x 2, 33 21 x2, 17 5 x2, 10


  • Ms. Fortune's invulnerable, anti-air handstand kick reaches higher with increasing button strength. With a successful first hit, tapping K again during active frames will end the move with a follow up command jump. This leaves Ms. Fortune to recover in in the air, free to preform any action she could from a normal jump. Ms. Fortune can start an air chain on hit after the jump. Although the jump cannot be used on block, it can be used on whiff as an unexpected means of transportation. When Headless, the invulnerable frames are invulnerable to throws only.


  • SG lk.png
    • Invulnerability for 7f of start up.
    • 8f start up on follow up jump.
  • SG mk.png
    • Invulnerability for 12f of start up.
    • 9f start up on follow up jump.
  • SG hk.png
    • Invulnerability for all of start up and 2f of active.
    • 11f start up on follow up jump.



El Gato (air) Qcb.png + SG k.png
SG lk.png Guard Properties Damage Meter On Hit On Block
Mid - 900 (100) (2.5%) 9% KD (vs air) ±0
Start Up Active Recovery Hit Stun Block Stun Hit Stop
17 3 19 22 21 10
SG mk.png Guard Properties Damage Meter On Hit On Block
Mid - 1000 (100) (2.5%) 9% KD (vs air) -3
Start Up Active Recovery Hit Stun Block Stun Hit Stop
19 3 22 24 22 11
SG hk.png Guard Properties Damage Meter On Hit On Block
Mid - 1100 (100) (2.5%) 9% Ground Bounce,
Sliding KD (vs air)
-13
Start Up Active Recovery Hit Stun Block Stun Hit Stop
21 3 26 26 24 12


  • This single hit axe kick causes knockdown vs air for the LK and MK versions. The HK version will causes a superior ground bounce vs ground and a slide vs air. Not to be confused with the ground version used alone with Cat Scratch, the default version of El Gato does not require the opponent to block high.



Cat Call Headless Qcb.png + SG lp.png OR SG mp.png
Guard Properties Damage Meter On Hit On Block
N/A - N/A 0% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 N/A 19 N/A N/A N/A


  • The body calls the head to return, running back and re-attaching as P is held. Both the head and body are completely vulnerable during this move, giving Ms. Fortune a bit of a challenge if she wants her head back on her shoulders.



Head Moves

Decap Attack N/A
Guard Properties Damage Meter On Hit On Block
Mid Projectile 300 (50) 0% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
4 N/A 4 23 17 9


  • Ms. Fortune performs the Decap Attack when hitting her own head at the opponent. It has no single command. Using different moves on her head will send the head at different speeds and angles, but the single hit from the head is always the same. Unlike other head attacks that are considered command normals, this attack will not cancel to any of the head's special moves on hit.
  • The head has 4f of cooldown after landing.



All Ears B.png or F.png while holding SG hp.png
Guard Properties Damage Meter On Hit On Block
N/A - N/A N/A N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
N/A N/A N/A N/A N/A N/A




Oh, Nothing... During All Ears
Release SG hp.png while holding D.png
Guard Properties Damage Meter On Hit On Block
N/A - N/A N/A N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
N/A N/A N/A N/A N/A N/A




Headbutt Headless SG hp.png
Guard Properties Damage Meter On Hit On Block
Mid Projectile 675 (1.25%) 2.25% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
14 22 7 25 22 9


  • A jab from Ms. Fortunes disembodied head. The Headless attack does not interrupt if the body blocks, but will stop if the body gets hit. The head recovery animation after Headbutt is shorter than all other head attacks. On hit or block, Ms. Fortune can cancel this move into either Feline Allergies or OMNOMNOMNOM.
* The head has 30f of cooldown after a successful attack.



Zoom! Headless B.png OR F.png + SG hp.png
Guard Properties Damage Meter On Hit On Block
Mid Projectile 675 (1.25%) 2.25% KD N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
23 20 14 22 20 10


  • A dashing attack from Ms. Fortune's disembodied head. This Headless move can quickly re-position the head, trip opponents forward with a knockdown on hit, or sneak in an OTG hit. If the body blocks or takes a hit during start up or active frames of this move, Zoom! will end immediately.
* The head has 50f of cooldown after a successful attack.



Feline Allergies Headless Dp.png + SG hp.png
Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) (Head only),
Juggle,
Projectile
950 (100) (1.25%) 4.5% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
18 18 33 34 20 11 (15 on block)


  • Ms. Fortune's head gets invulnerable frames during this attack, not the Headless body. The head will not stop the sneeze if the body blocks or gets hit during the head's start up frames.



OMNOMNOMNOM Headless Qcb.png + SG hp.png
Guard Properties Damage Meter On Hit On Block
Mid 55% Damage Scaling 216 x8 (100) (1.25%) 1% x8 KD (After Nom ends) N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
20 30 4 22 (82) 20 N/A (10 on block)


  • A Headless attack which appears as throw on hit from the head, but actually holds the opponent in place in a standard hit stun. The body can hit the opponent out of the head's biting animation while a typical throw leaves the victim invulnerable during the animation. The head always ends the attack by leaping away from the nearest corner.



Supers

Cat Scratch Fever
Level 1
Qcf.png + SG p.png + SG p.png
Head On Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) 350 x10, 1900 (33 x10, 200) -100% Sliding KD -29
Start Up Active Recovery Hit Stun Block Stun Hit Stop
4 + 1 2, [(4), 2,] x9, (21), 12 36 34 x10, 30 31 x10, 18 (2), 0 x10, 21 (4 x10, 19 on block)
Headless Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) 350 x10, 150, 80x17, 900 (33 x11, 10x17, 100) -100% KD -16
Start Up Active Recovery Hit Stun Block Stun Hit Stop
4 + 1 2, [(4), 2] x9, (10), 2, (5), 35 18 34 x10, 24, 25 x18 31 x10, 19 x19 (2) 0x10, 10, 2x17, 19 (4 x10, 10, 1 x17, 19 on block)


  • Ms. Fortune attacks with a series of invulnerable claw swipes, ending with a headbutt and causing a slide stun with her Head On. The Headless version of this super ends with a multi-hit claw drill, dealing damage with many smaller hits before sending the opponent into the air behind Ms. Fortune for a normal knockdown.
  • Invulnerable for all start up through 7f of active.



Feral Edge
Level 1
Aironly.png Qcb.png + SG k.png + SG k.png
Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full),
Chains Backwards (Feline Allergies)
250 xN, 550, 850, 1700 (50xN, 100, 200) -100% KD -20
Start Up Active Recovery Hit Stun Block Stun Hit Stop
4 + 4 (Until ground), (3), 1, (5), 3 65 16 xN, 16 x3 19xN, 19 x3 (4) 3xN, 10, 30, 35 (3 xN, 10, 11 on block)


  • Ms. Fotune's air only super dives to the ground, hitting multiple times before she lands. If the initial dive connects, Ms. Fortune preforms a wide arcing tail swipe as the final hit for a knockdown. If she has her Head On, she can cancel the recovery with Feline Allergies for an additional hit that detaches her head. Because Feral Edge can only be performed in the air, it can never be used as a DHC.



The 5th of Dismember
Level 3
Qcb.png + SG p.png + SG p.png Airok.png
Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full),
Hit Grab,
Projectile (2nd hit)
500, 4500 (200, 250) -300% KD -30
Start Up Active Recovery Hit Stun Block Stun Hit Stop
5 + 4 --, 3 58 N/A, 25 25, 28 (9), N/A, 25
(10 x2 on block)


  • This super hits as Ms. Fortune's limbs fly off screen. If any of them connect they start a throw on hit where the opponent travels with the limb back to the head, taking damage in the explosion. Ms. Fortunes head and body pieces are all completely invulnerable until she re-assembles during the explosion. The super will always bring Ms. Fortune back to the heads location, even if the body starts the move Headless.



Taunt

SG msf taunt.png
Nyaaawn SG hp.png , SG lk.png , F.png , SG lp.png , SG lp.png
Guard Properties Damage Meter On Hit On Block
N/A - N/A 0% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
N/A N/A 87 N/A N/A N/A


  • Ms. Fortune lets out a yawn while stretching, restoring 5 red HP.


Combos

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
c.LK > s.MK > c.HK
A basic ground chain combo ending in sweep. Unsafe on block.
2a.
c.LK > s.MK > s.HP xx H Cat Scratch x3
(Head on only) A basic ground chain combo ending in a special cancel. Unsafe on block.
2b.
c.LK > s.MK > M Cat Scratch
Headless version of the above combo.
3a.
c.LK > s.MK > s.HP xx H Cat Scratch x3 xx CSF
(Head on only) A basic ground chain combo ending in a super cancel.
3b.
c.LK > s.MK > M Cat Scratch xx CSF
Headless version of the above combo.
4.
c.LK > s.MK > c.HP,
j.MP > j.MK > j.HP xx M El Gato xx Feral Edge
(Head on only) A basic air chain combo ending in an air super.

Bread and Butter Combos

While these combos may not be optimal, they contain the most common, effective combo routes and are a great place to start learning.

Midscreen (Head-on) - 6925 dmg (Video)

c.LK > s.MK > s.HK xx L Fiber Upper,
j.HP > ADC, j.HP xx M El Gato,
c.MP > s.MK > s.HK xx L Fiber Upper,
j.LK > j.HP xx M El Gato,
dash, s.LPx2 > s.LK > s.MP > s.MK > s.HP xx H Cat Scratch x3 xx Cat Scratch Fever.


Corner (head-on) - 7664 dmg (Video)

c.LK > s.MK > s.HP xx L Fiber Upper,
j.HP, ADC, j.HP xx M El Gato,
c.MP > s.MK > s.HP xx L Fiber Upper,
j.LK > j.HP xx M El Gato,
dash, s.LPx2 > s.LK > s.MP > s.MK > s.HP xx H Cat Scratch x3 xx Cat Scratch Fever.

Corner headless combo - ~7100 dmg (Video)

c.LK > s.MK > s.HK,
j.MP > j.MK xx M El Gato, Zoom!,
s.MP > s.MK xx H Fiber Upper,
j.LK > j.MK xx M El Gato, Zoom!,
dash, s.LPx2 > s.LK > s.MP > s.MK > c.HK (1 hit) xx M Cat Scratch xx Cat Scratch Fever.


Double Snap combo
Snapback
c.LK > c.HP
IAD j.HK
repeat

Strategy

Resources


Colors

SG msf color1.png SG msf color2.png SG msf color3.png SG msf color4.png SG msf color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Based on Reiko Hinomoto from Rumble Roses.
Color 4
SGColor4.png
Original color palette based on Ms. Fortune's original costume design.
Color 5
SGColor5.png
Original alternate color palette.

SG msf color6.png SG msf color7.png SG msf color8.png SG msf color9.png SG msf color10.png
Color 6
SGColor6.png
Based on Shelly, a character associated with Megalomaniac, an NPC from Gaia Online designed by Alex Ahad.
Color 7
SGColor7.png
Based on Celty Sturluson from Durarara!!.
Color 8
SGColor8.png
Based on Black★Rock Shooter.
Color 9
SGColor9.png
Based on Morrigan Aensland from Darkstalkers.
Color 10
SGColor10.png
Based on Fran from Final Fantasy XII.

SG msf color11.png SG msf color12.png SG msf color13.png SG msf color14.png SG msf color15.png
Color 11
SGColor11.png
Original color palette based on the Xbox 360.
Color 12
SGColor12.png
Original color palette based on the Playstation 3.
Color 13
SGColor13.png
Based on "Blue" Mary Ryan from King of Fighters.
Color 14
SGColor14.png
Based on Leona Heidern from King of Fighters.
Color 15
SGColor15.png
Based on PUSSYCAT, a claymation short film by Takena.

SG msf color16.png SG msf color17.png SG msf color18.png SG msf color19.png SG msf color20.png
Color 16
SGColor16.png
Based on the Thief from Dungeons and Dragons: Shadow of Mystara.
Color 17
SGColor17.png
Based on Etna from Disgaea.
Color 18
SGColor18.png
Based on Mami Tomoe from Puella Magi Madoka Magica.
Color 19
SGColor19.png
Based on Black Orchid from Killer Instinct. Crowdfunding request.
Color 20
SGColor20.png
Original alternate color palette.

SG msf color21.png SG msf color22.png SG msf color23.png SG msf color24.png SG msf color25.png
Color 21
SGColor21.png
Based on She Hulk from Marvel Vs Capcom 3. Crowdfunding request.
Color 22
SGColor22.png
Based on the original character Trades by Shouhda. Crowdfunding request.
Color 23
SGColor23.png
Based on Makoto Nanaya from BlazBlue.
Color 24
SGColor24.png
Based on Felicia's A2 palette from Marvel vs. Capcom 2.
Color 25
SGColor25.png
Based on Elena from Street Fighter III: 3rd Strike.


Skullgirls 2nd Encore+
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