A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.
Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.
A rushdown puppet character who can take off her head, which provides amazing corner pressure and keeps the opponent in check on the ground
IAD mixups, good pressure normals
Amazing DP which can launch herself on whiff or hit
Airdash and double jump. Tiny jumping hurtbox, but unfortunately big airdash hurtbox
Ms. Fortunes normals and Fiber Upper have increased damage when she is headless (listed as Head on / Headless).
Stuff explaining how the head behaves goes here.
Fiber Upper (H): A useful invulnerable anti-air assist. Ms. Fortune cannot include the jump follow up in a custom action. Although the Headless version of this move downgrades Fortune's completely invulnerable frames to throw invulnerability, she always has full invulnerability when performing the attack as an assist.
s.HK - Wheel of Fortune
Noteworthy Custom Assists
Head On/Headless Assists
Some overlapping commands give Ms. Fortune different attacks with her Head On and when Headless Ms. Fortune. These inputs can effectively give Fortune two custom assists at the same time. Other inputs seem as if they would give a double assist but don't. Some have unexpected effects, such as allowing Fortune to use a single hit HP Cat Scratch while Headless.
A 2 hit attack that keeps an opponent in place with a long hit or block stun, making it a strong normal with or without Ms. Fortune's head. It will easily chain into s.HP or s.HK from the body or give the head time to combo into an attack of it's own.
A attack for the Headless Ms. Fortune. It doesn't have as much damage as her Head On c.HP, but it gives the same launch trajectory and the same opportunity for a combo. Hitting her own head with this attack allows Fortune to jump cancel while sending the head in a high arc.
Ms. Fortune's 2 hit sweep gives an invulnerable sweep knockdown on the second hit only. The first hit causes a knockdown that gives the opponent an immediate ground recovery but still leaves the opponent fully vulnerable before touching the ground.
Ms. Fortune can cancel the recovery of her standard air throw with an airdash, allowing her to start a follow up combo with an air normal. She can always cancel directly into a Feral Edge to get an easier follow up at the cost of some meter.
Ms. Fortune tags in head first, catching and reattaching her head as it bounces off the opponent from the attack. There is no attack from the body when tagging in Headless, but commands for head attacks will work as soon as Ms. Fortune becomes the point character. Head-on version cannot cross up (what about headless?)
Ms. Fortune reaches forward with a claw swipe that can cancel into additional moves on hit or miss, creating a series of up to 3 attacks. With her Head On she can chain Cat Scratch into itself with additional P inputs, ending in a knockdown from the third hit. The Cat Slide and El Gato variants replace the second or third hit with a surprising low or high attack. She can also cancel the second Cat Scratch directly into the hit invulnerable Cat Strike to relatively safely remove her head from close range. When Headless, Ms. Fortune cannot chain Cat Scratch attacks; she will go directly into the third hit and can use the Cat Slide and El Gato variants on their own.
Ms. Fortune bowls her head at the opponent, detaching it from her body. She has lengthy invulnerability to hits during the start up frames, but the attack is slow enough that it will not combo without the aid of an assist. The stagger will only trigger if it connects at close range for 2 hits. Obviously, using this attack to detach Ms. Fortune's head requires her Head On.
When volleyball spiking her head at the opponent, Ms. Fortune hits with both her hand and the head. Only the first hit causes the full ground bounce; hitting with only the second hit from the head or with both hits at the same time will cause the standard knockdown. Similar to Cat Strike, Fortune can't combo Cat Spike directly from her air normals. Working this move into any combo requires a bit of creativity. Taking advantage of the ground bounce in a combo requires extremely careful positioning and may be impossible against certain heavier characters.
Ms. Fortune's invulnerable, anti-air handstand kick reaches higher with increasing button strength. With a successful first hit, tapping K again during active frames will end the move with a follow up command jump. This leaves Ms. Fortune to recover in in the air, free to preform any action she could from a normal jump. Ms. Fortune can start an air chain on hit after the jump. Although the jump cannot be used on block, it can be used on whiff as an unexpected means of transportation. When Headless, the invulnerable frames are invulnerable to throws only.
Invulnerability for 7f of start up.
8f start up on follow up jump.
Invulnerability for 12f of start up.
9f start up on follow up jump.
Invulnerability for all of start up and 2f of active.
This single hit axe kick causes knockdown vs air for the LK and MK versions. The HK version will causes a superior ground bounce vs ground and a slide vs air. Not to be confused with the ground version used alone with Cat Scratch, the default version of El Gato does not require the opponent to block high.
The body calls the head to return, running back and re-attaching as P is held. Both the head and body are completely vulnerable during this move, giving Ms. Fortune a bit of a challenge if she wants her head back on her shoulders.
Ms. Fortune performs the Decap Attack when hitting her own head at the opponent. It has no single command. Using different moves on her head will send the head at different speeds and angles, but the single hit from the head is always the same. Unlike other head attacks that are considered command normals, this attack will not cancel to any of the head's special moves on hit.
A jab from Ms. Fortunes disembodied head. The Headless attack does not interrupt if the body blocks, but will stop if the body gets hit. The head recovery animation after Headbutt is shorter than all other head attacks. On hit or block, Ms. Fortune can cancel this move into either Feline Allergies or OMNOMNOMNOM.
* The head has 30f of cooldown after a successful attack.
A dashing attack from Ms. Fortune's disembodied head. This Headless move can quickly re-position the head, trip opponents forward with a knockdown on hit, or sneak in an OTG hit. If the body blocks or takes a hit during start up or active frames of this move, Zoom! will end immediately.
* The head has 50f of cooldown after a successful attack.
A hit grab, but actually holds the opponent in place in a standard hit stun. The body can hit the opponent out of the head's biting animation while a typical throw leaves the victim invulnerable during the animation. The head always ends the attack by leaping away from the nearest corner.
Ms. Fortune attacks with a series of invulnerable claw swipes, ending with a headbutt and causing a slide stun with her Head On. The Headless version of this super ends with a multi-hit claw drill, dealing damage with many smaller hits before sending the opponent into the air behind Ms. Fortune for a normal knockdown.
Invulnerable for all start up through 7f of active.
Ms. Fotune's air only super dives to the ground, hitting multiple times before she lands. If the initial dive connects, Ms. Fortune preforms a wide arcing tail swipe as the final hit for a knockdown. If she has her Head On, she can cancel the recovery with Feline Allergies for an additional hit that detaches her head. Because Feral Edge can only be performed in the air, it can never be used as a DHC.
This super hits as Ms. Fortune's limbs fly off screen as a hit grab. On hit, the opponent travels with the limb back to the head, taking damage in the explosion. Ms. Fortunes head and body pieces are all completely invulnerable until she re-assembles during the explosion. The super will always bring Ms. Fortune back to the heads location, even if the body starts the move Headless.
, , , ,
Ms. Fortune lets out a yawn while stretching, restoring 5 red HP.
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
c.LK > s.MK > c.HK
A basic ground chain combo ending in sweep. Unsafe on block.
c.LK > s.MK > s.HP xx H Cat Scratch x3
(Head on only) A basic ground chain combo ending in a special cancel. Unsafe on block.
c.LK > s.MK > M Cat Scratch
Headless version of the above combo.
c.LK > s.MK > s.HP xx H Cat Scratch x3 xx CSF
(Head on only) A basic ground chain combo ending in a super cancel.
c.LK > s.MK > M Cat Scratch xx CSF
Headless version of the above combo.
c.LK > s.MK > c.HP,
j.MP > j.MK > j.HP xx M El Gato xx Feral Edge
(Head on only) A basic air chain combo ending in an air super.
Bread and Butter Combos
While these combos may not be optimal, they contain the most common, effective combo routes and are a great place to start learning.