Skullgirls/Ms. Fortune

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Skullgirls#BasicsSkullgirls/Game ElementsSkullgirls#CastSkullgirls/Game SystemsSkullgirls#Fun StuffSkullgirls/Strategy TacticsMvC3HeaderButtons.png
SG MsFortune portrait.jpg
Ms. Fortune: Purrfect Treasure
Voiced by: Kimlinh Tran
Age: 20
Birthday: November 24
Bloodtype: B
Height: 5'8”
Weight: 127 lbs.
Measurements: 32B-23-34
Likes: Making friends, Sunlit naps, Volleyball, Bowling, Golf, Parkour, Subjecting others to terrible puns, Yu-wan's resturant, Dim Sum, The Fishbone Gang, Robbing from rich, Giving to poor, Potato chips
Dislikes: The Medici Mafia, Black Dahlia, Sushi, Cops, Bullies, Marsupials, Loud noises, Lemonade

Ms. Fortune

SG MsFortune icon.png
A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.

Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.[1]

In a nutshell
Nadia doesn't let her misfortunes slow her down. With her head on her shoulders, her HP button attacks give her a perfect air dash cross up attack and huge damage from her heavy normals. If she decides to drop her head, is becomes an independent, hard to hit threat while the body attacks with a mind of its own. Trapping the opponent between Ms. Fortune's pieces can lead to obnoxious block strings, ambiguous cross ups, or even the dreaded "sandwich" combo. Maybe she never needed a head to begin with? Ms. Fortune plays best as part of a team, happily tagging out when her head gets in trouble and offering a point character a few unique tricks with her headless Ensemble and tag in tactics.

Basics

Movement
Walk: Average
Jump: Double jump
Dash or Run: Ms. Fortune has a fast forward run and an average speed backward run that will end after a set distance.
Air Dash: Average speed 2 way (forward and backward) air dash.
Chains
Standing: 5 Buttons: Lp.png ---.png Lk.png ---.png Mp.png ---.png Mk.png ---.png Hp.png OR Hk.png
Crouching: 5 Buttons: Lp.png ---.png Lk.png ---.png Mp.png ---.png Mk.png ---.png Hp.png OR Hk.png
Air: 6 Buttons: Lp.png ---.png Lk.png ---.png Mp.png ---.png Mk.png ---.png Hp.png ---.png Hk.png

Signature Techniques

  • With her Head On, Ms. Fortune has access to come of her most powerful attacks. j.HP stands out as her easiest move to use during an IAD to hit as a cross up. s.HP, s.HK, c.HP, and HP Cat Scratch all deal more damage than the equivalent Headless moves. Cat Spike and Cat Strike both detach Fortune's head, causing a lengthy stun animations the opponent on hit. Transitioning to Fortune's Headless mode sacrifices the Head On advantages to give her some new attacks and gives the player some new strategic options.
  • While Headless, Ms. Fortune's minimum air dash height increases, she loses all of her Head On attacks, and she can only perform single hit versions of her Cat Scratch attacks. More than making up for the losses, she gains use of her disembodied head.HP button commands perform the head's independent set of 4 moves. The body remains under player control and takes all other commands. The head's resting animation shows the head's cooldown timer after an attack. Simultaneous attacks from the head and body, especially when the opponent becomes trapped between the two, lead to combos Ms. Fortune could never do in one piece. The head can't do anything if the body is not preforming a Blockbuster, in block stun, or in any sort of hit stun. When the body tags out, Ms. Fortune's head will remain on screen watching the fight.
  • Ms. Fortune can attack her own head to bounce it forward without dealing damage to herself. While spinning the head can bounce off the opponent, hitting for 300 damage. The opponent can attack Ms. Fortune's head as long as the body remains the point character. The head takes 50% of normal damage and can't block, but is small enough to avoid most attacks. Damage dealt to the head will drain Ms. Fortune down to 1 point of life but not deal fatal damage to the body.

Ensemble Selection

  • Nyantiair (→↓↘ + K): A useful Startupinv.png anti-air Ensemble. LK and HK button versions of this move work just as well as the Default Ensemble Choice MK version. Ms. Fortune cannot include the jump follow up in a custom action.
  • One Two Punisher (s.MK): As a custom Ensemble a carefully timed s.MK can keep an opponent on the ground in hit or block stun longer than any of Ms. Fortune's other normals.
  • Cat Scratch (↓↘→ + P): With her Head On, this custom Ensemble will command Fortune to use the first hit of Cat Scratch series. When Headless, the same command will give the last hit of the series. Ms. Fortune can use the last hit of the HP version of the attack as an Ensemble even when she is Headless.
  • Be Headed (↓↙← + P): Ms. Fortune preforms a Cat Strike if she has her Head On. The two hit move has significant Startupinv.png , block stun, and has a good chance of actually hitting for a Stagger.png when called at close range. If Ms. Fortune is Headless, the same Ensemble gets a Cat Call and holds it until the head returns to the body. Ms. Fortune has this pair of attacks as a Default Ensemble Choice with a unique move name. All strength (↓↙← + P) commands give the same attacks as a custom action.

Move List

Normals

Command Name / Quote Properties (glossary)
Lp.png Neko Punsh Chains Twice
Damage Meter Gain Start Up Active Recovery
250 2.5% 5 2 12
Hit Stop Hit Stun Block Stun On Hit On Block
7 17 18 4 5
  • When chaining twice, the second attack is identical to the first.
Head On Mp.png Facepalm
Whaaah!
With her Head On, Ms. Fortune's multi-hit drill attack causes the most stun on the last hit. Canceling in middle of this move can break a chain combo.
Damage Meter Gain Start Up Active Recovery
115 x4, 400 2.3% x5 14 3, 3, 3, 3, 5 22
Hit Stop Hit Stun Block Stun On Hit On Block
1 x4, 9 16 x4, 22 17 x4, 21 -4 -5
Head On Hp.png Ears Pierced
Headbutt!
This long range stab requires Ms. Fortune's Head On. It can combo into any strength of Cat Scratch from max range.
Damage Meter Gain Start Up Active Recovery
1000 10.0% 16 4 23
Hit Stop Hit Stun Block Stun On Hit On Block
12 26 17 0 -9
Lk.png Fishbone Flop
Swipe!
A quick attack that hits at the perfect height to bounce Ms. Fortune's head at the opponent.
Damage Meter Gain Start Up Active Recovery
350 2.5% 10 2 19
Hit Stop Hit Stun Block Stun On Hit On Block
7 17 18 -3 -2
Mk.png One Two Punisher
Cat tail!
A 2 hit attack that keeps an opponent in place with a long hit or block stun, making it a strong normal with or without Ms. Fortune's head. It will easily chain into s.HP or s.HK from the body or give the head time to combo into an attack of it's own.
Damage Meter Gain Start Up Active Recovery
300, 400 3.8% x2 13 2, (8), 3 22
Hit Stop Hit Stun Block Stun On Hit On Block
5, 9 18, 23 19, 21 -1 -3
Head On Hk.png Wheel of Fortune
A 3 hit attack that deals the most total damage from any of Ms. Fortune's normals. To end a ground chain, the Head On version of Fortune can't do much better than s.HK canceled to the HP version of Cat Scratch.
Damage Meter Gain Start Up Active Recovery
300, 350, 600 2.5% x2, 4.5% 16 3, (7), 3, (7), 3 23
Hit Stop Hit Stun Block Stun On Hit On Block
3 x2, 11 23 x2, 28 18 x2, 19 3 -6
D.png + Lp.png Toy Touch Chains Twice
Nya...
Damage Meter Gain Start Up Active Recovery
250 2.5% 6 2 13
Hit Stop Hit Stun Block Stun On Hit On Block
7 17 18 3 4
---.png Lp.png
Damage Meter Gain Start Up Active Recovery
250 2.5% 7 2 13
Hit Stop Hit Stun Block Stun On Hit On Block
7 17 18 3 4
D.png + Mp.png Hand In Hand
Pawsome!
A single attack that hits in front and behind Ms. Fortune while lowering her hit box. This attack easily chains into s.HK.
Damage Meter Gain Start Up Active Recovery
425 7.5% 11 3 24
Hit Stop Hit Stun Block Stun On Hit On Block
9 21 18 -5 -8
Head On D.png + Hp.png High Brow Launch.png
Head games?
A Launch.png with Ms. Fortune's Head On. The short horizontal range on this attack makes it a less effective launcher than s.HK.
Damage Meter Gain Start Up Active Recovery
950 10.0% 17 3 31
Hit Stop Hit Stun Block Stun On Hit On Block
10 29 21 -4 -12
D.png + Lk.png Knees and Toes Low.png
A quick kick with more range than equvalent lows from other cast members, making it ideal to bounce Ms. Fortune's head at the opponent.
Damage Meter Gain Start Up Active Recovery
325 2.5% 6 2 11
Hit Stop Hit Stun Block Stun On Hit On Block
7 16 15 4 3
D.png + Mk.png Nail Clipper
Damage Meter Gain Start Up Active Recovery
450 7.5% 11 3 20
Hit Stop Hit Stun Block Stun On Hit On Block
9 23 19 1 -3
D.png + Hk.png Kitten Spin Low.png
Tail and nails!
Damage Meter Gain Start Up Active Recovery
350, 850 5.0% x2 12 3, (10), 3 25
Hit Stop Hit Stun Block Stun On Hit On Block
9, 11 13, 14 16, 17 Sweep.png -10
(air) Lp.png Claws for Alarm
Damage Meter Gain Start Up Active Recovery
250 2.5% 6 3 16
Hit Stop Hit Stun Block Stun On Hit On Block
7 19 18 1 0
(air) Mp.png Claws for Concern
Claws out!
Damage Meter Gain Start Up Active Recovery
400 7.5% 13 3 15
Hit Stop Hit Stun Block Stun On Hit On Block
9 22 20 5 3
Head On (air) Hp.png X-scrape Claws
Cross my heart!
Ms. Fortune needs to keep her Head On to use this powerful attack. Its large hit box works well in an IAD and can easily hit the opponent as a cross up.
Damage Meter Gain Start Up Active Recovery
900 10.0% 14 2 18
Hit Stop Hit Stun Block Stun On Hit On Block
11 23 22 4 3
(air) Lk.png Shock and Paw
asdf
Damage Meter Gain Start Up Active Recovery
300 2.5% 8 2 11
Hit Stop Hit Stun Block Stun On Hit On Block
7 20 18 8 6
(air) Mk.png Footloose
Stitch up!
Preforming this 2 hit air normal gives Ms. Fortune a slight upward boost in her jump. Unlike most multi-hit air attacks, an opponent must block both hits high. Attacking with IAD j.LK > j.MK will keep Ms. Fortune airborne at a deceptively low height and force the opponent to block high for 3 hits.
Damage Meter Gain Start Up Active Recovery
300, 400 3.8% x2 10 3, (13), 3 12
Hit Stop Hit Stun Block Stun On Hit On Block
6, 10 17, 22 20, 25 8 11
(air) Hk.png Flying Screen Door
Spinning drop!
A circular kick that covers a large area on top and it front of Ms. Fortune. A hit from any of its active frames will knock down airbone opponents, sending them straight down. If used outside of a chain the knockdown will behave like the knockdown from a sweep and allow the opponent to use Ground Recovery as soon as the hit the floor.
Damage Meter Gain Start Up Active Recovery
950 10.0% 15 5 13
Hit Stop Hit Stun Block Stun On Hit On Block
12 23 22 6 OR
Knockdown.png (vs air)
-12

Command Normals

Command Name / Quote Properties (glossary)
Headless Mp.png Hand Shake
Damage Meter Gain Start Up Active Recovery
600 7.5% 9 3 19
Hit Stop Hit Stun Block Stun On Hit On Block
9 20 22 -1 1
Headless Hp.png Headbutt
A jab from Ms. Fortunes disembodied head. The Headless attack does not interrupt if the body blocks, but will stop if the body gets hit. The head recovery animation after Headbutt is shorter than all other head attacks.
Damage Meter Gain Start Up Active Recovery
675 (1.3%) 2.2% 13 22 7
Hit Stop Hit Stun Block Stun On Hit On Block
9 22 20 N/A N/A
Headless Hk.png Limber Up Launch.png
A Launch.png that works with our without Ms. Fortunes head. It doesn't have as much damage as her Head On c.HP, but it gives the same launch effect and the same opportunity for a combo.
Damage Meter Gain Start Up Active Recovery
975 10.0% 15 2 33
Hit Stop Hit Stun Block Stun On Hit On Block
12 29 21 -5 -13
Headless B.png OR F.png + Hp.png Zoom!
A dashing attack from Ms. Fortune's disembodied head. This Headless move can quickly re-position the head, trip opponents forward with a knockdown on hit, or sneak in an OTG hit. If the body blocks or takes a hit during start up or active frames of this move, Zoom! will end immediately.
Damage Meter Gain Start Up Active Recovery
675 (1.3%) 2.2% 22 20 10
Hit Stop Hit Stun Block Stun On Hit On Block
10 22 25 Knockdown.png N/A
N/A Decap Attack
Wheee!
Ms. Fortune performs the Decap Attack when hitting her own head at the opponent. It has no single command. Using different moves on her head will send the head at different speeds and angles, but the single hit from the head is always the same.
Damage Meter Gain Start Up Active Recovery
300 2.5% 4 N/A 4
Hit Stop Hit Stun Block Stun On Hit On Block
9 23 14 N/A N/A

Normal Throws

Command Name / Quote Properties (glossary)
Lp.png + Lk.png Apotemnophobia Throw.png
Feeling clawstrophobic?
Damage Meter Gain Start Up Active Recovery
0, 100x5, 300 0, 3.6% x5, 0 7 3 29
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A Knockdown.png N/A
(air) Lp.png + Lk.png Cat Ceiling Airthrow.png Airdashcancel.png
Damage Meter Gain Start Up Active Recovery
0, 1000 0, 15% 7 3 19
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A Knockdown.png N/A
Ms. Fortune can cancel the recovery of her standard air throw with an airdash, allowing her to start a follow up combo with an air normal. She can always cancel directly into a Feral Edge to get an easier follow up at the cost of some meter.

Special Moves

Command Name / Quote Properties (glossary)
Qcf.png + P.png Cat Scratch
Rawr!
Ms. Fortune reaches forward with an attack that can cancels into itself of hit or miss, creating a series of up to 3 moves. With her Head On she can chain Cat Scratch into itself with additional P inputs, ending in a knockdown from the third hit. The Cat Slide and El Gato variants replace the second or third hit with a surprising low or high attack. She can also cancel Cat Scratch directly into the invulnerable Cat Strike to safely remove her head from close range. When Headless, Ms. Fortune cannot chain this attack; she will go directly into the third hit and can use the Cat Slide and El Gato variants on their own.
Lp.png
Damage Meter Gain Start Up Active Recovery
300 (2.5%) 9.1% 14 3 23
Hit Stop Hit Stun Block Stun On Hit On Block
9 24 21 -1 -4
---.png Lp.png
Damage Meter Gain Start Up Active Recovery
350 (2.5%) 9.1% 12 3 24
Hit Stop Hit Stun Block Stun On Hit On Block
9 23 21 -3 -5
---.png ---.png Lp.png
Damage Meter Gain Start Up Active Recovery
950 (2.5%) 9.1% 15 4 27
Hit Stop Hit Stun Block Stun On Hit On Block
11 28 23 Knockdown.png -7
Mp.png
Damage Meter Gain Start Up Active Recovery
350 (2.5%) 9.1% 19 4 27
Hit Stop Hit Stun Block Stun On Hit On Block
10 27 22 -3 -8
---.png Mp.png
Damage Meter Gain Start Up Active Recovery
400 (2.5%) 9.1% 16 3 30
Hit Stop Hit Stun Block Stun On Hit On Block
10 25 22 -7 -10
---.png ---.png Mp.png
Damage Meter Gain Start Up Active Recovery
1100 (2.5%) 9.1% 17 4 28
Hit Stop Hit Stun Block Stun On Hit On Block
11 28 24 Knockdown.png -7
Hp.png
Damage Meter Gain Start Up Active Recovery
400 (2.5%) 9.1% 23 4 29
Hit Stop Hit Stun Block Stun On Hit On Block
11 30 23 -2 -9
---.png Hp.png
Damage Meter Gain Start Up Active Recovery
450 (2.5%) 9.1% 20 3 34
Hit Stop Hit Stun Block Stun On Hit On Block
10 27 23 -9 -13
---.png ---.png Hp.png
Damage Meter Gain Start Up Active Recovery
1250 (2.5%) 9.1% 20 4 30
Hit Stop Hit Stun Block Stun On Hit On Block
12 28 25 Knockdown.png -8
After Cat Scratch:
---.png K.png
El Gato High.png
Wreck-a your face!
The high Cat Scratch variant does not combo; it resets and allows Fortune to begin a new combo off of the ground bounce if the opponent does not react with the appropriate block.
Damage Meter Gain Start Up Active Recovery
1100 (2.5%) 9.1% 30 3 17
Hit Stop Hit Stun Block Stun On Hit On Block
12 26 20 Groundbounce.png 1
After Cat Scratch:
---.png D.png + K.png
Cat Slide Low.png
Wreck-a your shins!
The low Cat Scratch variant can combo off of any hit of any strength of the series.
Damage Meter Gain Start Up Active Recovery
450 (2.5%) 9.1% 10 15 17
Hit Stop Hit Stun Block Stun On Hit On Block
10 18 21 Knockdown.png -10
Dp.png + K.png , K.png Fiber Upper Startupinv.png Strk.png Default Ensemble Choice (MK)
Streeetch!
Ms. Fortune's invulnerable, anti-air handstand kick reaches higher with increasing button strength. With a successful first hit tapping K again during active frames will end the move with a follow up command jump. This leaves Ms. Fortune to recover in in the air, free to preform any action she could from a normal jump. Ms. Fortune can start an air chain on hit after the jump. Although the jump cannot be used on block, it can be used on whiff as an unexpected means of transportation.
Lk.png
Damage Meter Gain Start Up Active Recovery
850 (2.5%) 9.1% 13 1 29
Hit Stop Hit Stun Block Stun On Hit On Block
11 27 16 -2 -13
  • Invulnerability for 7f of start up.
  • 8f start up on follow up jump.
Mk.png
Damage Meter Gain Start Up Active Recovery
550 x2 (2.5%) 9.1% x2 14 3, 2 32
Hit Stop Hit Stun Block Stun On Hit On Block
5, 10 20, 31 21, 17 -2 -16
  • Invulnerability for 12f of start up.
  • 9f start up on follow up jump.
Hk.png
Damage Meter Gain Start Up Active Recovery
450 x2, 550 (2.5%) 9.1% x3 15 2, 2, 2 36
Hit Stop Hit Stun Block Stun On Hit On Block
5 x2, 10 20x 2, 31 21 x2, 17 -6 -20
  • Invulnerability for all of start up and 2f of active.
  • 11f start up on follow up jump.
(air) Qcb.png + K.png El Gato Aironly.png
Cat's claw!
This single hit axe kick causes knockdown vs air for the LK and MK versions. The HK version will causes a superior ground bounce vs ground and a slide vs air. El Gato does not require the opponent to block high.
Lk.png
Damage Meter Gain Start Up Active Recovery
900 (2.5%) 9.1% 17 3 16
Hit Stop Hit Stun Block Stun On Hit On Block
10 22 21 4 3
Mk.png
Damage Meter Gain Start Up Active Recovery
1000 (2.5%) 9.1% 19 3 22
Hit Stop Hit Stun Block Stun On Hit On Block
11 24 22 Knockdown.png -2
Hk.png
Damage Meter Gain Start Up Active Recovery
1100 (2.5%) 9.1% 21 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
12 26 24 Groundbounce.png OR
Slide.png (vs air)
-4
Head On Qcb.png + Hp.png Cat Strike Startupinv.png Strk.png Default Ensemble Choice
Rolling Start!
Ms. Fortune bowls her head at the opponent, detaching it from her body. She has lengthy invulnerability during the start up frames, but the attack is slow enough that it will not combo without the aid of an Ensemble. The stagger will only trigger if it connects at close range for 2 hits. Detaching Ms. Fortune's head with this attack requires her Head On.
Damage Meter Gain Start Up Active Recovery
750, 800 OR 750 x2 (2.5%) 9.1%, 4.6% 30 4, - 26
Hit Stop Hit Stun Block Stun On Hit On Block
12, 12 26 x2 21, 17 11, Stagger.png
OR N/A
2
Head On (air) Qcb.png + Hp.png Cat Spike Aironly.png
Incoming!
When volleyball spiking her head at the oppoent, Ms. Fortune hits with both her hand and the head. Unlike Cat Strike, the attack can combo out of normals and always causes a knockdown.
Damage Meter Gain Start Up Active Recovery
750, 550 (2.5%) 9.1%, 4.6% 18 2, - 15
Hit Stop Hit Stun Block Stun On Hit On Block
12, 12 26 x2 21, 17 Knockdown.png 8
Headless Dp.png + P.png Feline Allergies Startupinv.png Strk.png
A-choo!~
Ms. Fortune's head gets invulnerable frames during this attack, not the Headless body. The head will not stop the sneeze if body blocks or gets hit during the head's start up frames.
Damage Meter Gain Start Up Active Recovery
950 (1.3%) 4.6% 18 14 6
Hit Stop Hit Stun Block Stun On Hit On Block
11 30 20 N/A N/A
Headless Qcb.png + Hp.png OMNOMNOMNOM Cptr.png
A Headless attack which appears as command throw from the head, but actually holds the opponent in place for a unique stun. The body can hit the opponent out of the head's biting animation while a typical throw leaves the victim invulnerable during the animation.
Damage Meter Gain Start Up Active Recovery
120 x8 (1.3%) 1.0% x8 20 30 4
Hit Stop Hit Stun Block Stun On Hit On Block
10 22 (82) 20 N/A N/A
Headless Qcb.png + Lp.png OR Mp.png Cat Call Default Ensemble Choice
Here body, body...
The body calls the head to return, running back and re-attaching as P is held. Both the head and body are completely vulnerable during this move, giving Ms. Fortune a bit of a challenge if she wants her head back on her shoulders.
Damage Meter Gain Start Up Active Recovery
N/A (2.5%) 12 N/A 19
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A
  • Assumes immediate cancel; no head attach.
Damage Meter Gain Start Up Active Recovery
(2.5%) 12 N/A 26
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A
  • Assumes head attach on first possible frame.

Team Moves

Command Name / Quote Properties (glossary)
Mp.png + Mk.png OR Hp.png + Hk.png Alley Cat Oop Tag In
Nya-o it's my turn!
Ms. Fortune tags in head first, catching and reattaching her head as it bounces off the opponent from the attack. There is no attack from the body when tagging in Headless, but commands for head attacks will work as soon as Ms. Fortune becomes the point character.
Damage Meter Gain Start Up Active Recovery
500 2.5% N/A N/A 22
Hit Stop Hit Stun Block Stun On Hit On Block
9 23 17 N/A N/A
Qcf.png + Mp.png + Mk.png OR Hp.png + Hk.png Cat-apult Outtake
All in the wrist.
If Ms. Fortune hits her own head with her Outtake, the head bounces across the screen extremely quickly for multiple hits and will still counts as an Outtake. If Ms. Fortune gets hit by an Outtake with her Head On, she'll drop her head and leave it on screen.
Damage Meter Gain Start Up Active Recovery
0 -100% 12 + 3 8 28
Hit Stop Hit Stun Block Stun On Hit On Block
13 14 17 N/A -18
  • Invulnerability starting 1f before the super flash, ending after 3f after the flash.

Blockbusters

Command Name / Quote Properties (glossary)
Qcf.png + P.png P.png Cat Scratch Fever Uses 1 level of Dramatic Tension Startupinv.png
Fur-serker Purr-rage!
Ms. Fortune attacks with a series of invulnerable claw swipes, ending with a headbutt and causing a slide stun with her Head On. The Headless version of this Blockbuster ends with a multi-hit claw drill, dealing damage with many smaller hits before sending the opponent into the air behind Ms. Fortune for a normal knockdown.
Head On
Damage Meter Gain Start Up Active Recovery
350 x10, 1900 -100% 4 + 1 2, (4), 2, (4) ... 2, (4), 2, (21), 11 19
Hit Stop Hit Stun Block Stun On Hit On Block
(9), 0 x10, 19 34 x10, 30 35 x10, 18 Slide.png -11
  • Invulnerable for all start up through 7f of active.
Headless
Damage Meter Gain Start Up Active Recovery
250 x3, 550, 850, 1700 -100% 9 + 2 (until ground), (3), 1, (5), 3, (29), 5 54
Hit Stop Hit Stun Block Stun On Hit On Block
(5) 3 x3, 10, 11, 35 16 x6 19 x4,
38, 19
Knockdown.png -48
  • Invulnerable for all start up through 7f of active.
(air) Qcb.png + K.png K.png Feral Edge Uses 1 level of Dramatic Tension Startupinv.png Aironly.png
I'll take a stab at it!
Ms. Fotune's air only Blockbuster dives to the ground, hitting multiple times before she lands. If the initial dive connects, Ms. Fortune preforms a wide arcing tail swipe as the final hit for a knockdown. If she has her Head On, she can cancel the recovery with Feline Allergies for an additional hit that detaches her head. Because Feral Edge can only be performed in the air, it can never be used as a Blockbuster Sequel.
Damage Meter Gain Start Up Active Recovery
250 x3, 550, 850, 1700 -100% 9 + 2 (until ground), (3), 1, (5), 3, (29), 5 54
Hit Stop Hit Stun Block Stun On Hit On Block
(5) 3 x3, 10, 11, 35 16 x6 19 x4,
38, 19
Knockdown.png -48
  • Invulnerable for all start up through 5f of active.
Qcb.png + P.png P.png The 5th of Dismember Uses 3 levels of Dramatic Tension Startupinv.png Throwonhit.png
Remember, remember...
This Blockbuster hits as Ms. Fortune's limbs fly off screen. If any of them connect they start a throw on hit where the opponent travels with the limb back to the head, taking damage in the explosion. Ms. Fortunes head and body pieces are all completely invulnerable until she re-assembles during the explosion. The Blockbuster will always bring Ms. Fortune back to the heads location, even if the body starts the move Headless.
Damage Meter Gain Start Up Active Recovery
500, 4500 -300% 10 + 3 -, 3 56
Hit Stop Hit Stun Block Stun On Hit On Block
(9), N/A, 25
(10 on block)
N/A, 25 N/A, 28 Knockdown.png -30
  • Invulnerable for all start up through 1f of active.

Colors and Costumes

SG palette MF01.jpg Palette 1:
Lp.png

Default color palette.
SG palette MF02.jpg Palette 2:
Mp.png

Original alternate color palette.
SG palette MF03.jpg Palette 3:
Hp.png

Based on Reiko Hinomoto from Rumble Roses.
SG palette MF04.jpg Palette 4:
Lk.png

Original color palette based on her original costume design.
SG palette MF05.jpg Palette 5:
Mk.png

Based on Lily from Vocaloid.
SG palette MF06.jpg Palette 6:
Hk.png

Based on Shelly, a character associated with Megalomaniac, an NPC from Gaia Online designed by Alex Ahad.
SG palette MF07.jpg Palette 7:
Lp.png + Mp.png + Hp.png

Based on Celty Sturlison from Durarara.
SG palette MF08.jpg Palette 8:
Lk.png + Mk.png + Hk.png

Based on Black Rock Shooter.
SG palette MF09.jpg Palette 9:
Lp.png + Lk.png

Based on Morrigan Aensland from Darkstalkers.
SG palette MF10.jpg Palette 10:
Mp.png + Lk.png

Based on Fran from Final Fantasy XII.
SG palette MF11.jpg Palette 11:
Lp.png + Mp.png + Lk.png

Original color palette based on the Xbox 360.
SG palette MF12.jpg Palette 12:
Lp.png + Hp.png

Original color palette based on the Playstation 3.
SG palette MF13.jpg Palette 13:
Lp.png + Hp.png + Lk.png

Based on Blue Mary from King of Fighters.
SG palette MF14.jpg Palette 14:
Mp.png + Hp.png + Lk.png

Based on Leona Heidern from King of Fighters.
SG palette MF15.jpg Palette 15:
Lp.png + Mp.png + Hp.png + Lk.png

Based on PUSSYCAT, a claymation short film by Takena.
SG palette MF16.jpg Palette 16:
Lp.png + Mp.png

Based on the Thief from Dungeons and Dragons: Shadow of Mystara.
SG palette MF17.jpg Palette 17:
Lp.png + Mk.png

Based on Etna from Disgaea.
SG palette MF18.jpg Palette 18:
Mp.png + Mk.png

Based on Mami Tomoe from Puella Magi Madoka Magica.

Extras

Some overlapping commands give Ms. Fortune different attacks with her Head On and when Headless Ms. Fortune. Similar to Cat Strike and Cat Call appearing as the same Default Ensemble Choice, these other inputs can effectively give Fortune two custom Ensembles at the same time. Other inputs seem as if they would give a double Ensemble but don't. Some have unexpected effects, such as allowing Fortune to use a single hit HP Cat Scratch while Headless.

Custom Ensemble Command Ensemble with Head On Ensemble when Headless
Hp.png Ears Pierced:
Head On Hp.png
Headbutt:
Headless Hp.png
B.png OR F.png + Hp.png Ears Pierced:
Head On Hp.png
Headbutt:
Headless Hp.png
Db.png OR Df.png + Hp.png High Brow:
Head On D.png + Hp.png
Zoom!:
Headless B.png OR F.png + Hp.png
D.png + Hp.png High Brow:
Head On D.png + Hp.png
Headbutt:
Headless Hp.png
Qcf.png + Hp.png Cat Scratch:
Qcf.png + Hp.png (first attack)
Cat Scratch:
Qcf.png + Hp.png (third attack)
Dp.png + Hp.png High Brow:
Head On D.png + Hp.png
Zoom!:
Headless B.png OR F.png + Hp.png
Qcb.png + P.png Cat Strike:
Head On Qcb.png + Hp.png
Cat Call:
Headless Qcb.png + Lp.png OR Mp.png (hold)

Patch History

More Different Edition to Encore

  • Headbutt and Zoom! now add 30 Drama as heavy normals and no longer add bonus Drama when hitting as a juggle.
  • Fiber Upper follow up jump now has a 5f buffer window to input an air attack on the first frame of the jump.
  • Fixed the small shimmy at the end of The Fifth of Dismember to avoid the rare situation where it hits as a cross up if the first hit missed and the opponent stands directly on top of the head.
  • Infinity Breaker hit box changed to the same height as everyone else.

Slightly Different Edition to More Different Edition

  • New normal attack added: Wheel of Fortune (s.HK with Head On).
    • Great for piling on damage during Head On ground chains.
    • The old s.HK can only be performed when Headless.
  • Increased damage on Head On normals:
    • s.HP to 1100.
    • c.HP to 1000.
    • j.HP to 975.
  • Head on c.HP changed to give the same launch trajectory (and combos) as Headless s.HK.
  • Various Head On moves will no longer force Ms. Fortune to drop her head if she's counter hit.
  • Getting hit by an Outtake will now force Ms. Fortune to drop her head.
  • While Headless, Ms. Fortune has a longer IAD lockout and higher minimum airdash. She can no longer combo IAD j.LK > j.MK and have the j.MK hit twice.
  • The first hit of c.HK now breaks armor.
  • Air throw now tosses the opponent downward more slowly and the recovery can be cancelled with an air dash, similar to Filia. This makes combos off of air throw easier, with a mid height air throw able to cancel to air dash and combo to j.HP.
  • Attack damage from hitting your own head reduced to 300 from 500.
  • Attacks from the head can juggle off any move, but add 30 Drama for Headbutt or Zoom!, and 20 Drama for specials. Catching the opponent out of the air with Headbutt or Zoom! adds 1.5x as much Drama.
  • The head can no longer be controlled during a Double Take combo.
  • Zoom! can now catch Cerebella out of a knockdown.
  • The Cat Scratch series of special moves received the following changes:
    • Follow up attack commands simplified: P gives the next Cat Scratch, K gives El Gato, and ↓+K gives Cat Slide.
    • When Headless, Cat Scratch is a standalone move; Ms. Fortune will only preform the final hit.
    • When Headless, Ms. Fortune preform Cat Slide and El Gato follow ups are independent special moves with ↓↘→+K and ↓↙←+K commands.
    • Cat Slide now breaks armor.
    • Cat Scratch > El Gato now gives 1f of advantage on block from 5f.
  • Fiber Upper received the following changes:
    • The MK and HK versions have a much smaller hitbox on the first hit. The K followup jump can only be used if this first hit connects. The jump is still possible if the attack completely whiffs.
    • Opponent movement after the MK and HK versions changed to improve the ability to combo after these versions.
    • LK version is now disadvantaged -13f on block and has 7f of invulnerability, ending 6f before active frames.
    • MK version is now disadvantaged -16f on block and has 12f of invulnerability, ending 2f before active frames.
    • HK version is now disadvantaged -20f on block and has 17f of invulnerability, covering all start up frames the active frames for the first hit.
  • El Gato will now auto-correct if performed during a normal jump and can be preformed when jumping backward.
  • OMNOMNOM now chooses which direction to go at the end of start up instead of at the beginning.
  • The Headless version of Cat Scratch Fever has decreased minimum damage to more closely match the Head On version.

Initial Release Version to Slightly Different Edition

  • The Cat Scratch series of attacks received the following adjustments:
    • Series strength is now determined by first punch used. Any punch can still be used to continue the attack, but it will not change strength.
    • Rebalanced damage and redistributed it so most is in the 3rd hit:
      • LP: Old 450+500+650=1600; New 300+350+950=1600
      • MP: Old 575+625+775=1975; New 350+400+1100=1850
      • HP: Old 700+750+900=2350; New 400+450+1250=2100
    • Increased the speed of El Gato variant.
    • El Gato variant can now be canceled into Blockbuster attacks up through the hit.
  • Headbutt and Zoom! headless attacks have received the following adjustments:
    • Equalized the damage of both attacks to 675.
    • Now give meter equivalent to that of a projectile rather than a physical attack on hit.
  • The Screw Attack from attacking the detached head received the following adjustments:
    • Reduced damage from 575 to 500
    • Now gives meter equivalent to that of a projectile rather than a physical attack on hit.
  • As with other "cinematic" Blockbuster attacks, Fifth of Dismember will now prevent time-outs until it finishes.
  • When used with Ms. Fortune's head attached, Cat Scratch Fever's last hit now knocks the opponent higher, slides further, and is easier to combo after in the corner.
  • The headless variant Just Claws now connects properly against crouching Painwheel and Ms. Fortune.
  • During Omnomnom, Ms. Fortune's head will now fly away from the nearest screen edge when the move ends or is interrupted.
  • Cat Call now always plays 9 frames of the loop even if the button is not held.
  • Headless Stunt Doubles have received the following adjustments:
    • s.HP and c.HP no longer play the head-attached attack animation.
    • Recovery is now longer than 1 frame.
  • Cat Spike now causes knockdown instead of ground bounce.
  • Reduced the hit stun of a headless s.MP by 5 frames.
  • Head attacks will no longer hit out of the air (will always OTG) after: Cat Scratch 3rd hit, Cat Slide, and chained j.HK.
    • Feline Allergies will still juggle off chained j.HK.
  • Ms. Fortune can now perform Feline Allergies after the last hit of a successful Feral Edge with her head on in order to continue the combo headless.