Skullgirls/Painwheel

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Skullgirls#BasicsSkullgirls/Game ElementsSkullgirls#CastSkullgirls/Game SystemsSkullgirls#Fun StuffSkullgirls/Strategy TacticsMvC3HeaderButtons.png
SG Painwheel portrait.jpg
Painwheel
Voiced by: Danielle McRae
Age: 15
Birthday: October 23
Bloodtype: SG
Height: 5'1
Weight: 375 lbs
Measurements: 21B-18-23
Likes: Flowers, Gardening, Walking on the beach at sunset, Family, Sound of wind chimes, Dogs, Nostalgic memories, Friends, Magenta, Proper etiquette
Dislikes: ASG Labs, Valentine, Brain Drain, The Skullgirl, The Skull Heart, People, Her Body, Mind Control, Torture, Pain, Frustration, Gossip, Styrofoam sounds, Loud noises, Bad puns

Painwheel

SG Painwheel icon.png
Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs' secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she's mentally controlled by Lab Zero's powerful psychic director, Brain Drain.

Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.[1]

In a nutshell
Painwheel, after all of her mind control and physical augmentation, plays with a fearless rush down strategy. It's the only thing she was designed for! While Flight offers her more air mobility than any other character, she cannot use it to cowardly hold up and back. Flying down and forward moves much faster. Combined with her powerful air normals, her down-forward momentum can recklessly crash Painwheel into a helpless grounded opponent. Hatred Guard moves absorb incoming hits and return the pain to her victims, allowing Painwheel to attack while ignoring counter hits. Charging up some Hatred Guard normals gives Painwheel staggers, floor bounces, crumples, and variety of other heavy hitting stun effects that all lead to devastating Flight combos. On a team, Painwheel can support her relentless offense with an Ensemble, tag out if she's taken too much recoverable damage, and come back in with a Blockbuster Sequel to Hatred Install.

Basics

Movement
Walk: Slow
Jump: Single jump
Dash or Run: Painwheel has average speed and average distance forward and backward dash.
Air Dash: No air dash
Chains
Standing: 4 Buttons: Lp.png ---.png Lk.png ---.png Mp.png OR Mk.png ---.png Hp.png OR Hk.png
Crouching: 4 Buttons: Lp.png ---.png Lk.png ---.png Mp.png OR Mk.png ---.png Hp.png OR Hk.png
Air: 6 Buttons: Lp.png ---.png Lk.png ---.png Mp.png ---.png Mk.png ---.png Hp.png ---.png Hk.png

Signature Techniques

  • Painwheel surrounds herself with a red lightning effect as she charges her Hatred Guard attacks. Like with Armored.png , the held start up frames of a Hatred Guard can absorb an incoming attack as recoverable damage. Painwheel stores the recoverable damage for up to 33% of the opponent's total team health. Painwheel applies 33% of her stored damage when connecting with a light Hatred Guard attack, 50% with medium attacks, 66% with heavy attacks, and 120% with her Buer Overdrive level 3 Blockbuster. Hatred Guard never protects Painwheel on the first frames of start up or the active frames of the attacks. Charging to full will keep Hatred Guard active until the first active frame of the attack. Some Hatred Guard attacks gain additional properties when fully charged.
  • Flight (↓↙← + K) puts Painwheel into flight mode with 15f of start up form the ground and 10f of start up from the air. While flying she can move in 8 possible directions, with down and forward directions moving significantly faster than back and upward directions. She can preform any air attack, but cannot block or tech throws. Even though Painwheel can never air dash and only has a single jump, she can use up to two Flights per jump to cancel her normal moves, extend combos, and outmaneuver other characters in the air. Flight lasts up to 600f (10 seconds) or 80f if used as an Ensemble.
  • Hatred Install (↓↘→+KK), Painwheel's level 2 Blockbuster, activates a timer when used. While installed Painwheel receives the following enhancements:
  • Painwheel's normal throws and her tag in attack become Hatred Piston, a throw with an extended animation and more damage.
  • All Hatred Guard moves have one additional hit of armor.
  • Damage return from Hatred Guard increased to 50/66/75% for light/medium/heavy attacks.
  • Damage return from Hatred Guard increased to 190% for Buer Overdrive.
  • Damage absorbed by Hatred Guard cannot kill Painwheel.
  • Increased movement speed during Flight.
  • LP version of Gae Bolga Stinger does not have any additional damage scaling.
  • MP and HP versions of Gae Bolga Stinger get a reduced charge time, less recovery, and travel across the screen faster.
  • All versions of Buer Reaper have an increased hit stop effect, allowing ground LK and MK version to combo into Death Crawl at midscreen.
  • Air MK version of Buer Reaper causes a Slide.png.
  • Air HK version of Buer Reaper causes Groundbounce.png .
  • Death Crawl travels across the screen faster, has more hits, and increased total damage.
  • Buer Thresher has more hits and increased total damage.

Ensemble Choices

  • Gae Bolga Stinger (↓↘→+P): The Default Ensemble Choice LP stingers pin the opponent to the floor for the point character, but scales damage for a follow up combo. It may be easier for a point character to combo into this Ensemble than for Painwheel to combo into the move on her own. The MP and HP versions act as simpler, Proj.png custom Ensemble. Painwheel cannot charge Gae Bolga Stinger in a custom action and will always attack with the minimum number of projectiles.
  • Buer Reaper (↓↘→+K): The default Default Ensemble Choice HK version hits at an upward angle and is Painwheel's only choice for an anti air Ensemble. All Buer Reapers, including the horizontal LK and MK version custom Ensembles, shift to a Throwonhit.png and set up a combo for the point character.
  • Cruel Lily (c.MP): As a custom Ensemble this attack can trap an opponent in block stun for it's multiple hits. Without many strong special moves for an Ensemble, this normal may be Painwheel's top choice. Painwheel does not use Hatred Guard during Ensembles and will always preform her normal move custom Ensembles without additional charge time.
  • Ratchet Poppy (→+HK): With only a single button input for a custom action, this attack can only hit once as a custom Ensemble.
  • Pinion Dash (↓, ↓+K): This special attack can only be used as a custom Ensemble. Each strength offers a different timing, hit effect, and gimmick for the point character.

Move List

Normals

Command Name / Quote Properties (glossary)
Lp.png Enmity Nail Hatred Guard (1 hit)
Painwheel's fastest Hatred Guard attack. The speed makes it her best choice to absorb an oncoming attack on reaction and chain into a full combo, making it a functional parry.
Damage Meter Gain Start Up Active Recovery
325 2.5% 6, (12), 2 3 12
Hit Stop Hit Stun Block Stun On Hit On Block
8 16 19 2 5
Mp.png Revulsion Shank Hatred Guard (2 hits) Launch.png
A launcher with Hatred Guard. It can only chain from LP and LK attacks, but will not chain if charged. If Painwheel absorbs at least 1 hit with the Hatred Guard, she will always turn to face the opponent for the attack's active frames. This property makes s.MP the perfect choice to absorb an incoming cross up attack.
Damage Meter Gain Start Up Active Recovery
675 7.5% 9, (12), 5 3 21
Hit Stop Hit Stun Block Stun On Hit On Block
10 33 18 10 -5
Hp.png Fury Sledge Hatred Guard (3 hits)
A slow, Hatred Guard normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack.
Damage Meter Gain Start Up Active Recovery
900 10.0% 16 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
12 29 20 1 -8
Fully charged
Damage Meter Gain Start Up Active Recovery
1100 10.0% 14, (24), 5 3 26
Hit Stop Hit Stun Block Stun On Hit On Block
15 29 20 Stagger.png OR Knockdown.png (vs air) -8
Lk.png Puncture
Damage Meter Gain Start Up Active Recovery
375 2.5% 11 3 14
Hit Stop Hit Stun Block Stun On Hit On Block
8 17 20 1 4
Mk.png Warp Spasm Hatred Guard (2 hits)
A 2 hit Hatred Guard attack that covers a large area in front of Painwheel.
Damage Meter Gain Start Up Active Recovery
200 x3, 500 1.7% x4 8, (20), 5 3, 3, 3, 3 18
Hit Stop Hit Stun Block Stun On Hit On Block
6 x3, 10 21 x4 15 x4 1 -5
Hk.png Fracture Launch.png
A 3 hit launcher, offering the the super jump cancel only on the third hit.
Damage Meter Gain Start Up Active Recovery
300, 400, 500 3.3% x3 16 3, (6), 3, (8), 3 35
Hit Stop Hit Stun Block Stun On Hit On Block
7 x2, 10 24 x2, 33 13, 15, 19 -4 -18
D.png + Lp.png Lacerate Hatred Guard (1 hit)
Damage Meter Gain Start Up Active Recovery
325 2.5% 6, (12), 4 3 13
Hit Stop Hit Stun Block Stun On Hit On Block
8 17 20 2 5
D.png + Mp.png Cruel Lily Hatred Guard (2 hits)
Damage Meter Gain Start Up Active Recovery
210 x3, 350 1.7% x4 7, (20), 5 4, 4, 4, 4 28
Hit Stop Hit Stun Block Stun On Hit On Block
8 x4 21 x4 15 x4 -10 -16
D.png + Hp.png Animosity Barbs Hatred Guard (3 hits)
A slow Hatred Guard attack that causes a crumple and hits overhead with a fully charged hit, giving Painwheel an opening for nearly any combo. Without a full charge it causes a ground bounce, allowing Painwheel to combo with a cancel into Flight and an OTG.
Damage Meter Gain Start Up Active Recovery
950 10.0% 22 4 38
Hit Stop Hit Stun Block Stun On Hit On Block
12 25 22 Groundbounce.png -19
Fully charged
Damage Meter Gain Start Up Active Recovery
1150 10.0% 15, (18), 7 4 38
Hit Stop Hit Stun Block Stun On Hit On Block
15 25 22 Crumple.png OR Groundbounce.png (vs air) -19
D.png + Lk.png Pierce Low.png
Damage Meter Gain Start Up Active Recovery
325 2.5% 11 4 12
Hit Stop Hit Stun Block Stun On Hit On Block
8 17 20 2 5
D.png + Mk.png Disfigure
Damage Meter Gain Start Up Active Recovery
650 7.5% 13 2 20
Hit Stop Hit Stun Block Stun On Hit On Block
10 24 16 3 -5
D.png + Hk.png Malice Clover Hatred Guard (3 hits) Low.png
Painwheel's standard sweep causes a normal knockdown, allowing an OTG and combo, when fully charged.
Damage Meter Gain Start Up Active Recovery
900 10.0% 20 7 23
Hit Stop Hit Stun Block Stun On Hit On Block
10 14 17 Sweep.png -12
Fully charged
Damage Meter Gain Start Up Active Recovery
1000 10.0% 4, (20), 16 10 23
Hit Stop Hit Stun Block Stun On Hit On Block
14 14 17 Knockdown.png -15
(air) Lp.png Skewer High.png
Damage Meter Gain Start Up Active Recovery
325 2.5% 8 2 14
Hit Stop Hit Stun Block Stun On Hit On Block
8 20 15 5 0
(air) Mp.png Violet Grudge High.png
A multi-hit attack with a slow start up, high hit stun, multiple hits for a long active period, and a large attack box. Painwheel can recklessly throw herself at an opponent behind this attack's overall priority and confirm to a combo off of any glancing hit.
Damage Meter Gain Start Up Active Recovery
250 x3, 425 1.7% x4 22 15 14
Hit Stop Hit Stun Block Stun On Hit On Block
9 x3, 12 22 x3, 28 16 x4 3 -9
(air) Hp.png Deadly Flail High.png Hatred Guard (2 hits)
Painwheel dramatically changes her jump arc to a lunge forward for her only air Hatred Guard move. Charging increases the number of hits from 4 to a maximum of 6.
Damage Meter Gain Start Up Active Recovery
300 x3, 550 1.7% x4 16 15 31
Hit Stop Hit Stun Block Stun On Hit On Block
7 x3, 12 22 x3, 27 16 x4 -15 -26
Fully charged
Damage Meter Gain Start Up Active Recovery
300 x5, 550 1.7% x6 6, (21), 10 23 31
Hit Stop Hit Stun Block Stun On Hit On Block
7 x5, 12 22 x5, 27 16 x6 -21 -32
(air) Lk.png Prod High.png
Damage Meter Gain Start Up Active Recovery
350 2.5% 9 4 15
Hit Stop Hit Stun Block Stun On Hit On Block
8 22 16 4 -2
(air) Mk.png Bludgeon High.png
Damage Meter Gain Start Up Active Recovery
650 7.5% 14 4 15
Hit Stop Hit Stun Block Stun On Hit On Block
10 26 19 8 1
(air) Hk.png Tortured Rose High.png
A 6 hit attack with a faster start up than j.MP or j.HP. Its lengthy active period and attack box below Painwheel make it her best attack to cross up an opponent.
Damage Meter Gain Start Up Active Recovery
225 x6 1.5% x6 17 24 14
Hit Stop Hit Stun Block Stun On Hit On Block
2 x6 22 x6 16 x6 -10 -16

Command Normals

Command Name / Quote Properties (glossary)
F.png + Hk.png Ratchet Poppy
A self chaining, long range command normal that causes ground bounce on the fourth hit. It leaves the opponent at an ideal range for a HK Buer Reaper, or it can cancel into Flight for a more difficult combo.
Damage Meter Gain Start Up Active Recovery
300 2.6% 17 3 41
Hit Stop Hit Stun Block Stun On Hit On Block
15 (12 on block) 17 17 -26 -26
---.png Hk.png
Damage Meter Gain Start Up Active Recovery
250 2.6% 5 3 41
Hit Stop Hit Stun Block Stun On Hit On Block
15 (7 on block) 17 17 -26 -26
---.png ---.png Hk.png
Damage Meter Gain Start Up Active Recovery
250 2.6% 5 3 41
Hit Stop Hit Stun Block Stun On Hit On Block
15 (7 on block) 17 17 -26 -26
---.png ---.png ---.png Hk.png
Damage Meter Gain Start Up Active Recovery
720 2.6% 5 3 35
Hit Stop Hit Stun Block Stun On Hit On Block
15 21 17 Groundbounce.png OR Knockdown.png (vs air) -20
  • All hits cannot be cancelled during the last 11f of recovery.

Normal Throws

Command Name / Quote Properties (glossary)
Lp.png + Lk.png Vice Crush Throw.png 50% Damage Scaling
Painwheel's normal throw and normal air throw have the same animation. Painwheel ends these attacks in the air where Flight can cancel the recovery and start a combo. Using a Flight Cancel on the recovery will only let Painwheel cancel to Flight once for that jump if it is her first Flight Cancel in that jump.
Damage Meter Gain Start Up Active Recovery
0, 1000 0, 15.0% 7 1 28
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Throw.png N/A Groundbounce.png N/A
During Hatred Install:
Lp.png + Lk.png
Hatred Piston Throw.png 50% Damage Scaling
Painwheel's enhanced throws deal more damage with an extended animation.
Damage Meter Gain Start Up Active Recovery
0, 1000 0, 5.0%, 10.0% 7 1 28
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Throw.png N/A Groundbounce.png N/A
(air) Lp.png + Lk.png Rail Spike Airthrow.png 50% Damage Scaling
Damage Meter Gain Start Up Active Recovery
0, 1000, 1300 0, 15.0% 7 3 18
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Airthrow.png N/A Groundbounce.png N/A
During Hatred Install:
(air) Lp.png + Lk.png
Hatred Piston Airthrow.png 50% Damage Scaling
Damage Meter Gain Start Up Active Recovery
0, 1000, 1300 0, 5.0%, 10.0% 7 3 18
Hit Stop Hit Stun Block Stun On Hit On Block
N/A Airthrow.png N/A Groundbounce.png N/A

Special Moves

Command Name / Quote Properties (glossary)
Qcf.png + P.png Gae Bolga Stinger Proj.png Default Ensemble Choice (LP) Cptr.png (LP) 50% Damage Scaling (LP), Flight Cancel (MP and HP)
A volley of barbs that travel in various directions. The LP version is a single hit and shoots at the ground right in front of Painwheel, pinning an opponent to the floor. The pinned to the floor effect relies on an extended hit stop for a unique, unbreakable stun that scales damage down to 50% for the combo. This is a unique stun that Painwheel can only use once per combo, similar to character specific version of stagger. The MP and HP versions create a spread of projectiles, which Painwheel can throw to figuratively pin down an opponent before she cancels to Flight approaches from full screen. Holding the button increases the number of projectiles to a maximum of 5 for these versions and Hatred Install shortens the charge time.
Lp.png
Damage Meter Gain Start Up Active Recovery
650 (2.5%) 9.1% 22 8 46
Hit Stop Hit Stun Block Stun On Hit On Block
55 OR 13 (8 on block) 28 21 38 OR -4 -16
  • No forced damage scaling during Hatred Install.
Mp.png
Damage Meter Gain Start Up Active Recovery
350 x5 (2.5%) 6.1% x5 13, (36), 22 - 30
Hit Stop Hit Stun Block Stun On Hit On Block
12 25 17 8 to 12 0 to 4
During Hatred Install:
Mp.png
Damage Meter Gain Start Up Active Recovery
350 x5 (2.5%) 6.1% x5 13, (13), 22 - 25
Hit Stop Hit Stun Block Stun On Hit On Block
12 25 17 13 to 17 5 to 9
Hp.png
Damage Meter Gain Start Up Active Recovery
350 x5 (2.5%) 6.1% x5 13, (36), 22 - 30
Hit Stop Hit Stun Block Stun On Hit On Block
12 25 17 8 to 12 0 to 4
During Hatred Install:
Hp.png
Damage Meter Gain Start Up Active Recovery
350 x5 (2.5%) 6.1% x5 13, (13), 22 - 25
Hit Stop Hit Stun Block Stun On Hit On Block
12 25 17 13 to 17 5 to 9
Qcf.png + K.png Buer Reaper Default Ensemble Choice (HK) Airok.png Throwonhit.png Flight Cancel
Crush!
Painwheel catches an opponent with a blockable throw. All versions can cancel their recovery to Fight and end with Painwheel in the air. The ground LK has the shortest range and leaves Painwheel at enough of an advantage to combo her standing opponent. The MK version has a longer horizontal range, HK grabs at an upward angle, the air LK is a horizontal grab, air MK version is angled downwards, and air HK is straight down. All of these versions knock down and will miss opponents at extremely close range. Using a Flight Cancel from an air version of Buer Reaper will not let Painwheel cancel to Flight twice in a jump if it is her first Flight Cancel out of the air.
Lp.png
Damage Meter Gain Start Up Active Recovery
0, 1400 (2.5%) 7.6% 13 4 32
Hit Stop Hit Stun Block Stun On Hit On Block
11 Throwonhit.png 17 3 -18
Mp.png , Hp.png , and all (air)
Damage Meter Gain Start Up Active Recovery
0, 1400 (2.5%) 7.6% 13 4 32
Hit Stop Hit Stun Block Stun On Hit On Block
11 Throwonhit.png 17 3 -18
  • Air MK version causes Slide.png and air HK version causes Groundbounce.png during Hatred Install.
  • All versions have increased hit stop (increased window for Flight Cancel) during Hatred Install.
D.png , D.png + K.png (rapid) Pinion Dash Ensemble Only
Painwheel spins her blade, winding up to lunge forward with an attack. This move can only be performed as a custom Ensemble, with increasing button strengths offering more damage and better hit effects in exchange for a longer wind up time.
Lk.png
Damage Meter Gain Start Up Active Recovery
1050 (2.5%) 7.6% 10 25 32
Hit Stop Hit Stun Block Stun On Hit On Block
12 33 16 1 -9
Mk.png
Damage Meter Gain Start Up Active Recovery
1150 (2.5%) 8.3% 33 25 34
Hit Stop Hit Stun Block Stun On Hit On Block
15 (12 if blocked) 13 16 Knockdown.png -9
Hk.png
Damage Meter Gain Start Up Active Recovery
1250 (2.5%) 9.1% 42 25 38
Hit Stop Hit Stun Block Stun On Hit On Block
18 (12 if blocked) 13 16 Knockdown.png -9
Qcb.png + K.png Flight Airok.png
As a quick special move with no active or recovery frames, Flight is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake Hatred Guard attacks by canceling to Flight during the charge. Attacks made from flight mode preserve Flight's momentum, which can subtly change her air normals. Starting Flight from the ground gives Painwheel enough height to use j.LP, j.LK, and j.MK as a fast overhead attack. Flight then ↗+j.MP will let Painwheel use the slower j.MP before hitting the ground. A PP command during Flight causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum. Painwheel can call Ensembles at any time while flying, even if Flight starts during a super jump.
Damage Meter Gain Start Up Active Recovery
N/A 0.0% 15 N/A N/A
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A
(air)
Damage Meter Gain Start Up Active Recovery
N/A 0.0% 10 N/A N/A
Hit Stop Hit Stun Block Stun On Hit On Block
N/A N/A N/A N/A N/A
  • Air MK version causes Slide.png and air HK version causes Groundbounce.png during Hatred Install.
P.png + P.png Flight Cancel
Immediately ends Flight with no start up or recovery, allowing Painwheel to and preserving either half of her backward momentum or all of her forward momentum.

Team Moves

Command Name / Quote Properties (glossary)
Mp.png + Mk.png OR Hp.png + Hk.png Rail Spike Tag In Throwonhit.png 50% Damage Scaling
Painwheel appears from the side of the screen with a blockable grab that transitions to a less damaging version of her air throw on hit.
Damage Meter Gain Start Up Active Recovery
0, 500 10.1% N/A N/A 60
Hit Stop Hit Stun Block Stun On Hit On Block
9 Throwonhit.png 10 Groundbounce.png N/A
During Hatred Install:
Mp.png + Mk.png OR Hp.png + Hk.png
Hatred Piston Tag In Throwonhit.png 50% Damage Scaling
Like her normal air throw, Painwheel's tag in has an extended animation and more damage during Hatred Install.
Damage Meter Gain Start Up Active Recovery
0, 500, 650 10.1%, 10.0% N/A N/A 60
Hit Stop Hit Stun Block Stun On Hit On Block
9 Throwonhit.png 10 Groundbounce.png N/A
Qcf.png + Mp.png + Mk.png OR Hp.png + Hk.png Snapdragon Outtake
Not you...
Damage Meter Gain Start Up Active Recovery
0 -100% 12 + 3 8 28
Hit Stop Hit Stun Block Stun On Hit On Block
13 14 17 N/A -18
  • Invulnerability starting 1f before the super flash, ending after 3f after the flash.

Blockbusters

Command Name / Quote Properties (glossary)
Qcf.png + P.png + P.png Death Crawl Uses 1 level of Dramatic Tension Startupinv.png Low.png
Painwheel's ground Blockbuster will always connect for full damage against a standing or crouching opponent. It's best after a stagger, crumple stun, or pinning an opponent to the ground with LP Gae Bolga Stinger. Painwheel moves significantly faster if she switches sides with her opponent after missing the attack. She always crawls at this faster speed during Hatred install.
Damage Meter Gain Start Up Active Recovery
220 x26 -100% 6 + 8 59 (whiff only) 46
Hit Stop Hit Stun Block Stun On Hit On Block
(9) 0 19 22 Groundbounce.png -31
  • Invulnerability through all start up frames and invulnurable to hits only for 5f of active.
During Hatred Install:
Damage Meter Gain Start Up Active Recovery
220 x39 -100% 6 + 8 59 (whiff only) 46
Hit Stop Hit Stun Block Stun On Hit On Block
(9) 0 19 22 Groundbounce.png -31
  • Invulnerability through all start up frames and invulnurable to hits only for 11f of active.
(air) Qcf.png + K.png + K.png Buer Thresher Uses 1 level of Dramatic Tension Aironly.png Startupinv.png Throwonhit.png Flight Cancel
Die...
Painwheel's air Blockbuster begins with a series of stabs, then shifts to a throw for a series of faster hits. Painwheel gets a longer animation with more hits when performing this Blockbuster during Hatred Install. Buer Thresher combos easily off of any Buer Reaper that leaves Painwheel in the air. Using a Flight Cancel to shorten the Blockbuster's recovery will not let Painwheel cancel to Flight twice in a jump if it is her first Flight Cancel out of the air.
Damage Meter Gain Start Up Active Recovery
150 x3, 70 x24, 500 -100% 3 + 1 2, (11), 2, (12), 3 (until ground)
Hit Stop Hit Stun Block Stun On Hit On Block
(5) 12 x3 (12 x2, 10 on block) 16 x2, 17 19 x2, 20 Knockdown.png N/A
During Hatred Install:
Damage Meter Gain Start Up Active Recovery
150 x3, 70 x36, 700 -100% 3 + 1 2, (11), 2, (12), 3 (until ground)
Hit Stop Hit Stun Block Stun On Hit On Block
(5) 12 x3 (12 x2, 10 on block) 16 x2, 17, Throwonhit.png 19 x2, 20 Knockdown.png N/A
  • Invulnerability for 17f total, covering all start up and some active frames (both versions).
Qcf.png + K.png + K.png Hatred Install Uses 2 levels of Dramatic Tension Startupinv.png
When activated, Hatred Install's timer length is determined by Painwheel's remaining life. Full health gives a 660f timer and 1 point of life left gives a 1300f timer. Painwheel keeps Hatred Install after tagging out and the timer will only count down when Painwheel is on screen. The timer drains at half speed when Painwheel is on screen as an Ensemble.
Damage Meter Gain Start Up Active Recovery
N/A -200% 3 + 8 N/A N/A
Hit Stop Hit Stun Block Stun On Hit On Block
(1) N/A N/A N/A N/A N/A
  • Invulnerability for 3f of start up (before super flash).
  • 5f additional recovery when used as a Blockbuster Sequel.
Qcb.png + P.png + P.png Buer Overdrive Uses 3 levels of Dramatic Tension Startupinv.png Hatred Guard (1 hit)
Painwheel winds up and charges, cutting through the opponent with an extended animation with a sucessful first hit. On the last hit, Painwheel will use all of her stored Hatred Guard damage and return it to the opponent with a 120% multiplier. With Hatred Install active, Painwheel returns an especially brutal 190% of her stored damage.
Damage Meter Gain Start Up Active Recovery
2000, 175 x16, 1000 -300% 7 + 2 25 32
Hit Stop Hit Stun Block Stun On Hit On Block
(9) 15 13 16 Knockdown.png -40
  • Invulnerability for 7f of start up (before super flash).
  • Hatred Guard covers all post-super flash start up and active frames.

Colors and Costumes

SG palette PW01.jpg Palette 1:
Lp.png

Default color palette.
SG palette PW02.jpg Palette 2:
Mp.png

Original alternate color palette.
SG palette PW03.jpg Palette 3:
Hp.png

Original alternate color palette.
SG palette PW04.jpg Palette 4:
Lk.png

Original alternate color palette.
SG palette PW05.jpg Palette 5:
Mk.png

Original alternate color palette.
SG palette PW06.jpg Palette 6:
Hk.png

Original alternate color palette.
SG palette PW07.jpg Palette 7:
Lp.png + Mp.png + Hp.png

Original color palette based on Brain Drain.
SG palette PW08.jpg Palette 8:
Lk.png + Mk.png + Hk.png

Original color palette based on Valentine.
SG palette PW09.jpg Palette 9:
Lp.png + Lk.png

Based on Kamen Rider.
SG palette PW10.jpg Palette 10:
Mp.png + Lk.png

Original alternate color palette.
SG palette PW11.jpg Palette 11:
Lp.png + Mp.png + Lk.png

Original color palette based the costumes associated with the Dia de los Muertos holiday.
SG palette PW12.jpg Palette 12:
Lp.png + Hp.png

Based on Sentinel from Marvel Vs Capcom 2.
SG palette PW13.jpg Palette 13:
Lp.png + Hp.png + Lk.png

Original alternate color palette.
SG palette PW14.jpg Palette 14:
Mp.png + Hp.png + Lk.png

Based on Vega from Street Fighter.
SG palette PW15.jpg Palette 15:
Lp.png + Mp.png + Hp.png + Lk.png

Based on Jason Voorhees from Friday the 13th.
SG palette PW16.jpg Palette 16:
Lp.png + Mp.png

Based on Eva-01 from Neon Genesis Evangelion.
SG palette PW17.jpg Palette 17:
Lp.png + Mk.png

Based on Haku from Naruto.
SG palette PW18.jpg Palette 18:
Mp.png + Mk.png

Based on Basara from Samurai Shodown.
SG palette PW19.jpg Palette 19:
Lp.png + Mp.png + Mk.png

Based on a "mango" custom color palette for Sentinel from Marvel Vs Capcom 2.
SG palette PW20.jpg Palette 20:
Hp.png + Mk.png

Original alternate color palette.

Patch History

Unfinished Business Edition to Are Your Ready For? Edition

  • Painwheel is no longer in counter hit state during Flight. She is still in counter hit state during its start up.
  • Painwheel's Hatred Guard electricity effect now exactly matches the frames on which armor starts and ends.

Encore to Unfinished Business Edition

  • Charging a s.MP will now cause the attack to autocorrect after absorbing at least one hit with Hatred Guard.
  • Fixed a bug where the wheel could teleport off of Painwheel if j.MP was interrupted by a Blockbuster on a specific frame. This also applies to Double's j.HP.
  • PP will now "unfly" during Flight, returning Painwheel to neutral, restoring her ability to block, and maintaining either all of her forward momentum of half of her backward momentum.
  • Flight cancels from Buer Reaper and Buer Thresher count as Flight x2, allowing one less Flight cancel per jump. Flight cancels from grounded moves are not affected.
  • Increased downward range on the first hit of Buer Thresher.
  • Hatred Install received the following changes.
    • Induced hit stop reduced to 1f.
    • Recovery increased by 5f when used as a Blockbuster Sequel.

More Different Edition to Encore

  • Death Crawl gives the opponent less meter on hit.

Slightly Different Edition to More Different Edition

  • New Blockbuster added: Buer Overdrive (↓↙←+PP).
    • Replaces Hatred Install as Painwheel's level 3 Blockbuster.
    • Has one (1) hit of Hatred Guard after the super flash and returns 120% of stored damage (190% during Hatred Install) on the final hit using the new Hatred Guard rules.
  • Hatred Guard received the following changes:
    • Painwheel now accumulates damage absorbed by armored attacks, up to a maximum of 33% of the opponent's lifebar (this means greater capacity against smaller teams).
    • On hit, L/M/H attacks with Hatred Guard return 33/50/66% of the accumulated damage. Increases to 50/66/75% during Hatred Install.
    • Attacks used absorbed damage on hit only, never on block or whiff.
    • Hatred Guard on all normal attacks can be held up to first active frame of the attack.
  • Fixed meter gain on some normals:
    • Decreased meter gain on s.MK and →+HK.
    • Increased meter gain on s.MP, s.HK, c.MP, j.MP, j.HP, and j.HK.
  • s.MP maximum charge decreased from 20f to 12f, bringing the total frames in line with c.MP.
  • s.MK received the following changes:
    • Added the "missing" first hit. Now has 14f startup (1f faster than s.MP), hitting at full extension immediately.
    • Damage and push back redistributed to account for the extra hit.
  • c.HK now breaks armor when fully charged.
  • Gae Bolga Stinger received the following changes:
    • LP version no longer overlaps with the one stagger per combo restriction; It will still cause it's unique hit pause only once per combo.
    • MP and HP versions now have the Flight Cancel property.
  • Buer Reaper received the following changes:
    • Range on ground LK and MK versions slightly increased.
    • Air LK and MK versions have an extended hit box towards Painwheel, making them connect more reliably.
  • Small cooldown added to Flight to prevent accidental "unfly" when attempting Flight xx K.
  • Pinion Dash removed as a special move. It can still be set as assist with ↓,↓+K!
  • Death Crawl received the following changes:
    • Faster on start up, which combines with 8f of super freeze hit stop to make the move unblockable after the flash at point blank.
    • Increased recovery to allow easier punishment as well as prevent double Death Crawl combos.
    • No longer hits low.
    • Install version is much more damage especially at full scaling.
    • After the flash, Painwheel is no longer throw vulnerable before she is fully vulnerable.
  • Removed Buer Thresher x3 combos after round ends.
  • Hatred Install received the following changes:
    • Is now a level 2 Blockbuster, down from level 3.
    • Input changed to ↓↘→+KK.
    • 1/3 meter gain during Hatred Install.
    • Buer Thresher during Hatred Install no longer causes ground bounce on the final hit.

Initial Release Version to Slightly Different Edition

  • Pinion Dash received the following adjustments:
    • Can no longer rev-up for an extended period of time after winning a round.
    • Can be started with either ↓ + KKKKK... or ↓, ↓ + K. Mashing K to charge and release ↓ to attack is the same for both versions.
    • Can press P while revving to cancel.
    • Using different Kick strengths to choose Pinion Dash as custom Ensemble will now give different strengths in game:
      • ↓, ↓ + LK = Level 1
      • ↓, ↓ + MK = Level 3
      • ↓, ↓ + HK = Level 4
  • Buer Reaper received the following adjustments:
    • Can now be canceled into Flight on hit.
    • Adjusted hitboxes to further differentiate the LK/MK/HK versions.
    • Ground LK version no longer knocks down.
  • Buer Thresher received the following adjustments:
    • Increased minimum damage to 1100, to make it comparable to other Blockbuster attacks.
    • On hit, recovers to jump state which prevents it from being punishable if opponent had already been OTG'd.
    • Post-flash invincibility has been reduced from 45 frames to 17 frames.
    • Now always fully connects off any hit.
    • Can be canceled into Flight on the last hit.
    • Improved start up from 6 + 5 frames to 3 + 1 frames.
  • Death Crawl is now vulnerable to throws, but the invincibility to hits is unchanged.
  • Hatred Install's startup was reduced from 5 + 6 frames to 3 + 3 frames
  • MP/HP Gae Bolga Stinger versions now correctly face the opponent.
  • When using Flight, flying upward is slower if the opponent's point character is also rising, to reduce purely vertical runaway opportunities.
  • The following changes have been made to s.HP:
    • Reduced damage from 1000 to 900.
    • Reduced hit stun by 5 frames
    • When cancelling into Flight, flying MK no longer combos afterward against a grounded opponent.
  • The following changes have been made to c.HP:
    • Reduced damage from 1050 to 950.
    • Decreased the ground bounce height.
    • Flying MK no longer combos without OTGing.
  • The following changes have been made to Ratchet Poppy:
    • Reduced damage.
    • Decreased the ground bounce height.
    • Flying MK no longer combos without OTGing.
    • Decreased leniency between hits by 3 frames, making it impossible for the opponent to block in the middle by delaying it too long.
  • j.MP can now be properly Pushblocked in the middle now.