From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
Squigly
Squigly is the last "surviving" member of the Contiellos, a famous line of opera singers and long-time clients of the Medici family. Tragedy befell Squigly’s family when the Medici mafia came close to obtaining the Skull Heart fourteen years ago, where Squigly became one of the Skullgirl's undead minions. Once the threat had been defeated, only Squigly’s body was recovered and she was buried in a service provided by Lorenzo himself. Bloody Marie's recent emergence has awoken Squigly from her long sleep. Squigly would be nothing more than a mindless servant of the pale maiden if not for Levithan.
Having been passed through the Contiello family for generations, Squigly's bond with Leviathan is deeper and more fundamental than that of most Parasites. This allows them to work harmoniously both in and out of battle like synchronized dance partners. Their unique circumstance also seems to have given them abilities beyond this world, as well.
In a nutshell
Leviathan can stretch, giving Squigly some far-ranging normal attacks - especially when she’s airborne. In addition to her normals and special attacks, she can access additional moves by assuming two different stances. While in each stance, she’ll pose and gain access to new attacks and movement options. Squigly’s jump is floaty, her dashes take some time to build momentum, and her normals can’t reach across the screen. So how does she get close enough to do damage? As an opera star, when Squigly sings all eyes focus on her, forcibly shifting the game’s camera towards her. This naturally moves the edge of playfield with it, dragging her opponent towards her. No other game has a move like this, and it should open a number of interesting tactical possibilities, especially when used as an Ensemble Attack.
Basics
| Movement
|
| Walk: | Medium to Slow
|
| Jump: | Single jump
|
| Dash or Run: | Squigly has a medium to slow forward run and a medium to slow backward run that will end after a set distance.
|
| Air Dash: | No air dash
|
| Chains
|
| Standing: | 3 Buttons: OR OR OR
|
| Crouching: | 3 Buttons: OR OR OR
|
| Air: | 5 Buttons: OR
|
Move List
Normals
| Command
| Name / Quote
| Properties (glossary)
|
|
|
| Chains Twice
|
|
|
| Squigly slaps then Leviathan bites.
|
|
|
|
|
|
|
| Leviathan stab his tail out of Squigly's empty eye socket, then curls it for a second hit.
|
|
|
| Chains Twice
|
|
|
| Squigly punches with both arms, which Leviathan follows with a similar pincer attack with his head and tail.
|
|
|
| Chains Twice
|
|
|
| Squigly throws a knee-level kick, following up with a slightly longer range tail stab from Leviathan.
|
|
|
|
|
|
|
| Squigly kicks during a salsa dip pose with Leviathan.
|
|
|
|
|
|
|
| Squigly preforms a handstand kick for her only launcher.
|
|
+
|
|
|
|
|
| Squigly prays to a little candle on Leviathan's tail. Holding the button extends the attack to 3 hits.
|
|
+
|
|
|
|
|
| Squigly points as Leviathan stabs his tail.
|
|
+
|
|
|
|
|
| Leviathan breaths fire, hitting low for 5 hits.
|
|
+
|
|
|
|
|
| Squigly does a split, hitting low in front of and behind her.
|
|
+
|
|
|
|
|
| Squigly kicks forward in a pose as if she was laying in a coffin.
|
|
+
|
|
|
|
|
| A standard sweep as Leviathan swings his tail like an axe blade.
|
|
(air)
|
|
|
|
|
| Leviathan bites directly below Squigly.
|
|
(air)
|
|
|
|
|
| Squigly preforms a down-forward palm thrust with Leviathan's breath as backup, stopping their momentum in the air.
|
|
(air)
|
|
|
|
|
| Leviathan extends forward for a 5 hit attack that covers nearly half the screen.
|
|
(air)
|
|
|
|
|
| Leviathan pokes his tail forward.
|
|
(air)
|
|
|
|
|
| Leviathan forms a loop, then spins for multiple hits if the button is held.
|
|
(air)
|
|
|
|
|
| Leviathan swings his tail below Squigly for 5 hits.
|
|
Command Normals
| Command
| Name / Quote
| Properties (glossary)
|
|
+
|
|
|
|
|
| Leviathan breathes some fire for a 5 hit overhead. This attack becomes particularly abusive as an assist.
|
|
Normal Throws
| Command
| Name / Quote
| Properties (glossary)
|
|
+
|
|
|
|
|
| Leviathan bites at then drags in the opponent for Squigly to shove away.
|
|
(air) +
|
|
|
|
|
| Leviathan bites then tosses the opponent directly beneath Squigly, also known as dive kick country.
|
|
Special Moves
| Command
| Name / Quote
| Properties (glossary)
|
|
(air) +
| Divekick
|
|
|
|
| Standard issue dive kick. It has a minimum height that is equivalent to minimum height for a slower instant air dash. The LK version starts significantly faster than the other versions but does not cause enough hit stun to start a combo. The MP version is slower and can start a combo. The HK version is the slowest and ends with a second hit that launches the opponent, consuming the stagger for the combo.
|
|
|
| Back-Turned Stance
|
|
|
|
| Squigly poses with her back towards the screen. Leviathan's head glows with flame after holding the pose, charging the stance for level 2 versions of its attacks. Squigly can perform an uppercut, a one-inch punch, and her screen shifting singing attack from this stance.
|
|
|
| Spinning Whip Stance
|
|
|
|
| Squigly plants her feet firmly apart and starts spinning Leviathan's tail in a circle as she holds this stance to level 2.
|
|
Team Moves
| Command
| Name / Quote
| Properties (glossary)
|
|
+ OR +
| Tag In
| Tag In
|
|
|
| When tagged out, a randomly chosen tombstone stays on screen and follows the point character. When tagging in Squigly emerges from under he tombstone in a coffin, breaking it open for her tag in attack.
|
|
+ + OR +
| Outtake
| Outtake
|
|
|
| A full power butt bump.
|
|
Blockbusters
| Command
| Name / Quote
| Properties (glossary)
|
|
|
| Daisy Pusher
|
|
|
|
| Squigly opens a grave at her feet, buries the opponent, sprouts a randomly chosen flower on the mound, and poses for a moment before a casket crashes down from the top of the screen with the opponent inside again. This somewhat resembles Dizzy's "When Necro Gets Angry" super.
|
|
|
| "Opera Super"
|
|
|
|
| Squigly performs a Blockbuster version of her singing special, producing a multi hit, floating note projectile. The fireball pins itself to a fixed position on screen, letting Squigly push it around relative to the stage if the camera moves.
|
|
+
| Level 3 Super
|
|
|
|
| Leviathan gets huge and projects a massive fireball at an up forward angle, mirroring Filia's level 3 Blockbuster. After it leaves the screen, the fireball returns to chase the opponent around from behind. It has less hits the longer the opponent avoids it, but it will not disappear until it makes contact for at least one hit.
|
|
Development History
- March 15, 2013: Squigly's voice actress is announced as Lauren Landa. Leviathan will be voiced by Liam O'Brien.[1]
- March 8, 2013: The weekly Salty Cupcakes Skullgirls tournament stream, hosted by the Eighty Sixed twitch.tv channel, shows off a build of Skullgirls that includes Squigly and all of her new, recently completed animations. Mike Z promises his work programming Squigly would be shown in progress using these regular streams.[2]
- March 6, 2013 : The newly established Lab Zero twitch.tv channel streams animation work on Squigly, starting regular showings of work in progress from the Lab Zero artists.[3]
- February 25, 2013: The Skullgirls crowdfunding campaign goes live, giving an outline of much of Squigly's story, gameplay mechanics, and all of the work needed to complete her. The video explaining the process shows a few test animations of Squigly's attacks. Squigly is fully funded within 24 hours.[4]
- February 15, 2013: The Lab Zero team appears at the Animation on Display 2013 convention to host a QA panel for Skullgirls. Squigly's progress and Lab Zero production practices are discussed in detail. [5]
- February 5, 2013: Mike Z appears on Cross Counter Live, showing off Squigly for the second time and a few rough attacks. The new animations indicate work on Squigly has already resumed. [6]
- January 31, 2013: Squigly gets revealed as part of the Evo 2013 Donation Drive. It was explained that work started on Squigly shortly before Reverge Labs was shut down in 2012. The team only completed standing, crouching, and walking animations. Her intro and win poses were shown in a black and white, rough form. Everything else about the character was incomplete or only existed as concept art at the time Reverge Labs closed.[7]
Early Gameplay Concept Art