Slash (WW7)

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Introduction

Move List

Move Command
[Hissatsu Waza]
Kick Turn Throw When close, b/f + D
Air Kick Turn Throw When close in air, b/f/d + D
Slash Shot qcf + P
Slash Barrier qcb + P
Slash Dynamic f,d,df + P
Slash Teleport b,d,db
Air back + C
Air above + D
Air forward + A
Ground forward + B
Air Slash Teleport Jump, b,d,db
Ground back + C
Ground below + D
Ground forward + A
Air forward + B
[Powered Up Hissatsu Waza]
ES Slash Shot qcf + 2P
ES Slash Dynamic f,d,df + 2P
ES Slash Barrier qcb + 2P
[Miscellaneous Attacks]
Sankaku Tobi Jump on wall, tap opposite direction
Tsuki f + C
Renzoku Zanri f + D
Gedan Tsuki f + A
Hizageri f + B
Zanri Jouge Jump, d + C
Zanri Geroshi Jump, d + D
Kabuto Wari Jump, d + A
High Kick Jump, d + B
Slash Strike Press HP + HK
[WakuWaku]
Slash Corridor When close, hcb + B
[HaraHara]
Darkness Wind d,d + 2P/2K
[DokiDoki]
Darkness Rush f,hcf + 2K

Special Moves

Special Moves


Slash Shot qcf + P LP=short, HP=long; will

                                                   ground opponent if the
                                                   sword stab (not the vortex
                                                   wall) connects (not 
                                                   blocked); vortex wall 
                                                   absorbs projectiles

Slash Dynamic f, d, df + P LP=short, HP=further with an

                                                   extra strike; grounds 
                                                   opponent

Slash Barrier qcb + P LP=two swipes, HP=four

                                                   swipes; grounds 
                                                   opponent

Slash Teleport b, d, db + any LP=in air backwards, LK=in

                                                   air forwards, HP=in air
                                                   above, HK=on ground 
                                                   forward

Air Slash Teleport b, d, db + any LP=on ground backwards,

                                                   LK=on ground forwards,
                                                   HP=on ground below, HK=in
                                                   air forward

Slash Corridor hcb + HK close unblockable; grounds opponent




Super Special Moves

EX Moves


EX Slash Shot qcf + LP+HP absorbs projectiles; grounds

                                                   opponent

EX Slash Dynamic f, d, df + LP+HP grounds opponent EX Slash Barrier qcb + LP+HP grounds opponent


WakuWaku

DokiDoki

Super


Darkness Rush f, hcf + LK+HK dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Hara


Darkness Wind d, d + LK+HK/LP+HP unblockable; knocks opponent

                                                   against the wall if it 
                                                   connects; absorbs 
                                                   projectiles

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse