Marvel vs Capcom 2/Spiral

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Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2spiral.png

Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.

In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.

more will be said later. ^_^

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-spiral.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png C HL
Spiral s.lp.png
Mp.png HL
Spiral s.mp.png
Hp.png C HL
Spiral s.hp(1).png
Spiral s.hp(3).png
Spiral s.hp(5).png
Spiral s.hp(7).png
Spiral s.hp(2).png
Spiral s.hp(4).png
Spiral s.hp(6).png
Lk.png C HL
Spiral s.lk.png
Mk.png C HL
Spiral s.mk(1).png
Spiral s.mk(2).png
Launch.png
Hk.png C HL
Spiral s.hk.png
Crouching
Lp.png C HL
Spiral c.lp.png
Mp.png C HL
Spiral c.mp.png
Hp.png - HL
Spiral c.hp.png
Lk.png C Low.png
Spiral c.lk.png
Otg.png
Mk.png C Low.png
Spiral c.forward.png
Hk.png KD - HL
Spiral c.hk.png
Launch.png
Jump
Lp.png -/- - High.png
Spiral j.lp.png
Mp.png -/- - High.png
Spiral j.mp.png
D.pngMp.png C High.png
Spiral jd.mp(1).png
Spiral jd.mp(2).png
Hp.png -/- - High.png
Spiral j.hp.png
Aircombofinisher.png
D.pngHp.png - High.png
Spiral jd.hp.png
Lk.png -/- - High.png
Spiral j.lk.png
Mk.png -/- - High.png
Spiral j.forward.png
Hk.png -/- - High.png
Spiral j.hk.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Six-hand Grapple
Dp.png + P.png then D.png , U.png , F.png , or B.png
Airok.png Throw.png
Dancing Sword
Qcb.png + P.png
Airok.png Press Lp.png to Throw.png swords.
Tsurugi Tobashi: Forward
Qcf.png + Lp.png
Airok.png Use with swords active.
Tsurugi Tobashi: Upward
Qcf.png + Hp.png
Airok.png Use with swords active.
Tsurugi Tobashi: Circular
Qcf.png + Lk.png
Airok.png Use with swords active.
Tsurugi Tobashi: Six-Way
Qcf.png + Hk.png or Lk.png + Hp.png
Airok.png Use with swords active.
Teleport Dance
Qcb.png + Lk.png
Airok.png Select position with button: also hold down to teleport closer.
Kyuukouka Dance
Qcb.png + Hk.png
N/A
Aironly.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Stampede Sword
Qcf.png + Lp.png + Hp.png
Power Dance
Qcf.png + Lk.png + Hk.png
N/A
Airok.png
Speed Dance
Qcb.png + Lk.png + Hk.png
Airok.png
Metamorphose
Qcb.png + Lp.png + Hp.png
Airok.png Three levels. Grab with P.png once activated.
Hyper Metamorphose
A1.png + A2.png
For "Y" type Spiral. High.png chip damage.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Tsurugi Tobashi
Stampede Sword
Lp.png Tsurugi Tobashi
Beta.png Hp.png Tsurugi Tobashi
Stampede Sword
Hp.png Tsurugi Tobashi
Gamma.png Hp.png
Hyper Metamorphose
c.Hp.png

While "A" type is generally preferred, "Y" sticks them in block stun for a long time and sets you up for the heavy chip of the THC.

Combos

-hcb + P. d.s.LP > s.LP > s.HP (tap LP rapidly)

-qcb + PP. d.s.LK > s.LK > c.HK /\ sj.LK > sj.LK, sj.LP

-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > s.HP (tap LP rapidly)

-Corner hcb + P. qcf + LK, hcb + P \/ qcf + LP, d.s.LK > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + KK. Jump HK \/ d.s.LP > s.LK > s.LP > s.LP > s.HP

-hcb + P. d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP, f,d,df + P

-Corner qcb + KK. Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP,sj.LK > sj.LK > sj.HK

-Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..


Strategy

The Basics

At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate swords.

You can also try to use teleports combined with Doom-B or Tron-Y. Since her teleport is near instant, this can be pretty effective.

Advanced Strategy