|OH! OH! OH! OH! OH! OH!
|Runaway, Rushdown, Hailstorm, DHC.
Probably the most well-rounded of the big 4 (Sent doesn't count, he's a big robot), Storm is a character you don't wanna kill off, because even with a pixel left, being able to DHC into Hailstorm is a big threat.
First row: LP, HP, A1. Second row: LK, HK, A2.
8-way Air dash (aironly): Hold a direction and press lp + hp.
Float (aironly): Hold up in air to fall down slower.
Storm's beam-like projectile. It will go right through other projectiles, instead of being cancelled. Can be used sparingly to pin big characters down. Combos into Hail Storm.
Storm calls out vertical typhoons that track the opponent. The startup time on this is HUGE, so don't abuse it (esp. against Cable). One scrub tactic is to sj. v.Typhoon, then Lightning Attack xx DHC (if the typhoons connect, they will bounce up into the LA). THIS IS NOT AN "INFERNO!"
Repeat up to three times. Storm flies across the screen with a lightning ball in her hand. Since this move is 8-way and can be done three times in a row, it can be used to catch sj/flight happy opponents, especially Sent. It's also great for run away. Though it's relatively quick, there is some startup on each rep, so be careful. On connect, you can combo into Lightning Storm. AHVB safe on block. (it is right?) Also, does anyone know the specifics of the unblockable?
Using her j.MP animation, Storm throws out a ball of lightning like her
version goes straight, while
goes df. Since the ball is pretty small, its not really useful, but can be TK'd.
Do again to end. A big (and noticable) startup, combined with relatively slow speed makes this move pretty useless in real gameplay. Can be used to do a stupid j.LP infinite though... You can't block in flight mode.
Used mostly at the end of an air combo into a DHC, but can be used to surprise flight-happy Sentinels. If the opponent is offscreen, the lightning may not hit them at all.
Storm's trademark super, Hail Storm is great for chip damage, assist punishing, and DHC'ing in and out of. You can use it randomly if you or your opponent is feeling scrubby. Does random damage (30-60pts), and is randomly button mashable. You'll get more ice at the end if you you mashed it.
Arguably Storm's best assist. Like the special, the typhoon will go through some projectiles, saving your ass at random times. All in all though, not that special.
Disruptive, hard to punish.
This assist is used in traps (Cable, Sent), but since its SO slow to come out, most people just choose Alpha.
Bread and butter combo
(S.RH ^ SJ.LP->SJ.LK->SJ.MP->SJ.MK, Lightning Attack, Lightning Storm)
Options after a flying screen knockdown
- jump air dash d+LK (land), cr. LK
- Stand (to make the opponent suspect a quick tiger-knee high attack), cr. LK
- jump air dash D+LK, jump dash over + AAA
- superjump ad d/f + lp (land), cr. lk
- whiff LP and float (to delay landing) then either hit high on same side or cross-up
- Whiff HP trijump, jump air dash D+LK (land), cr. LK
- jump dash over + AAA
(SJ xx ADDF, jLK, jRH, repeat)
(SJ xx ADDF, jRH, repeat)
On Sentinel Only
In the air, you need to be able to connect Lightning Attack xx Lightning Storm on him. On the ground, you need to be able to do the infinite on him.