Street Fighter Alpha 2/Sakura
Sakura has an unusual interest in street fighting. Most high school girls don't walk down the street looking to pick a fight, but ever since her run-in with three college men, she has sought to take her revenge.
Sakura is very high in the tier list, and for a good reason, being right there with Gief in the high tier group, right under the big 4. She is very difficult to fight, and one knockdown can win her the round. While not extremely damaging, she has some great tools that give her the ability to win against a lot of characters. Her main goal should be to get close to her opponent and use her punch throw to set up her most damaging mixups. Her quick walk speed and good grounded normals give her some tools that can allow her to do just that with smart play.
- Very good pokes
- Builds meter fast
- Awesome cross-up
- Damaging combos
- BnB leads to free cross up
- Punch throw leads to free cross up
- Only character who can (easily) combo after a overhead
- Can be hard to get in
- No reversal outside cc/super
- Has problems getting in on top 4
Startup: 3 / Advantage: +4 Block , +5 Hit
Startup: 6 / Advantage: +6 Block , +7 Hit
Startup: 7 / Advantage: -8 , -7
Startup: 7 / Advantage: -3 , -2
Startup: 9 / Advantage: +1 , +2
Startup: 8 / Advantage: +3 , +4
Startup: 4 / Advantage: +3 , +4
Startup: 7 / Advantage: -8 , -7
Startup: 5 / Advantage: -7 , -6
Startup: 3 / Advantage: +3 , +4
Startup: 5 / Advantage: -7 , -6
Startup: 8 / Advantage: -6 , -5
+- Flower Kick. Best overhead in the game. Great range and frame advantage allowing for combos after, does not even have to be meaty, but does have to be point blank, very good when done after a cross-up.
Startup: 28 / Advantage: +5 , +6
Startup: 3 / Advantage: -31
Startup: 3 / Advantage: +1
+- Hadou Ken. Very good zoning tool from afar. Release speed isnt great, recovery is good. This move can be charged by pressing punch, which also builds more meter. The best way to use the charge variation is as anti air, normally in fireball fights. The fully charged version had a huge hitbox, so if you expect them to jump, charge then release. At worst the hadouken will trade, and does good damage. Kara-cancel cr.hp into this for meter.
Startup: 22 / Advantage: -6
Startup: 34 / Advantage: -6
Startup: 46 / Advantage: -6
LP -----> Startup: 5 / Advantage: -21 , -19 (2 hits)
MP -----> Startup: 9 / Advantage: -23
HP -----> Startup: 13 / Advantage: -33
+- Shunpuu Kyaku. Different than other shotos, she actually travels in a arc, going higher and farther the stronger the button pressed. Hk is the most useful version, going over fireballs and giving great frame advantage on block. Lk and mk can be cc’d or hit on block pretty easily. Be careful when using hk, since it can be cc’d when they have meter (or ac’d).
LK -----> Startup: 17 / Advantage: -9, -8
MK -----> Startup: 17 / Advantage: -8, -7
HK -----> Startup: 17 / Advantage: +1, +2
Lvl 1 -----> Startup: 6 / Advantage: -18
Lvl 2 -----> Startup: 6 / Advantage: -16
Lvl 3 -----> Startup: 6 / Advantage: -14
Startup: 4 / Advantage: +4
+- Midare Zakura. Her shoryureppa type super. Nice damage on this, and worth comboing into at lvl 3. Lvl 1 does good damage, but not so much more than her BnB to be worth it, but still, I aint mad if ya do.
Lvl 1 -----> Startup: 5 / Advantage: -26
Lvl 2 -----> Startup: 5 / Advantage: -31
Lvl 3 -----> Startup: 5 / Advantage: -37
>>>>c.lk x3, s.lk xx hp dp<<<<
This is your main combos, easy to hit confirm, great stun, and damage. Anytime you land a c.lk, it shoud end in a s.lk xx hp dp. Best BnB in the game hands down. Learn it, love it, live or gtfo. More on this in general strat.
- s.hp xx hp dp (use to punish)
- c.lk x2, super
- s.hp xx hurricane kick (Hk vesion)
- f+mk, link c.lk xx hp dp
- f+mk, link c.lk xx qcb x2+k
- s.mp, link c.lk xx hp dp
- s.mp, link c.lk xx super
- Cr.LK x2,s.LK, HP SOK
F+MK,link cr.LK,HP SOK
Cr.HP,HP SOK or Lvl3 H.Ichiban
f+mk, link c.lk xx hurricane super
Can kill if the opponent is at zero health. The red dot on the end of her finger is the hitbox.
Startup: 13 / Advantage: -46 (First Hit) , -6 (Last Hit)
Knock down. Cross up. Combo. Repeat. Thats what it breaks down to, but you have a few options when you get up close and they are blocking. You want to try to keep close to land BnBs.
Starter, c.lk x2
If hit continue to BnB.
If blocked you can do a couple things:
walk up throw If successful, you have a free cross-up. If they blocked your cross up, start back at c.lk x2. Another thing to do is empty jump into BnB.
Escaping throw > jumping mk crossup:
Akuma / Gouki and Evil Ryu Wakeup Tatsu. (frame perfect), Teleport, roll
Adon DP+K if autocorrect doesn't screw you
Birdie Jump Back
Dictator Teleport, He actually can just walk out of it due to his walkspeed
Charlie Nash Flash Kick
Dan Maybe try wakeup Dan Kick?
Chun-Li crouch it lol, Upkicks
Dhalsim Yoga Teleport
Gen DP can trade with it or escape if it goes the wrong way
Guy Crouch it lol, I think Tatsu /HEEYAH! works too
Ken wakeup Tatsu (frame perfect), Shinryuken, roll
Ryu Wakeup Tatsu (frame perfect), Shinku Tatsu
Sagat Crouch it
Sakura Crouch it
Sodom He can use "tengu walking" (the jitte handstand). Use it as a mixup option, but be aware you can still get hit out of it too
walk up, counter hit c.lk, s.lk
Do this to counter them trying to throw you. If blocked, walk up throw or go for cross up.
Cross-up j.mk If blocked go back to c.lk x2, or hesistate then throw, or f+mk into combo.
counter hit c.rh Do this if you think they are mashing then go for cross up, if blocked match is reset.
5.counter hit s.fp xx hadouken
This will push you back out.
Basically, try to stay on your opponent to land combos or grab. Her acs arent great but if hit they are non-rollable so, in some cases, a free cross up.
Sakura doesn’t have the strongest customs, but still good damage and tool to have.
Lvl 1- c.rh xx hk hurricane, hp dp c.rh xxhp dp, hp dp
lvl 2- c.rh xx hp dp x3 c.rh xx hk hurricane, hp dp x2
lvl 3- c.rh xx hk hurricane, hp dp x3
Anti air CC-
s.lp or s.mp xx hp dps (for lvl 3 use mp dps, end with hp dp)
For her ground custom, getting all hp dps can be hard to time, you can make it easier by:
1. Replacing 1 hp dp with mp dp
2. Using mk hurricane instead on hk hurricane.
[CC]c.HK,HK SK,HP SOK[/CC]
[CC]c.HK,HK SK,HP SOK,MK SK,HP SOK[/CC]
[CC]c.HK,HP SOK,LK SKx2,HP SOKx2[/CC]
Vs. Guy: You pretty much just have to out play him. It’s not too horrible though because she’s real small so she can duck his s.fp and even his hurricane most of the time. So you’re both missing chunks of your offense. If you wanna beat him air to air use j.lk or j.mp, should work fine. Jump in with mainly j.fp or j.rh since you can’t really cross him up so no need for j.mk, except deep corner.
Just play basic mindgames:
c.lk, throw c.lk, wait half a second, c.lk, s.lk xx DP overhead, s.lk xx DP Cross over empty jump, duck hurricane, combo. Etc.- Dreamfire
s.fp help alot in that match also cause it beast hurricane.- RSX
Vs. M. Bison (dictator):
Vs. Sakura (self):
|Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief|