Street Fighter V/Chun-Li

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Street Fighter VStreet Fighter V#CharactersStreet Fighter V/Basic ElementsStreet Fighter V/Universal AbilitiesStreet Fighter V/Controls and TerminologyStreet Fighter V/Game SystemsStreet Fighter V/Advanced TechniquesSFVHeaderButtons.png


Chun-Li

SFV-ChunLi Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 5.4 Throw Range: 0.8461
Back Walk Speed: 3.6 Throw Hurt Range: 0.3511
DASHING JUMPING
Forward Dash Total Frames: 15 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 49 (4+41+4)
Forward Dash Distance: 142.4 Forward Jump Distance: 205
Back Dash Distance: 123.5 Back Jump Distance 184.5
NOTABLE MOVE CLASSES
Overheads: df+HK Hard Knockdowns: crHK (CH)
Low Attacks: crMP, crLK, crMK, crHK Crush Counters: b+HP, HK, f+HK, crHK

Summary

Bio

Bio


Why Pick Chun-Li?

Why Play

Players To Watch
Humanbomb, Ludovic, MOV

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Stand LP upwards hitbox reduced
  • Stand MP upwards hitbox reduced
  • Forward throw distance after hit increased
  • Rankyaku (MP+MK) can now be canceled into
  • Yousenkyaku crush counter advantage decreased from +19 to +18, recovery increased from 13f to 18f
  • VT1
    • Yousenkyaku recovery increased from 13f to 18f
  • VT2
    • Kikosho had bug fixed that caused hitbox from second hit onwards to disappear if collided with opponent projectile


Season 3 (Arcade Edition)

  • Stand LP hitbox reduced
  • Stand MK hurtbox reduced, collision box adjusted
  • Stand HP hitbox expanded
  • Crouch LP hitbox expanded
  • Crouch LK collision box adjusted
  • Crouch MK hurtbox expanded
  • Jump HP hitbox expanded, hurtbox reduced
  • Diagonal Jump HK hitbox expanded, hurtbox reduced
  • Tsuitosuken (f/b+MP) damage increased from 60 to 65
  • Yousenkyaku (f+HK) is now a crush counter
  • Tenkukyaku (b+HK) damage increased from 70 to 80, reduced hurtbox can now hit behind Chun-Li
  • L/M Air Hyakuretsukyaku (u, qcf+K) advantage on hit increased from +3 to +4
  • Spinning Bird Kick (d,u+K) damage increased from 100/120/140 to 110/130/15o for L/M/H versions
  • V-Trigger
    • Timer for Renkiko extended
    • Tsuitosuken (f/b+MP) damage increased from 70 to 75
    • Spinning Bird Kick damage increased from 110/130/150 to 120/140/160 for L/M/H versions
  • Added V-Trigger 2: Kikosho


Move List

Unique Attacks

SFV-ChunLi-Unique.jpg

Special Moves

SFV-ChunLi-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-ChunLi-Vsystem.jpg

Critical Art

SFV-ChunLi-Critical.jpg


Chun Li Discussions

Discussions regarding Chun Li

Chun Li Shoryuken Forum

Chun Li Discord Link

Chun Li Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

Jav1ts' Chun-Li Twitter Tech

Frame Data

- Season 1 Data courtesy of @gilley3d, Season 3.5 onward courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, and BananaCyclone. - Huge thanks for their efforts! - Season 4 data coming soon!

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 8 2 5 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 3 9 3 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 11 2 18 -5 0 FILL_ME_IN_COUNTER_HIT 80 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 5 3 7 -3 1 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 15 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 3 16 -2 1 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 5 2 5 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 10 9 18 -8 -3 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 2(10)2 17 -5 2 FILL_ME_IN_COUNTER_HIT 50*40 100*50 H*H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 3 2 8 -1 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 6 2 16 -2 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 8 3 24 -12 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 65 16 21 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M sp - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 6 4(2)4 - - - FILL_ME_IN_COUNTER_HIT 50*50 100*50 M*M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 7 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK ub or uf+HK 7 6 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
neutral jump HK u+HK 7 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
tsuitotsuken b or f+MP 7 2 12 0 3 FILL_ME_IN_COUNTER_HIT 65 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
hakkei b+HP 7 5 13 2 3 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vs/vt1/vt2 97 38 43 CHIP CH_DAMAGE CH_STUN
senenshu df+MK 26 2 16 -2 2 FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
tenkukyaku b+HK 8 5 13 0 2 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
yokusenkyaku f+HK 18 5 13(18) -2 2 FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
kakurakukyaku df+HK 34 7 6 2(6) 6(10) FILL_ME_IN_COUNTER_HIT 80 150 M - - - - CHIP CH_DAMAGE CH_STUN
yosokyaku d or df+MK during jump 5+4+5 4 4 - - FILL_ME_IN_COUNTER_HIT 40*50*60 (150) 60x3 (180) M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
koshuto LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
tenshin shushu b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 140 200 T - 72 23 23 CHIP CH_DAMAGE CH_STUN
ryuseiraku LP+LK (air) 5 2 6 KD KD FILL_ME_IN_COUNTER_HIT 130 200 T - 70 21 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
renkiko HP+HK (VT1) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Kikosho HP+HK (VT2) 7 24 7 2 KD FILL_ME_IN_COUNTER_HIT 20x4*40 (120) 150 H - 109 50 55 CHIP CH_DAMAGE CH_STUN
rankyaku MP+MK 11 4 44 -24 KD FILL_ME_IN_COUNTER_HIT 40 50 H - 71 12 17 CHIP CH_DAMAGE CH_STUN
sohakkei f+PPP 12 2 24 -2 2 FILL_ME_IN_COUNTER_HIT 40 0 H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
wall jump uf during jump near wall - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
kikoken LP b,f+LP 13 - 33 -6 0 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
kikoken MP b,f+MP 11 - 34 -5 -1 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
kikoken HP b,f+HP 9 - 35 -4 -2 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
kikoken EX b,f+PP 11 - 27 1 4 FILL_ME_IN_COUNTER_HIT 40*60 0*100 H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku LK qcf+LK 5 2(5)2(6)2(6)2 20 -8 4 FILL_ME_IN_COUNTER_HIT 15x4 (60) 20x4 (80) H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku MK qcf+MK 11 2(4)2(4)2(4)2(4)2 20 -9 3 FILL_ME_IN_COUNTER_HIT 16x5 (80) 25x4*20 (120) H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku HK qcf+HK 14 2(3)2(3)2(3)2(3)2(3)2 20 -10 2 FILL_ME_IN_COUNTER_HIT 15x5*25 (100) 20x6 (120) H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku EX qcf+KK 5 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 19 -2 KD FILL_ME_IN_COUNTER_HIT 10x9*50 (140) 200 H vt1/vt2 91 32 37 CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku LK qcf+LK(air) 8 2(5)2(3)2(5)2 12 -5(-2) 0(4) FILL_ME_IN_COUNTER_HIT 70 20x4 (80) H - - - - CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku MK qcf+MK(air) 10 2(2)2(4)2(4)2(2)2 12 -4(-2) 1(4) FILL_ME_IN_COUNTER_HIT 90 20x5 (100) H - - - - CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku HK qcf+HK(air) 12 2(4)2(3)2(4)2(2)2(2)2 12 -6(-4) -4(-1) FILL_ME_IN_COUNTER_HIT 100 20x6 (120) H - - - - CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku EX qcf+KK(air) 6 2(1)2(2)2(3)2(1)2(2)2(3)2 12 -13 KD FILL_ME_IN_COUNTER_HIT 23x6*22 (160) 30x7 (210) H - - - - CHIP CH_DAMAGE CH_STUN
spinning bird kick LK d,u+LK 9 2(1)2(4)2(5)2(3)2 24 -6 KD FILL_ME_IN_COUNTER_HIT 25*15x3*40 (110) 20*25x3*105 (200) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning bird kick MK d,u+MK 15 2(1)2(4)2(4)2(3)2(6)2(5)2 24 -8 KD FILL_ME_IN_COUNTER_HIT 35*11x5*40 (130) 30*20x5*70 (200) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning bird kick HK d,u+HK 19 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 24 -8 KD FILL_ME_IN_COUNTER_HIT 21*12x7*45 (150) 20x8*40 (200) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning bird kick EX d,u+KK 5 7(1)4(1)4(1)2 31 -16 KD FILL_ME_IN_COUNTER_HIT 25x4*50 (150) 30x4*80 (200) H - 76 17 22 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
hoyokusen qcf,qcf+K 5 2 35 -20 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 99 40 40 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
stand LP LP 4 5 5 2 6 FILL_ME_IN_COUNTER_HIT 40 70 H ch/sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MP MP 5 3 9 3 8 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HP HP 11 4 16 -5 2 FILL_ME_IN_COUNTER_HIT 90 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand LK LK 5 4 6 -3 1 FILL_ME_IN_COUNTER_HIT 50 70 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MK MK 8 4 14 -2 4 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HK HK 12 3 16 -2 1 FILL_ME_IN_COUNTER_HIT 100 150 H - 114 55 60 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 4 4 2 6 FILL_ME_IN_COUNTER_HIT 40 70 H ch/sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 10 9 18 -8 -2 FILL_ME_IN_COUNTER_HIT 70 100 L - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 2(10)2 14 -2 2 FILL_ME_IN_COUNTER_HIT 65*45 100*50 H*H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 3 3 7 -1 4 FILL_ME_IN_COUNTER_HIT 30 70 L ch ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 6 2 14 -2 4 FILL_ME_IN_COUNTER_HIT 60 100 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 8 4 23 -12 KD FILL_ME_IN_COUNTER_HIT 100 150 L - 82 23 28 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 50 70 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 4 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 70 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump HP u+HP 6 4(2)4 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 55*55 100*50 M*M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 7 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 50 70 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 70 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump HK ub or uf+HK 7 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 100 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
neutral jump HK u+HK 7 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 100 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
tsuitotsuken b or f+MP 7 3 11 0 4 FILL_ME_IN_COUNTER_HIT 75 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
hakkei b+HP 7 7 11 2 6 FILL_ME_IN_COUNTER_HIT 100 150 H sp/su 99 40 45 CHIP CH_DAMAGE CH_STUN
senenshu df+MK 26 2 16 -2 4 FILL_ME_IN_COUNTER_HIT 80 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
tenkukyaku b+HK 8 5 13 0 2 FILL_ME_IN_COUNTER_HIT 90 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
yokusenkyaku f+HK 18 5 13(18) -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
kakurakukyaku df+HK 34 7 6 3 7 FILL_ME_IN_COUNTER_HIT 90 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
yosokyaku d or df+MK during jump 5+4+5 4 4 ~ ~ FILL_ME_IN_COUNTER_HIT 40*50*60 (150) 60x3 (180) M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
rankyaku MP+MK 11 4 44 -24 KD FILL_ME_IN_COUNTER_HIT 50 50 H - 71 12 17 CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku LK qcf+LK 5 2(5)2(6)2(6)2 20 -8 4 FILL_ME_IN_COUNTER_HIT 15x3*25 (70) 20x4 (80) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku MK qcf+MK 11 2(4)2(4)2(4)2(4)2 20 -9 3 FILL_ME_IN_COUNTER_HIT 16x4*26 (90) 25x4*20 (120) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku HK qcf+HK 14 2(3)2(3)2(3)2(3)2(3)2 20 -10 2 FILL_ME_IN_COUNTER_HIT 15x5*35 (110) 20x6 (120) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
hyakuretsukyaku EX qcf+KK 5 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 19 -2 KD FILL_ME_IN_COUNTER_HIT 10x9*60 (150) 200 H - 91 32 37 CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku LK qcf+LK(air) 8 2(5)2(3)2(5)2 12 -5(-2) 0(3) FILL_ME_IN_COUNTER_HIT 70 20x4 (80) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku MK qcf+MK(air) 10 2(2)2(4)2(4)2(2)2 12 -4(-2) 1(3) FILL_ME_IN_COUNTER_HIT 90 20x5 (100) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku HK qcf+HK(air) 12 2(4)2(3)2(4)2(2)2(2)2 12 -6(-4) -4(-1) FILL_ME_IN_COUNTER_HIT 100 20x6 (120) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
air hyakuretsukyaku EX qcf+KK(air) 6 2(1)2(2)2(3)2(1)2(2)2(3)2 12 -13 KD FILL_ME_IN_COUNTER_HIT 25x6*20 (170) 30x7 (210) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
spinning bird kick LK d,u+LK 9 2(1)2(4)2(5)2(3)2 24 -6 KD FILL_ME_IN_COUNTER_HIT 25*15x3*50 (120) 20*25x3*105 (200) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning bird kick MK d,u+MK 15 2(1)2(4)2(4)2(3)2(6)2(5)2 24 -8 KD FILL_ME_IN_COUNTER_HIT 35*11x5*50 (140) 30*20x5*70 (200) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning bird kick HK d,u+HK 19 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 24 -8 KD FILL_ME_IN_COUNTER_HIT 21*12x7*55 (160) 20x8*40 (200) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning bird kick EX d,u+KK 5 7(1)4(1)4(1)2 31 -16 KD FILL_ME_IN_COUNTER_HIT 25x4*60 (160) 30x4*80 (200) H - 76 17 22 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Kikosho (release) HP+HK (release) 16 12 16 -2 KD FILL_ME_IN_COUNTER_HIT 20x2*40 (80) 100 H - 100 41 46 CHIP CH_DAMAGE CH_STUN
Kikosho (hold) HP+HK (hold) 49 24 7 18 KD FILL_ME_IN_COUNTER_HIT 20x4*40 (120) 150 H - 109 50 55 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

A strike reversal, notable for being one of the few 12f V-Reversals instead of the normal 17f.

V Skill

Rankyaku causes Chun to shoot upwards at about a 30 degree angle, causing a hit on the way up. This can be special canceled into for some damaging combos. New to Season 4, by pressing MP+MK in the air again she performs an additional kick which can then be comboed into HK Hyakuretsukyaku to gain additional V-Gauge if needed.

V Trigger 1

Renkiko is a 2 bar V-Trigger that powers up all of Chun's normal attacks. It increases their damage slightly, causes most of them to be 2 hits instead of 1 allowing it to break most armor, and adjusts the frame advantage / disadvantage on hit/block of several moves giving access to some new more damaging combos. While the utility is simple, it makes her already strong poking and pressure game that much scarier and harder to deal.

V Trigger 2

Kikosho is a 3 bar V-Trigger that gives Chun access to her Kikosho special, which is summons a giant orb in front of her when activated. On block it is safe, it can be charged and cause a guard break at max charge, and can be canceled into EX Hyakuretsukyaku (qcf+KK) for more damage. She can cancel into Kikosho from any special cancelable move, including her sHP for a long range damaging poke. Each Kikosho use after the initial takes about 30% of her V-Gauge, and she can get about 3 total after the initial cancel if used quickly.

Strategy

Playing as Chun-Li

Fighting Against Chun-Li