Street Fighter V/Karin

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Karin

SFV-Karin Portrait.jpg
VITALS
Health: 900 Stun: 950
WALKING THROWS
Forward Walk Speed: 0.049 Forward Throw Range: 0.6
Back Walk Speed: 0.036 Back Throw Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
High Attacks: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Karin?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


In a nutshell

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Move List

Unique Attacks

SFV-Karin-Unique.jpg

Special Moves

SFV-Karin-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Karin-Vsystem.jpg

Critical Art

SFV-Karin-Critical.jpg


Karin Discussions

Learning Karin

Karin Beginners Thread

Strategy

Karin General Thread

Combos and Tech

Karin Combo/Tech Thread

Match-Ups

Karin Match-Ups Thread

Videos

Karin Video Thread

Questions Regarding Karin?

Karin Q&A Thread

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- All frame data information courtesy of @gilley3d - Huge thanks for his efforts! -

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 2 7 2 4 6 30 70 HL CH,SP,V 0 36 84
Stand MP 5 3 12 1 4 6 60 100 HL SP,V 10 72 120
Stand HP 8 4 20 -2 2 3 90 150 HL SP,V 15 108 180
Stand LK 4 3 8 3 4 6 40 70 HL SP,V 0 48 84
Stand MK 7 3 15 0 2 4 60 100 HL V 10 72 120
Stand HK 10 2 23 -4 0 6 90 150 HL V 15 108 180
Crouch LP 3 2 8 2 3 5 20 70 HL CH,SP,V 0 24 84
Crouch MP 5 4 10 2 6 8 60 100 HL SP,V 10 72 120
Crouch HP 7 4 22 -7 -3 KD 105 90[70] 150 HL SP,V 15 84 180
Crouch LK 4 2 8 0 2 4 30 70 L SP,V 0 36 84
Crouch MK 6 2 13 -4 -1 1 50 100 L SP,V 8 60 120
Crouch HK 9 3 21 -14 KD KD 100 150 L V 67 18 23 17 120 180
Jump LP 3 5 - - - - 40 70 H - 0 48 84
Jump MP 5 6 - - - - 70 100 H - 12 84 120
Jump HP 7 5 - - - - 90 150 H - 15 108 180
Jump LK 4 6 - - - - 40 70 H - 0 48 84
Jump MK 6 6 - - - - 60 100 H - 10 72 120
Jump HK 9 4 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tsumujigari f+MK 22 2 22 -4 0 2 60 100 H - 10 72 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hajotsui LP+LK 5 2 18 - KD KD 120 170 0.6 - 62 3 3 - 120 170
Arakuma Inashi b+LP+LK 5 2 18 - KD KD 140 200 0.6 - 58 -1 -1 - 140 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Kanzuki-Ryu Guren no Kata HP+HK - - - - - -
Meioken MP+MK 14 5 17 -5 KD KD 60 100 HL - 92[94] 35 38[40] 10[13] 72[96] 120[180]
Meioken [Hold] MP+MK [hold] 21 5 18 -1 KD KD 80 150 HL - 94 35 40 10[13] 72[96] 120[180]
Yashagaeshi f+PPP 15 2 24 -2 KD 60 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Kanzuki-Ryu Hokojutsu Sappo LK qcf+LK - - 24 - - - - - - -
Kanzuki-Ryu Hokojutsu Sappo MK qcf+MK - - 25 - - - - - - -
Kanzuki-Ryu Hokojutsu Sappo HK qcf+HK - - 26 - - - - - - -
Kanzuki-Ryu Hokojutsu Sappo EX qcf+KK - - 21 - - - - - - -
Tenko qcf+K > P 9 4 18 -10 KD KD 60 100 HL - 105 46 51 12[20] 72[96] 120
Perfect Tenko qcf+K > P Just Timing or qcf+KK > P 6 4 20 -10 KD KD 80 100 HL -
Orochi qcf+K > d+P 11 4 20 -2 2 4 90 150 HL - 23 108 180
EX Orochi qcf+KK > d+P 12 4 27 -7 100 200 HL -
Mujinkyaku LK qcb+LK 11 3(6)3 19 -5 2 2 30*40 50*50 HL CA 8*10 36*40 60*50
Mujinkyaku MK qcb+MK 11 3(6)3(26)2 23 -6 2 2 30*40*90 50*40*150 HL*HL*H CA 8*10*23 36*40*90 60*40*150
Mujinkyaku HK qcb+HK 13 3(7)3(18)3(9)3 31 -15 KD KD 30*40*25*25 50*40*30*60 HL CA 83 24 29 80*10*6*6 36*40*25*25 60*40*30*60
Mujinkyaku EX qcb+KK 8 2(5)2(7)3(6)5[(23)5] 17[35] -2 KD KD 15*15*30*30*60 0*0*0*0*200 HL - 79 15 20 4*4*8*8 18*15*30*30*60 0*0*0*0*200
Ressenha LP qcb+LP 16 2(8)3 19 -6 2 2 30*60 50*50 HL*H CA 8*15 36*60 60*50
Ressenha MP qcb+MP 21 2(8)4 18 -5 2 2 30*70 50*100 HL*H CA 8*18 36*70 60*100
Ressenha HP qcb+HP 26 2(8)3 17 -4 1 1 30*80 50*100 HL*H CA 8*20 36*80 60*100
Ressenha EX qcb+PP 5 2(6)2(5)2 35 -41 KD KD 30*40*70 50*50*100 HL - 70 11 16 8 36*40*70 60*50*100
Senha Kusabi qcb+P > d+K 15 8 22 -12 KD KD 90 100 L - 66 17 22 15 108 120
Senha Resshu qcb+P > u+K 23 2 22 - KD KD 120 150 0.3 - 28 28 28 - 120 150
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Guren Ken qcf+P 12 4(5)4 19 -6 -3 -2 40*40 40*40 HL CA 10*10 48*40 48*40
Guren Hosho qcf+P > P 11 4 20 -9 KD KD 90 100 HL CA 78 20 24 23 81 90
Guren Senha qcf+P > u+P 17 2(8)3 19 -6 4 4 30*70 50*100 H - 8*18 36*70 60*100
Guren Chochu qcf+P > d+P 16 5 17 1 2 4 50 50 HL CA 13 60 60
Guren Hochu qcf+P > d+P > d+P on Hit/Block only 24 3 24 -11 KD KD 60 50 HL CA 90 26 31 15 54 45
Guren Resshu qcf+P > u+K, or qcf+P > d+P > u+K 22 6 19 - KD KD 120 150 0.3 - 28 28 28 - 120 150
Guren Kusabi qcf+P > d+P > d+K 13 8 21 -10 KD KD 60 100 L - 68 19 24 15 54 90
Guren Kyoho qcf+P > K - - 19 -8 -4 -4 - - - - - - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Kanzuki-Ryu Hadorokushiki Hasha no Kata qcf,qcf+P 5 4(14)7(13)2 38 -18 KD KD 340 0 HL - 2 2 2 15*15*15 344 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: