Street Fighter V/Laura

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Street Fighter VStreet Fighter V#CharactersStreet Fighter V/Basic ElementsStreet Fighter V/Universal AbilitiesStreet Fighter V/Controls and TerminologyStreet Fighter V/Game SystemsStreet Fighter V/Advanced TechniquesSFVHeaderButtons.png


Laura

SFV-Laura Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 3.8 Throw Range: 0.85
Back Walk Speed: 3.2 Throw Hurt Range: 0.41
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 127.7 Forward Jump Distance: 212.8
Back Dash Distance: 108 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: Volty Line Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHK

Summary

Bio

Bio


Why Pick Laura?

Why Play

Players To Watch
iDom, Wolfkrone, 801 Strider

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw recovery after throw increased by 2f, slightly increased separation distance after throw
  • Stand MP backwards hurtbox decreased
  • Stand MK advantage on hit increased from +3 to +4
  • Crouch HK recovery increased by 2f on whiff and block
  • Double Slap (f+PPP) startup increased from 16f to 17f
  • EX Sunset Wheel hitbox expanded on second active frame
  • VT1
    • Linear Movement (b/f+MP+MK) now subject to counter hit, upwards collision box increased when canceled from Thunder Clap
    • Linear Movement Esquiva startup increased from 32f to 34f
  • VT2
    • Matsuda Sway (HP+HK) no longer consumes V-Gauge
    • Shock Choke (HP+HK > HP+HK) V-Gauge consumption increased from 500f to 1000f, fixed bug where Laura had hurtbox during animation


Season 3 (Arcade Edition)

  • Stand LP advantage on block decreased from +2 to +1, pushback on hit increased, reduced pushback on block, expanded hurtbox, collision box adjusted
  • Stand MP hurtbox reduced, collision box adjusted, adjusted so it can hit behind Laura
  • Stand HP collision box adjusted
  • Stand MK startup increased from 5f to 7f, collision box adjusted
  • Stand HK collision box adjusted
  • Crouch LP collision box adjusted, hurtbox expanded, increased pushback on hit, reduced pushback on block
  • Crouch MP collision box adjusted
  • Crouch MK hurtbox increased
  • Crouch HK collision box adjusted
  • Jump LP hitbox and hurtbox expanded
  • Jump LK hurtbox expanded
  • Jump HP hurtbox reduced
  • Jump HK hurtbox reduced
  • Volty Line (MP+MK) damage decreased from 80 to 70, increased V-Gauge gain on hit
  • Sunset Wheel (regular and EX) (hcb+K) recovery on whiff increased by 8f
  • Thunder Clap (qcb+P) can be canceled into V-Trigger
  • V-Trigger
    • Spark Show adjusted to be 3 bar instead of 2 bar, timer increased
    • Volty Line damage decreased from 100 to 90, advantage on hit increased from +3 to +4, disadvantage on block decreased from -7 to -6, reduced recovery by 1f
    • Thunder Clap (qcb+P)
      • Regular version can be canceled into Volty Line
      • EX version can be canceled into Volty Line, number of active frames increased by 20f
  • Added V-Trigger 2: Shock Stance


Move List

Unique Attacks

SFV-Laura-Unique.jpg

Special Moves

SFV-Laura-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Laura-Vsystem.jpg

Critical Art

SFV-Laura-Critical.jpg

Laura Discussions

Discussions regarding Laura

Laura Shoryuken Forum

Laura Discord Link

Laura Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

Mehplop's Laura 101 Comprehensive Guide

Frame Data

- Season 1 Data courtesy of @gilley3d, Season 3.5 onward courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, and BananaCyclone. - Huge thanks for their efforts! - Season 4 data coming soon!

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 3 2 9 1 3 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 5 11 3 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 18 -2 4 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 9 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 4 14 -2 4 FILL_ME_IN_COUNTER_HIT 60 100 H vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 3 19 -4 1 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 8 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 2 15 2 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 4 17 -2 2 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 8 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 3 13 -1 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 9 3 20(22) -14 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 74 25 30 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 - 5(6) 8(9) FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 4 3 - 9 12 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 7 5 - 8(12) 11(15) FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 10 - 2(6) 5(9) FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 5 7 - 5(9) 8(12) FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 5 6 - 8(12) 11(15) FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
step elbow f+HP 17 2 17 -2 4 FILL_ME_IN_COUNTER_HIT 80 120 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
twist barrage f+HP > HP 17+9 3 21 -8 KD FILL_ME_IN_COUNTER_HIT 54 90 H*H sp/su/vt1/vt2 93 32 37 CHIP CH_DAMAGE CH_STUN
dual crash MP > MK 6+7 3 18 -2 2 FILL_ME_IN_COUNTER_HIT 60*54 (114) 100*90 (190) H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
seoi throw LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
pullback hold b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 65 16 16 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spark Show HP+HK (VT1) 1 - 4(9) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Shock Stance HP+HK (VT2) 1 - 5(9) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
volty line MP+MK 20 6 22 -7 2 FILL_ME_IN_COUNTER_HIT 70 150 M - 93 44 49 CHIP CH_DAMAGE CH_STUN
linear movement avante f+MP+MK - - 21 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
linear movement equiva b+MP+MK - - 26 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
linear movement finta b+MP+MK > MP+MK - - 29 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
double slap f+PPP 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
bolt charge LP qcf+LP 13 3 18 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
bolt charge MP qcf+MP 15 3 20 -7 2 FILL_ME_IN_COUNTER_HIT 60 50 H - - - - CHIP CH_DAMAGE CH_STUN
bolt charge HP qcf+HP 7 8 17+13 - KD FILL_ME_IN_COUNTER_HIT 60*90 (150) 50*150 (200) H - 66 17 17 CHIP CH_DAMAGE CH_STUN
bolt charge EX qcf+PP 14 3 22 -11 0 FILL_ME_IN_COUNTER_HIT 70 50 H - - - - CHIP CH_DAMAGE CH_STUN
split river qcf+MP > P - - - - KD FILL_ME_IN_COUNTER_HIT 63 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
rodeo break qcf+MP > K - - - - KD FILL_ME_IN_COUNTER_HIT 63 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 1 qcb+P 19 40 28 -5 0 FILL_ME_IN_COUNTER_HIT 60 60 H su - - - CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 2 qcb+P (brief-hold) 41 80 27 0 9 FILL_ME_IN_COUNTER_HIT 60*30 (90) 60*30 (90) H su - - - CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 3 qcb+P (hold) 70 100 13 18 31 FILL_ME_IN_COUNTER_HIT 60*30*30 (120) 0 H su - - - CHIP CH_DAMAGE CH_STUN
Thunder Clap EX qcb+PP 17 170 24 3 KD FILL_ME_IN_COUNTER_HIT 60*30 (90) 60*30 (90) H - 105 46 51 CHIP CH_DAMAGE CH_STUN
sunset wheel LK hcb+LK 5 2 60 KD KD FILL_ME_IN_COUNTER_HIT 70*90 (160) 100*100 (200) T - 62 13 13 CHIP CH_DAMAGE CH_STUN
sunset wheel MK hcb+MK 5 2 60 KD KD FILL_ME_IN_COUNTER_HIT 70*100 (170) 100*100 (200) T - 62 13 13 CHIP CH_DAMAGE CH_STUN
sunset wheel HK hcb+HK 5 2 60 KD KD FILL_ME_IN_COUNTER_HIT 70*110 (180) 100*100 (200) T - 62 13 13 CHIP CH_DAMAGE CH_STUN
sunset wheel EX hcb+KK 20 2 60 KD KD FILL_ME_IN_COUNTER_HIT 80*100 (180) 100*150 (250) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
inazuma spin hold qcf,qcf+K 4 2 52 KD KD FILL_ME_IN_COUNTER_HIT 350 0 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
volty line MP+MK 20 6 21 -6 4 FILL_ME_IN_COUNTER_HIT 90 180 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
bolt charge LP qcf+LP 13 3 18 -2 2 FILL_ME_IN_COUNTER_HIT 70 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
bolt charge MP qcf+MP 15 3 20 -7 2 FILL_ME_IN_COUNTER_HIT 70 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
bolt charge HP qcf+HP 7 8 17+13 ~ KD FILL_ME_IN_COUNTER_HIT 70*110 (180) 100*150 (250) H - 66 17 17 CHIP CH_DAMAGE CH_STUN
bolt charge EX qcf+PP 14 3 22 -11 0 FILL_ME_IN_COUNTER_HIT 80 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
split river qcf+MP > P ~ ~ ~ ~ KD FILL_ME_IN_COUNTER_HIT 81 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
rodeo break qcf+MP > K ~ ~ ~ ~ KD FILL_ME_IN_COUNTER_HIT 81 135 H - 67 18 18 CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 1 qcb+P 19 80 28 -5 0 FILL_ME_IN_COUNTER_HIT 60 60 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 2 qcb+P (brief-hold) 26 80 27 0 9 FILL_ME_IN_COUNTER_HIT 60*30 (90) 60*30 (90) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Thunder Clap Lvl 3 qcb+P (hold) 40 100 13 18 31 FILL_ME_IN_COUNTER_HIT 60*30*30 (120) 60*30*30 (120) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Thunder Clap EX qcb+PP 17 190 24 7 KD FILL_ME_IN_COUNTER_HIT 60*30*30 (120) 60*30*30 (120) H - 105 46 51 CHIP CH_DAMAGE CH_STUN
sunset wheel LK hcb+LK 5 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*100 (180) 100*130 (230) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
sunset wheel MK hcb+MK 5 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*110 (190) 100*130 (230) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
sunset wheel HK hcb+HK 5 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*120 (200) 100*130 (230) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
sunset wheel EX hcb+KK 20 2 52 KD KD FILL_ME_IN_COUNTER_HIT 80*130 (210) 130*150 (280) T - 64 15 15 CHIP CH_DAMAGE CH_STUN
inazuma spin hold qcf,qcf+K 4 2 52 KD KD FILL_ME_IN_COUNTER_HIT 370 0 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Matsuda Sway HP+HK 4(13) 30 12 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Shock Choke HP+HK > HP+HK 13+7 2 51 ~ 19 FILL_ME_IN_COUNTER_HIT 60 0 T - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Matsuda Sway > V-Skill Dash HP+HK > MP+MK 13 ~ 21 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Matsuda Sway > V-Skill Dash > Shock Choke HP+HK > MP+MK > HP+HK 13+18+7 2 51 ~ 19 FILL_ME_IN_COUNTER_HIT 60 0 T - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Matsuda Sway > V-Skill Dash > Volty Line HP+HK > MP+MK (hold) 13+19 6 22 -7 2 FILL_ME_IN_COUNTER_HIT 70 150 M - 93 44 49 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill

V Trigger 1

V Trigger 2

Strategy

Playing as Laura

Fighting Against Laura