Street Fighter V/Menat

From Shoryuken Wiki!
Jump to: navigation, search
Street Fighter VStreet Fighter V#CharactersStreet Fighter V/Basic ElementsStreet Fighter V/Universal AbilitiesStreet Fighter V/Controls and TerminologyStreet Fighter V/Game SystemsStreet Fighter V/Advanced TechniquesSFVHeaderButtons.png


Menat

SFV-Menat Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 4 Throw Range: 0.85
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 20 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 49 (4+41+4)
Forward Dash Distance: 120.4 Forward Jump Distance: ?
Back Dash Distance: 112.1 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK, df+MK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Menat?

Why Play

Players To Watch
Infiltration, Sako, Justin Wong, Go1

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward Throw gained 1f of recovery after throw
  • Stand LP (with orb) downwards hitbox expanded
  • Stand HK (with/without orb) backwards hitbox reduced, base of hitbox cannot hit behind Menat
  • Khamun Kick (d+K in air) can now be performed with db+K and df+K
  • Soul Reflect Kamal (no orb) (MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2
  • Soul Reflect Kamal (with orb) (MP+MK) V-Gauge gain increased from 80/40 to 100/50, can be canceled into V-Trigger 1 or 2
  • Soul Reflect Stella (no orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox, fixed bug where Menat would taking standing damage if hit before active frames
  • Soul Reflect Stella (with orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox
  • Guardian of the Sun (was f,d,df+P) input changed to f,d,df+K
    • EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f
  • Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13


Season 3 (Arcade Edition)

  • Stand HK (no orb) hurtbox reduced
  • Crouch HP (no orb) hurtbox reduced
  • Crouch HP (with orb) hurtbox reduced
  • Jump HP (no orb) hurtbox reduced
  • Jump HK (no orb) hurtbox reduced
  • Jump HK (with orb) hurtbox reduced
  • Added new move when orb is placed on screen: Soul Spark (was f,d,df+P)
  • Added V-Trigger 2: Prophecy of Thoth


Move List

Unique Attacks

SFV-Menat-Unique.jpg

Special Moves

SFV-Menat-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Menat-Vsystem.jpg

Critical Art

SFV-Menat-Critical.jpg

Menat Discussions

Discussions regarding Menat

Menat Shoryuken Forum

Menat Discord Link

Menat Discord

Video Guides

CapcomFighters' Character Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Camzace's Menat Comprehensive Guide

Frame Data

- Season 1 Data courtesy of @gilley3d, Season 3.5 onward courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, and BananaCyclone. - Huge thanks for their efforts! - Season 4 data coming soon!

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 8 3 4 FILL_ME_IN_COUNTER_HIT 20 70 H oc/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LP orb LP orb 5 5 7 3(7) 5(9) FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 3 13 2 4 FILL_ME_IN_COUNTER_HIT 50 100 H oc/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP orb MP orb 6 6 20 -11(-6) -5(0) FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 19 -2 2 FILL_ME_IN_COUNTER_HIT 80 150 H oc/sp/su/vs/vt1/vt2 95 36 41 CHIP CH_DAMAGE CH_STUN
stand HP orb HP orb 12 9 16 -7(1) -3(5) FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 82 33 38 CHIP CH_DAMAGE CH_STUN
stand LK LK 3 3 10 1 4 FILL_ME_IN_COUNTER_HIT 30 70 H oc/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 16 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H oc/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 9 3 17 2 7 FILL_ME_IN_COUNTER_HIT 80 150 H oc/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK orb HK orb 11 6 23 -8 -4 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 91 59 59 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 7 2 4 FILL_ME_IN_COUNTER_HIT 20 70 H oc/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP orb d+LP orb 4 4 8 2(5) 4(7) FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 2 14 2 4 FILL_ME_IN_COUNTER_HIT 50 100 H oc/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP orb d+MP orb 7 6 13 -3(1) 2(6) FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 9 4 18 -3 1 FILL_ME_IN_COUNTER_HIT 80 150 H oc/sp/su/vs/vt1/vt2 105 57 62 CHIP CH_DAMAGE CH_STUN
crouch HP orb d+HP orb 9 5 19 -5 -1 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 95 47 52 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 1 4 FILL_ME_IN_COUNTER_HIT 20 70 L oc/vt - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 3 14 2 3 FILL_ME_IN_COUNTER_HIT 50 100 L oc/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 9 3 25 -11 KD FILL_ME_IN_COUNTER_HIT 80 150 L oc/vt1/vt2 65 16 21 CHIP CH_DAMAGE CH_STUN
crouch HK orb d+HK orb 11 3 33 -16(-14) KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 57 8 13 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 5 - - - FILL_ME_IN_COUNTER_HIT 30 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump LP orb u+LP orb 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP orb u+MP orb 8 4 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 13 4 - - - FILL_ME_IN_COUNTER_HIT 80 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP orb u+HP orb 13 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 4 - - - FILL_ME_IN_COUNTER_HIT 80 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK orb u+HK orb 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Judgement of Anubis df+MK 11 11 18 -10 -6 FILL_ME_IN_COUNTER_HIT 50 100 L - - - - CHIP CH_DAMAGE CH_STUN
Divine Retribution f+MK 27 1(6)1 23 -12 * -7 -8 * 1 FILL_ME_IN_COUNTER_HIT 30*30 50*50 M*M oc - - - CHIP CH_DAMAGE CH_STUN
Khamun Kick LK d+LK or db+LK or df+LK (air) 12 - 9 -6(5) -2(9) FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
Khamun Kick MK d+MK or db+MK or df+MK (air) 12 - 9 -2(6) 1(9) FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
Khamun Kick HK d+HK or db+HK or df+HK (air) 12 - 9 -2(6) 1(9) FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Overflowing Nile LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 120 170 T - 77 18 18 CHIP CH_DAMAGE CH_STUN
Pyramid Hopscotch b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wisdom of Thoth HP+HK (VT1) 1 - 4 - - FILL_ME_IN_COUNTER_HIT 20x6 (120) 20x6 (120) - - - - - CHIP CH_DAMAGE CH_STUN
Prophecy of Thoth HP+HK (VT2) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Soul Reflect: Kamal MP+MK 9 3(8) 25 -6 KD FILL_ME_IN_COUNTER_HIT 80 150 - oc/su/vt1/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Soul Reflect: Stella d+MP+MK 14 3(15) 22 -3 KD FILL_ME_IN_COUNTER_HIT 80 150 - oc/su/vt1/vt2 102 43 48 CHIP CH_DAMAGE CH_STUN
Soul Reflect: Kamal (Orb) MP+MK (Orb) 9 3(8) 37 -18 KD FILL_ME_IN_COUNTER_HIT 80 150 - oc/su/vt1/vt2 76 17 22 CHIP CH_DAMAGE CH_STUN
Soul Reflect: Stella (Orb) d+MP+MK (Orb) 14 3(15) 35 -16 KD FILL_ME_IN_COUNTER_HIT 80 150 - oc/su/vt1/vt2 89 30 35 CHIP CH_DAMAGE CH_STUN
Left Eye of the Lion f+PPP 24 17 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Guardian of the Sun LK f,d,df+LK 6 15 21+30 - KD FILL_ME_IN_COUNTER_HIT 100 150 H - 65 16 16 CHIP CH_DAMAGE CH_STUN
Guardian of the Sun MK f,d,df+MK 8 15 21+30 - KD FILL_ME_IN_COUNTER_HIT 120 150 H - 65 16 16 CHIP CH_DAMAGE CH_STUN
Guardian of the Sun HK f,d,df+HK 10 15 21+30 - KD FILL_ME_IN_COUNTER_HIT 140 200 H - 65 16 16 CHIP CH_DAMAGE CH_STUN
Guardian of the Sun EX f,d,df+KK 6 15 21+30 - KD FILL_ME_IN_COUNTER_HIT 150 200 H - 65 16 16 CHIP CH_DAMAGE CH_STUN
Soul Spark qcf+K 18 10 26 3 KD FILL_ME_IN_COUNTER_HIT 80 150 H - 122 63 68 CHIP CH_DAMAGE CH_STUN
Soul Sphere LP qcf+LP 14 3(26) 24 -8 2 FILL_ME_IN_COUNTER_HIT 40 70 H su - - - CHIP CH_DAMAGE CH_STUN
Soul Sphere MP qcf+MP 14 3(33) 29 -11 1 FILL_ME_IN_COUNTER_HIT 40 70 H su - - - CHIP CH_DAMAGE CH_STUN
Soul Sphere HP qcf+HP 14 3(33) 22 -4 4 FILL_ME_IN_COUNTER_HIT 40 70 H su - - - CHIP CH_DAMAGE CH_STUN
Soul Sphere LPMP qcf+LPMP 19 2(21) 28 3 7 FILL_ME_IN_COUNTER_HIT 20*10 (30) 0 H - - - - CHIP CH_DAMAGE CH_STUN
Soul Sphere LPHP qcf+LPHP 10 2(21) 41 -10 KD FILL_ME_IN_COUNTER_HIT 20*130 (150) 0*200 H - 87 28 28 CHIP CH_DAMAGE CH_STUN
Soul Sphere MPHP qcf+MPHP 10 2(21) 30 -9 0 FILL_ME_IN_COUNTER_HIT 40 70 H - - - - CHIP CH_DAMAGE CH_STUN
Soul Sphere MPHP Air qcf+MPHP Air 10 2(21) 30 -9 KD FILL_ME_IN_COUNTER_HIT 20*130 (150) 0*200 H - 33 33 33 CHIP CH_DAMAGE CH_STUN
Soul Sphere Ankh qcf+P (recall) 5 - 16 3+ 14+ FILL_ME_IN_COUNTER_HIT 40 70 H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
The Nefertem qcf,qcf+P 1+3 16 65 -46 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 8 8 8 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Judgement of Thoth LP qcb+LP 11 ~ 26 ~ ~ FILL_ME_IN_COUNTER_HIT 20x6 20x6 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Judgement of Thoth MP qcb+MP 11 ~ 26 ~ ~ FILL_ME_IN_COUNTER_HIT 20x6 20x6 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Judgement of Thoth HP qcb+HP 11 ~ 26 ~ ~ FILL_ME_IN_COUNTER_HIT 20x6 20x6 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Prophecy of Thoth HP+HK (reload) ~ ~ 42 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanics

By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After she throws her orb it changes her punch normals, giving them shorter range but larger combo opportunities. Certain normals with the orb will cause the follow up to be in this state as well; after a jump HK the orb will float slightly and a follow-up MP will be the no-orb version. She can recall the orb at any time, where it can hit opponents on the way back unless Menat takes damage during the recall. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos.

V System

V Reversal

V Skill

V Trigger 1

V Trigger 2

Strategy

Playing as Menat

Fighting Against Menat