Street Fighter V/Necalli

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Necalli

SFV-Necalli Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.7 Throw Range: 0.814
Back Walk Speed: 3.2 Throw Hurt Range: 0.324
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 22 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 145.8 Forward Jump Distance: 214.5
Back Dash Distance: 110.5 Back Jump Distance 187.2
NOTABLE MOVE CLASSES
Overheads: df+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Necalli?

Why Play

Players To Watch
Haitani, Phenom, Gamerbee

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 110 to 120
  • Back throw damage increased from 100 to 110
  • Stand LP upwards hurtbox reduced
  • Crouch LP upwards hurtbox reduced
  • Valiant Rebellion (qcf+K) blowback on counter hit was adjusted to be same as non-counter hit version
    • EX Valiant Rebellion can be V-Trigger canceled on first hit
  • EX The Disc's Guidance (b,f+PP) (non-VT version) damage distributions adjusted from 35*35*80 to 40*40*70, stun adjusted form 25*25*150 to 50*50*100, increased pushback on second hit, second hit can be V-Trigger Canceled
  • Soul Offering (qcf, qcf+P) collision box added after move ends
  • Both V-Triggers
    • Valiant Rebellion (qcf+K) blowback on counter hit and regular hit was adjusted to be same as non-counter hit non-V-Trigger version
      • EX Valiant Rebellion pushback on second hit slightly decreased on hit
  • VT1
    • Clouded Mirror (HP+HK) cancel window increased when done from Culminated Power (MP+MK) or Sacrificial Alter (MK > HK > MP+MK), pushback on block slightly deceased for max charged version, increased active frames for second hit from 4f to 7f for max charged version


Season 3 (Arcade Edition)

  • Forward throw damage increased from 100 to 110, adjusted status after hit
  • Back throw status after hit changed
  • Stand LP pushback on hit/block increased, hitbox reduced, collision during move adjusted
  • Stand MP collision box adjusted
  • Stand MK pushback on block increased
  • Crouch LP pushback on hit/block increased, hurtbox expanded, collision during move adjusted
  • Crouch HP hurtbox reduced
  • Jump HP hitbox expanded, hurtbox reduced
  • Jump HK hitbox expanded, horizontal and downward hurtbox reduced
  • Opening Dagger (df+HP) pushback on block reduced
  • Culminated Power (MP+MK) Can be canceled into V-Trigger, reduced V-Gauge gain
  • Sacrificial Alter (MK > HK > MP+MK) reduced V-Gauge gain for last hit
  • Mask of Tiali (hcb+K) recovery on whiff increased by 8f for all versions (including EX), damage adjusted from 130/140/150 to 140/150/160 for L/M/H versions
  • V-Trigger
    • Forward throw damage increased from 110 to 120, reduced throw distance, changed status after throw to recover 4 frames slower
    • Back throw status after hit adjusted, reduced throw distance
    • Mask of Tiali (b,f+P) recovery on whiff increased by 8f for all versions (including EX), damage adjusted from 150/160/170 to 160/170/180 for L/M/H versions
    • Added new move in VT1: Clouded Mirror (HP+HK)
  • Added new V-Trigger: Eruption of Power


Move List

Unique Attacks

SFV-Necalli-Unique.jpg

Special Moves

SFV-Necalli-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Necalli-Vsystem.jpg

Critical Art

SFV-Necalli-Critical.jpg


Necalli Discussions

Discussions regarding Necalli

Necalli Shoryuken Forum

Necalli Discord Link

Necalli Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

Hollusion's Necalli Combo Guide

BMac's Necalli Meaty Guide

Frame Data

- Season 1 Data courtesy of @gilley3d, Season 3.5 onward courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, and BananaCyclone. - Huge thanks for their efforts! - Season 4 data coming soon!

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 3 2 9 1 3 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 2 14 0 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 9 4 19 -2 1 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 94 35 40 CHIP CH_DAMAGE CH_STUN
stand LK LK 4 4 8 2 4 FILL_ME_IN_COUNTER_HIT 40 70 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 5 3 13 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 4 21 -4 3 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 3 7 1 3 FILL_ME_IN_COUNTER_HIT 20 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 2 13 2 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 9 3 21 -4 1 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 98 37 42 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 1 3 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 3 15 -4 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 4 21 -10 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 72 23 28 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 7 6 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Opening Dagger df+HP 23 3 24 -6 1 FILL_ME_IN_COUNTER_HIT 80 100 M - - - - CHIP CH_DAMAGE CH_STUN
road of the sun (air) uf > d+HK 14 12 11 -2(4) 3(9) FILL_ME_IN_COUNTER_HIT 80 100 H - - - - CHIP CH_DAMAGE CH_STUN
sacrificial altar MK > HK 5+11 4 21 -8 KD FILL_ME_IN_COUNTER_HIT 60*54 (114) 100*90 (190) H*H vs - - - CHIP CH_DAMAGE CH_STUN
sacrificial altar follow-up MK > HK > MP+MK 5+11+20 4 33 -9 KD FILL_ME_IN_COUNTER_HIT 60*54*32 (146) 100*90*40 (230) H*H*H su/vt1/v2 94 35 40 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
soul sealer LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 120 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
soul discriminator b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 110 120 T - 81 32 32 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Torrent of Power HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Eruption of Power HP+HK (VT2) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
culminated power n or b or f+MP+MK 25 3 29 -1 KD FILL_ME_IN_COUNTER_HIT 50 100 H vt1/vt2 78 29 34 CHIP CH_DAMAGE CH_STUN
the calling f+PPP 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 77 18 23 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
The Disc's Guidance LP b,f+LP 18 3 25 -6 KD FILL_ME_IN_COUNTER_HIT 80 150 H - 88 29 34 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance MP b,f+MP 21 3 26 -6 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance HP b,f+HP 24 3 26 -6 KD FILL_ME_IN_COUNTER_HIT 120 150 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance EX b,f+PP 17 2(12)2(12)3 31 -13 KD FILL_ME_IN_COUNTER_HIT 40*40*70 (150) 50*50*100 (200) H*H*H - 82 23 28 CHIP CH_DAMAGE CH_STUN
Raging Light LP f,d,df+LP 3 2(3)2 35 -24 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 82 23 28 CHIP CH_DAMAGE CH_STUN
Raging Light MP f,d,df+MP 5 3(3)3 37 -28 KD FILL_ME_IN_COUNTER_HIT 110 30*120 (150) H*H - 87 28 33 CHIP CH_DAMAGE CH_STUN
Raging Light HP f,d,df+HP 7 4(2)3 45 -33 KD FILL_ME_IN_COUNTER_HIT 30*30*60 (120) 30*30*90 (150) H*H*H - 77 18 23 CHIP CH_DAMAGE CH_STUN
Raging Light EX f,d,df+PP 3 10(1)3 42 -36 KD FILL_ME_IN_COUNTER_HIT 20x4*70 (150) 20x4*120 (200) H - 83 24 29 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli LK hcb+LK 8 2 60 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli MK hcb+MK 8 2 60 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 52 3 3 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli HK hcb+HK 8 2 60 - KD FILL_ME_IN_COUNTER_HIT 160 200 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli EX hcb+KK 8 2 60 - KD FILL_ME_IN_COUNTER_HIT 60 50 T - 92 34 34 CHIP CH_DAMAGE CH_STUN
Valiant Rebellion LK qcf+LK 14 3 20 -4 2 FILL_ME_IN_COUNTER_HIT 50 100 H su - - - CHIP CH_DAMAGE CH_STUN
Valiant Rebellion MK qcf+MK 19 3 30 -2 5 FILL_ME_IN_COUNTER_HIT 60 100 H su - - - CHIP CH_DAMAGE CH_STUN
Valiant Rebellion HK qcf+HK 23 3 16 0 KD FILL_ME_IN_COUNTER_HIT 80 150 H - 95 46 51 CHIP CH_DAMAGE CH_STUN
Valiant Rebellion EX qcf+KK 10 2(24)2 24 -2 2 FILL_ME_IN_COUNTER_HIT 50*70 100*100 H*H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ceremony of Honor qcf,qcf+P 7 2 45 -25 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 61 12 12 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
stand LP LP 3 2 9 1 3 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 13 0 6 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HP HP 9 5 18 -2 2 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su 94 35 40 CHIP CH_DAMAGE CH_STUN
stand LK LK 4 4 8 2 4 FILL_ME_IN_COUNTER_HIT 40 70 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MK MK 5 3 13 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HK HK 12 4 21 -4 3 FILL_ME_IN_COUNTER_HIT 90 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 3 7 1 3 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 2 12 2 5 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 3 21 -4 1 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su 98 37 42 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 1 3 FILL_ME_IN_COUNTER_HIT 20 70 L - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 3 15 -4 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 4 21 -10 KD FILL_ME_IN_COUNTER_HIT 90 150 L - 72 23 28 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 50 70 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 4 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 70 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 100 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 40 70 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 70 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump HK u+HK 7 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 90 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Opening Dagger df+HP (press) 23 3 24 -6 1 FILL_ME_IN_COUNTER_HIT 90 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Opening Dagger (Charged) df+HP (hold) 38 3 17 2 7 FILL_ME_IN_COUNTER_HIT 100 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
road of the sun (air) uf > d+HK 14 12 11 ~ ~ FILL_ME_IN_COUNTER_HIT 80 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
sacrificial altar MK > HK 5+11 4 21 -8 KD FILL_ME_IN_COUNTER_HIT 60*54 (114) 100*90 (190) H*H vs ~ ~ ~ CHIP CH_DAMAGE CH_STUN
sacrificial altar follow-up MK > HK > MP+MK 5+11+20 4 33 -9 KD FILL_ME_IN_COUNTER_HIT 60*54*48 (162) 100*90*64 (254) H*H*H su 94 35 40 CHIP CH_DAMAGE CH_STUN
soul sealer LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 130 150 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
soul discriminator b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 81 32 32 CHIP CH_DAMAGE CH_STUN
culminated power n or b or f+MP+MK 20 3 34 -1 KD FILL_ME_IN_COUNTER_HIT 50 100 H - 75 26 31 CHIP CH_DAMAGE CH_STUN
Clouded Mirror HP+HK (VT1) 43 2(1)2 23 -2 KD FILL_ME_IN_COUNTER_HIT 50*20 100 H*H - 50 50 50 CHIP CH_DAMAGE CH_STUN
Clouded Mirror (hold) HP+HK (hold) 57 1(1)7 17 2 KD FILL_ME_IN_COUNTER_HIT 50*30 100 H*H - 111 52 57 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance LP b,f+LP 15 2(1)3 25 -6 KD FILL_ME_IN_COUNTER_HIT 20*80 0*150 H - 88 29 34 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance MP b,f+MP 17 2(2)3 26 -6 KD FILL_ME_IN_COUNTER_HIT 20*100 0*150 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance HP b,f+HP 21 2(1)3 26 -6 KD FILL_ME_IN_COUNTER_HIT 20*120 0*150 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance EX b,f+PP 17 2(12)2(9)2(1)3 31 -13 KD FILL_ME_IN_COUNTER_HIT 35*35*20*80 (170) 25*25*0*150 (200) H*H*H - 82 23 28 CHIP CH_DAMAGE CH_STUN
Raging Light LP f,d,df+LP 3 2(3)2 35 -24 KD FILL_ME_IN_COUNTER_HIT 30*90 (120) 40*110 (150) H - 90 31 36 CHIP CH_DAMAGE CH_STUN
Raging Light MP f,d,df+MP 5 3(3)3 37 -29 KD FILL_ME_IN_COUNTER_HIT 30*30*70 (130) 40*40*70 (150) H*H - 87 28 33 CHIP CH_DAMAGE CH_STUN
Raging Light HP f,d,df+HP 7 4(2)2 45 -34 KD FILL_ME_IN_COUNTER_HIT 30x3*50 (140) 40x3*30 (150) H*H*H - 77 18 23 CHIP CH_DAMAGE CH_STUN
Raging Light EX f,d,df+PP 3 10(1)3 42 -38 KD FILL_ME_IN_COUNTER_HIT 20x5*70 (170) 20x5*120 (220) H - 83 24 29 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli LK hcb+LK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 160 200 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli MK hcb+MK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 170 200 T - 52 3 3 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli HK hcb+HK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 180 200 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli EX hcb+KK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 80 50 T - 92 34 34 CHIP CH_DAMAGE CH_STUN
Valiant Rebellion LK qcf+LK 14 4 19 -3 2 FILL_ME_IN_COUNTER_HIT 70 100 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Valiant Rebellion MK qcf+MK 19 5 18 -1 5 FILL_ME_IN_COUNTER_HIT 80 100 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Valiant Rebellion HK qcf+HK 23 6 13 2 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 95 46 51 CHIP CH_DAMAGE CH_STUN
Valiant Rebellion EX qcf+KK 10 3(23)3 23 -2 2 FILL_ME_IN_COUNTER_HIT 140 100*100 H*H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Soul Offering qcf,qcf+P 7 2 45 -25 KD FILL_ME_IN_COUNTER_HIT 370 0 H - 64 20 20 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
stand LP LP 3 2 9 1 3 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 14 0 6 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HP HP 9 5 18 -2 2 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su 94 35 40 CHIP CH_DAMAGE CH_STUN
stand LK LK 4 4 8 2 4 FILL_ME_IN_COUNTER_HIT 40 70 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand MK MK 5 3 13 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
stand HK HK 12 4 21 -4 3 FILL_ME_IN_COUNTER_HIT 90 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 3 7 1 3 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 2 12 2 5 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 3 21 -4 1 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su 98 37 42 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 1 3 FILL_ME_IN_COUNTER_HIT 20 70 L - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 3 15 -4 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 4 21 -10 KD FILL_ME_IN_COUNTER_HIT 90 150 L - 72 23 28 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 50 70 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 4 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 70 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 100 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 40 70 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 70 100 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
jump HK u+HK 7 6 ~ ~ ~ FILL_ME_IN_COUNTER_HIT 90 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Opening Dagger df+HP (press) 23 3 24 -6 1 FILL_ME_IN_COUNTER_HIT 90 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Opening Dagger (Charged) df+HP (hold) 38 3 17 2 7 FILL_ME_IN_COUNTER_HIT 100 150 M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
road of the sun (air) uf > d+HK 14 12 11 ~ ~ FILL_ME_IN_COUNTER_HIT 80 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
sacrificial altar MK > HK 5+11 4 21 -8 KD FILL_ME_IN_COUNTER_HIT 60*54 (114) 100*90 (190) H*H vs ~ ~ ~ CHIP CH_DAMAGE CH_STUN
sacrificial altar follow-up MK > HK > MP+MK 5+11+20 4 33 -9 KD FILL_ME_IN_COUNTER_HIT 60*54*48 (162) 100*90*64 (254) H*H*H su 94 35 40 CHIP CH_DAMAGE CH_STUN
soul sealer LP+LK 5 2 18 KD KD FILL_ME_IN_COUNTER_HIT 120 150 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
soul discriminator b+LP+LK 5 2 18 KD KD FILL_ME_IN_COUNTER_HIT 110 150 T - 81 32 32 CHIP CH_DAMAGE CH_STUN
culminated power n or b or f+MP+MK 20 3 34 -1 KD FILL_ME_IN_COUNTER_HIT 50 100 H - 75 26 31 CHIP CH_DAMAGE CH_STUN
Heart of Gold HP+HK (VT2) 28 50 43 1 6 FILL_ME_IN_COUNTER_HIT 5x10 (50) 70 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
The Disc's Guidance LP b,f+LP 15 2(1)3 25 -6 KD FILL_ME_IN_COUNTER_HIT 20*80 0*150 H - 88 29 34 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance MP b,f+MP 17 2(2)3 26 -6 KD FILL_ME_IN_COUNTER_HIT 20*100 0*150 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance HP b,f+HP 21 2(1)3 26 -6 KD FILL_ME_IN_COUNTER_HIT 20*120 0*150 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
The Disc's Guidance EX b,f+PP 17 2(12)2(9)2(1)3 31 -13 KD FILL_ME_IN_COUNTER_HIT 35*35*20*80 (170) 25*25*0*150 (200) H*H*H - 82 23 28 CHIP CH_DAMAGE CH_STUN
Raging Light LP f,d,df+LP 3 2(3)2 35 -24 KD FILL_ME_IN_COUNTER_HIT 30*90 (120) 40*110 (150) H - 90 31 36 CHIP CH_DAMAGE CH_STUN
Raging Light MP f,d,df+MP 5 3(3)3 37 -29 KD FILL_ME_IN_COUNTER_HIT 30*30*70 (130) 40*40*70 (150) H*H - 87 28 33 CHIP CH_DAMAGE CH_STUN
Raging Light HP f,d,df+HP 7 4(2)2 45 -34 KD FILL_ME_IN_COUNTER_HIT 30x3*50 (140) 40x3*30 (150) H*H*H - 77 18 23 CHIP CH_DAMAGE CH_STUN
Raging Light EX f,d,df+PP 3 10(1)3 42 -38 KD FILL_ME_IN_COUNTER_HIT 20x5*70 (170) 20x5*120 (220) H - 83 24 29 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli LK hcb+LK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 160 200 T - 50 1 1 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli MK hcb+MK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 170 200 T - 52 3 3 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli HK hcb+HK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 180 200 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
Mask of Tlalli EX hcb+KK 8 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 80 50 T - 92 34 34 CHIP CH_DAMAGE CH_STUN
Valiant Rebellion LK qcf+LK 14 4 19 -3 4 FILL_ME_IN_COUNTER_HIT 70 100 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Valiant Rebellion MK qcf+MK 19 5 18 -1 7 FILL_ME_IN_COUNTER_HIT 80 100 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Valiant Rebellion HK qcf+HK 23 6 13 2 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 95 46 51 CHIP CH_DAMAGE CH_STUN
Valiant Rebellion EX qcf+KK 10 3(23)3 23 -2 2 FILL_ME_IN_COUNTER_HIT 140 100*100 H*H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Soul Offering qcf,qcf+P 7 2 45 -25 KD FILL_ME_IN_COUNTER_HIT 370 0 H - 64 20 20 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill

V Trigger 1

V Trigger 2

Strategy

Playing as Necalli

Fighting Against Necalli