Street Fighter V/Poison

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Poison

SFV-Poison Portrait.jpg
VITALS
Health: 975 Stun: 975
WALKING THROWS
Forward Walk Speed: 4.1 Throw Range: 0.85
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex: -
Back Dash Total Frames: 23 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 137.7 Forward Jump Distance: 212.8
Back Dash Distance: 116.3 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: EX Love Me Tender Hard Knockdowns: crHP (CH)
Low Attacks: crLK, crMK, crHK, crHP, LP Heart Raid, LP+MP EX Heart Raid Crush Counters: HK, crHK

Summary

Bio

Bio


Why Pick Poison?

Why Play

Players To Watch
iDom

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Poison-Unique.jpg

Special Moves

SFV-Poison-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Poison-Vsystem.jpg

Critical Art

SFV-Poison-Critical.jpg

Poison Discussions

Discussions regarding Poison

Poison Shoryuken Forum

Poison Discord Link

Poison Discord

Video Guides

Street Fighter Official Character Guide

Bafael's At a Glance

YouTube Playlist with previous season changes

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 3 3 7 2 3 5 20 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 24 84
Stand MP MP 6 2 16 3 5 7 60 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 9 72 120
Stand HP HP 11 3 22(24) -3 5 7 80 150 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 13 96 180
Stand LK LK 4 3 11 1 3 5 40 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 48 84
Stand MK MK 7 3 16 -2 2 4 70 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 11 84 120
Stand HK HK 8 3 21 -4 4 22 80 150 H ["vt1","vt2"] - - - 13 96 180
Crouch LP d+LP 4 3 9 3 4 6 30 70 H ["ch","sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 6 5 13 4 6 8 60(70) 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - CHIP CH_DAMAGE 120
Crouch HP d+HP 15 3 22 -11 -1 1 80 150 H ["vt1","vt2"] - - - 13 96 180
Crouch LK d+LK 4 2 12 -2 1 3 20 70 L ["ch","vt1","vt2"] - - - - 24 84
Crouch MK d+MK 7 3 15 -2 4 6 60 100 L ["su","vt1","vt2"] - - - 9 72 120
Crouch HK d+HK 10 3 22 -14 KD KD 90 150 L ["vt1","vt2"] 74 25 30 14 108 180
Jump LP u+LP 4 4 - - -  ? 40 70 M - - - - - 48 84
Jump MP u+MP 6 3 - - -  ? 60 100 M - - - - 9 72 120
Jump HP u+HP 12 3 - - -  ? 90 150 M - - - - 14 108 180
Jump LK u+LK 3 5 - - -  ? 40 70 M - - - - - 48 84
Jump MK u+MK 7 5 - - -  ? 60 100 M - - - - 9 72 120
Jump HK u+HK 9 5 - - -  ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Whiplash f+HP (fwd jump) 13 4 - - -  ? 80 150 M - - - - 13 96 180
Slap & Smash MP > HP (air) 6+9 3 - - KD KD 70 100 H - - - - 11 84 120
Slap & Slash MP> f+HP (air) 6+9 7 - - KD KD 70 100 H - - - - 11 84 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Slap Shot LP+LK 5 3 17 KD KD KD 130 150 T - 59 10 10  ? 156 180
Frankensteiner b+LP+LK 5 3 17 KD KD KD 140 200 T - 56 7 7  ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Poison Cocktail HP+HK (VT1) 6 - - - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
Toxic Glamor HP+HK (VT2) 6 - - - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
Perfume Swing MP+MK (VS1) 25(21) 18(22) 24+4 - -  ? 60 80 H - 77(94) 18(35) 23(40)  ? 72 96
Cartwheel MP+MK (VS2) - - 29 - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
Cartwheel (attack) MP+MK (VS2) (hold) 29+7 2(1)2 31 -12 KD KD - - H ["sp","su","vt1","vt2"] 97 38 43  ? CH_DAMAGE CH_STUN
Power Cord f+PPP 17 2 24 -2 KD KD 60 0 H - 76 17 22  ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
LP Avant Line qcf+LP 15 2 27 -7 1 3 70 50+50 (100) H ["su"] - - -  ? 84 CH_STUN
MP Avant Line qcf+MP 15 2(13)2 27 -8(-21) 2 4 50+40 (90) 80+70 (150) H ["su"] - - -  ? CH_DAMAGE CH_STUN
HP Avant Line qcf+HP 15 2(13)2(18)2 27 -17(-23) KD KD 40+40+40 (120) 50+50+50 (150) H ["su"] 83 24 29  ? CH_DAMAGE CH_STUN
EX Avant Line qcf+PP 12 2(8)3(24)2 35 -16 KD KD 15x6*30 (120) 150 H - 92 33 38  ? CH_DAMAGE 180
LP Heart Raid qcb+LP 13+9(18+9) 2 26 -6 2 4 - - L ["su"] - - -  ? CH_DAMAGE CH_STUN
LP Heart Raid Release qcb+LP > Release 9 2 26 -6 2 4 90 150 L ["su"] - - -  ? 108 180
MP Heart Raid qcb+MP 13+9(11+9) 2 26 -6 2 4 - - H ["su"] - - -  ? CH_DAMAGE CH_STUN
MP Heart Raid Release qcb+MP > Release 9 2 26 -6 -2 0 100 150 H ["su"] - - -  ? 120 180
HP Heart Raid qcb+HP 13+10(11+10) 2 17 - KD KD - - H ["su"] - - -  ? CH_DAMAGE CH_STUN
HP Heart Raid Release qcb+HP > Release 10 2 17 - KD KD 120 200 H ["su"] - - -  ? 144 240
Heart Raid Cancel qcb+P > K - - 12 - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
Heart Raid Step qcb+P > Fwd or Back - - 32 - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
LPMP EX Heart Raid qcb+LPMP 18 2(14)2 24 -2 KD KD 60+60 50+50 L*L ["vt1","vt2"] 91 32 37  ? CH_DAMAGE CH_STUN
LPHP EX Heart Raid qcb+LPHP 18 3(13)2 24 2 2 4 70+60 100+100 H*H ["vt1","vt2"] - - -  ? CH_DAMAGE CH_STUN
MPHP EX Heart Raid qcb+MPHP 9 2(14)2 29 - KD KD 70+70 100+100 H*H ["vt1","vt2"] - - -  ? CH_DAMAGE CH_STUN
LK Shocking Heel qcf+LK 8 6 27 -12 KD KD 80 150 H ["su"] 92 33 38  ? 96 180
MK Shocking Heel qcf+MK 16 6 27 -12 KD KD 90 150 H ["su"] 92 33 38  ? 108 180
HK Shocking Heel qcf+HK 25 6 27 -12 KD KD 110 150 H ["su"] 100 41 46  ? 132 180
EX Shocking Heel qcf+KK 18 7 32 -17 KD KD 80 150 H ["vs1","vs2"] 94(93) 35(34) 40(39)  ? 96 180
LK Love Me Tender qcb+LK 21 3 19 -4 2 4 70 120 H - - - -  ? 84 144
MK Love Me Tender qcb+MK 28 3 19 -4 3 5 80 120 H - - - -  ? 96 144
HK Love Me Tender qcb+HK 30 3 19 -2 KD KD 100 150 H - - - -  ? 120 180
EX Love Me Tender qcb+KK 24 3 18 -4 KD KD 120 200 M - 72 13 18  ? 144 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Love Hurricane qcf,qcf+P 1+10 2 57 -37 KD KD 340 0 H - 6 6 6  ? 408 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Fire Squall HP+HK 19 ~(180) 25 -2 KD KD 60(51) 100 H - 102 43 48  ? CH_DAMAGE 120
Fire Squall (Air) b+HP+HK 19 ~(180) 25 -2 KD KD 60(51) 100 H - 102 43 48  ? CH_DAMAGE 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Toxic Hold HP+HK 6 3 52 - KD KD 170 200 T(H) - 66 17 17  ? 204 240
Toxic Bind f+HP+HK 29 2(4) 44(46) - KD KD 150 150 T(H) - 22 22 22  ? 180 180
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

Strategy

Playing as Poison

Fighting Against Poison