Street Fighter V/Sagat

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Sagat

SFV-Sagat Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 3.65 Throw Range: 0.85
Back Walk Speed: 2.77 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 21 Jump Height Apex: -
Back Dash Total Frames: 28 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 125.4 Forward Jump Distance: ?
Back Dash Distance: 111.5 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, Step Kick Low Crush Counters: HP, HK, f+HK, crHP, crHK

Summary

Bio

Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu.


Why Pick Sagat?

Why Play


Players To Watch

Bonchan

Change List

For list of all changes, see Change/Patch List

Season 3.5

Added as part of Season 3 DLC (August 2018)


Season 3 (Arcade Edition)

N/A


Move List

Unique Attacks

SFV-Sagat-Unique.jpg

Special Moves

SFV-Sagat-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Sagat-Vsystem.jpg

Critical Art

SFV-Sagat-Critical.jpg

Sagat Discussions

Discussions regarding Sagat

Sagat Shoryuken Forum

Sagat Discord Link

Sagat Discord

Video Guides

Capcom Fighter's Character Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Frame Data

- Season 1 Data courtesy of @gilley3d, Season 3.5 onward courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, and BananaCyclone. - Huge thanks for their efforts! - Season 4 data coming soon!

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 3 10 4 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 2 15 3 7 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 13 3 20 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 5 3 10 1 2 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 11 3 16 -2 2 FILL_ME_IN_COUNTER_HIT 70 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 7 1(1)3 17(21) -1(-4) 8 FILL_ME_IN_COUNTER_HIT 20*70 30*120 H vt1/vt2 105 46 51 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 11 1 3 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 7 3 15(14) 1 3 FILL_ME_IN_COUNTER_HIT 65 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 11 3 18 -1 2 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 103 44 49 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 5 3 9 2 3 FILL_ME_IN_COUNTER_HIT 30 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 10 3 16 -4 0 FILL_ME_IN_COUNTER_HIT 60 100 L sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 12 2 27 -14 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 68 19 24 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 5 4 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 5 2(1)2 - - KD FILL_ME_IN_COUNTER_HIT 30*30 40*40 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 6 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 12 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Heavy Elbow f+HP 24 2 21 -6 1 FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
Step High Kick f+HK 16 3 23 3 5 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Step Low Kick f+MK 19 2 23 -2 3 FILL_ME_IN_COUNTER_HIT 70 100 L - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Hang LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Tiger Swing b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Charge HP+HK (VT1) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Tiger Assault HP+HK (VT2) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Angry Charge MP+MK - - 55 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Tiger Revenge f+KKK 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 - H - 78 19 24 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Shot LP qcf+LP 13 - 27 1 2 FILL_ME_IN_COUNTER_HIT 70 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Tiger Shot MP qcf+MP 13 - 27 1 2 FILL_ME_IN_COUNTER_HIT 70 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Tiger Shot HP qcf+HP 13 - 27 1 2 FILL_ME_IN_COUNTER_HIT 70 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Tiger Shot EX qcf+PP 11 - 27 6 KD FILL_ME_IN_COUNTER_HIT 50*50 75*75 H vt1/vt2 112 53 58 CHIP CH_DAMAGE CH_STUN
Grand Tiger Shot LK qcf+LK 13 - 31 -4 0 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Grand Tiger Shot MK qcf+MK 13 - 31 -4 0 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Grand Tiger Shot HK qcf+HK 13 - 31 -4 0 FILL_ME_IN_COUNTER_HIT 60 100 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Grand Tiger Shot EX qcf+KK 11 - 31 -2 KD FILL_ME_IN_COUNTER_HIT 40*40 75*75 H vt1/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
Tiger Uppercut LP f,d,df+LP 4 9 31+17 -39(-34) KD FILL_ME_IN_COUNTER_HIT 130(110) 150(120) H su 74 15 20 CHIP CH_DAMAGE CH_STUN
Tiger Uppercut MP f,d,df+MP 6 9 31+17 -39(-34) KD FILL_ME_IN_COUNTER_HIT 130(110) 150(120) H su 74 15 20 CHIP CH_DAMAGE CH_STUN
Tiger Uppercut HP f,d,df+HP 8 9 32+16 -39(-34) KD FILL_ME_IN_COUNTER_HIT 130(110) 150(120) H su 74 15 20 CHIP CH_DAMAGE CH_STUN
Tiger Uppercut EX f,d,df+PP 4 9 32+20 -38 KD FILL_ME_IN_COUNTER_HIT 60*20x5 (160) 90*110 H - 77 23 28 CHIP CH_DAMAGE CH_STUN
Tiger Knee Crush LK f,d,df+LK 12 7 8+13(8+15) -6(0) KD FILL_ME_IN_COUNTER_HIT 80 150 H - 93(99) 34(40) 39(45) CHIP CH_DAMAGE CH_STUN
Tiger Knee Crush MK f,d,df+MK 14 9 9+9(9+11) -9(-1) KD FILL_ME_IN_COUNTER_HIT 90 150 H - 90(98) 31(39) 36(44) CHIP CH_DAMAGE CH_STUN
Tiger Knee Crush HK f,d,df+HK 20 11 7+10(7+14) -7(3) KD FILL_ME_IN_COUNTER_HIT 100 150 H - 89(99) 30(40) 35(45) CHIP CH_DAMAGE CH_STUN
Tiger Knee Crush EX f,d,df+KK 14 9 7+11 -5(3) KD FILL_ME_IN_COUNTER_HIT 40*20x2*80 (160) 200 H - 74 15 20 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Rampage qcf,qcf+K 1+6 6 61 -42 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 4 4 4 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Tiger Cannon HP+HK 19(17) ~ 32 -2 KD FILL_ME_IN_COUNTER_HIT 20x4*40 (120) 30x5 (150) H - 108 49 54 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Tiger Spike (level 1) HP+HK 9+11(12+11) 2 29 -8 KD FILL_ME_IN_COUNTER_HIT 100 150 H su 84 25 30 CHIP CH_DAMAGE CH_STUN
Tiger Spike (level 2) HP+HK 13+11(39+11) 2 20 -6 KD FILL_ME_IN_COUNTER_HIT 100 150 H su 107 48 53 CHIP CH_DAMAGE CH_STUN
Tiger Spike (level 3) HP+HK 50 2 19 25 KD FILL_ME_IN_COUNTER_HIT 140 200 H su 111 52 57 CHIP CH_DAMAGE CH_STUN
Tiger Rush f+HP+HK 13 5 19 -6 KD FILL_ME_IN_COUNTER_HIT 40*40 150 H su 98 39 44 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

  • crLK
    • crLP xx HP Tiger Uppercut
  • MP or HK
    • crMP xx MK Tiger Knee

With Meter

  • HK
    • crMP xx EX Tiger Shot (will only hit standing)
      • MK Tiger Knee
      • f+HK xx HP Tiger Uppercut (need Angry Scar activated)

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanic

Sagat is able to kara cancel his f+MK and f+HK command normals into any of his special moves. Kara canceling a move increases the startup of a move in exchange for moving forward. f+HK is the faster version and travels further than f+MK. Some of his more advanced combos require this; however kara canceling his Tiger Uppercut in particular is useful for anti-airing opponents who are just outside of range to normally hit. It can also be used to move forward and throw fireballs for spacing, or increase the range of a Tiger Knee.

V System

V Reversal

A standard 17f strike V-Reversal.

V Skill

Angry Scar powers up Sagat's next Tiger Uppercut, increased its damage and stun. In addition it has a higher juggle potential, allowing for it to end air combos that regular Tiger Uppercut cannot. The effect lasts until his next Tiger Uppercut is used. He gains a tiny amount of V-Gauge on a whiffed Tiger Uppercut, and more on one that hits.

V Trigger 1

Tiger Charge is a 3 bar V-Trigger that gives Sagat access to his Tiger Cannon special. Tiger Charge (HP+HK) is damaging 5 hit projectile attack that knocks the opponent up on hit, allowing follow up combo depending on the distance. It can be canceled into from any regular Tiger Shot or V-Trigger cancelable move, and is safe on block. Due to the large startup and recovery using it on its own in fireball wars can be difficult, especially against characters such as Guile or another Sagat. Using it takes 50% of the meter, meaning you get 2 maximum per bar.

V Trigger 2

Tiger Assault is a 2 bar V-Trigger that gives him access to two new special moves: Tiger Spike and Tiger Rush. Tiger Spike (HP+HK) is a long ranged kick that has one hit of armor starting on frame 3, and can guard break at max charge. At level two it knocks the opponent higher, allowing further combo. It can be canceled into by any V-Trigger cancelable normal. Tiger Spike (f+HP+HK) is a forward moving knee attack that is -6 on block, however can be canceled into from other normals and cancels into Tiger Spike, leading to significantly more damaging combos. Each special takes 1/3 of the meter, meaning you can get up to 3 individual hits or one combination of them and a follow up.

Strategy

Playing as Sagat

Fighting Against Sagat