Street Fighter V/Seth

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Seth

SFV-Seth Portrait.jpg
VITALS
Health: 925 Stun: 925
WALKING THROWS
Forward Walk Speed: 4.7 Throw Range: 0.8
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 23 Jump Total Frames: 46(4+38+4)
Forward Dash Distance: 145.2 Forward Jump Distance: 212.8
Back Dash Distance: 97.3 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+HK Hard Knockdowns: crHP (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: f+HP, df+HK, crHP

Summary

Bio

The king of chaos from the SF4 series makes his return in a stunning new body.


Why Pick Seth?

Like his SF4 counterpart, Seth is more of less a jack of all trades. He's obviously been toned down greatly, but still retains some great aspects about him. His mobility is great, frame data and pokes are somewhat standard but not bad, and his damage output is some of the best in the game. One of the shining points about Seth is that once he gets his offense going, its hard to shake him off. Most of his specials are safe, especially when spaced, and he's even got some that are plus and leave him point blank. His dive kick is incredibly hard to deal with and only -2 on block. His VS1 can alter his frame traps and block strings utilizing Install Arts to make the opponent second guess themselves about what to do after, and both of his V-Triggers have great damage output and setups to make Seth even more scary than he already is. Being a glass cannon, Seth is incredibly volatile, but if you think you have the patience to get in and overwhelm the opponent with a vast array of tools, Seth might be just for you.

Players To Watch
Sakonoko, Momochi, Poongko

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

File:SFV-Seth-Unique.jpg

Special Moves

File:SFV-Seth-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

File:SFV-Seth-Vsystem.jpg

Critical Art

File:SFV-Seth-Critical.jpg

Seth Discussions

Discussions regarding Seth

Seth Shoryuken Forum

Seth Discord Link

Seth Discord

Video Guides

Street Fighter Official Character Introduction

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 3 6 3 4 6 - - H ["sp","su","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Stand MP MP 5 3 16(19) -2 2 4 - - H ["ia","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Stand HP HP 7 3 23(20) -4 2 4 - - H ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Stand LK LK 4 3 11 3 4 6 - - H ["sp","su","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Stand MK MK 7 3 18 -2 1 3 - - H ["ia","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Stand HK HK 10 5(3)4 22 -6(-10) KD KD - - H ["sp","su","vt1","vt2"] 103 44 49 CHIP CH_DAMAGE CH_STUN
Crouch LP d+LP 3 2 8 2 4 6 - - H ["sp","su","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Crouch MP d+MP 6 3 14 2 5 7 - - H ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Crouch HP d+HP 12 4 26 -10 KD KD - - L ["ia","vt1","vt2"] 69 20 25 CHIP CH_DAMAGE CH_STUN
Crouch LK d+LK 4 3 7 2 3 5 - - L ["ia","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Crouch MK d+MK 7 3 13 -2 2 4 - - L ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Crouch HK d+HK 11 4 22 -4 2 4 - - H ["su","ia","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Jump LP u+LP 4 5 - - -  ? - - M - - - - - CH_DAMAGE CH_STUN
Jump MP u+MP 7 2*4 - - -  ? - - M ["sp"] - - - CHIP CH_DAMAGE CH_STUN
Jump HP u+HP 9 6 - - -  ? - - M - - - - CHIP CH_DAMAGE CH_STUN
Jump LK u+LK 4 6 - - -  ? - - M - - - - - CH_DAMAGE CH_STUN
Jump MK u+MK 7 7 - - -  ? - - M - - - - CHIP CH_DAMAGE CH_STUN
Jump HK u+HK 10 5 - - -  ? - - M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Step Shoot f+MP 9 3 17 -2 2 4 - - H ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Hazard Blow f+HP 20 3 23 -4 1 C - - H ["su","vt1","vt2"] 85 53 53 CHIP CH_DAMAGE CH_STUN
Head Hunter f+HK 23 2 21 -7 1 3 - - M - - - - CHIP CH_DAMAGE CH_STUN
Turning Slicer df+HK 23 3 15 -2 4 6 - - L ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Twin Claw MP > HP 5+10 4 28 -12 -5 -3 - - H*H ["sp","ia","vs2","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Tanden Combination MP > HP > MP+MK 5+10+18 25 19 - 2 4 - - H*H*H - - - - CHIP CH_DAMAGE CH_STUN
Shoot Slicer f+MP > HK 9+11 3 21 -5 2 4 - - H*H ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Fatal Rush f+MP > HK > HP 9+11+12 3 29 -12 KD KD - - H*H*H ["vt1","vt2"] 77 18 23 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Death Throw (fwd) LP+LK 5 3 17 - KD KD 130 150 T - 64 15 15  ? 156 180
Death Throw (back) b+LP+LK 5 3 17 - KD KD 130 150 T - 59 10 10  ? 156 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tanden Ignition HP+HK (VT1) 1 - 10(20) - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
Tanden Maneuver HP+HK (VT2 Activation) 13 - 32 -3 3 5 25 30 H - - - -  ? 30 36
Tanden Explode HP+HK (VT2 Explosion) 9 12 17 8 KD KD 50 50 H - 120 61 66  ? 60 60
Tanden Engine MP+MK (VS1) 20 25 21 -2 2 4 10 0 H - - - -  ? 12 0
Tanden Install MP+MK > P (VS1) 20+4 5 25 -16 KD KD 10*54 (64) 0 H - 49 19 19  ? CH_DAMAGE 0
Install Art ["su","vt1","vt2"] 16 2 -16 KD MP+MK (Abigail) 120 120 H KD 86 27 32  ? 144
Install Art ["su","vt1","vt2"] 16 2 -16 KD MP+MK (Abigail) (mash) 140 150 H KD 78 19 24  ? 168
Install Art ["su","vt1","vt2"] 25 - -4 KD MP+MK (Akuma) 30x2*40 (100) 50x3 (150) H KD 95 36 41  ? CH_DAMAGE
Install Art ["vt1","vt2"] 26 4 -5 KD MP+MK (Alex) 120 200 M KD 43 43 43  ? 144
Install Art ["su","vt1","vt2"] 18 3 -10 KD MP+MK (Birdie) 110 150 H KD 84 25 30  ? 132
Install Art ["su","vt1","vt2"] 9 29 -21 KD MP+MK (Blanka) 100 150 H KD 65 6 11  ? 120
Install Art ["su","vt1","vt2"] 26(30) 2 -2 KD MP+MK (Boxer) 100 120 H KD 90 31 36  ? 120
Install Art ["su","vt1","vt2"] 7 14 -12 KD MP+MK (Cammy) 30*70 (100) 50*100 (150) H KD 82 23 28  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 5 2(5)2(6)2(6)2 -8 4 MP+MK (Chun-Li) 15x4 (60) 20x4 (80) H 6 - - -  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 20 3 -2 2 MP+MK (Cody) 80 100 H 4 - - -  ? 96
Install Art ["su","vt1","vt2"] 13 23 -5 KD MP+MK (Dhalsim) 70 150 H KD 99 40 45  ? 84
Install Art ["su","vt1","vt2"] 16 5 -16 KD MP+MK (Ed) 100 150 H KD 84 25 30  ? 120
Install Art ["su","vt1","vt2"] 12(18) 3(25) -12 KD MP+MK (E.Honda) 120(90) 150(100) H KD 85 26 31  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 16 2(2)2(1)2 3 7 MP+MK (Falke) 80 120 H 9 - - -  ? 96
Install Art ["su","vt1","vt2"] 23 - -10 -1 MP+MK (F.A.N.G) 40 100 H 1 - - -  ? 48
Install Art - 23 120 10 27 MP+MK (F.A.N.G) (Trap) 40 100 H 29 - - -  ? 48
Install Art ["vt1","vt2"] 17 9 -5 4 MP+MK (G) 100 100 H 6 - - -  ? 120
Install Art ["vt1"] 10 3(13)11 -3 KD MP+MK (Gill) 100 120 M KD 99 (103) 40 (44) 45 (49)  ? 120
Install Art ["su","vt1","vt2"] 10 - 2 4 MP+MK (Guile) - - H 6 - - -  ? CH_DAMAGE
Install Art - - - - - MP+MK (Ibuki) - - -  ? - - -  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 19 3 -6 KD MP+MK (Juri) 70 150 H KD 88 29 34  ? 84
Install Art ["su","vt1","vt2"] 22 3 3 4 MP+MK (Kage) 80 100 H 6 - - -  ? 96
Install Art - - - - - MP+MK (Karin Dash) - - -  ? - - -  ? CH_DAMAGE
Install Art ["vt1","vt2"] 1+6 4 -10 KD MP+MK (Karin Just Frame Tenko) 70 100 H KD 106 47 52  ? 84
Install Art ["vt1","vt2"] 4+9 3 -10 KD MP+MK (Karin Late Tenko) 60 100 H KD 106 47 52  ? 72
Install Art ["su","vt1","vt2"] 4+11 4 -2 2 MP+MK (Karin Orochi) 80 150 H 4 - - -  ? 96
Install Art ["su","vt1","vt2"] 4 2*2*9 -34 KD MP+MK (Ken) 70*50*20 (140) 50x3 (150) H KD 85 26 31  ? CH_DAMAGE
Install Art - 23 - - - MP+MK (Kolin Vanity Step) - - -  ? - - -  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 23+8 9 -10 KD MP+MK (Kolin Silver Edge) 100 150 H KD 82 23 28  ? 120
Install Art ["su","vt1","vt2"] 19 40 -5 0 MP+MK (Laura Fireball lvl 1) 60 60 H 2 - - -  ? 72
Install Art ["su","vt1","vt2"] 41 80 0 9 MP+MK (Laura Fireball lvl 2) 60*30 (90) 60*30 (90) H 11 - - -  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 70 100 18 31 MP+MK (Laura Fireball lvl 3) 60*30*30 (120) 60*30*30 (120) H 33 - - -  ? CH_DAMAGE
Install Art ["vt1","vt2"] 21 3 -4 KD MP+MK (Lucia) 80 100 H KD 102 43 48  ? 96
Install Art ["su","vt1","vt2"] 19 2(2)3 -2 2 MP+MK (Dictator) 50*50 (100) 50*100 (150) H 4 - - -  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 14 3(26) -8 2 MP+MK (Menat Soul Sphere) 40 70 H 4 - - -  ? 48
Install Art - 5 - 1+ 14+ MP+MK (Menat Soul Sphere: Ankh) 40 70 H  ? - - -  ? 48
Install Art ["su","vt1","vt2"] 15 3 -10 KD MP+MK (Nash) 100 100 H KD 89 30 35  ? 120
Install Art ["vt1","vt2"] 21 3 -6 KD MP+MK (Necalli Lunge) 120 150 H KD 87 28 33  ? 144
Install Art ["vt1","vt2"] 18 5 -6 KD MP+MK (Necalli Lunge (V-Trigger)) 20*120 (140) 150 H KD 87 28 33  ? CH_DAMAGE
Install Art ["vt1","vt2"] 21 3 -4 2 MP+MK (Poison) 70 100 H 4 - - -  ? 84
Install Art ["vt1"] 15(11) 8 -20 KD MP+MK (Rashid) 100 150 H KD 88 29 34  ? 120
Install Art ["su","vt1","vt2"] 20 13 -12 KD MP+MK (R.Mika) 100 150 H KD 82 23 28  ? 120
Install Art ["su","vt1","vt2"] 14 - -6 -1 MP+MK (Ryu) 60 100 H 1 - - -  ? 72
Install Art ["vt1","vt2"] 20 11 -7(3) KD MP+MK (Sagat) 100 150 H KD 92 33 38  ? 120
Install Art ["vt1","vt2"] 24 3(8)2(10)3 -2 2 MP+MK (Sakura) 30x2*40 (100) 45x2*60 (150) H 4 - - -  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 15 2 -13 KD MP+MK (Seth) 120 150 H KD 77 18 18  ? 144
Install Art ["su","vt1","vt2"] 10 6 -5 0 MP+MK (Urien) 70 150 H 2 - - -  ? 84
Install Art ["su","vt1","vt2"] 8 2(17)5 -6 2 MP+MK (Claw) 20*60 (80) 20*130 (150) H 4 - - -  ? CH_DAMAGE
Install Art - 5 2 - KD MP+MK (Zangief) 200 (150) 200 (150) T KD 63 14 14  ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 23 2 -14 KD MP+MK (Zeku - Old) 70 100 H KD 114 55 60  ? 84
Install Art - 25 14 -4(7) KD MP+MK (Zeku - Old) (Gram Projectile) 70 100 H KD 102(113) 43(54) 48(59)  ? 84
Install Art ["su","vt1","vt2"] 22 6 -6 KD MP+MK (Zeku - Young) 70 150 H KD 108 49 54  ? 84
Tanden Booster MP+MK (VS2) 12 - 37 - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
Hecatoncheires Glide MP+MK > qcf+P (VS2) 11+14 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 22 -2 2 4 10x7*30 (100) 10x7*50 (120) H ["vt1"] - - -  ? CH_DAMAGE CH_STUN
Mad Spiral MP+MK > f,df,f+P (VS2) 11+7 18 18+29 -39 KD KD 20*10x7*30 (120) 0*0x7*150 (150) H ["vt1"] 72 13 18  ? CH_DAMAGE CH_STUN
Spin Pendulum MP+MK > qcb+K (VS2) 11+5 2(2)2(2)2(2)2(2)2(10)3 25 -9 KD KD 10x5*30 (80) 10x5*70 (120) H ["vt1"] 102 43 48  ? CH_DAMAGE CH_STUN
Tanden Booster (Stop) MP+MK > MP+MK (VS2) 11 - 19 - -  ? - - H - - - -  ? CH_DAMAGE CH_STUN
Calamity Shutter f+PPP 17 2 24 -2 KD KD 60 0 H - 74 15 20  ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - -  ? - - - - - - -  ? CH_DAMAGE CH_STUN
LP Hecatoncheires qcf+LP 11 2(3)2(3)2(3)2 20 -4 2 4 10x3*50 (80) 20x3*60 (120) H ["su","ia","vt1"] - - -  ? CH_DAMAGE CH_STUN
MP Hecatoncheires qcf+MP 17 2(3)2(3)2(3)2(3)2(3)2 20 -4 2 4 10x5*40 (90) 10x5*70 (120) H ["su","ia","vt1"] - - -  ? CH_DAMAGE CH_STUN
HP Hecatoncheires qcf+HP 25 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 20 -2 3 5 10x7*30 (100) 10x7*50 (120) H ["su","ia","vt1"] - - -  ? CH_DAMAGE CH_STUN
EX Hecatoncheires qcf+PP 10 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 24 -2 KD KD 5x6*20*30*40 (120) 150 H ["ia","vt1"] 77 18 23  ? CH_DAMAGE 180
LP Mad Cradle f,d,df+LP 4 10 22+11 -25 KD KD 90(60) 150(100) H ["su","vt1"] 88 29 34  ? CH_DAMAGE CH_STUN
MP Mad Cradle f,d,df+MP 5 10 28+13 -33 KD KD 110(60) 150(100) H ["su","vt1"] 80 21 26  ? CH_DAMAGE CH_STUN
HP Mad Cradle f,d,df+HP 10 10 34+15 -41 KD KD 120(60) 150 H ["su","vt1"] 74 15 20  ? CH_DAMAGE 180
EX Mad Cradle f,d,df+PP 4 16 30+15 -40 KD KD 60*20x3*30 (150) 150 H ["vt1"] 87 28 33  ? CH_DAMAGE 180
LK Cruel Disaster qcb+LK 14 3(8) 26 -8 KD KD 80 100 H ["su","ia","vt1"] 82 23 28  ? 96 120
MK Cruel Disaster qcb+MK 21 3(8) 28(26) -4 KD KD 90 120 H ["su","ia","vt1"] 84 25 30  ? 108 144
HK Cruel Disaster qcb+HK 27 3(8) 28(21) 2 KD KD 100 150 H ["su","ia","vt1"] 94 35 40  ? 120 180
EX Cruel Disaster qcb+KK 15 3(8) 33 -12 KD KD 60*40 (100) 150 H ["ia","vs2","vt1"] 91 32 37  ? CH_DAMAGE 180
LK Annihilate Sword qcb+LK (air) 14 6 9 -5(2) -4(6)  ? 70 150 H ["vt1"] - - -  ? 84 180
MK Annihilate Sword qcb+MK (air) 23 6 9 -7(-4) -1(2)  ? 80 150 H ["vt1"] - - -  ? 96 180
HK Annihilate Sword qcb+HK (air) 27 6 16 -5(0) KD KD 90 150 H ["vt1"] 68(73) 9(14) 14(19)  ? 108 180
EX Annihilate Sword qcb+KK (air) 10 7(10)5 13 -7(-1) KD KD 50*80 (130) 50*150 (200) H ["vt1"] 71(77) 12(18) 17(23)  ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tanden Destruction qcf,qcf+P 6 10 42 -30 KD KD 330 0 H - 12 12 12  ? 396 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Titanomachy qcf+P > HP+HK 13 5 31 2 KD KD 120 100 H - 78(79) 19(20) 24(25)  ? 144 120
Mad Spin f,df,f+P > HP+HK 7 4x16(64) 21 -2 2 4 10x16 20+10x16 H - 85 26 31  ? CH_DAMAGE CH_STUN
Mad Spin Special Edition MP+MK > HP+HK 11 2 75 -56 (-72) KD KD 80 100 H - 19 19 19  ? 96 120
Cyclone Disaster qcb+K > HP+HK 8 4(4)3(10)4 21 -4 KD KD 70 100 H - 103(106) 44(47) 49(52)  ? 84 120
Hell's Gate qcb+K (air) > HP+HK 5 8 17 -4 KD KD 90 120 H - 95 36 41  ? 108 144
Tanden Extreme qcf,qcf+P 6 10 42 -30 KD KD 350 0 H - 12 12 12  ? 420 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Tanden Maneuver Additional Control HP+HK 7 - 33 - -  ? 25 30 H - - - -  ? 30 36
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

Standard 17 frame strike reversal.

V Skill 1

Seth's VS1 is his signature Tanden Engine. When used, it sucks the opponent to Seth. This vacuum effect is +2 on hit and -2 on block. You can't cancel into it like a special move, but it does have a target combo associated with it, st.MP > st.HP > VS1. The range makes it a great whiff punish tool, and it has brief fireball invincibility too. You can perform a followup attack by pressing punch, but it's -16 on block. However, if it hits, Seth violently grabs the opponent with his Tanden Install, and gains access to a one use special move stolen from the opponent. The knockdown he gets from this also grants him great oki. By pressing V-Skill again, Seth does his stolen Install Art. After using it, you'll need to land another Tanden Install to use it again. This special obviously varies depending on what character you're up against. The Install Art can be cancelled from all of his specials and most normals, increasing his combo potential exponentially. The Install Arts can also be combined with his VT1 for even more combo potential. Each move has it's own combo routes and knockdown setups, so you'll have to experiment to find what's viable.

V Skill 2

Seth's VS2 is Tanden Booster. It's a command dash that enhances all his specials. You can stop during the dash by pressing V-Skill again. You can cancel into it like a special. Hecatoncheires (qcf+p) turns into an advancing storm of punches. Its -2 on block and leaves you with a solid mixup on hit. It's slow, and will only combo his his st.MP > st.HP target combo, or a raw st.HP. It travels a good distance, and because it's safe, it's not a terrible idea to throw it out raw every once in a while. Mad Cradle (dp+p) is a more forward advancing spinning body strike. It's faster than his hands special, and can combo from his medium punches. It's not good as a reversal, and as such, you aren't crush counter punishable if it's blocked. It's decent as a far out, preemptive anti air. Cruel Distaster (qcb+p) is a similar spinning body strike, but ends with a launching kick. It's his fastest VS2 special, and can combo from any special cancellable normal except cr.MK. This gives Seth decent corner carry and oki, but not remarkable damage. You can cancel all of these specials into a VT1 followup as well.

V Trigger 1

Seth's VT1 is Tanden Ignition. It's 3 bars, and let's Seth get a new teleport followup for each of his specials, including Install Arts and VS2 specials. These can be done on hit to extend a combo or on block to make certain specials more safe. Each special takes up about 1/4 of your gauge, and due to how slowly it drains, you'll functionally get 4 uses out of it. The followup from Hecatoncheires is Titanomachy, a short dash punch. It's +2 on block and leads to a knockdown with good oki on hit. Cyclone Disaster is similar, done from Cruel Disaster, as its relatively safe at -4 with big pushback and good oki on hit. Hell's Gate is performed from his aerial dive kick, Annihilate Sword. It's a launcher that can be juggled into numerous specials. It's -4 on block, but the dive kick is already only -2, so try to hit confirm it if done raw. Mad Spin is the last one, done from Mad Cradle. It's a multihitting spiral, not stopping until you hit the ground, meaning if cancelled into at a high point of your dp, then you'll get more damage and hits from it. VT1, in combination with VS1, can be very threatening and lead to big damage if you can open your opponent up.

V Trigger 2

Seth's VT2 is Tanden Maneuver. It's only 2 bars, and quite strong for a 2 bar trigger. On activation, Seth pulls out a glowing silver orb. Seth can guide this orb manually in 8 directions: up, down, left right, and diagonally in between those directions by pressing HP + direction. The number of hits varies because of how you can guide it, but it's usually around 6. By pressing VT again, Seth can blow the orb up, launching the opponent skyward. The damage you get from this isn't amazing due to scaling and the limited followups, but you mixup potential you can get from it is exponential, in some cases you'd rather have the opponent block it rather than get hit. You're still able to move freely while the orb is out, meaning you can crossup or get an overhead/low mixup. The one downside is that it's very weak to V-Reversals, as you'll likely get hit upon activation, causing the orb to disappear. In some cases, you can act before the V-Reversal to avoid it. This is a very strong setup VT, and it's best if you learn many different setups in order to utilize it to it's fullest extent.

Strategy

Playing as Seth

Fighting Against Seth