From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!
Abel
Abel made his debut during the resurgence of Fighting Games through Street Fighter IV. Since then, through all four iterations of that series, Abel has remained a strong and effective character thanks to his use of mix-ups once he gets in, largely in part to his Tornado Throw. It's time to see if he can continue this brand of mix-ups in Street Fighter X Tekken.
In a nutshell
TBW
Moves
Normal Attacks
Close Light Punch
(near opponent)
Close Medium Punch
(near opponent)

on 1st hit
Close Hard Punch
(near opponent)

on 1st hit
Close Light Kick
(near opponent)
Close Medium Kick
(near opponent)
Close Hard Kick
(near opponent)
Crouching Light Punch

+
Crouching Medium Punch

+
Crouching Hard Punch

+
Crouching Light Kick

+
Crouching Medium Kick

+
Crouching Hard Kick

+
Neutral Jump Light Punch

+
Neutral Jump Medium Punch

+
Neutral Jump Hard Punch

+
Neutral Jump Light Kick

+
Neutral Jump Medium Kick

+
Neutral Jump Hard Kick

+
Angled Jump Medium Kick
crossup
Unique Attacks
Forward Kick

+
Can be canceled into Forward Dash

vs airborne
Throws
Special Moves
Change of Direction

+
Finish Mid
Second Mid or Second Low

+
Finish Low
Second Mid or Second Low

+
Wheel Kick

+
Marseilles Roll

+
Falling Sky

+

vs airborne
Tornado Throw

+
Super Combo
Breathless
Hold

to change attack timing, press

to cancel the attack;
Frame Data
| Move Name
| Damage
| Startup
| Active
| Recovery
| Adv. On Guard
| Adv. On Hit
| Notes
|
| 30
| 5
| 2
| 8
| +3
| +7
| Rapid fire cancelable into light normal attacks
|
| 60
| 6
| 6
| 14
| -3
| +1
|
|
| 90
| 12
| 3
| 20
| -3
| +2
|
|
| 30
| 5
| 3
| 10
| 0
| +4
|
|
| 60
| 9
| 2
| 19
| -4
| 0
|
|
| 90
| 15
| 2
| 21
| -3
| +2
|
|
Close
| 20,10
| 4
| 3(7)3
| 11
| -1
| +3
| Rapid fire cancelable into light normal attacks
|
Close
| 40,20
| 5
| 3(7)2
| 18
| -3
| +1
|
|
Close
| 60,30
| 4
| 3(7)2
| 22
| -4
| +1
|
|
Close
| 30
| 5
| 2
| 8
| +3
| +7
|
|
Close
| 60
| 8
| 2
| 20
| -5
| -1
|
|
Close
| 90
| 7
| 4,2
| 22
| -8
| -3/+1
|
|
Crouch
| 30
| 5
| 2
| 8
| +3
| +7
|
|
Crouch
| 60
| 6
| 3
| 17
| -3
| +1
|
|
Crouch
| 60,30
| 9
| 4
| 21
| -1
| float
|
|
Crouch
| 30
| 5
| 2
| 9
| +2
| +6
|
|
Crouch
| 60
| 8
| 5
| 15
| -3
| +1
|
|
Crouch
| 90
| 11
| 3
| 25
| -8
| hard knockdown
|
|
Neutral Jump
| 40
| 5
| 4
| until ground+4f
| +4
| +12
|
|
Neutral Jump
| 70
| 6
| 7
| until ground+4f
| +5
| +16
|
|
Neutral Jump
| 100
| 9
| 4
| until ground+4f
| +8
| +20
|
|
Neutral Jump
| 40
| 6
| 10
| until ground+4f
| +5
| +16
|
|
Neutral Jump
| 70
| 6
| 5
| until ground+4f
| +5
| +16
|
|
Neutral Jump
| 100
| 9
| 4
| until ground+4f
| +8
| +20
|
|
Angled Jump
| 40
| 5
| 7
| until ground+4f
| +4
| +12
|
|
Angled Jump
| 70
| 6
| 10
| until ground+4f
| +8
| +20
|
|
Angled Jump
| 100
| 5
| 8
| until ground+4f
| +8
| +20
|
|
Angled Jump
| 40
| 5
| 5
| until ground+4f
| +4
| +12
|
|
Angled Jump
| 70
| 6
| 6
| until ground+4f
| +5
| +16
|
|
Angled Jump
| 100
| 6
| 5
| until ground+4f
| +8
| +20
|
|
+
|
|
|
|
|
|
|
|
Launcher 
| 100
| 13
| 2
| 54
| -34
| switch
|
|
Cross Cancel   (while blocking)
| 120
| 8
| -
| 24
| -
| hard knockdown
|
|
Pincer Throw 
| 130
| 5
| 2
| 20
| Hard Knockdown
| -
|
|
Drop Throw  
| 130
| 5
| 2
| 20
| Hard Knockdown
| -
|
|
Wheel Kick LK  
| 80
| 21
| 7
| 19
| -7
| +1
|
|
Wheel Kick MK  
| 80
| 25
| 7
| 18
| -9
| +2
|
|
Wheel Kick HK  
| 90
| 28
| 7
| 18
| -10
| +2
|
|
Wheel Kick EX   
| 50,100
| 19
| 10
| 18
| -7
| +2
|
|
Marseilles Roll LK  
| -
| -
| -
| 28
| -
| -
|
|
Marseilles Roll MK  
| -
| -
| -
| 31
| -
| -
|
|
Marseilles Roll HK  
| -
| -
| -
| 33
| -
| -
|
|
Marseilles Roll EX   
| -
| -
| -
| 34
| -
| -
|
|
Falling Sky LP  
| 140
| 6
| 2
| 31
| -
| hard knockdown
|
|
Falling Sky MP   
| 150
| 7
| 4
| 31
| -
| hard knockdown
|
|
Falling Sky HP   
| 160
| 10
| 7
| 32
| -
| hard knockdown
|
|
Falling Sky EX    
| 160
| 7
| 2
| 31
| -
| hard knockdown
|
|
Tornado Throw LP   
| 160
| 6
| 2
| 51
| -
| hard knockdown
|
|
Tornado Throw MP   
| 170
| 6
| 2
| 46
| -
| hard knockdown
|
|
Tornado Throw HP   
| 180
| 6
| 2
| 40
| -
| hard knockdown
|
|
Tornado Throw EX   
| 200
| 6
| 2
| 55
| -
| hard knockdown
|
|
Shoulder Tackle LP (charge)
| 90
| 20
| 8
| 19
| -5
| knockdown
|
|
Shoulder Tackle MP (charge)
| 90
| 24
| 8
| 20
| -6
| +2
|
|
Shoulder Tackle HP (charge)
| 90
| 24
| 8
| 21
| -7
| knockdown
|
|
Shoulder Tackle EX (charge) 
| 100
| 10
| 10
| 14
| -2
| wall bounce
|
|
Change of Direction LP   
| 30
| 15
| 3
| 24
| -5
| +3
|
|
Change of Direction MP   
| 40
| 17
| 3
| 25
| -6
| +2
|
|
Change of Direction HP   
| 50
| 18
| 3
| 24
| -5
| +3
|
|
Change of Direction EX    
| 50
| 17
| 3
| 24
| -5
| +3
|
|
Second Mid  after Change of Direction
| 70
| 16
| 4
| 26
| -9
| -3
|
|
Second Low  after Change of Direction
| 90
| 23
| 4
| 24
| -6
| -1
|
|
Finish Mid  after Second Mid or Low
| 100
| 11
| 2
| 45
| -30
| knockdown
|
|
Finish Low  after Second Mid or Low
| 140
| 23
| 2
| 54
| -39
| ground bounce
|
|
Breathless (charge)  
| 300
| 6
| 6
| 72
| -
| hard knockdown
|
|
Breathless (cancel) during Breathless
| -
| -
| -
| 22
| -
| -
|
|
| Cross Art (First half)
| 150+
| 9
| 2
| 41
| -21
| switch
|
|
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
Hit Confirm Combos
Advanced Combos
Combos Into Supers