Street Fighter X Tekken/Asuka

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Street Fighter X Tekken
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle System

Contents

Asuka

Image:Sfxt_asuka_face.jpg

TBW


In a nutshell


Asuka is a rushdown character that does not want to be on the defense. On knockdown she has great mixups ranging from ambiguous cross-ups to high and low guesses, all which lead to great meterless damage and another knockdown or can be combed to supers/cross-arts. Asuka's combos come from a mix of Tekken Chains and Links that with practice and muscle memory, are easy to get down. Her BnB is very usefull because it can be used as a hit-confirm to cut off the combo and make it safe.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
File:lp.png
File:speccancel.png
Standing Medium Punch
File:mp.png
File:speccancel.png
Standing Hard Punch
File:hp.png
Standing Light Kick
File:lk.png
File:speccancel.png
Standing Medium Kick
File:mk.png
File:speccancel.png
Standing Hard Kick
File:hk.png
File:speccancel.png
Close Light Kick
(near opponent) File:lk.png
File:speccancel.png
Crouching Light Punch
File:d.png + File:lp.png
File:speccancel.png
Crouching Medium Punch
File:d.png + File:mp.png
File:speccancel.png
Crouching Hard Punch
File:d.png + File:hp.png
File:chcrumple.png
Crouching Light Kick
File:d.png + File:lk.png
File:low.png
File:speccancel.png
Crouching Medium Kick
File:d.png + File:mk.png
File:low.png
File:speccancel.png
Crouching Hard Kick
File:d.png + File:hk.png
File:low.png
File:hardknockdown.png
Jump Light Punch
File:ub.png / File:u.png / File:uf.png + File:lp.png
File:high.png
Jump Medium Punch
File:ub.png / File:u.png / File:uf.png + File:mp.png
File:high.png
Jump Hard Punch
File:ub.png / File:u.png / File:uf.png + File:hp.png
File:high.png
cross-up
Jump Light Kick
File:ub.png / File:u.png / File:uf.png + File:lk.png
File:high.png
Jump Medium Kick
File:ub.png / File:u.png / File:uf.png + File:mk.png
File:high.png
Jump Hard Kick
File:ub.png / File:u.png / File:uf.png + File:hk.png
File:high.png
(two possible hits)

Unique Attacks

Name
Command
Notes
Demon Slayer
File:f.png + File:lp.png
File:knockdown.png
Tsuwabuki
File:f.png + File:mp.png
File:high.png
File:groundbounce.png vs airborne
Thunder Fall Kick
File:f.png + File:hk.png
File:high.png
File:groundbounce.png
Dragon Wheel Kick
File:f.png + File:lk.png
File:knockdown.png
    Demon Slayer
Dragon Wheel Kick File:---.png File:f.png + File:lp.png
File:knockdown.png
    Leg Cutter
Dragon Wheel Kick File:---.png File:df.png + File:hk.png
Jab Uppercut
File:mp.png File:---.png File:lp.png
File:speccancel.png
File:knockdown.png vs airborne on 2nd hit
Jab Low Kick
File:mp.png File:---.png File:lk.png
File:speccancel.png
Hyakujitsuko
File:mk.png File:---.png File:d.png + File:mp.png
File:speccancel.png
File:knockdown.png vs airborne on 2nd hit
Lunging Mist Thrust
File:b.png + File:mp.png
File:knockdown.png vs airborne
Whiplash to Toe Kick
File:b.png + File:mp.png File:---.png File:mk.png
File:speccancel.png
File:knockdown.png vs airborne
Whiplash Sacred Blade
File:b.png + File:mp.png File:---.png File:d.png + File:mk.png
File:low.png
File:speccancel.png
Heron Dance
File:f.png + File:mk.png File:---.png File:mp.png
File:low.png on first hit
File:knockdown.png vs airborne
Heron Dance --- Whiplash Sacred Blade
File:f.png + File:mk.png File:---.png File:d.png + File:mk.png
File:low.png
File:hardknockdown.png
File:speccancel.png
Leg Cutter
File:df.png + File:hk.png
File:low.png
    Kariashi Shiranui
Leg Cutter File:---.png File:hk.png
File:knockdown.png
    Leg Cutter 2nd Hit
Leg Cutter File:---.png File:df.png + File:hk.png
File:low.png
File:speccancel.png
       Kariashi Shiranui
Leg Cutter 2nd Hit File:---.png File:hk.png
File:knockdown.png
       Leg Cutter 3rd Hit
Leg Cutter 2nd Hit File:---.png File:df.png + File:hk.png
File:low.png
File:knockdown.png
File:speccancel.png
          Kariashi Shiranui
Leg Cutter 3rd hit File:---.png File:hk.png
File:knockdown.png

Throws

Name
Command
Notes
Cloud Taste
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
White Mountain
File:b.png + File:lp.png + File:lk.png
File:throw.png

Special Moves

Name
Command
Notes
Exorcisor
File:hcb.png + File:p.png
File:ex.png
File:knockdown.png vs airborne
    Mist Palm Thrust
Exorcisor File:---.png File:p.png
       Raging Storm
Mist Palm Thrust File:---.png File:f.png + File:p.png
File:hardknockdown.png
File:wallbounce.png on File:ex.png
Double Lift Kicks
File:dp.png + File:k.png
File:ex.png
File:knockdown.png
Attack Reversal
File:hcf.png + File:k.png
File:ex.png ;
File:counter.png vs mid
File:counter.png vs low
Falling Rain
File:dp.png + File:p.png
File:ex.png
File:throw.png vs airborne
can catch juggled state
File:groundbounce.png
Sweep Throw
File:hcf.png + File:p.png
File:ex.png
File:standthrow.png
Onikubigari
File:hcb.png + File:k.png
File:ex.png File:chrg.png
File:knockdown.png vs airborne
File:knockdown.png on File:ex.png

Super Combo

Name
Command
Notes
Kinshin Enbu
File:hcb.png + File:3k.png
File:hardknockdown.png

Move Analysis

Normal Moves

File:n.png + File:lp.png - 30dmg, 3f start, 2f active, 9f recovery, +6 on hit, +2 on block. NOT cancelable
Asuka does not have a spammable jab such as cammy, rolento, or raven, therefor she cannot rely on walking and jabbing. Also doesn not have very good range. Mostly used to hit-confirm her BnB

File:n.png + File:mp.png - 60dmg, 6f start, 4f active, 18f recovery, -1 on hit, -5 on block. Cancelable
Cannot link but MP plays a main part of her BnB combo using her Tekken strings. Longer range than LP so can be used in place to hit-confirm combos

File:n.png + File:hp.png - 90dmg, 11f start, 4f active, 25f recovery, -4 on hit, - 9 on block. Not Cancelable
Rarely EVER used unless emergancy ABC magic chain, and if you want to launcher combo there is a better option anyways

File:n.png + File:lk.png - 30dmg, 5f start, 2f active, 12f recovery, +3 on hit, -1 on block. Cancelable
Amazing move that is crucial to Asuka's Mixup game. Only standing normal that hits low

File:n.png + File:mk.png - 60dmg, 8f start, 3f active, 19f recovery, -1 on hit, -5 on block. Cancelable
Used in tekken chain as her BnB. Asuka takes a step forward before attacking make this a good more for footsies or punishing an unsafe normal as you can cancel this move to c.MP into bnb

File:n.png + File:hk.png - 90dmg, 11f start, 4f active, 25f recvoery, -4 on hit, -9 on block. Cancelable
Strange hitbox on this move. The only time I messed with it was during a launcher combo and if i was not on top of my opponent, the HK would whiff. Starting using HP xx Launcher as a more reliable attack.

File:d.png + File:lp.png - 30dmg, 4f start, 4f active, 7f recovery, +6 on hit, +2 on block. Cancelable
Not used, bad range, better moves for hit confirm

File:d.png + File:mp.png - 60dmg, 5f start, 5f active, 13f recovery, +3 on hit, -1 on block. Cancelable
Ends all of Asuka's variations of her tekken chain and links, then canceled into a special move.

File:d.png + File:hp.png - 90dmg, 9f start, 5f active, 27f recovery, +3 on hit, -12 on block. Crumple
This moves Crumple's on counter hit's therefor it is a good tool to throw out while trying to footsie someone from close range. Stand just outside of HP's max range and if you attack a outlying limb, it will crumble the opponent, setting up major dmg

File:d.png + File:lk.png - 30dmg, 5f start, 3f active, 11f recovery, +3 on hit, -1 on block. Cancelable
Can be used to start her low game, but s.lk is much more ambiguous and harder to see coming.

File:d.png + File:mk.png - 60dmg, 7f start, 4f active, 21f recovery, -4 on hit, -8 on block. Cancelable
Great utility, can be used to duck under normal fireballs (sonic boom, low tiger shot, and lk.Fajujin(spelling?) can still hit asuka)

File:d.png + File:hk.png - 90dmg, 9f start, 3f active, 28f recovery, Hard knockdown, -11 on block.
An average sweep. can be chained into for the hard knockdown, otherwise not much use.

Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • jumping File:hp.png , File:mp.png , File:lk.png , File:mk.png , File:d.png + File:mp.png , File:dp.png + File:k.png , File:f.png + File:mp.png , File:mk.png , File:hcb.png + File:mp.png , File:mp.png , File:f.png + File:mp.png 355 dmg
  • jumping File:hp.png , File:mp.png , File:lk.png , File:mk.png , File:d.png + File:mp.png , File:dp.png + File:k.png , File:uf.png + File:hk.png , File:mk.png , File:dp.png + File:mp.png , File:d.png + File:hk.png 380 dmg
  • jumping File:hp.png , File:mp.png , File:lk.png , File:mk.png , File:d.png + File:mp.png , File:dp.png + File:k.png , File:uf.png + File:hk.png , File:hk.png , File:dp.png + File:mp.png , File:d.png + File:hk.png 389 dmg (corner only variation)

Note that, due to the game's engine, more damage can be obtained with shorter combos:

  • jumping File:hp.png , File:hk.png , File:dp.png + File:k.png , File:uf.png + File:hk.png , File:mk.png , File:dp.png + File:mp.png , File:d.png + File:hk.png 420 dmg

Hit Confirm Combos

  • File:mp.png , File:lk.png , File:mk.png , File:d.png + File:mp.png , File:dp.png + File:k.png , jumping File:uf.png + File:hk.png , land File:hk.png , File:hcb.png + File:k.png 368 dmg
  • File:mp.png , File:lk.png , File:mk.png , File:d.png + File:mp.png , File:hcb.png + File:k.png safe on block

Advanced Combos

  • jumping File:hp.png , File:mp.png , File:lp.png , File:mp.png , File:lk.png , File:mk.png , File:d.png + File:mp.png , File:dp.png + File:k.png , jumping File:uf.png + File:hk.png , landing File:mk.png , File:dp.png + File:mp.png , File:d.png + File:hk.png Meterless style. 330 dmg?

Combos Into Supers

  • N/A
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