Street Fighter X Tekken/Chun Li

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Chun Li

Sfxt chunli face.jpg

TBW


In a nutshell


TBW


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png on 1st hit
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Jcancel.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png ;
boost chains ok from Rpdfire.png
Crouching Medium Punch
D.png + Mp.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png on 1st hit
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png ;
boost chains ok from Rpdfire.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Knockdown.png vs airborne
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
crossup
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Kakukyakuraku
Df.png + Hk.png
High.png
crossup
Knockdown.png vs airborne
Rear Spin Kick
Df.png + Lk.png
Knockdown.png vs airborne
Kakusenshu
F.png + Mk.png
Knockdown.png vs airborne
Kintekishu
B.png + Mk.png
Knockdown.png vs airborne
    Tenkukyaku
Kintekishu ---.png Mk.png
Jcancel.png
Knockdown.png
       Tenshokyaku
Tenkukyaku ---.png
D.png , U.png + Mk.png
Knockdown.png
Yosokyaku
air D.png + Mk.png
Knockdown.png vs airborne
can chain 3 times
Wall Jump
air Uf.png
near screen edge
Target Combo
Uf.png / Ub.png + Hp.png ---.png Hp.png
Knockdown.png vs airborne

Throws

Name
Command
Notes
Koshuto
F.png or N.png + Lp.png + Lk.png
Throw.png
Kirinshu
B.png + Lp.png + Lk.png
Throw.png
Ryuseiraku
air Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Kikoken
Hcf.png + P.png
Ex.png
Knockdown.png vs airborne
Hazanshu
Hcb.png + K.png
High.png on M.png / H.png versions
Hardknockdown.png on H.png version
Knockdown.png vs airborne
Groundbounce.png on Ex.png
Spinning Bird Kick
D.png (charge) U.png + K.png
Ex.png
Knockdown.png on Ex.png
Knockdown.png vs airborne
Hyakuretsukyaku
Hcf.png + K.png
Ex.png Chrg.png
mashable
Knockdown.png vs airborne
Knockdown.png on Ex.png

Super Combo

Name
Command
Notes
Senretsukyaku
Hcf.png + 3k.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

Chun Li returns as a strong poke character, with moderate zoning and great safe pressure. Additionally, she has combos that can carry the opponent towards the corner, maintaining pressure when need be.
Chun has the best Jcancel.png moves in the game, between her standing Hk.png and her B.png + Mk.png ---.png Mk.png pop-up attack. These feed combos very easily.
Additionally, a mashed Hk.png Lightning Leg is safe on block, as well as having enough frame advantage on hit to allow certain moves to combo out of it, such as Lp.png if close enough!
EX Kikoken also has immense frame advantage, allowing B.png + Mk.png to make a full combo afterwards.

Advanced Strategy

  • Chun Li has a minor "glitch" in one of her standing normals: close standing Mk.png . If this normal hits an opponent during a groundbounce state, they will actually air reset, preventing them from tech rolling to safety. This can be used many ways, however is difficult to combo into when not in the corner.

Combo for this setup: B.png + Mk.png , Mk.png , Jcancel.png , j. Hk.png , (land) , Hk.png , Hcb.png + K.png + K.png , Mk.png . You'll notice that your opponent will reset in mid air, rather than landing on the ground first as usual in a juggle combo. When not in corner, vary timing to work midscreen.
Video coming soon.


Note that Chun Li isn't the only character with this rare property, but it appears to be the most practical and self-sufficient.

Combos

Bread and Butters

  • Uf.png + Hp.png , air Hp.png , (land) , B.png + Mk.png , Mk.png , Jcancel.png , Uf.png + Hp.png , air Hp.png , (land) , Hp.png - 283 dmg

Hit Confirm Combos

  • N/A

Advanced Combos

  • Hcb.png + K.png + K.png , standing Hk.png , Jcancel.png , air D.png + Mk.png , air D.png + Mk.png , air Hp.png - 327 dmg


Combos Into Supers