Street Fighter X Tekken/Paul
Forest and Marshall Law's best friend. The self proclaimed "Strongest in the Universe", Paul is constantly trying to prove himself. He is pretty much the Tekken version of a mix of Dan and Ryu. Strong fighter constantly challenging himself to become stronger but a little comedic in his efforts.
In a nutshell
Paul a high damage close range character.
High quality tutorial covering basics.
While this move is projectile invincible it is not safe on block at all. DO NOT USE IT RECKLESSLY. Unless you patiently read/react to the projectile save this move for your hit confirms for the valuable juggle state it gives. Keep it mind to only use it once per combo as the 2nd mountain raze will just knockdown. Punish projectiles and the opponent for your damaging BnBs.
is invincible to air attacks and therefore your go to anti-air on reaction. is not invincible to ground attack so punish those mindless opponents you face. is great after your first mountain raze as it will add damage as well as keep the opponent airborne to end with HP/HK xx Deathfist. Keep in mind however that all normal Shredder will whiff on crouching characters leading to a huge punish from them. If they crouching and you need a wakeup move use Shredder Kicks as it is completely invincible and will hit crouchers.
dodges back farther than his backdash so use this to end blockstrings if you really want a safe ender.
dodges, avoids lows, and hits overhead. You can link a cr. afterwards as well for a combo.
dodge and knockdown. Unsafe no real practical use. Flashy spin animation on hit.
dodge projectile invuln. and
vs airborne goes a short distance just past right in of Paul. goes farther maybe 2 character spaces away. While goes the farthest. All are overheads and safe on block however keep in mind that it is very seeable and you can be hit out of the animation. Speaking of which Paul avoids projectiles if he is above them in his animation. Same can be said for lows however the startup can still get him.
on Hit with this and you essentially cripple your opponent for life. No seriously this move hits hard. Also hits the opponent far away from you for better or for worse. Great corner carry. Damage is base 120 on all version. hit however has a special animation and hits the opponent for 230 damage. does a and has the same sound effect as the last hit of Ryu's srk.
Great video covering basic to advanced combos. Has notation and general requirements like meter and corner specific. Refer to this for most if not all the Paul combos you need. I think it lacks combos from tag but that will be covered later.
Bread and Butters
Hit Confirm Combos
Combos Into Supers