Street Fighter X Tekken/Rolento
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Rolento
TBW
In a nutshell
Rolento is a solid character with good footsies, excellent mobility, and a nigh-unpredictable fighting style. Given the proper circumstances he can go into a long combo leading into a juggle, and if he makes a correct guess he can do it again. Street Fighter veterans can consider him a mix of Ibuki and Blanka. Rolento can function as any role on a team, but many players prefer him on point for his excellent meter gain. While he can create potent pressure, his main weakness is getting pressured himself as he has no outstanding reversals. If you like to confuse and prod your opponent, though, Rolento is your merc.
Moves
Normal Attacks
Name
Command
Notes
Unique Attacks
Throws
Special Moves
Name
Command
Notes
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
v2013 Changes
- Vitality - Reduced from 1000 to 930
- Far LP - Hit box reduced
- Far LP - Hurt box reduced
- Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced
- Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced
- Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
- cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced
- cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced
- cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
- Jump MK - Hitbox reduced
- Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)
- Stinger - Hitbox increased
- Stinger - Push back on block reduced
- Far standing LP: hitbox has been reduced.
Special move meter gain
- Stinger (jump): whiff 15->5
- Stinger (knife): whiff 15->5, on hit 40->15
- Mekong Delta Attack (attack): whiff 15->10, on hit 40->30
- Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30
- Mekong Delta Escape (jump): whiff 10->5
- Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)
- Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)
- Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)


