Super Smash Bros. Melee/Roy

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Introduction

Roy is currently ranked 19th on the tier list, in the F tier. Roy's upsides include a good approach due to one of the best SHFFLs in the game, as well as a good grab game, which allows him to chaingrab rather well. Roy's specials are also useful, with a Counter attack that can become extremely powerful, and a decent edgeguard ability from Flare Blade. However, Roy's primary problem is his extremely high falling speed, leading him to be very easily comboed; Roy himself cannot combo well, due to his low hitstun attacks and poor air speed. The fact that the sweetspot on his sword is in the centre also causes Roy to lack an extremely effective kill move. Roy, like Marth, also suffers from a poor recovery. However, he has fewer options to extend it than Marth due to his lower airspeed and higher falling speed, giving him one of the worst recoveries in the game. This results in largely unfavorable matchups, with his worst being an almost unwinnable matchup against Peach.

"A" Moves Analysis

"B" Moves List

Move Analysis

Combos

Frame Data

Strategies

Overview

Zoning

Character Specific

Additional Note

Match-ups

Serious Advantage Match-ups

Pichu

Advantage Match-ups

Ness, Bowser

Fair Match-ups

Zelda, Yoshi, G&W, Kirby

Disadvantage Match-ups

Everyone else

Serious Disadvantage Match-ups

Sheik, Peach, Samus