Super Street Fighter IV/E. Honda

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Super Street Fighter IVSSFIVLogo.png



E. Honda

SSFIV-EHonda Face.jpg

Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom.


In a nutshell

Honda's strength definitely lies in his... well, strength. High damage is where Honda shines the most as, whether on offense or defense, his best options all result is a huge amount of damage. While Honda specializes in being defensive and, oftentimes, is more effective from a defensive standpoint, don't underestimate his ablity to get in with a well-placed Jumping Strong that leads into huge damage. But when Honda is playing a strong defense, he can easily be one of the hardest shells to crack in the game.


Moves

Unique Attacks

Name
Command
Notes
Shikofumi
Df.png + Hk.png
High.png
Target Combo
close Mp.png ---.png Df.png + Hk.png
2nd hit: High.png

Throws

Name
Command
Notes
Sabori
F.png or N.png + Lp.png + Lk.png
Throw.png
Rice Bale Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Hundred Hand Slap
press P.png repeatedly
Requires 5 punch button presses; Ex.png
Sumo Headbutt
B.png (charge) F.png + P.png
Ex.png Armorbreak.png
Sumo Smash
D.png (charge) U.png + K.png
2nd hit: High.png ; Ex.png
Oicho Throw
Hcb.png + P.png
Throw.png Ex.png

Super Combo

Name
Command
Notes
Super Killer Head Ram
B.png (charge) F.png B.png F.png + P.png

Ultra Combos

Name
Command
Notes
Ultimate Killer Head Ram
B.png (charge) F.png B.png F.png + 3p.png
Armorbreak.png
Orochi Breaker
360.png 360.png + 3p.png
Throw.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6 - - 1st hit cancellable
Strong.gif HL 30*50 50*50 40*20 sp/su 7 2(4)1 9 +4 +7 - -
Fierce.gif HL 120[100] 200[150] 60 su 8 6 12 0 +5 - - Forces stand
Short.gif HL 30 50 20 sp/su 5 3 6 +2 +5 - -
Forward.gif HL 90 100 40 sp/su 5 3 12 -1 +2 - -
Roundhouse.gif HL 30*100 125*75 60*20 su 6 2*3 14 -1 +4 - - 2nd forces stand, 1st hit cancellable
Standing Far Attacks
Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6 - -
Strong.gif HL 90 100 40 su 8 3 12 -1 +2 - -
Fierce.gif HL 120 200 60 su 10 6 16 -2 0 - -
Short.gif HL 40 50 20 sp/su 5 2 7 +2 +5 - -
Forward.gif HL 80 100 40 su 8 2 12 0 +3 - -
Roundhouse.gif L 100 150 60 - 7 3 22 -7 -3 - -
Crouching Attacks
Jab.gif HL 40 50 20 sp/su 4 4 7 0 +3 - -
Strong.gif HL 80 100 40 su 8 3 11 0 +3 - -
Fierce.gif HL 140 200 60 su 11 4 16 -2 +2 - -
Short.gif L 30 50 20 sp/su 5 2 7 +2 +5 - -
Forward.gif L 80 100 40 sp/su 7 3 11 0 +3 - -
Roundhouse.gif L 120 200 60 - 14 2 14 +2 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 60 50 20 - 7 5 - - - - -
Strong.gif H 90 100 40 - 6 8 - - - - -
Fierce.gif H 120 200 60 - 8 10 - - - - -
Short.gif H 50 50 20 - 7 9 - - - - -
Forward.gif H 90 100 40 - 9 9 - - - - -
Roundhouse.gif H 130 200 60 - 7 9 - - - - -
Angled Jump Attacks
Jab.gif H 60 50 20 - 7 6 - - - - -
Strong.gif H 90 100 40 - 7 7 - - - - -
Fierce.gif H 120 200 60 - 8 5 - - - - -
Short.gif H 50 50 20 - 6 6 - - - - -
Forward.gif H 90 100 40 - 6 8 - - - - -
Roundhouse.gif H 110 200 60 - 6 7 - - - - -
Unique Attacks
Downright.gif + Roundhouse.gif H 130 200 60 sp/su 30 2 19 -3 - - - cannot fast recover
Target Combo 1 H 130 200 60 sp/su 30 2 19 -3 - - - cannot fast recover
Focus Attacks
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 160 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 140 180 40 - 3 2 20 - - - -
Back throw 0.9 150 100 40 - 3 2 20 - - - -
Special Moves
Hundred Hands Jab.gif HL 20x3 20x3 20/10xN su 9 - 16 +3 +7 - - 1~2 hit cancellable
Hundred Hands Strong.gif HL 20x4 20x4 20/10xN su 9 - 15 +4 +8 - - 1~2 hit cancellable
Hundred Hands Fierce.gif HL 20x7 20x7 20/10xN su 9 - 13 +6 +10 - - 1~4 hit cancellable
Hundred Hands (???) 20x6 20x6 20/10 su 3 1(3)2(4)1(2)2(4)1(3)2 7 +8 +12 - -
Hundred Hands EX.gif HL 20x7 20x7 -250/0 su 9 - 19 0 +4 - - 1~4 hit cancellable
Headbutt Jab.gif HL 130 200 30/40 su 13 17 14+13 -9 - - - Armor break, charge 55f
Headbutt Strong.gif HL 140 200 30/40 su 9 21 14+13 -13 - - - Armor break, charge 55f
Headbutt Fierce.gif HL 160 200 30/40 su 8 48 14+13 -16 - - - Armor break, charge 55f
Headbutt EX.gif HL 160 200 -250/0 su 8 25 14+13 -8 - - - 1~8f invincible, Armor break, charge 55f
Butt Drop Short.gif HL*H 80*100 100*150 30*30*20 - 14 7(14)6 18 -2 - - - 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop Forward.gif HL*H 90*110 100*150 30*30*20 - 14 7(14)9 18 -2 - - - 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop Roundhouse.gif HL*H 100*120 100*150 30*30*20 - 14 7(14)15 18 -3 - - - 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop EX.gif HL*H 100*80 100*100 -250/0 - 9 6(14)12 18 -2 - - - 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Ohicho Jab.gif 1.5 180 100 30/80 - 5 2 41 - - - -
Ohicho Strong.gif 1.35 190 100 30/80 - 5 2 41 - - - -
Ohicho Fierce.gif 1.3 200 100 30/80 - 5 2 41 - - - -
Ohicho EX.gif 1.5 190 100 -250/0 - 5 2 41 - - - -
Super Combo
Super Combo Jab.gif HL 160*240 0 -1000/0 - 1+9 13(36)23 14+17 -6 - - - 1~13f invincible, Pursuit property, charge 55f
Super Combo Strong.gif HL 160*240 0 -1000/0 - 1+10 16(36)23 14+17 -6 - - - 1~12f invincible, Pursuit property, charge 55f
Super Combo Fierce.gif HL 160*240 0 -1000/0 - 1+10 25(36)23 14+17 -6 - - - 1~9f invincible, Pursuit property, charge 55f
Ultra Combos
Ultra Combo 1 HL 60*450 0 0/0 - 1+10 24 22+13 -15 - - - 1~10f invincible
Ultra Combo 2 0.9 450 0 0/0 - 1+0 2 71 - - - - 1~2f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW