Super Street Fighter IV/Guile

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Super Street Fighter IVSSFIVLogo.png



Guile

SSFIV-Guile Face.jpg

Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison: M. Bison was the one who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...


In a nutshell

There are many different defensive styles in the game and, unlike many other styles which require defensive reactions and reading your opponent as well as possible, Guile's defensive stance is a much more controlled defense than anyone else thanks to the Sonic Boom. By utilizing this tool, Guile controls the pace of matches very easily, forcing opponents to react to him and countering appropriately. However, Guile's offensive options are on the weak side, so be sure to keep control of the match at all times by maintaining the life lead.


Moves

Unique Attacks

Name
Command
Notes
Straight Chop
F.png + Mp.png
High.png
Spinning Back Knuckle
F.png + Hp.png
Knee Bazooka
F.png or B.png + Lk.png
Rolling Sobat
F.png or B.png + Mk.png
Reverse Spin Kick
(near opponent) F.png or B.png + Hk.png
Shades of Glory
D.png + Hp.png + Hk.png
Target Combo
crouch Mk.png ---.png F.png + Mp.png
1st hit: Low.png ; 2nd hit: High.png

Throws

Name
Command
Notes
Dragon Suplex
F.png or N.png + Lp.png + Lk.png
Throw.png
Judo Throw
B.png + Lp.png + Lk.png
Throw.png
Flying Mare
(in air) any direction except B.png or Db.png or Ub.png + Lp.png + Lk.png
Airthrow.png
Flying Buster Drop
(in air) B.png or Db.png or Ub.png + Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Sonic Boom
B.png (charge) F.png + P.png
Ex.png
Flash Kick
D.png (charge) U.png + K.png
Ex.png Armorbreak.png

Super Combo

Name
Command
Notes
Double Flash
Db.png (charge) Df.png Db.png U.png + K.png

Ultra Combos

Name
Command
Notes
Flash Explosion
Db.png (charge) Df.png Db.png Df.png + 3k.png
Sonic Hurricane
B.png (charge) F.png B.png F.png + 3p.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +2 +5 - -
Strong.gif HL 60 100 40 sp/su 4 3 14 -3 0 - -
Fierce.gif HL 120[70] 200[150] 60 sp/su 5 4 15 -1 +4 - - Forces stand
Short.gif HL 30 50 20 ch 3 3 8 0 +3 - -
Forward.gif HL 60 100 40 - 5 2 16 -4 -1 - -
Roundhouse.gif HL 130 200 60 - 6 3 18 -3 +1 - -
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 80 100 40 sp/su 5 4 14 -4 -1 - -
Fierce.gif HL 100 200 60 su 5 3 14 +1 +5 - -
Short.gif HL 40 50 20 ch 5 2 9 0 +3 - -
Forward.gif HL 70 100 40 - 7 4 12 -2 +1 - -
Roundhouse.gif HL 110 200 60 - 13 5 14 -1 +3 - -
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 8 +1 +4 - -
Strong.gif HL 70 100 40 sp/su 4 5 10 -1 +2 - -
Fierce.gif HL 100[70] 200[150] 60 - 5 4 23 -9 -4 - - Forces stand
Short.gif L 30 50 20 ch 4 2 9 0 +3 - -
Forward.gif L 70 100 40 - 7 4 14 -4 -1 - -
Roundhouse.gif L 100*110 100*100 60 su 6 4(20)4 17 -3 - - - 1st hit cancellable, cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 2 - - - - -
Strong.gif H 80 100 40 - 7 4 - - - - -
Fierce.gif H 100 200 60 - 7 3 - - - - -
Short.gif H 40 50 20 - 7 6 - - - - -
Forward.gif H 80 100 40 - 7 6 - - - - -
Roundhouse.gif H 100 200 60 - 6 3 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 6 6 - - - - -
Strong.gif H 80 100 40 - 5 5 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 5 5 - - - - -
Forward.gif H 60 100 40 - 5 6 - - - - -
Roundhouse.gif H 100 200 60 - 6 5 - - - - -
Unique Attacks
Right.gif + Strong.gif H 80 100 40 - 15 3 14 -3 0 - -
Target Combo 1 H 80 100 40 - 15 3 14 -3 0 - -
Right.gif + Fierce.gif HL 120 200 60 - 8 3 15 0 +2 - -
Left.gif or Right.gif + Short.gif HL 50 50 20 - 7 4 15 -8 -3 - -
Left.gif or Right.gif + Forward.gif HL 60 100 40 - 11 4 14 -4 +1 - -
Left.gif or Right.gif + Roundhouse.gif(close) HL 120 200 60 - 16 6 12 0 +4 - -
Downright.gif + Roundhouse.gif HL 110 200 60 - 11 2 17 -1 - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 100 40 - 3 2 20 - - - -
Back throw 0.9 120 80 40 - 3 2 20 - - - -
Forward Air Throw (air) 1.25 150 150 40 - 3 2 - - - - -
Back Air Throw (air) 1.25 150 150 40 - 3 2 - - - - -
Special Moves
Sonic Boom Jab.gif HL 50 50 20/20 su 9 - 29 (total duration) +6 +10 - - charge 50f
Sonic Boom Strong.gif HL 50 50 20/20 su 9 - 31 (total duration) +4 +8 - - charge 50f
Sonic Boom Fierce.gif HL 50 50 20/20 su 9 - 33 (total duration) +2 +6 - - charge 50f
Sonic Boom EX.gif HL 50*50 50*50 -250/0 su 11 - 39 (total duration) +1 +4 - - Pursuit property, charge 50f
Somersault Short.gif HL 130[100] 200[100] 30/40 su 4 11 20+23 -33 - - - 1~5f invincible, 6~14f cannot be thrownArmor break, charge 55f
Somersault Forward.gif HL 140[100] 200[100] 30/40 su 4 11 22+23 -35 - - - 1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f
Somersault Roundhouse.gif HL 160[100] 200[100] 30/40 su 4 11 24+23 -37 - - - 1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f
Somersault EX.gif HL 100*80 150*100 -250/0 su 4 2*9 24+23 -35 - - - 1~5f invincible, 6~14f cannot be thrown, Armor break, Pursuit property, charge 55f
Super Combo
Super Combo Short.gif HL 80*40x4*120 0 -1000/0 - 1+2 1*5*2(9)1*8*2 20+23 -24 - - - 1~8f invincible, 13~21f cannot be thrown, Pursuit property, charge 55f
Super Combo Forward.gif HL 80*40x4*120 0 -1000/0 - 1+3 1*5*1(14)1*8*2 22+23 -26 - - - 1~9f invincible, 18~26f cannot be thrown, Pursuit property, charge 55f
Super Combo Roundhouse.gif HL 80*40x4*120 0 -1000/0 - 1+5 1*5*1(19)1*8*2 24+23 -28 - - - 1~11f invincible, 25~33f cannot be thrown, Pursuit property, charge 55f
Ultra Combos
Ultra Combo 1 HL 90*24x6*66*210 0 0/0 - 1+6 1*3*1(30)1*1*1*2*1 31+66 -77 - - - 1~10f invincible, Pursuit property, charge 55f
Ultra Combo 2 150*30x4*150 0 0/0 - 1+7 43 13 -5 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW