Super Street Fighter IV/Ibuki

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Super Street Fighter IVSSFIVLogo.png



Ibuki

SSFIV-Ibuki Face.jpg

Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.


In a nutshell

One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.


Moves

Unique Attacks

Name
Command
Notes
Ageman
B.png + Mp.png
Backhand Punch
(far from opponent) Hp.png ---.png Hp.png
First hit can whiff and still be chained
Spin Kick
F.png + Lk.png
Reverse Spin Kick
B.png + Mk.png
Hammer Kick
F.png + Mk.png
High.png
Sazan
Df.png + Mk.png
Low.png
Bonsho Kick
F.png + Hk.png
Target Combo 1
(during angled jump) Hp.png ---.png F.png + Mk.png
Both hits High.png
Target Combo 2
(during angled jump) Lp.png ---.png F.png + Hp.png
Both hits High.png
Target Combo 3
(during angled jump) Lk.png ---.png F.png + Mk.png
Both hits High.png
Target Combo 4
close Lp.png ---.png Mp.png (1 or 2 hits) ---.png Hp.png
Target Combo 5
(far from opponent) Lp.png ---.png Mp.png ---.png F.png + Lk.png
Target Combo 6
(near opponent) Lp.png ---.png Mp.png (1 or 2 hits) ---.png D.png + Hk.png ---.png Hk.png
D.png + Hk.png hits Low.png
Target Combo 7
B.png + Mk.png ---.png F.png + Mk.png
2nd hit High.png
Target Combo 8
(near opponent) Hp.png (2 hits) ---.png D.png + Hk.png ---.png Hk.png
D.png + Hk.png hits Low.png
Target Combo 9
Lk.png ---.png Mk.png ---.png Hk.png

Throws

Name
Command
Notes
Yami Kazura
F.png or N.png + Lp.png + Lk.png
Throw.png
Uki Yami
B.png + Lp.png + Lk.png
Throw.png
Tobizaru
(in air) Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Kunai
(in air) Qcf.png + P.png
Ex.png
Tsuijigoe
Dp.png + P.png
Able to perform Kunai or Kasumi Suzaku during jump
Neck Breaker
Hcf.png + P.png
Ex.png Armorbreak.png
Raida
Qcb.png + P.png
Ex.png Armorbreak.png
Kasumi Gake
Qcf.png + K.png
Hk.png version can pass through opponent
Kazegiri
Dp.png + K.png
Ex.png version can be followed up with Kunai; Ex.png
Tsumuji
Qcb.png + K.png
Use D.png to change any follow-up hit of the Ex.png version to attack Low.png ; Ex.png
   Follow Up Attack
K.png or D.png + K.png
Perform after Mk.png or Hk.png version of Tsumuji; D.png + K.png version hits Low.png
Hien
Rdp.png + K.png
Able to perform Kunai or Kasumi Suzaku during bounce back; Ex.png
High Jump
Tap Db.png or D.png or Df.png immediately followed by Ub.png or U.png or Uf.png
Cannot be used as a Reversal

Super Combo

Name
Command
Notes
Kasumi Suzaku
(in air) Qcf.png Qcf.png + P.png

Ultra Combos

Name
Command
Notes
Yoroitoshi
Hcb.png Hcb.png + 3p.png
Throw.png
Hashinsho
Qcf.png Qcf.png + 3k.png
Armorbreak.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 sp/su 3 2 10 0 +3 - -
Strong.gif HL 70 100 40 - 5 4 6 +2 +6 - -
Fierce.gif HL 60*70 125*75 40*2 sp/su 7 2*2 18 -6 -2 - -
Short.gif HL 20 50 20 0 5 4 9 -2 +1 - -
Forward.gif HL 70 100 40 sp/su 6 4 14 -4 +1 - -
Roundhouse.gif HL 50*60 125*75 40*20 J 6 2*2 23 -5 - - -
Standing Far Attacks
Jab.gif HL 25 50 20 - 3 2 5 +4 +8 - -
Strong.gif HL 70 100 40 - 5 4 6 +2 +6 - -
Fierce.gif HL 100 100 60 - 12 4 16 -2 +2 - -
Short.gif HL 20 50 20 sp/su 5 4 9 -2 +1 - -
Forward.gif HL 70 100 40 - 6 4 14 -4 +1 - -
Roundhouse.gif HL 110 200 60 ch/sp/su 10 3 17 -2 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 sp/su 4 3 6 +3 +6 - -
Strong.gif HL 70 100 40 J 8 7 7 0 +3 - -
Fierce.gif HL 100 200 60 sp/su 9 3 18 -3 +2 - -
Short.gif L 20 50 20 - 4 2 8 +1 +4 - -
Forward.gif L 70 100 40 - 6 5 9 0 +3 - -
Roundhouse.gif L 90 100 60 - 6 2 25 -9 - - -
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 6 7 - - - - -
Strong.gif H 80 100 40 - 6 7 - - - - -
Fierce.gif H 120 200 60 - 9 5 - - - - -
Short.gif H 50 50 20 - 6 12 - - - - -
Forward.gif H 80 100 40 - 6 7 - - - - -
Roundhouse.gif H 110 200 60 - 7 3 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 6 6 - - - - -
Strong.gif H 70 50 40 - 7 8 - - - - -
Fierce.gif H 120 200 60 - 11 5 - - - - -
Short.gif H 40 50 20 - 4 8 - - - - -
Forward.gif H 70 100 40 - 8 7 - - - - -
Roundhouse.gif H 100 200 60 - 8 5 - - - - -
Unique Attacks
Left.gif + Strong.gif HL 30*60 50*50 40*40 sp/su 6 1*2 10 0 +4 - -
Backhand Punch HL 50 200 6 - 3 2 20 -4 0 - -
Left.gif + Forward.gif HL 30 50 2 sp/su 10 2 17 -1 +2 - -
Right.gif + Short.gif HL 70 100 40 - 4 4 9 0 +4 - -
Right.gif + Forward.gif H 80 100 4 - 26 2 10 +3 +5 - -
Downright.gif + Forward.gif L 70 100 20 - 7 11 11 -10 -5 - -
Right.gif + Roundhouse.gif HL 100 210 60 - 13 2 21 -5 -1 - -
Ruishi Jump - - - - - - - 55 - - - -
(3) > Right.gif + Forward.gif H 40 50 20 - 4 7 - - - - -
 ??Jab.gif > F+Fierce.gif H 70 150 30 - 4 6 - - - - -
Jab.gif > Strong.gif (1) HL 30*60 50*50 40*40 sp/su 5 1*2 11 -1 +3 - -
Jab.gif > Strong.gif > Fierce.gif HL 100 60 30 sp/su 2 3 10 +1 +4 - -
Jab.gif > Strong.gif (4) HL 40 50 20 - 4 3 9 +2 +5 - -
(4) > Right.gif + Short.gif HL 20 30 10 - 4 4 9 -1 +2 - -
(1) > Down.gif + Roundhouse.gif (5) L 60 60 30 - 4 2 25 -9 - - -
(5) > Roundhouse.gif HL 60 60 30 J 5 3 18 -7 - - -
Left.gif + Forward.gif > Right.gif + Forward.gif H 80 100 40 - 26 2 12 +1 +3 - -
(2) > Forward.gif (6) HL 40 50 20 sp/su 4 4 14 -4 +1 - -
(6) > Roundhouse.gif HL 60 60 30 - 5 3 18 -3 +1 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 34 -21 -21 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 34 -15 - - -
Focus Attack LVL 3 - 140 200 60 - 65 2 34 - - - -
Throws
Forward Throw 0.9 130 140 40 - 3 2 20 - - - -
Back Throw 0.9 130 120 40 - 3 2 20 - - - -
Air Throw 1.1 150 100 40 - 3 2 - - - - -
Special Moves
Kunai HL 50 60 10/10 su 7 - 15 - - - -
Kunai EX.gif HL 50*50 100*100 -250/0 - 8 - 8 - - - -
 ?? - - - 20/- sp/su - - 54 - - - -
Neck Breaker Jab.gif L 140 250 30/30 - 15 10 16 -13 - - -
Neck Breaker Strong.gif L 140 250 30/30 - 15 12 17 -13 - - -
Neck Breaker Fierce.gif L 140 250 30/30 - 15 21 19 -13 - - -
Neck Breaker EX.gif L 160 300 -250/0 - 15 14 19 -13 - - -
Raida Jab.gif HL 110 200 10/30 - 6 5 25 -14 - - -
Raida Strong.gif HL 110 200 10/30 - 6 5 27 -16 - - -
Raida Fierce.gif HL 110 200 10/30 - 6 5 29 -18 - - -
Raida EX.gif HL 140 250 -250/0 - 6 5 20 -9 - - -
 ??? - - - - - - -  ??? - - - -
Kazegiri Short.gif HL 50*20*65 40x3 10/20x3 su 5 1*1*11 25 -27 - - -
Kazegiri Forward.gif HL 20*20*75 40x3 10/20x3 su 7 1*1*11 28 -32 - - -
Kazegiri Roundhouse.gif HL 50*20*90 40x3 10/20x3 su 9 1*1*11 25 -27 - - -
Kazegiri EX.gif HL 40*40*80 40x3 -250/0 su 5 3*4(2)8 39 -26 - - -
Tsumuji Short.gif HL 50*50 50*60 10/20*20 - 12 2(10)2 16 -4 +3 - -
Tsumuji Forward.gif HL 35*35 70*60 10/20*20 - 15 2(12)2 14 0 +4 - -
Tsumuji Forward.gif (???) HL 50 60 10/20 - 14 2 17 -3 +1 - -
Tsumuji Forward.gif (???) L 20 60 10/20 - 17 2 15 -2 - - -
Tsumuji Roundhouse.gif HL 50*40 70*60 10/20*20 su 15 2(13)2 20 -4 0 - -
Tsumuji Roundhouse.gif (???) HL 50 70 10/20 - 15 2 19 -5 -1 - -
Tsumuji Roundhouse.gif (???) L 20 60 10/20 - 18 2 25 -9 - - -
Tsumuji EX.gif HL 40*30X3 60x3*70 -250/0 - 12  ??? 9 -4 - - -
Tsumuji EX.gif (2,3 ???) L 30 50 -/0 - 12 2 - - - - -
Tsumuji EX.gif (4 ???) L 25 70 -/0 - 12 2 12 -2 - - -
Hien Short.gif H 40*75 70*70 10/0*20 - 25 7 6+11 - - - -
Hien Forward.gif H 40*90 70*70 10/0*40 - 27 7 6+11 - - - -
Hien Roundhouse.gif H 40*110 70*90 10/0*60 - 28 7 6+11 - - - -
Hien EX.gif H 40x3*50 70*0*0*200 -250/0 - 36 12 19+11 - - - -
Hien (???) - - - - sp/su - - 8 - - - -
Super Combo
Super Combo HL (27*28)x6 0 -1000/0 - 1+7 - 5 - - - -
Ultra Combos
Ultra Combo 1 (1.1)*HLx7 501[38*45*38x4*39] 0[50*0x6] 0/0 - 1+1 2(10)17 108 (total duration) -5 -1 - -
Ultra Combo 2 HL 30x6*289 0 0/0 - 1+8 2(2)2(15)2(26)1*2(8)2 70 -63 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW