Super Street Fighter IV/Makoto

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Super Street Fighter IVSSFIVLogo.png



Makoto

SSFIV-Makoto Face.jpg

Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.


In a nutshell

Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.


Moves

Unique Attacks

Name
Command
Notes
Yamase
F.png + Hp.png ---.png Hp.png
First hit can whiff and still be chained
Target Combo 1
Lk.png ---.png Mk.png
First hit can whiff and still be chained
Target Combo 2
F.png + Mk.png ---.png Hk.png
First hit can whiff and still be chained

Throws

Name
Command
Notes
Head Butt
F.png or N.png + Lp.png + Lk.png
Throw.png
Triple Threat
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Fukiage
Dp.png + P.png
Ex.png
Hayate
Qcf.png + P.png
Hold P.png to delay attack and increase damage; Press K.png during delay to cancel; Ex.png version cannot be delayed or canceled; Ex.png
Oroshi
Qcb.png + P.png
High.png Ex.png Armorbreak.png
Karakusa
Hcb.png + K.png
Ex.png version gains armor; Throw.png Ex.png
Tsurugi
(during vertical or forward jump) Qcb.png + K.png
Ex.png version hits High.png ; Ex.png

Super Combo

Name
Command
Notes
Tanden Renki
Qcf.png Qcf.png + P.png
Boosts strength temporarily

Ultra Combos

Name
Command
Notes
Seichusan Godanzuki
Qcf.png Qcf.png + 3p.png
Armorbreak.png
Abare Tosanami
Qcf.png Qcf.png + 3k.png
Hold different kick buttons before reaching wall to change attack angle


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Attacks
Jab.gif HL 30 50 20 sp/su 4 4 5 +2 +5 10 13
Strong.gif HL 60 100 40 sp/su 5 7 7 +2 +5 15 18
Fierce.gif HL 80 200 60 sp/su 6 3 24 -9 -5 17 21
Short.gif HL 40 50 20 sp/su 5 3 8 0 +3 10 13
Forward.gif HL 70 100 40 sp/su 6 4 12 -2 +1 13 16
Roundhouse.gif HL 100 250 60 su 8 8 12 -2 +2 17 21
Standing Toward Attacks
F+Jab.gif HL 30 50 20 sp/su 4 4 7 0 +3 10 13
F+Strong.gif HL 90 100 40 su 7 6 8 0 +3 13 16
F+Fierce.gif HL 90 200 60 - 13 8 18 -8 -4[-5] 17 21[20] -5 on hit
F+Short.gif HL 40 50 20 - 7 3 12 -4 -1 10 13 1-6f special/super cancellable, juggle(1)
F+Forward.gif HL 90 100 40 - 15 3 16 -1 +2 17 20
F+Roundhouse.gif L 110 200 60 - 19 3 23 -8 - 17 - 8-13f airborne, knockdown, cannot fast recover, hold Roundhouse.gif to feint (27f duration)
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 4 6 +1 +4 10 13
Strong.gif HL 60 100 40 sp/su 7 6 9 -1 +2 13 16
Fierce.gif L 90 100 60 - 7 2 25 -9 - 17 - knockdown, cannot fast recover
Short.gif L 30 50 20 sp/su 4 4 7 0 +3 10 13
Forward.gif HL 70 100 40 - 7 6 8 0 +3 13 16
Roundhouse.gif HL 90 100 60 - 9 4 17 -3 +1 17 21
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 250 60 - 8 2 - - - 17 20 startup leg projectile invincibility, juggle(1)
Short.gif H 40 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 7 10 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 7 5 - - - 15 18 startup leg projectile invincibility
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 6 5 - - - 15 18 startup leg projectile invincibility, juggle(1)
Short.gif H 40 50 40 - 4 9 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 7 5 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 9 5 - - - 15 18 startup leg projectile invincibility
Unique Attacks
Right.gif + Fierce.gif > Fierce.gif) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1 17 21
Short.gif > Forward.gif HL 50 100 40 - 2 4 14 -4 -1 13 16
Right.gif + Forward.gif > Roundhouse.gif HL 100 200 60 - 8 6 15 -3 +1 17 21
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 da (10~17)​+11 2 35 -21 -21 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus Attack LVL 2 HL 80 150 40 da (18~49)​+11 2 35 -15 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus Attack LVL 3 - 140 200 60 da 50+14 2 35 - - - - 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable
Throws
Forward Throw 0.9 100 200 40 - 3 2 20 - +1 - -
Back Throw 0.9 130 120 40 - 3 2 20 - - - - untechable knockdown
Special Moves
Fukiage Jab.gif - 100 160 30/40 su/ju 8 8 31 - - - - launch, juggle(1), whiff vs ground
Fukiage Strong.gif - 100 160 30/40 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage Fierce.gif - 100 160 30/40 su/ju 15 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage EX.gif - 140 200 -250/0 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Hayate Jab.gif (Lv1) HL 90 120 20/40 su (1~4)​+7 5 23[17] -8 0 19 21 launch vs air, juggle(1)
Hayate Jab.gif (Lv2) HL 105 135 20/40 su (5~24)​+7 5 23[17] -7 +1 20 22 launch vs air, juggle(1), +5 on counter
Hayate Jab.gif (Lv3) HL 120 150 20/40 su (25~44)​+7 5 23[17] -6 +2 21 23 launch vs air, juggle(1)
Hayate Jab.gif (Lv4) HL 135 165 20/40 su (45~64)​+7 5 23[17] -5 - 22 - launch, juggle(1)
Hayate Jab.gif (Lv5) HL 150 180 20/40 su (65~124)​+7 5 23[17] -4 - 23 - launch, juggle(1)
Hayate Strong.gif (Lv1) HL 100 120 20/40 su (1~4)​+14 5 21[17] -7 +1 18 22 launch vs air, juggle(1)
Hayate Strong.gif (Lv2) HL 115 135 20/40 su (5~24)​+14 5 21[17] -6 +2 19 23 launch vs air, juggle(1)
Hayate Strong.gif (Lv3) HL 130 150 20/40 su (25~44)​+14 5 21[17] -5 +3 20 24 launch vs air, juggle(1)
Hayate Strong.gif (Lv4) HL 145 165 20/40 su (45~64)​+14 5 21[17] -4 - 21 - launch, juggle(1)
Hayate Strong.gif (Lv5) HL 160 180 20/40 su (65~124)​+14 5 21[17] -3 - 22 - launch, juggle(1)
Hayate Fierce.gif (Lv1) HL 110 120 20/40 su (1~4)​+19 5 19[17] -6 +2 17 23 launch vs air, juggle(1)
Hayate Fierce.gif (Lv2) HL 125 135 20/40 su (5~24)​+19 5 19[17] -5 +3 18 24 launch vs air, juggle(1)
Hayate Fierce.gif (Lv3) HL 140 150 20/40 su (25~44)​+19 5 19[17] -4 +4 19 25 launch vs air, juggle(1)
Hayate Fierce.gif (Lv4) HL 155 165 20/40 su (45~64)​+19 5 19[17] -3 - 20 - launch, juggle(1)
Hayate Fierce.gif (Lv5) HL 170 180 20/40 su (65~124)​+19 5 19[17] -2 - 21 - launch, juggle(1)
Hayate EX.gif HL 100 150 -250/0 su 16 6 16 -4 - 17 - launch, juggle (3+)
Hayate Cancel - - - - - 4 - 12 - - - - {{{14}}}
Oroshi Jab.gif H 90 200 30/30 su 22 6 16 -4 +4[+3] 17 25[24] knockdown vs air, +3 on hit, armor break
Oroshi Strong.gif H 100 200 30/30 su 23 6 15 -5 +5[+4] 15 25[24] knockdown vs air, +4 on hit, armor break
Oroshi Fierce.gif H 150 200 30/30 su 24 6 14 -5 - 14 - knockdown, armor break
Oroshi EX.gif H 120 200 -250/0 su 18 6 19 -4 - 20 - 1-12f strike invincible, knockdown, armor break, juggle(1)
Karakusa Short.gif 0.93 40 80 20/40 - 7 2 47 - +12 - -
Karakusa Forward.gif 0.99 40 80 20/40 - 8 2 47 - +12 - -
Karakusa Roundhouse.gif 1.06 40 80 20/40 - 9 2 47 - +12 - -
Karakusa EX.gif 0.84 60 120 -250/0 - 5 2 47 - +12 - - 1-6f armor
Tsurugi Short.gif HL 90 120 10/40 - 11​[7+11] 4 11​[4+11] [-3] [+9] 15 27 launch vs air, juggle(1)
Tsurugi Forward.gif HL 100 140 10/40 - 13​[7+13] 4 11​[2+11] [-1] [+11] 15 27 launch vs air, juggle(1)
Tsurugi Roundhouse.gif HL 150 200 10/40 - 15​[7+15] 4 11​[2+11] [-1] - 15 - knockdown, juggle(1)
Tsurugi EX.gif H 60*100 100*120 -250/0 - 15​[6+15] 1*4​[1*3] 11​[2+11] [+4] - 19 - 1-15f projectile invincible, knockdown, juggle(2+)
Super Combo
Super Combo HL - - -1000/0 - 1+0 - 10[11] - - - - fully invincible, 1f longer when left neutral, 25% damage increase for 10s
Ultra Combos
Ultra Combo 1 HL 150*330 0 0/0 - 1+5 3 47 -29 - 20 - 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover
Ultra Combo 2 Short.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+0 6 26 -28 -  ?  ? 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage
Ultra Combo 2 Forward.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+0 7 26 -28 -  ?  ? -
Ultra Combo 2 Roundhouse.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+3 11 26 -28 - - - as above, non-full 4th hit launch (fully hittable)
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

Kara-Karakusas

kara-Karakusa* = HCB, F, Kick tk.Karakusa = F+LK cancel into Karakusa

  • c.LP, LP, MP, tk.Karakusa (Kara-Karakusa*)
  • FP, Hayate cancel, MP, MP, tk.Karakusa (Kara-Karakusa*)


Advanced Strategy

N/A


Combos

Bread and Butters

  • LP, LP, c.LK, LP Hayate
  • c.LP, LP, MP, MP(LP) Hayate
  • c.LP, LK, MK
  • c.LP, LK, LP Hayate
  • LP, MP, c.LK, LP Hayate

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • Hayate Cancel Combos
    • FP, Hayate cancel, MP, MP, MP(LP) Hayate
    • FP, Hayate cancel, c.LP, c.LK, LP Hayate
    • LP, MP, Hayate, cancel, MP, MP(LP) Hayate
    • c.LP, LP, F+LP, MP, MP(LP) Hayate

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW