Super Street Fighter IV/Sagat

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Super Street Fighter IVSSFIVLogo.png



Sagat

SSFIV-Sagat Face.jpg

Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form respect. Has Sagat turned a new leaf?


In a nutshell

Depiste being toned down from the previous iteration of Street Fighter IV, Sagat still remains an effective zoning character who relies a lot on his strength to defeat his opponents. By carefully using both the High and Low Tiger Shots, Sagat can easily force his opponents into mistakes of which he can punish with huge damage. Many people sleep on Sagat because he has been toned down, but those who still main Sagat know he still has a ton of potential to be dangerous.


Moves

Unique Attacks

Name
Command
Notes
Heavy Tiger Elbow
F.png + Hp.png
High.png
Low Step Kick
F.png + Lk.png
Low.png
High Step Kick
F.png + Hk.png
Fake Kick
immediately press Hk.png again after performing Hk.png

Throws

Name
Command
Notes
Tiger Rage
F.png or N.png + Lp.png + Lk.png
Throw.png
Tiger Carry
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
High Tiger Shot
Qcf.png + P.png
Ex.png
Low Tiger Shot
Qcf.png + K.png
Ex.png
Tiger Uppercut
Dp.png + P.png
Ex.png
Tiger Knee Crush
Dp.png + K.png
Ex.png Armorbreak.png
Angry Charge
Qcb.png Qcb.png + P.png
Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut

Super Combo

Name
Command
Notes
Tiger Genocide
Qcf.png Qcf.png + P.png

Ultra Combos

Name
Command
Notes
Tiger Destruction
Qcf.png Qcf.png + 3k.png
Tiger Cannon
Qcf.png Qcf.png + 3p.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 40 50 20 sp/su 6 3 4 +4 +7 - -
Strong.gif HL 85 100 40 sp/su 7 4 11 -1 +2 - -
Fierce.gif HL 110 200 60 - 10 3 15 0 +4 - -
Short.gif HL 30*10 30*50 20*20 sp/su 4 1*3 9 -1 +2 - -
Forward.gif HL 60*60 50*50 40*40 sp/su 7 2*2 12 0 +3 - - 1st hit cancellable
Roundhouse.gif HL 80*40 100*100 60*20 sp/su 5 2*3 18 -3 +1 - - Forces stand, 1st hit cancellable
Standing Far Attacks
Jab.gif HL 40 50 20 sp/su 5 3 5 +3 +6 - -
Strong.gif HL 90 100 40 - 10 4 9 +1 +4 - -
Fierce.gif HL 120 200 60 - 10 3 15 0 +4 - -
Short.gif HL 30*10 30*50 20*20 sp/su 5 1*3 9 -1 +2 - -
Forward.gif HL 80 100 40 - 9 3 11 0 +3 - -
Roundhouse.gif HL 80*40 100*100 60*20 su 5 2*3 18 -3 +1 - - Forces stand, 1st hit cancellable
Crouching Attacks
Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3 - -
Strong.gif HL 70 100 40 sp/su 5 3 10 +1 +4 - -
Fierce.gif HL 110 200 60 - 8 3 15 0 +4 - -
Short.gif L 30 50 20 sp/su 5 3 5 +3 +6 - -
Forward.gif L 65 100 40 sp/su 7 3 15 -4 -1 - -
Roundhouse.gif L 100 100 60 - 8 3 21 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 12 - - - - -
Strong.gif H 90 100 40 - 6 4 - - - - -
Fierce.gif H 140 200 60 - 7 5 - - - - -
Short.gif H 50 50 20 - 7 7 - - - - -
Forward.gif H 90 100 40 - 5 6 - - - - -
Roundhouse.gif H 130 200 60 - 7 6 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 7 7 - - - - -
Strong.gif H 90 100 40 - 11 10 - - - - - Pursuit property
Fierce.gif H 120 200 60 - 7 5 - - - - -
Short.gif H 50 50 20 - 7 6 - - - - -
Forward.gif H 90 100 40 - 7 11 - - - - -
Roundhouse.gif H 120 200 60 - 7 4 - - - - -
Unique Attacks
Right.gif + Fierce.gif H 100 150 60 - 20 5 16 -3 +2 - -
Right.gif + Short.gif L 50 50 20 sp/su 16 3 16 -1 +3 - - Forces stand
Right.gif + Roundhouse.gif HL 100 200 60 sp/su 13 3 16 -1 +3 - - Pursuit property
Fake Kick - - - - - - - 16 - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 64 2 35 - - - -
Throws
Forward Throw 0.9 140 160 40 - 3 2 20 - - - -
Back throw 0.9 140 120 40 - 3 2 20 - - - -
Special Moves
High Tiger Shot HL 65 100 10/20 su 11 - 39 (total duration) -2 +2 - -
High Tiger Shot EX.gif HL 70*50 50*50 -250/0 su 11 - 39 (total duration) +1 - - - Pursuit property
Low Tiger Shot HL 60 100 10/20 su 12 - 45 (total duration) -7 -3 - - Pursuit property
Low Tiger Shot EX.gif HL 70*50 50*50 -250/0 su 12 - 45 (total duration) -4 - - - Pursuit property
Tiger Uppercut Jab.gif HL 100[130](AC140) 200[100] 30/40 su 5 8 28+16 -31 - - - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut Strong.gif HL 100[140](AC160 200[100] 30/40 su 5 10 28+16 -33 - - - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut Fierce.gif HL 100[160](AC180) 200[100] 30/40 su 5 12 27+16 -34 - - - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut EX.gif HL 120*20x4 150*20x4 -250/0 su 5 5*2x4 30+17 -39 - - - 1~11f invincible, 2~5th hit Pursuit property, 1st hit cancellable
Tiger Knee Short.gif HL 90*30 100*100 20/16*16 su 7 2*12 3+13 -10 - - - 2nd hit Pursuit property, Armor break
Tiger Knee Forward.gif HL 100*40 100*100 20/16*16 su 7 2*14 3+14 -13 - - - 2nd hit Pursuit property, Armor break
Tiger Knee Roundhouse.gif HL 110*50 100*100 20/16*16 su 7 2*12 8+16 -18 - - - 2nd hit Pursuit property, Armor break
Tiger Knee EX.gif HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3+10 -1 - - - 2nd~3rd hit Pursuit property, 1st hit cancellable, Armor break
Angry Scar - - - -250/- - 1+0 - 13 - - - -
Super Combo
Super Combo Short.gif HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43+14 -38 - - - 1~4f invincible, Pursuit property
Super Combo Forward.gif HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39+14 -34 - - - 1~2f invincible, Pursuit property
Super Combo Roundhouse.gif HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45+15 -42 - - - 1f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 45x7*45x6 0 0/0 - 1+9 5x4(12)3(2)3*10 15+36 -48 - - - 1~13f invincible, Pursuit property
Ultra Combo 2 48x8 0 0/0 - 1+10 - 104 (total duration) -25 - - - 1~9f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW