Super Street Fighter IV AE/C. Viper

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Super Street Fighter IV AE



Contents

C. Viper

Image:SSFIV-CViper_Face.jpg

C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.


In a nutshell

Widely considered the most technical characters in the game, Viper requires high levels of manual dexterity and mindgames to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.


Moves

Unique Attacks

Name
Command
Notes
Viper Elbow
File:f.png + File:mp.png
File:high.png
Double Kick
File:f.png + File:hk.png

Throws

Name
Command
Notes
Ab Fitness
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
Temple Massage
File:b.png + File:lp.png + File:lk.png
File:throw.png

Special Moves

Name
Command
Notes
Thunder Knuckle
File:qcb.png + File:p.png
File:hp.png is anti-air; File:mp.png is a straight, chest level attack; File:lp.png is a straight, leg level attack; Startup can be canceled with 2p; File:ex.png File:armorbreak.png
canceled with 2p; ex armorbreak }}
Burning Kick
File:qcb.png + File:k.png
File:ex.png
Air Burning Kick
(in air) File:qcb.png + File:k.png
File:ex.png
Seismic Hammer
File:dp.png + File:p.png
Startup can be canceled File:cancel.png with 2p; File:ex.png
High Jump
Tap File:db.png or File:d.png or File:df.png immediately followed by File:ub.png or File:u.png or File:uf.png
Cannot be used as a Reversal

Super Combo

Name
Command
Notes
Emercency Combination
File:qcf.png File:qcf.png + File:p.png

Ultra Combos

Name
Command
Notes
Burst Time
File:qcf.png File:qcf.png + File:3p.png
File:armorbreak.png
Burning Dance
File:qcb.png File:qcb.png + File:3k.png
File:armorbreak.png


AE ver. 2012 Changes

Burst Time

Changed damage from 480 to 441. Moved position of hitbox to make the move easier to hook in combos.


Burning Dance

Changed damage from 380 to 410.


Thunder Knuckle

Changed EX version’s startup from 27F to 25F. Lengthened Viper’s stun by 2F on an EX version hit. Changed medium version damage from 120 to 110. Made throw-invincible until first active frame for heavy version.


EX Seismic Hammer

Changed damage from 120 to 100. Eliminated throw invincibility.


Aerial Burning Kick

Changed normal damage from 100 to 90. Made follow-ups with Heavy Thunder Knuckle or Burst Time possible after EX version fully hits.


AE Changes

  • Ultra 2 hit box buffed


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close File:Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5
Close File:Strong.gif HL 60 100 40 sp/su 5 2 9 +3 +6
Close File:Fierce.gif HL 90 200 60 sp/su 9 2 16 0 +5
Close File:Short.gif HL 20 50 20 ch/sp/su 5 1 7 +3 +6
Close File:Forward.gif HL 60 100 40 sp/su 7 4 11 -1 +2
Close File:Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3
Far File:Jab.gif HL 20 50 20 ch/sp/su 6 2 7 +2 +5
Far File:Strong.gif HL 70 100 40 su 7 2 12 0 +3
Far File:Fierce.gif HL 100 200 60 - 14 4 16 -2 +3
Far File:Short.gif HL 30 50 20 sp/su 6 2 8 +1 +4
Far File:Forward.gif HL 60 100 40 - 8 3 11 0 +3
Far File:Roundhouse.gif HL 100 200 60 - 11 6 15 -2 +2
crouch File:Jab.gif HL 20 50 20 ch/sp/su 4 2 10 -1 +2
crouch File:Strong.gif HL 60 100 40 sp/su 5 3 9 +2 +5
crouch File:Fierce.gif HL 90 200 60 sp/su 8 2 18 -2 +2
crouch File:Short.gif L 20 50 20 ch/sp/su 5 2 12 -3 0
crouch File:Forward.gif L 60 100 40 sp/su 7 3 16 -5 -2
crouch File:Roundhouse.gif L 100 200 60 - 12 3 18 -3 -
Jump up File:Jab.gif H 40 50 20 - 5 7 - - -
Jump up File:Strong.gif H 70 100 40 sp 7 6 - - -
Jump up File:Fierce.gif H 90 200 60 sp 8 6 - - -
Jump up File:Short.gif H 30 50 20 sp 6 5 - - -
Jump up File:Forward.gif H 70 100 40 - 9 5 - - -
Jump up File:Roundhouse.gif H 90 200 60 - 7 7 - - -
Jump forward File:Jab.gif H 40 50 20 - 7 6 - - -
Jump forward File:Strong.gif H 70 100 40 sp 8 5 - - -
Jump forward File:Fierce.gif H 90 200 60 - 8 5 - - -
Jump forward File:Short.gif H 40 50 20 sp 7 7 - - -
Jump forward File:Forward.gif H 60 100 40 - 7 4 - - -
Jump forward File:Roundhouse.gif H 90 200 60 sp 6 7 - - -
File:Right.gif+File:Strong.gif H 70 100 40 - 20 5 3+??? -2 +1
File:Right.gif+File:Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3
Super Jump - - - - ??? - - ??? -
Focus Attack LVL 1 HL 60 100 20 - 26 2 40 -26 -26
Focus attack LVL 2 HL 90 150 40 - 17+17 2 40 -20 -
Focus attack LVL 3 - 150 200 60 - 70 2 40 - -
Forward Throw 0.91 130 100 40 - 3 2 20 - -
Back throw 0.91 120 160 60 - 3 2 20 - -
Thunder Knuckle File:Jab.gif HL 100 150 20/30 su 16 6 21 -2 +2
Thunder Knuckle File:Strong.gif HL 120 200 20/30 su 14 4 20 -1 +3
Thunder Knuckle File:Fierce.gif HL 70 150 30/40 su 7 16 14+13 -22 -
Thunder Knuckle File:EX.gif HL 60*60 100*100 -250/0 su 27 17 38 -5 -
Burning Kick File:Short.gif HL 100 100 20/30 - 23 4 17 -2 -
Burning Kick File:Forward.gif HL 100 100 20/30 - 25 3 17 -1 -
Burning Kick File:Roundhouse.gif HL 100 100 20/30 - 27 2 17 0 -
Burning Kick File:EX.gif HL 20x3*80 50x3*100 -250/0 - 9 2*1*2(11)10 23 -12 -
Burning Kick File:Short.gif(air) HL 100 100 10/30 - 21 8 12 +6 -
Burning Kick File:Forward.gif(air) HL 100 100 10/30 - 19 8 12 +4 -
Burning Kick File:Roundhouse.gif(air) HL 100 100 10/30 - 17 9 12 +2 -
Burning Kick File:EX.gif (air) HL 20x3*80 50x3*100 -250/0 - 6 2*1*2(10)8 15 +2 -
Seismo Hammer L 120 100 20/30 su 24 8 31 -18 -
Seismo Hammer File:EX.gif L 120 100 -250/0 su 19 5 18 -2 -
??? HL - - 0/0 - - - ??? - -
Super Combo File:Jab.gif HL 80*80*140 0 -1000/0 - 1+13 1(33)1(19)2 59+56 -96 -
Super Combo File:Strong.gif HL 80*80*140 0 -1000/0 - 1+7 1(15)1(21)2 59+56 -96 -
Super Combo File:Fierce.gif HL 80*80*140 0 -1000/0 - 1+5 1(8)1(29)2 36+35 -52 -
Ultra Combo 1 HL 60*98x3*126 0 0/0 - 0+7 3(53)5(8)5(10)5(10)5 59+56 -201 -
Ultra Combo 2 HL 38*342 0 0/0 - 0+10 until ground 46 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes:
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