Super Street Fighter IV AE/Cammy

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Super Street Fighter IV AE



Contents

Cammy

Image:SSFIV-Cammy_Face.jpg

A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.


In a nutshell

Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.


Moves

Throws

Name
Command
Notes
Hooligan Suplex
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
Frankensteiner
File:b.png + File:lp.png + File:lk.png
File:throw.png
Flying Neck Breaker
(in air) File:lp.png + File:lk.png
File:airthrow.png

Special Moves

Name
Command
Notes
Cannon Spike
File:dp.png + File:k.png
File:ex.png
Spiral Arrow
File:qcf.png + File:k.png
File:ex.png
Quick Spin Knuckle
File:hcb.png + File:p.png
File:ex.png File:armorbreak.png
Hooligan Combination
File:db.png File:qcf.png File:uf.png + File:p.png
File:ex.png
   Razor's Edge Slicer
No input after performing Hooligan Combination
File:low.png
   Fatal Leg Twister
(near opponent) File:lp.png + File:lk.png
Will miss against crouching opponents; File:throw.png
   Crossed Scissors
(near opponent in air) File:lp.png + File:lk.png
File:airthrow.png
Cannon Strike
(during forward jump) File:qcb.png + File:k.png
File:ex.png version can be done during any jump; File:ex.png

Super Combo

Name
Command
Notes
Spin Drive Smasher
File:qcf.png File:qcf.png + File:k.png

Ultra Combos

Name
Command
Notes
Gyro Drive Smasher
File:qcf.png File:qcf.png + File:3k.png
CQC (Cammy Quick Combination)
File:qcb.png File:qcb.png + File:3p.png
Counters only against certain attacks


AE ver. 2012 Changes

Heavy Spiral Arrow

Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.)


Quick Spin Knuckle

Decreased distance all versions push back when blocked.


AE Changes

  • Cannon Strike now has height restriction (cannot do it too low) except for EX version.
  • Cannon Spike will now retract less on hit/block, so it's easier to punish.
  • Close and Far Standing Light Punch recovery time decreased.
    Close Standing Medium and Hard Punch recovery time decreased.
    Crouching Light and Medium Punch and recovery time decreased.
    All resulting in more frame advantage.
  • Far Standing Hard Punch cancelable.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close File:Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7
Close File:Strong.gif HL 70[60] 100 40 sp/su 4 4 13 +1 +6
Close File:Fierce.gif HL 85 150 60 sp/su 4 4 11 +2 +6
Close File:Short.gif HL 25 50 20 ch/sp/su 4 2 8 +1 +4
Close File:Forward.gif HL 65 100 40 sp/su 4 3 17 -6 -3
Close File:Roundhouse.gif HL 110 200 60 - 9 5 24 -11 -7
Far File:Jab.gif HL 25 50 20 ch/sp/su 3 3 5 +3 +6
Far File:Strong.gif HL 70 100 40 sp/su 7 4 14 -4 -1
Far File:Fierce.gif HL 80 200 60 sp/su 6 3 19 -4 +1
Far File:Short.gif HL 30 50 20 sp/su 4 3 6 +2 +5
Far File:Forward.gif HL 70 100 40 - 7 2 13 -1 +2
Far File:Roundhouse.gif HL 110 200 60 - 8 2 22 -6 -2
crouch File:Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6
crouch File:Strong.gif HL 65 100 40 sp/su 5 4 7 +3 +6
crouch File:Fierce.gif HL 90 200 60 - 6 4 12 +2 +7
crouch File:Short.gif L 25 50 20 ch/sp/su 3 3 9 -1 +2
crouch File:Forward.gif L 65 100 40 sp/su 6 4 12 -2 +1
crouch File:Roundhouse.gif L 95 100 60 - 7 2 24 -8 -
Jump up File:Jab.gif H 50 50 20 - 4 4 - - -
Jump up File:Strong.gif H 80 100 40 - 5 4 - - -
Jump up File:Fierce.gif H 100 200 60 - 5 3 - - -
Jump up File:Short.gif H 30 50 20 - 5 5 - - -
Jump up File:Forward.gif H 70 100 40 - 5 7 - - -
Jump up File:Roundhouse.gif H 100 200 60 - 5 3 - - -
Jump forward File:Jab.gif H 50 50 20 - 4 5 - - -
Jump forward File:Strong.gif H 80 100 40 - 5 3 - - -
Jump forward File:Fierce.gif H 100 200 60 - 6 4 - - -
Jump forward File:Short.gif H 30 50 20 - 4 7 - - -
Jump forward File:Forward.gif H 70 100 40 - 5 4 - - -
Jump forward File:Roundhouse.gif H 100 200 60 - 6 5 - - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 0.79 140 130 40 - 3 2 20 - -
Back throw 0.79 135 140 40 - 3 2 20 - -
Air Throw 1.00 150 150 40 - 5 2 - - -
Cannon Spike File:Short.gif HL 100[120] 100[150] 30/40 su 5 21 20+12 -30 -
Cannon Spike File:Forward.gif HL 100[140] 100[180] 30/40 su 5 26 18+12 -30 -
Cannon Spike File:Roundhouse.gif HL 100[160] 100[200] 30/40 su 5 31 17+12 -30 -
Cannon Spike File:EX.gif HL 150[95] 200[100] -250/0 su 5 26 18+12 -30 -
Spiral Arrow File:Short.gif L 80 150 30/30 - 7 19 4+5 -17 -
Spiral Arrow File:Forward.gif L 100 150 30/30 - 7 19 4+5 -17 -
Spiral Arrow File:Roundhouse.gif L 40*80 80*100 30/30*30 su 7 2*17 4+5 -15 -
Spiral Arrow File:EX.gif L 100*60 100*100 -250/0 su 7 7*12 4+5 -10 -
Spin Knuckle File:Jab.gif HL 80*80 100*100 30/20*20 su 35 3*8 9 +4 -
Spin Knuckle File:Strong.gif HL 80*80 100*100 30/20*20 su 33 3*8 10 +3 -
Spin Knuckle File:Fierce.gif HL 80*80 100*100 30/20*20 su 36 3*8 10 +3 -
Spin Knuckle File:EX.gif HL 80*80 100*100 -250/0 su 33 3*8 10 +3 -
Hooligan Combination - - - 30/- - - - ??? - -
Razor's Edge Slicer L 100[120] 150[200] 0/30[0] su 10 9 13 -1 -
Fatal Leg Twister 1.03 130 140 0/40 - 31+1 1 5 - -
Crossed Scissors 1.03 140 150 0/40 - 31+1 1 5 - -
Cannon Strike HL 60 100 10/20 - 12 11 5 - -
Cannon Strike File:EX.gif HL 80 100 -250/0 - 12 11 4 +14 +18
Super Combo HL 40x6*110 0 -1000/0 - 1+5 6*6*6(3)2*2(2)2(11)8 30+21 -35 -
Ultra Combo 1 HL 30x6*210[30x5*330] 0 0/0 - 0+10 6*6*6(3)2*2(2)2(11)8 30+21 -35 -
Ultra Combo 2 - 470 0 0/0 - 0+1 35 61 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes:
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