Super Street Fighter IV AE/Dan

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Super Street Fighter IV AE



Contents

Dan

Image:SSFIV-Dan_Face.jpg

Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.


In a nutshell

Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!


Moves

Unique Attacks

Name
Command
Notes
Jumping Taunt
(in air) File:hp.png + File:hk.png
Ducking Taunt
File:d.png + File:hp.png + File:hk.png

Throws

Name
Command
Notes
Gado Thrust
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
Saikyo Haraigoshi
File:b.png + File:lp.png + File:lk.png
File:throw.png

Special Moves

Name
Command
Notes
Gadoken
File:qcf.png + File:p.png
File:ex.png
Koryuken
File:dp.png + File:p.png
File:ex.png
Dankukyaku
File:qcb.png + File:k.png
File:ex.png File:armorbreak.png
Airborne Dankukyaku
(in air) File:qcb.png + File:k.png
File:ex.png

Super Combo

Name
Command
Notes
Hissho Buraiken
File:qcf.png File:qcf.png + File:p.png
Legendary Taunt
File:qcf.png File:qcf.png + File:hp.png + File:hk.png

Ultra Combos

Name
Command
Notes
Shisso Buraiken
File:qcf.png File:qcf.png + File:3p.png
Haoh Gadoken
File:qcf.png File:qcf.png + File:3k.png


AE ver. 2012 Changes

Airborne Dankukyaku

Made EX Airborne Dankukyaku fully hit after EX Focus canceling a Koryuken. Changed heavy version’s damage from 50 + 40 + 30 (120 total) to 50 * 3 (150 total). Changed EX version’s height restrictions, allowing it to be activated 1F earlier. Changed EX version’s stun from 100 * 3 (300 total) to 100 + 75 + 75 (250 total).


Dankukyaku

Changed heavy version’s damage from 50 + 40 + 30 (120 total) to 50 + 40 + 40 (130 total).


Hissho Buraiken

Adjusted to fully hit when used up close against any character.


Ducking Taunt, Jumping Taunt

Made Super Meter bonus +70 on a hit and +30 on a block.


Close Standing Medium Punch

Changed startup from 6F to 5F. Takes the total frame count to 23F.


Close Standing Heavy Kick

Shortened hitback distance on standing or crouching hit.


Crouching Heavy Kick

Changed startup from 12F to 10F. Takes the total frame count to 33F.


AE Changes

  • Crouching Medium Punch's startup is now 5 frames.
  • Close Standing Light Kick, Close Standing Medium Punch, Close Standing Hard Kick, Far Standing Light Punch, Crouching Light Punch, and Crouching Medium Kick's recovery time was reduced. New combo possibilities.
  • Neutral Jumping Hard Punch will slam opponents down to the ground when hit.
  • Medium and Hard Dan Kicks damage distribution got adjusted. Hard Dan Kick's total damage decreased.
  • Dragon Punch will give air reset on trade.
  • Ultra 2 invincibility was decreased to 8 frames after Ultra freeze.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close File:Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2
Close File:Strong.gif HL 65 100 40 sp/su 6 2 17 +2 +8
Close File:Fierce.gif HL 95 200 60 sp/su 8 2 19 -3 +1
Close File:Short.gif HL 25 50 20 - 3 2 6 +3 +6
Close File:Forward.gif HL 40*30 50*50 40*20 sp/su 6 2*2 14 -2 +1
Close File:Roundhouse.gif HL 100 200 60 su 8 2 14 +2 +6
Far File:Jab.gif HL 25 50 20 ch/sp/su 4 2 5 +4 +7
Far File:Strong.gif HL 70 100 40 su 6 2 13 -1 +2
Far File:Fierce.gif HL 110 200 60 - 11 2 18 -2 +2
Far File:Short.gif HL 35 50 20 - 4 2 9 0 +3
Far File:Forward.gif HL 70 100 40 - 7 2 14 -2 +1
Far File:Roundhouse.gif HL 110 200 60 - 11 2 18 -2 +2
crouch File:Jab.gif HL 25 50 20 ch/sp/su 4 2 8 +1 +4
crouch File:Strong.gif HL 70 100 40 sp/su 5 2 10 +2 +5
crouch File:Fierce.gif HL 100 200 60 sp/su 11 3 22 -7 -2
crouch File:Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3
crouch File:Forward.gif L 65 100 40 sp/su 7 2 12 0 +3
crouch File:Roundhouse.gif L 90 150 60 - 12 2 22 -6 -
Jump up File:Jab.gif H 45 50 20 - 4 7 - - -
Jump up File:Strong.gif H 75[25] 100[50] 40[20] - 8 6 - - -
Jump up File:Fierce.gif H 100 200 60 - 12 4 - - -
Jump up File:Short.gif H 40 50 20 - 4 8 - - -
Jump up File:Forward.gif H 75 100 40 - 7 5 - - -
Jump up File:Roundhouse.gif H 100 200 60 - 10 4 - - -
Jump forward File:Jab.gif H 45 50 20 - 4 7 - - -
Jump forward File:Strong.gif H 75 100 40 - 7 5 - - -
Jump forward File:Fierce.gif H 95 200 60 - 7 4 - - -
Jump forward File:Short.gif H 40 50 20 - 4 7 - - -
Jump forward File:Forward.gif H 70 100 40 - 7 5 - - -
Jump forward File:Roundhouse.gif H 100 200 60 - 9 5 - - -
Jump Taunt HL 0 0 0 - 14 30 22 - -
Crouch Taunt HL 0 0 0 - 14 26 21 -36 -33
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 1.03 120 100 40 - 3 2 20 - -
Back throw 0.96 130 120 40 - 3 2 20 - -
Gadoken File:Jab.gif HL 70 100 20/20 su 14 8 40 0 +4
Gadoken File:Strong.gif HL 70 100 20/20 su 14 10 41 -1 +3
Gadoken File:Fierce.gif HL 70 100 20/20 su 14 15 42 -2 +2
Gadoken File:EX.gif HL 50*60 50*50 -250/0 su 14 20 40 +3 +6
Koryuken File:Jab.gif HL 110[70] 200[100] 30/40 su 4 13 15+11 -18 -
Koryuken File:Strong.gif HL 120[80] 200[100] 30/40 su 4 13 25+19 -36 -
Koryuken File:Fierce.gif HL 140[100] 200[100] 30/40 su 4 13 28+19 -39 -
Koryuken File:EX.gif HL 70*60 100*100 -250/0 su 4 1*12 31+19 -40 -
Dankukyaku File:Short.gif HL 90 100 40/30 - 17 10 11 0 -
Dankukyaku File:Forward.gif HL 60*40 100*50 40/30*20 - 17 2(6)2 10+11 -2 -
Dankukyaku File:Roundhouse.gif HL 50*40*30 100*50*50 40/30*20*10 - 17 2(6)3(6)2 10+11 -2 -
Dankukyaku File:EX.gif (1 hit) HL 40 100 -250/0 - 8 10 5+9 -3 -
Dankukyaku File:EX.gif (2, 3hit) HL 40x2 50*50 - - 8 2(9)2 8+25 - -
Dankukyaku File:Short.gif (air) HL 90 100 10/30 - 8 14 17 - -
Dankukyaku File:Forward.gif (air) HL 60*40 100*100 10/30*30 - 5 1(9)2 17 - -
Dankukyaku File:Roundhouse.gif (air) HL 50*40*30 100x3 10/30x3 - 5 1(9)1(10)2 17 - -
Dankukyaku File:EX.gif (air) HL 50x3 100x3 -250/0 - 5 1(6)1(7)1 7 - -
Hisshou Buraiken HL 15x18*110 0 -1000/0 - 1+3 174(22)14 23+26 -42 -
Legendary Taunt - - - -1000/0 ??? 1+0 - 397 - -
Ultra Combo 1 HL 465 0 0/0 - 0+10 12 64 -55 -
Ultra Combo 2 HL 60x5*68 0 0/0 - 0+15 22 156 -85 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes:
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