Super Street Fighter IV AE/E. Honda

From Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!

Jump to: navigation, search
Super Street Fighter IV AE



Contents

E. Honda

Image:SSFIV-EHonda_Face.jpg

Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom.


In a nutshell

E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.


Moves

Unique Attacks

Name
Command
Notes
Shikofumi
File:df.png + File:hk.png
File:high.png
Target Combo
close File:mp.png File:---.png File:df.png + File:hk.png
2nd hit: File:high.png

Throws

Name
Command
Notes
Sabori
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
Rice Bale Throw
File:b.png + File:lp.png + File:lk.png
File:throw.png

Special Moves

Name
Command
Notes
Hundred Hand Slap
press File:p.png repeatedly
Requires 5 punch button presses; File:ex.png
Sumo Headbutt
File:b.png (charge) File:f.png + File:p.png
File:ex.png File:armorbreak.png
Sumo Smash
File:d.png (charge) File:u.png + File:k.png
2nd hit: File:high.png ; File:ex.png
Oicho Throw
File:hcb.png + File:p.png
File:throw.png File:ex.png

Super Combo

Name
Command
Notes
Super Killer Head Ram
File:b.png (charge) File:f.png File:b.png File:f.png + File:p.png

Ultra Combos

Name
Command
Notes
Ultimate Killer Head Ram
File:b.png (charge) File:f.png File:b.png File:f.png + File:3p.png
File:armorbreak.png
Orochi Breaker
File:hcb.png File:hcb.png + File:3p.png
File:throw.png


AE ver. 2012 Changes

Sumo Headbutt

Made upper body totally invincible from start until 14th frame for light version. Changed damage until 2nd active frame from 130 to 100 for light version. Made medium version from start until 10th frame projectile-invincible and totally invincible around the foot.


Heavy Hundred Hand Slap

Expanded final hit’s hitbox forward, making it easier to connect with all characters.


Orochi Breaker

Changed easy command.


Ultimate Killer Head Ram

Made KO possible even when the move’s first hit is double hit.


AE Changes

  • Light Punch Headbutt now has lower body invincibility instead of upper body invincibility, so it will be harder to utilize it as anti air.
  • Ultra 1 has projectile invincibility until the last active frame.
  • Ultra 2's command has been changed to two half-circle backs from a 720 motion. It's easier to get it out now. Also, while its range increased, it starts up in 2-frames so it's possible to dodge it after screen freeze.
  • Jump MP hitbox changed. Still strong as an air-to-air, but will lose more often against ground opponents.
  • Far Standing HP does 120 damage in the first 3 active frames, 80 from the 4th frame after, so know it will do less damage when use as a poke against ground opponents.
  • Diagonal Jump Foward HP does 100 damage now (was 120).
  • During backdash, Honda is now considered airborne right after invincibility ends.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close File:Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6
Close File:Strong.gif HL 30*50 50*50 40*20 sp/su 7 2(4)1 9 +4 +7
Close File:Fierce.gif HL 120[100] 200[150] 60 su 8 6 12 0 +5
Close File:Short.gif HL 30 50 20 sp/su 5 3 6 +2 +5
Close File:Forward.gif HL 90 100 40 sp/su 5 3 12 -1 +2
Close File:Roundhouse.gif HL 30*100 125*75 60*20 su 6 2*3 14 +1 +6
Far File:Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6
Far File:Strong.gif HL 90 100 40 su 8 3 12 -1 +2
Far File:Fierce.gif HL 120 200 60 su 10 6 16 -2 +2
Far File:Short.gif HL 40 50 20 sp/su 5 2 7 +2 +5
Far File:Forward.gif HL 80 100 40 su 8 2 12 0 +3
Far File:Roundhouse.gif L 100 150 60 - 7 3 22 -7 -3
crouch File:Jab.gif HL 40 50 20 sp/su 4 4 7 0 +3
crouch File:Strong.gif HL 80 100 40 su 8 3 11 0 +3
crouch File:Fierce.gif L 140 200 60 su 11 4 16 -2 +2
crouch File:Short.gif L 30 50 20 sp/su 5 2 7 +2 +5
crouch File:Forward.gif L 80 100 40 sp/su 7 3 11 0 +3
crouch File:Roundhouse.gif L 120 200 60 - 14 2 14 +2 -
Jump up File:Jab.gif H 60 50 20 - 7 5 - - -
Jump up File:Strong.gif H 90 100 40 - 6 8 - - -
Jump up File:Fierce.gif H 120 200 60 - 8 10 - - -
Jump up File:Short.gif H 50 50 20 - 7 9 - - -
Jump up File:Forward.gif H 90 100 40 - 9 9 - - -
Jump up File:Roundhouse.gif H 130 200 60 - 7 9 - - -
Jump forward File:Jab.gif H 60 50 20 - 7 6 - - -
Jump forward File:Strong.gif H 90 100 40 - 7 7 - - -
Jump forward File:Fierce.gif H 100 200 60 - 8 5 - - -
Jump forward File:Short.gif H 50 50 20 - 6 6 - - -
Jump forward File:Forward.gif H 90 100 40 - 6 8 - - -
Jump forward File:Roundhouse.gif H 110 200 60 - 6 7 - - -
File:Downright.gif+File:Roundhouse.gif H 130 200 60 sp/su 30 2 19 -3 -
Target Combo 1 H 130 200 60 sp/su 30 2 19 -3 -
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 160 200 60 - 65 2 35 - -
Forward Throw 0.90 140 180 40 - 3 2 20 - -
Back throw 0.90 150 100 40 - 3 2 20 - -
Hundred Hands File:Jab.gif HL 30x3 20x3 20/10x3 su 6 ??? 16 +1 +5
Hundred Hands File:Strong.gif HL 30x4 20x4 20/10x4 su 9 ??? 15 +4 +8
Hundred Hands File:Fierce.gif HL 15x7 20x7 20/10x7 su 9 ??? 13 +3 +10
Hundred Hands (???) HL ??? 20xN 0/10xN su 4 1(3)2(4)1(2)2(4)1(3)2 7 +8 +12
Hundred Hands File:EX.gif HL 20x7 20x7 -250/0 su 9 ??? 19 0 +4
Headbutt File:Jab.gif HL 130[120] 200 30/40 su 13 17 14+13 -9 -
Headbutt File:Strong.gif HL 140[130] 200 30/40 su 9 21 14+13 -13 -
Headbutt File:Fierce.gif HL 160[140] 200 30/40 su 8 48 14+22 -16 -
Headbutt File:EX.gif HL 160[140] 200 -250/0 su 8 25 14+13 -8 -
Butt Drop File:Short.gif HL*H 80*100 100*150 30/30*20 - 14 7(14)6 18 -2 -
Butt Drop File:Forward.gif HL*H 90*110 100*150 30/30*20 - 14 7(14)9 18 -2 -
Butt Drop File:Roundhouse.gif HL*H 100*120 100*150 30/30*20 - 14 7(14)15 18 -3 -
Butt Drop File:EX.gif HL*H 100*80 100*100 -250/0 - 9 6(14)12 18 -2 -
Ohicho ?? ??? 100 30/80 - 5 2 41 - -
Ohicho File:EX.gif 1.52 190 100 -250/0 - 5 2 41 - -
Super Combo File:Jab.gif HL 160*240 0 -1000/0 - 1+8 13(36)23 14+17 -6 -
Super Combo File:Strong.gif HL 160*240 0 -1000/0 - 1+9 16(36)23 14+17 -6 -
Super Combo File:Fierce.gif HL 160*240 0 -1000/0 - 1+9 25(36)23 14+17 -6 -
Ultra Combo 1 HL 60*450 0 0/0 - 0+11 24 22+13 -15 -
Ultra Combo 2 1.16 450 0 0/0 - 0+1 2 70 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes:
Personal tools