Super Street Fighter IV AE/Rose

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Super Street Fighter IV AE



Contents

Rose

Image:SSFIV-Rose_Face.jpg

A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.


In a nutshell

Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.


Moves

Unique Attacks

Name
Command
Notes
Slide
File:df.png + File:mk.png
File:low.png
Soul Piede
File:f.png + File:hk.png

Throws

Name
Command
Notes
Soul Fall
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
Soul Loop
File:b.png + File:lp.png + File:lk.png
File:throw.png

Special Moves

Name
Command
Notes
Soul Spark
File:hcf.png + File:p.png
File:ex.png
Soul Spiral
File:qcf.png + File:k.png
File:ex.png File:armorbreak.png
Soul Reflect
File:qcb.png + File:p.png
File:lp.png converts projectile into Super Meter; File:mp.png reflects projectile horizontally; File:hp.png reflects projectile at an upwards angle; File:ex.png
Soul Throw
File:dp.png + File:p.png

Super Combo

Name
Command
Notes
Aura Soul Spark
File:qcf.png File:qcf.png + File:p.png
Not possible during Soul Satellite

Ultra Combos

Name
Command
Notes
Illusion Spark
File:qcf.png File:qcf.png + File:3p.png
File:armorbreak.png
Soul Satellite
File:qcb.png File:qcb.png + File:3p.png
File:armorbreak.png


AE ver. 2012 Changes

Soul Satellite

Changed startup from 7F to 5F. Fixed issue whereby EX Soul Reflect could be triggered accidentally.


Near Standing Medium Kick

Extended hit stun by 1F, giving the attacker a possible +4F advantage on a hit.


Soul Spark

Changed Super Meter build-up from 20 to 30 for light, medium, and heavy versions.


Soul Piede

Changed total action frames from 33F to 29F. Increased reach by moving hitbox forward. Shrunk active period hurtbox.


Crouching Medium Kick

Fixed issue whereby counter-hit damage was taken when attacked in any frame after hit detection started.


EX Soul Reflect

Made invincible to projectiles from start until 7th frame. Activated projectile return hitbox from 5th frame onward.


EX Soul Spiral

Changed damage from 100 to 120.


AE Changes

  • Her Super will no longer work when there is a Soul Spark on the screen. It is still possible to Cancel into Super from a Soul Spark, though.
  • Soul Satellite has no startup invincibility.
  • Soul Spark meter building has been adjusted.
  • Crouching MP has a 4 Frame start-up, and the hitbox sticks out in front of the hurtbox, making it easy to use for pokes, combos, and such.

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close File:Jab.gif HL 20 50 20 ch/sp/su 4 2 10 -1 +2
Close File:Strong.gif HL 70 100 40 sp/su 6 2 11 +1 +4
Close File:Fierce.gif HL 90 200 60 sp/su 6 2 19 -3 +1
Close File:Short.gif HL 40 50 20 sp/su 4 2 10 -1 +2
Close File:Forward.gif HL 70 100 40 sp/su 7 3 11 0 +3
Close File:Roundhouse.gif HL 100 200 60 sp/su 7 2 18 -2 +3
Far File:Jab.gif HL 20 50 20 ch/sp/su 4 2 11 -2 +1
Far File:Strong.gif HL 70 100 40 sp/su 7 2 12 0 +3
Far File:Fierce.gif HL 100 200 60 - 11 5 18 -5 -1
Far File:Short.gif HL 30 50 20 - 4 2 10 -1 +2
Far File:Forward.gif HL 70 100 40 - 6 2 13 -1 +2
Far File:Roundhouse.gif HL 100 200 60 - 9 2 19 -3 +1
crouch File:Jab.gif HL 20 50 20 ch/sp/su 3 3 8 0 +3
crouch File:Strong.gif HL 60 100 40 sp/su 4 3 14 -3 0
crouch File:Fierce.gif HL 100 150 60 sp/su 5 5 28 -15 -10
crouch File:Short.gif L 30 50 20 - 4 4 6 +1 +4
crouch File:Forward.gif L 60 100 40 sp/su 7 2 12 0 +3
crouch File:Roundhouse.gif L 90 200 60 - 9 2 26 -10 -
Jump up File:Jab.gif H 40 50 20 - 4 6 - - -
Jump up File:Strong.gif H 70 100 40 - 6 6 - - -
Jump up File:Fierce.gif H 90 150 60 - 9 6 - - -
Jump up File:Short.gif H 50 50 20 - 4 7 - - -
Jump up File:Forward.gif H 80 100 40 - 7 6 - - -
Jump up File:Roundhouse.gif H 90 200 60 - 11 5 - - -
Jump forward File:Jab.gif H 40 50 20 - 4 6 - - -
Jump forward File:Strong.gif H 70 100 40 - 7 3 - - -
Jump forward File:Fierce.gif H 90 150 60 - 7 7 - - -
Jump forward File:Short.gif H 30 50 20 - 4 7 - - -
Jump forward File:Forward.gif H 60 100 40 - 7 5 - - -
Jump forward File:Roundhouse.gif H 100 200 60 - 6 5 - - -
Slide L 60 100 40 - 7 8 12 -6 -3
Soul Piety HL 100 200 60 - 11 2 21 -5 -1
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+14 2 35 -15 -
Focus attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 1.00 140 100 40 - 3 2 20 - -
Back throw 1.00 140 100 40 - 3 2 20 - -
Soul Spark File:Jab.gif HL 80 50 20/20 su 14 - 52 -12 -8
Soul Spark File:Strong.gif HL 80 50 20/20 su 22 - 52 -4 0
Soul Spark File:Fierce.gif HL 80 50 20/20 su 29 - 53 +2 +6
Soul Spark File:EX.gif HL 30*70 50*50 -250/0 su 14 - 48 0 +4
Soul Spiral File:Short.gif HL 100 100 20/40 su 12 6 23 -8 -
Soul Spiral File:Forward.gif HL 100 100 20/40 su 15 6 21 -6 -
Soul Spiral File:Roundhouse.gif HL 100 100 20/40 su 16 6 19 -4 -
Soul Spiral File:EX.gif HL 100 100 -250/0 su 13 6 21 -6 -
Soul Reflect File:Jab.gif HL 50 100 20/30 su 13 2 27 -8 -
Soul Reflect File:Strong.gif HL 50 100 20/30 su 13 3 25 -7 -
Soul Reflect File:Fierce.gif HL 50 100 20/30 su 12 2 26 -7 -
Soul Reflect File:EX.gif HL 50 100 -250/0 su 8 2 24 -5 -
Soul Throw File:Jab.gif 0.55 160 100 40/40 - 6 10 26+8 - -
Soul Throw File:Strong.gif 0.55 160 100 40/40 - 6 11 27+8 - -
Soul Throw File:Fierce.gif 0.55 160 100 40/40 - 6 11 30+8 - -
Soul Throw File:EX.gif 0.55 160 100 -250/0 - 6 11 30+8 - -
Super Combo HL 50x4*100 0 -1000/0 - 1+8 - 53 +16 -
Ultra Combo 1 HL 498 0 0/0 - 0+12 14 44 -37 -
Ultra Combo 2 HL 120*120 0 0/0 - 0+7 600 4 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes:
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