Super Street Fighter IV AE/Sagat

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Super Street Fighter IV AE



Contents

Sagat

Image:SSFIV-Sagat_Face.jpg

Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form respect. Has Sagat turned a new leaf?


In a nutshell

Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.


Moves

Unique Attacks

Name
Command
Notes
Heavy Tiger Elbow
File:f.png + File:hp.png
File:high.png
Low Step Kick
File:f.png + File:lk.png
File:low.png
High Step Kick
File:f.png + File:hk.png
Fake Kick
immediately press File:hk.png again after performing File:hk.png

Throws

Name
Command
Notes
Tiger Rage
File:f.png or File:n.png + File:lp.png + File:lk.png
File:throw.png
Tiger Carry
File:b.png + File:lp.png + File:lk.png
File:throw.png

Special Moves

Name
Command
Notes
High Tiger Shot
File:qcf.png + File:p.png
File:ex.png
Low Tiger Shot
File:qcf.png + File:k.png
File:ex.png
Tiger Uppercut
File:dp.png + File:p.png
File:ex.png
Tiger Knee Crush
File:dp.png + File:k.png
File:ex.png File:armorbreak.png
Angry Charge
File:qcb.png File:qcb.png + File:k.png
Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut

Super Combo

Name
Command
Notes
Tiger Genocide
File:qcf.png File:qcf.png + File:p.png

Ultra Combos

Name
Command
Notes
Tiger Destruction
File:qcf.png File:qcf.png + File:3k.png
Tiger Cannon
File:qcf.png File:qcf.png + File:3p.png


AE ver. 2012 Changes

Angry Charge

Changed Tiger Uppercut damage during an Angry Charge from 140 to 150 for light, 160 to 170 for medium, and 240 to 250 for EX version.


Crouching Medium Punch

Expanded strike hitbox for deep hit.


AE Changes

  • Damage on Standing Light Kick is increased when both hits get connected
  • Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames.
  • Angry Scar now changed to Kick button


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close File:Jab.gif HL 40 50 20 sp/su 6 3 4 +4 +7
Close File:Strong.gif HL 85 100 40 sp/su 7 4 11 -1 +2
Close File:Fierce.gif HL 110 200 60 - 10 3 15 0 +4
Close File:Short.gif HL 20*30 30*20 20*20 sp/su 4 1*3 9 -1 +2
Close File:Forward.gif HL 60*60 50*50 40*40 sp/su 7 2*2 12 0 +3
Close File:Roundhouse.gif HL 80*40 100*100 60*20 sp/su 5 2*3 18 -3 +1
Far File:Jab.gif HL 40 50 20 sp/su 5 3 5 +3 +6
Far File:Strong.gif HL 90 100 40 - 10 4 9 +1 +4
Far File:Fierce.gif HL 120 200 60 - 10 3 15 0 +4
Far File:Short.gif HL 20*30 30*20 20*20 sp/su 5 1*3 9 -1 +2
Far File:Forward.gif HL 80 100 40 - 9 3 11 0 +3
Far File:Roundhouse.gif HL 80*40 100*100 60*20 su 5 2*3 18 -3 +1
crouch File:Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3
crouch File:Strong.gif HL 70 100 40 sp/su 5 3 10 +1 +4
crouch File:Fierce.gif HL 110 200 60 - 8 3 15 0 +4
crouch File:Short.gif L 30 50 20 sp/su 5 3 5 +3 +6
crouch File:Forward.gif L 65 100 40 sp/su 7 3 15 -4 -1
crouch File:Roundhouse.gif L 100 100 60 - 8 3 21 -6 -
Jump up File:Jab.gif H 50 50 20 - 5 12 - - -
Jump up File:Strong.gif H 90 100 40 - 6 4 - - -
Jump up File:Fierce.gif H 140 200 60 - 7 5 - - -
Jump up File:Short.gif H 50 50 20 - 7 7 - - -
Jump up File:Forward.gif H 90 100 40 - 5 6 - - -
Jump up File:Roundhouse.gif H 130 200 60 - 7 6 - - -
Jump forward File:Jab.gif H 50 50 20 - 7 7 - - -
Jump forward File:Strong.gif H 90 100 40 - 11 10 - - -
Jump forward File:Fierce.gif H 120 200 60 - 7 5 - - -
Jump forward File:Short.gif H 50 50 20 - 7 6 - - -
Jump forward File:Forward.gif H 90 100 40 - 7 11 - - -
Jump forward File:Roundhouse.gif H 120 200 60 - 7 4 - - -
Overhead File:Right.gif+File:Fierce.gif H 100 150 60 - 20 5 16 -3 +2
File:Right.gif+File:Short.gif L 50 50 20 sp/su 16 3 16 -1 +3
File:Right.gif+File:Roundhouse.gif HL 100 200 60 sp/su 13 3 16 -1 +3
Fake Kick - - - - - - - 16 - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 64 2 35 - -
Forward Throw 0.94 140 160 40 - 3 2 20 - -
Back throw 0.94 140 120 40 - 3 2 20 - -
Tiger Shot File:Punch.gif HL 65 100 10/20 su 11 - 39 -2 +2
Tiger Shot File:Punch.gif File:EX.gif HL 70*50 50*50 -250/0 su 11 - 39 +1 -
Tiger Shot File:Kick.gif HL 60 100 10/20 su 12 - 45 -7 -3
Tiger Shot File:Kick.gif File:EX.gif HL 70*50 50*50 -250/0 su 12 - 45 -4 -
Tiger Uppercut File:Jab.gif HL 120[130](AC140) 200[100] 30/40 su 5 8 28+16 -31 -
Tiger Uppercut File:Strong.gif HL 120[140](AC160) 200[100] 30/40 su 5 10 28+16 -33 -
Tiger Uppercut File:Fierce.gif HL 120[160](AC180) 200[100] 30/40 su 5 12 27+16 -34 -
Tiger Uppercut File:EX.gif HL 120*20x4 150*20x4 -250/0 su 5 5*2x4 30+17 -39 -
Tiger Knee File:Short.gif HL 90*30 100*100 20/16*16 su 7 2*12 3+13 -10 -
Tiger Knee File:Forward.gif HL 100*40 100*100 20/16*16 su 7 2*14 3+14 -13 -
Tiger Knee File:Roundhouse.gif HL 110*50 100*100 20/16*16 su 7 2*12 8+16 -18 -
Tiger Knee File:EX.gif HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3+10 -1 -
Angry Scar - - - -250/- - 1+0 - 13 - -
Super Combo File:Jab.gif HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43+14 -38 -
Super Combo File:Strong.gif HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39+14 -34 -
Super Combo File:Fierce.gif HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45+15 -42 -
Ultra Combo 1 HL 35x7*42x5*45 0 0/0 - 0+10 5x4(12)3(2)3*10 15+36 -48 -
Ultra Combo 2 HL 48x8 0 0/0 - 0+11 - 104 -25 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes:
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