As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. And thanks to his high standards, there is almost no one that he does not consider hideous in appearance. And thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that because of his excellent speed, his defense suffers the most. Once his claw is knocked off, that range he has gets thrown out the window, and once his mask is knocked off he can get dizzied with fewer hits. In addition, his only non-meter consuming anti-air option, the Scarlet Terror, is not that good at doing its intended job.
|
| Block
|
|
| Super Meter
|
|
|
|
| Frames
|
|
|
| Move Name
| HL
| Damage
| Stun
| Gain
| Cancel Ability
| Startup
| Active
| Recovery
| On Guard
| On Hit
| Notes
|
Close
| HL
| 30[20]
| 50
| 20
| sp/su
| 4
| 2
| 10
| -1
| +2
|
|
|
Close
| HL
| 70[60]
| 100
| 40
| sp/su
| 7
| 2
| 13
| -1
| +2
|
|
|
Close
| HL
| 50[40]x2
| 50*50
| 60*20
| sp/su*-
| 9
| 3(7)3
| 14
| +1
| +5
| Forces stand
|
|
Close
| HL
| 30
| 50
| 20
| -
| 4
| 2
| 10
| -1
| +2
|
|
|
Close
| HL
| 70
| 100
| 40
| sp/su
| 6
| 2
| 13
| -1
| +2
|
|
|
Close
| HL
| 40*70
| 125*75
| 60*20
| su
| 4
| 2*2
| 23
| -7
| -2
| Forces stand
|
|
Far
| HL
| 30[20]
| 50
| 20
| sp/su
| 4
| 2
| 10
| -1
| +2
|
|
|
Far
| HL
| 90[80]
| 100
| 40
| su
| 7
| 2
| 14
| -2
| +1
|
|
|
Far
| HL
| 120[110]
| 200
| 60
| -
| 8
| 3
| 23
| -8
| -4
|
|
|
Far
| HL
| 40
| 50
| 20
| -
| 5
| 2
| 7
| +2
| +5
|
|
|
Far
| HL
| 70
| 100
| 40
| -
| 8
| 2
| 15
| -3
| 0
|
|
|
Far
| HL
| 40*70
| 125*75
| 60*20
| su*-
| 4
| 2*2
| 23
| -7
| -2
| Forces stand
|
|
crouch
| HL
| 30[20]
| 50
| 20
| sp/su
| 4
| 2
| 8
| +1
| +4
|
|
|
crouch
| HL
| 60[50]
| 100
| 40
| sp/su
| 4
| 2
| 16
| -4
| -1
|
|
|
crouch
| HL
| 110[100]
| 200
| 60
| -
| 5
| 2
| 27
| -11
| -6
| Forces stand
|
|
crouch
| L
| 20
| 50
| 20
| sp/su
| 4
| 2
| 9
| 0
| +3
|
|
|
crouch
| L
| 70
| 100
| 40
| sp/su
| 6
| 3
| 9
| +2
| +5
|
|
|
crouch
| L
| 110
| 200
| 60
| -
| 8
| 13
| 17
| -12
| -
| Hard knockdown
|
|
Jump up
| H
| 50[40]
| 50
| 20
| -
| 6
| 5
| -
| -
| -
|
|
|
Jump up
| H
| 80[70]
| 100
| 40
| -
| 5
| 3
| -
| -
| -
|
|
|
Jump up
| H
| 100[90]
| 200
| 60
| -
| 6
| 2
| -
| -
| -
|
|
|
Jump up
| H
| 40
| 50
| 20
| -
| 6
| 9
| -
| -
| -
|
|
|
Jump up
| H
| 80
| 100
| 40
| -
| 6
| 7
| -
| -
| -
|
|
|
Jump up
| H
| 100
| 200
| 60
| -
| 4
| 5
| -
| -
| -
|
|
|
Jump forward
| H
| 50[40]
| 50
| 20
| -
| 5
| 5
| -
| -
| -
|
|
|
Jump forward
| H
| 80[70]
| 100
| 40
| -
| 5
| 5
| -
| -
| -
|
|
|
Jump forward
| H
| 100[90]
| 200
| 60
| -
| 5
| 4
| -
| -
| -
|
|
|
Jump forward
| H
| 40
| 50
| 20
| -
| 6
| 7
| -
| -
| -
|
|
|
Jump forward
| H
| 70
| 100
| 40
| -
| 6
| 6
| -
| -
| -
|
|
|
Jump forward
| H
| 100
| 200
| 60
| -
| 6
| 6
| -
| -
| -
|
|
|
+
| H
| 60
| 100
| 40
| -
| 20
| 3
| 13
| -4
| 0
| 10~22f airborne
|
|
+
| HL
| 80
| 100
| 60
| -
| 14
| 5
| 10 + After landing 4
| -3
| -
| 18~24f feet strike and projectile invincible, 14~ airborne, floats opponent
|
|
| Triangle Jump
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| From wall 6f~ can perform actions
|
|
Backflip  
| -
| -
| -
| -
| -
| -
| -
| Total 65
| -
| -
| 1~57f Invincible, can pass through opponent, can pick up mask or claw until 31f, treated as special move
|
|
Backflip  
| -
| -
| -
| -
| -
| -
| -
| Total 42
| -
| -
| 1~32f Invincible, can pass through opponent, treated as special move
|
|
| Focus Attack LVL 1
| HL
| 60[50]
| 100
| 20
| -
| 21
| 2
| 35
| -21
| -21
|
|
|
| Focus attack LVL 2
| HL
| 80[70]
| 150
| 40
| -
| 17+12
| 2
| 35
| -15
| -
|
|
|
| Focus attack LVL 3
| -
| 140[130]
| 200
| 60
| -
| 65
| 2
| 35
| -
| -
|
|
|
| Forward Throw
| 1.07
| 120
| 120
| 40
| -
| 3
| 2
| 20
| -
| -
| Hard knockdown
|
|
| Back Throw
| 1.07
| 120
| 120
| 40
| -
| 3
| 2
| 20
| -
| -
| Hard knockdown
|
|
| Air Throw
| 1.20
| 150
| 130
| 40
| -
| 3
| 2
| -
| -
| -
| Hard knockdown, legs projectile invincible until end of active frames
|
|
Rolling Crystal Flash
| HL
| 20*90[80]
| 20*100
| 20/10*30
| su
| 9
| 9(7)4
| 22
| -2
| +2
| charge 60f
|
|
Rolling Crystal Flash
| HL
| 20x3*90[80]
| 20x3*100
| 20/10x3*30
| su
| 16
| 9(5)8(5)8(6)4
| 22
| -2
| +2
| charge 60f
|
|
Rolling Crystal Flash
| HL
| 20x4*90[80]
| 20x4*100
| 20/10x4*30
| su
| 20
| 9(5)8(5)9(5)8(6)4
| 22
| -2
| +2
| charge 60f
|
|
Rolling Crystal Flash
| HL
| 20x4*90[80]
| 20x4*100
| -250/0
| su
| 20
| 9(5)8(5)9(5)8(6)4
| 20
| 0
| +4
| 1~78f projectile invincible, charge 60f
|
|
Scarlet Terror
| HL
| 100
| 150
| 30/30
| -
| 7
| 10
| 15 + After landing 8
| -12
| -
| 1~16f unthrowable, 3f~ airborne, armor break, charge 42f
|
|
Scarlet Terror
| HL
| 80*60
| 100*100
| 30/20*20
| -
| 7
| 5*5
| 14 + After landing 9
| -12
| -
| 1~16f unthrowable, 3f~ airborne, armor break, 2nd hit pursuit property, block advantage based on 1st hit, charge 42f
|
|
Scarlet Terror
| HL
| 100*60
| 100*100
| 30/20*20
| -
| 4
| 8*5
| 14 + After landing 9
| -15
| -
| 1~16f unthrowable, 3f~ airborne, armor break, 2nd hit pursuit property, block advantage based on 1st hit, charge 42f
|
|
Scarlet Terror
| HL
| 110*70
| 150*100
| -250/0
| -
| 4
| 8*5
| 14 + After landing 9
| -15
| -
| 1~4f projectile and throw invincible, 3f~ airborne, armor break, pursuit property, block advantage based on 1st hit, charge 42f
|
|
| Sky High Claw
| HL
| 110[100]
| 200
| 30/40
| -
| From Wall 15
| Until edge of screen
| After landing 17
| -20
| -
| 8f~ airborne, 2f~end of active frames can pass through opponent, fastest startup 24f, charge 42f
|
|
Sky High Claw
| HL
| 60[50]x2
| 100
| -250/0
| -
| From Wall 10
| Until edge of screen
| After landing 17
| -18
| -
| 8f~ airborne, from wall to end of active frames projectile invincible, 2f~end of active frames can pass through opponent, armor break, 2nd hit pursuit property, fastest startup 18f, charge 42f
|
|
| Flying Barcelona Attack
| -
| -
| -
| 20/-
| -
| -
| -
| After landing 31
| -
| -
| 8f~ airborne, fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f
|
|
Flying Barcelona Attack
| H
| 90[80]
| 100
| 0/40
| -
| 3
| 11
| After landing 31
| -
| -
| fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA
|
|
Flying Barcelona Attack
| HL
| 30
| 50
| -250/-
| -
| 9
| Until edge of screen
| After landing 31
| -
| -
| 8f~ airborne, floats opponent, fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f
|
|
Flying Barcelona Attack
| H
| 50*90[40*80]
| 50*100
| 0/0
| -
| 2
| 1(1)11
| After landing 31
| -
| -
| 2nd hit pursuit property, fastest startup 19f
|
|
| Izuna Drop
| 0.77*H
| 150
| 150
| 80
| -
| 2
| 1(1)11
| After landing 31
| -
| -
| 1st hit hard knockdown, 2nd hit limited juggle knockdown, 2nd hit of EX version does 50[40]damage 50stun 0meter
|
|
| Claw Throw
| -
| -
| -
| -
| -
| -
| -
| Total 40
| -
| -
| Claw removed on 19f, reduces damage of Vega's attacks
|
|
| Mask Throw
| -
| -
| -
| -250/-
| -
| -
| -
| Total 40
| -
| -
| Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%
|
|
| Flying Barcelona Special
| -
| -
| -
| -1000/0
| -
| -
| -
| After landing 31
| -
| -
| 8f~ airborne, fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f
|
|
Flying Barcelona Special
| H
| 60[50]x3*100[90]
| 0
| 0/0
| -
| 2
| 11(2)10
| After landing 31
| -
| -
| pursuit property
|
|
| Rolling Izuna Drop
| 0.91*H
| 400
| 0
| 0/0
| -
| 2
| 11(2)10
| After landing 31
| -
| -
| 1st hit hard knockdown, 2nd hit limited juggle knockdown
|
|
| Ultra Combo 1 (1st hit)
| HL
| 30
| 0
| 0/0
| -
| 8
| Until edge of screen
| -
| -
| -
| 1f~ until wall projectile and throw invincible, can pass through opponents, 8f~ airborne, floats opponent, charge 42f
|
|
| Ultra Combo 1 (2nd hit backwards)
| HL
| 450[375]
| 0
| 0/0
| -
| After flash 1
| 7
| 31
| -
| -
| After reaching wall flash starts on 8f, from flash to end of active frames invincible, hard knockdown, armor break
|
| Ultra Combo 1 (2nd hit forwards)
| HL
| 450[375]
| 0
| 0/0
| -
| After flash 1
| 9
| 20 + After landing 31
| -
| -
| After reaching wall flash starts on 8f, from flash to end of active frames invincible, hard knockdown, armor break
|
|
| Ultra Combo 2
| L
| 150*300[285]
| 0
| 0/0
| -
| 0+8
| 15
| 39
| -36
| -
| 1~14f Invincible, hard knockdown, armor break, charge 42f
|
|
|
| Block
|
|
| Super Meter
|
|
|
|
| Frames
|
|
|
| Move Name
| HL
| Damage
| Stun
| Gain
| Cancel Ability
| Startup
| Active
| Recovery
| On Guard
| On Hit
| Notes
|