Template:SGMove

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Examples:

s.MP
Coup d'arrêt
SG lp.png
Guard Properties Damage Meter On Hit On Block
- Ignites Tears 525 7.5% -10 -11
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 3 29 21 20 9


  • Links from L Napalm Shot with a generous buffer, so it's a staple move in combos.




s.HP
Arc de Feu
SG hp.png
SG hp.png Guard Properties Damage Meter On Hit On Block
- Ignites Tears 700 5% -2 -7
Start Up Active Recovery Hit Stun Block Stun Hit Stop
19 3 28 23 23 11
SG hp.png x2 Guard Properties Damage Meter On Hit On Block
- Ignites Tears 750 5% -2 -9
Start Up Active Recovery Hit Stun Block Stun Hit Stop
14 2 28 24 20 11


  • High damage normal that hits twice. You'll be ending most of your ground chains with this since it gives you plenty of time to get a back charge no matter the situation, is a great source of damage, and combos into L napalm shot.
  • It vacuums the opponent towards the ground on air hit, so it can also be used for confirming air hits or as a situational anti air.




Napalm Shot [ B.png ] F.png + SG p.png


  • Parasoul shoots a projectile that leaves a tear on hit or block, identical to the tears created by Napalm Toss but with a shorter detonation time. Very versatile move, which changes properties and uses based on the version used.


SG lp.png Guard Properties Damage Meter On Hit On Block
- Proj.png
Ignites Tears
375 (2.5%) 2.3% 11 2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
15, 1 - 25 24 16 11 (9 on block)


  • Shoots a slow moving horizontal projectile. Has the added use as a pressure tool on top of controlling space. It has the least start up and recovery of all the versions, making it plus on block even at point blank.
  • It's also a staple combo tool, since it links into normals such as sMP. When linking from this move, there is an added input butter to make the link easier.


SG mp.png Guard Properties Damage Meter On Hit On Block
- Proj.png
Ignites Tears
375 (2.5%) 2.3% -7 -2
Start Up Active Recovery Hit Stun Block Stun Hit Stop
16, 1 - 29 24 1 11 (9 on block)


  • Shoots a projectile that ricochets off the floor and travels at an upward angle. When canceled into Silent Scope up close, the tear will detonate in time to combo off of the super's crumple state, since the tear is placed near the floor.


SG hp.png Guard Properties Damage Meter On Hit On Block
- Proj.png
Ignites Tears
400 (2.5%) 2.3% 4 -7
Start Up Active Recovery Hit Stun Block Stun Hit Stop
19, 1 - 34 26 16 11 (9 on block)


  • Shoots a fast moving horizontal projectile.




Napalm Toss Qcb.png + SG k.png Airok.png
Ground Guard Properties Damage Meter On Hit On Block
- - 0 (2.5%) N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 (5) 16 N/A N/A N/A
Air Guard Properties Damage Meter On Hit On Block
- - 0 (2.5%) N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
12 (3) 28 N/A N/A N/A
Tear (Auto detonation) Guard Properties Damage Meter On Hit On Block
- - 400 6.1% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 5 N/A 25 16 8
Tear (Manual detonation) Guard Properties Damage Meter On Hit On Block
- - 600 6.1% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 5 N/A 39 16 9
Tear (Small) Guard Properties Damage Meter On Hit On Block
- - 200 6.1% N/A N/A
Start Up Active Recovery Hit Stun Block Stun Hit Stop
10 5 N/A 18 16 7


  • Parasoul tosses a napalm tear out of Krieg which does not hit on its own. Button strength determines the tear's trajectory, while holding the causes the tear to set on release and tapping the button will leave the tear at a set distance. The ground version of Napalm Toss will chain into itself for up to 3 tears with additional K inputs. The air version's recovery can be canceled with any normal attack, which gives Parasoul an effect similar to an air dash cancel in her combos.
  • Tears ignited manually, via Napalm Trigger or a normal, will produce a larger explosion with more damage. Igniting a tear with jLP is an exception to this, and will produce a regular tear explosion as if it exploded automatically through time.
  • Manually setting a tear from an air Napalm Toss very early in Parasoul's jump will create a smaller tear, which grows to full size after 30f. If manually detonated, the small tear hits for reduced damage and hit stun.